예제 #1
0
파일: move.py 프로젝트: skishore/proto
 def execute_miss(self, battle, user_id, target_id, message=None):
   message = message or 'But it missed!'
   if 'miss_penalty' in self.extra:
     user = battle.get_pokemon(user_id)
     (damage, _) = self.compute_damage(battle, user, battle.get_pokemon(target_id))
     damage = int(damage*self.extra['miss_penalty'])
     return (Callbacks.do_damage(battle, user_id, damage, message, special=' instead'), False)
   return (Callbacks.chain({'menu': [message or 'But it missed!']}), False)
예제 #2
0
파일: move.py 프로젝트: skishore/proto
 def post_move_hook(self, battle, user_id, outcome, callback=None):
   if 'post_move_hook' in self.extra:
     hook = self.extra.get('post_move_hook')
     if hook['type'] == 'buff':
       if uniform(0, 1) < hook['rate']:
         (stat, stages) = (hook['stat'], hook['stages'])
         return Callbacks.do_buff(battle, user_id, stat, stages, callback=callback)
     elif hook['type'] == 'recoil':
       assert('damage' in outcome), 'Unexpected outcome %s for %s' % (outcome, self.name)
       damage = max(int(hook['ratio']*outcome['damage']), 1)
       message = "%s's hit by the recoil!" % (battle.get_name(user_id),)
       return Callbacks.do_damage(battle, user_id, damage, message, callback=callback)
     else:
       assert(False), 'Unexpected hook: %s' % (hook,)
   return callback
예제 #3
0
파일: move.py 프로젝트: skishore/proto
 def execute_default(self, battle, user_id, target_id, cur_hit=0, num_hits=0):
   '''
   An implementation of a damaging, single-target move.
   '''
   user = battle.get_pokemon(user_id)
   target = battle.get_pokemon(target_id)
   if self.get_type_advantage(target):
     if num_hits or self.hits(battle, user, target):
       (damage, message) = self.compute_damage(battle, user, target, cur_hit)
       callback = None
       if num_hits:
         (callback, _) = self.execute_multihit(battle, user_id, target_id, cur_hit, num_hits)
       callback = self.get_secondary_effect(battle, target_id, target, callback=callback)
       return (Callbacks.do_damage(battle, target_id, damage, message, callback=callback), {
         'damage': min(damage, target.cur_hp),
       })
     else:
       return self.execute_miss(battle, user_id, target_id)
   else:
     message = "It didn't affect %s!" % (battle.get_name(target_id, lower=True),)
     return self.execute_miss(battle, user_id, target_id, message=message)