def delete(self): self._siegeTeamUpdater.destroy() del self._siegeTeamUpdater self._removeAnnouncerInterest() del self._pvpTeamJoinable del base.cr.distributedDistrict.siegeManager DistributedObject.delete(self)
def delete(self): if hasattr(base, 'codeRedemptionMgr'): if base.codeRedemptionMgr is self: del base.codeRedemptionMgr self._context2callback = None self._contextGen = None DistributedObject.delete(self)
def delete(self): if base.cr.distributedDistrict is self: base.cr.distributedDistrict = None if self.doId in self.cr.activeDistrictMap: del self.cr.activeDistrictMap[self.doId] DistributedObject.delete(self) messenger.send('shardInfoUpdated')
def delete(self): # When the bank collectable is deleted, and has not been grabbed, do a # poof effect: if not self.grabbed: dustCloud = DustCloud.DustCloud(fBillboard=0) dustCloud.setBillboardAxis(2.0) dustCloud.setZ(4) dustCloud.setScale(0.4) dustCloud.createTrack() dustCloud.reparentTo(render) dustCloud.setPos(self.nodePath.getPos()) Sequence(dustCloud.track, Func(dustCloud.destroy)).start() if self.flyTrack is not None: self.flyTrack.finish() self.flyTrack = None if self.floatTrack is not None: self.floatTrack.finish() self.floatTrack = None if self.rotateTrack is not None: self.rotateTrack.finish() self.rotateTrack = None if self.nodePath is not None: self.nodePath.removeNode() self.nodePath = None DistributedObject.delete(self)
def delete(self): self.demand('Off') self.ignore('enter' + self.collisionNP.node().getName()) self.cr.parentMgr.unregisterParent(ToontownGlobals.SPToonfestBalloon) self.balloon.removeNode() if self.alec: self.alec.delete() DistributedObject.delete(self)
def delete(self): self._stashElevatorFC.destroy() self._wantStashElevator.destroy() self._toonsInEntranceElev.destroy() self._gotInterior.destroy() self._waitingStartLabel.destroy() self._waitingStartLabel = None DistributedObject.delete(self)
def delete(self): self.trolleyStation = None self.trolleyKey = None self.soundMoving = None self.soundBell = None self.troleyCar = None self.ignore('entertrolley_sphere') DistributedObject.delete(self) return
def delete(self): DistributedObject.delete(self) self.__deleteCollisions() GroupStation.GroupStation.delete(self) self.tb = None self.abortBtn = None self.name = None self.mySlot = None return
def delete(self): if self.pendingJail: self.cr.relatedObjectMgr.abortRequest(self.pendingJail) self.pendingJail = None del self.islands del self.playerSpawnPts del self.playerBootPts del self.worldGrid WorldNode.delete(self) DistributedObject.delete(self)
def delete(self): self.ignore("`") self.ignore("`-up") localAvatar.guiMgr.removeSiegeStatus() self._scores = None del self._scores self._names = None del self._names self._teams = None del self._teams self._types = None del self._types self._stats = None del self._stats DistributedObject.delete(self)
def delete(self): self.cr.invasion = None if self.invasionOn: # These are only called if the sky is loaded del self.fadeIn del self.fadeOut del self.cogSkyBegin del self.cogSkyEnd del self.cogSkyBeginStage del self.cogSkyEndStage del self.musicEnter del self.beginSkySequence del self.endSkySequence DistributedObject.delete(self) self.ignoreAll()
def delete(self): if self.tent2 is not None: self.tent2.removeNode() self.tent2 = None if self.blueFlag is not None: self.blueFlag.cleanup() self.blueFlag = None if self.redFlag is not None: self.redFlag.cleanup() self.redFlag = None if self.balloonArchway is not None: self.balloonArchway.removeNode() self.balloonArchway = None if self.balloonArchway2 is not None: self.balloonArchway2.removeNode() self.balloonArchway2 = None if self.balloonArchway3 is not None: self.balloonArchway3.removeNode() self.balloonArchway3 = None if self.barrierCircle is not None: self.barrierCircle.removeNode() self.barrierCircle = None if self.balloontowerCake is not None: self.balloontowerCake.removeNode() self.balloontowerCake = None if self.balloontowerStar is not None: self.balloontowerStar.removeNode() self.balloontowerStar = None if self.tent is not None: self.tent.removeNode() self.tent = None DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) del self.available
def delete(self): TimeOfDayManager.delete(self) DistributedObject.delete(self)
def delete(self): self.ignoreAll() base.cr.gameRules = None DistributedObject.delete(self) return
def delete(self): DistributedObject.delete(self) self.cr.partyManager = None return
def delete(self): del self.startingBlocks DistributedObject.delete(self)
def delete(self): if hasattr(base.cr, 'codeRedemptionMgr'): del base.cr.codeRedemptionMgr DistributedObject.delete(self) return
def delete(self): del self.startingBlocks DistributedObject.delete(self)
def delete(self): self.ignoreAll() if self.cr.tradeManager == self: self.cr.tradeManager = None DistributedObject.delete(self)
def delete(self): self.cleanupTrack() DistributedObject.delete(self) self.nodePath.removeNode()
def delete(self): DistributedObject.delete(self) self.cr.lobbyManager = None
def delete(self): self.notify.debug('delete') DistributedObject.delete(self)
def delete(self): """Delete ourself.""" DistributedObject.delete(self) self.cr.partyManager = None
def delete(self): self.ignoreAll() self.notify.warning('LocationManager is going offline') self.cr.locationMgr = None DistributedObject.delete(self)
def delete(self): self.ignoreAll() if self.cr.tradeManager == self: self.cr.tradeManager = None DistributedObject.delete(self)
def delete(self): if hasattr(base.cr, 'accountDateMgr'): if base.cr.accountDateMgr is self: del base.cr.accountDateMgr DistributedObject.delete(self)
def delete(self): self.avatarId = None DistributedObject.delete(self)
def delete(self): self.demand('Off') self.unload() DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) self.ignore('onCodeReload') if hasattr(self, 'gameFSM'): self.cleanup()
def delete(self): self.demand('Off') self.ignore('enter' + self.pieCollision.node().getName()) self.flippyStand.removeNode() DistributedObject.delete(self)
def delete(self): base.cr.blackCatMgr = None DistributedObject.delete(self)
def delete(self): self.notify.warning('deleted') DistributedObject.delete(self)
def delete(self): self.cleanupTrack() DistributedObject.delete(self) self.nodePath.removeNode()
def delete(self): DistributedObject.delete(self) self.cr.lobbyManager = None
def delete(self): DistributedObject.delete(self) self.cr.whitelistMgr = None
def delete(self): self.ignoreAll() if self.cr.pvpManager == self: self.cr.pvpManager = None DistributedObject.delete(self) return
def delete(self): """Delete ourself.""" DistributedObject.delete(self) self.cr.inGameNewsMgr = None
def delete(self): GameStatManagerBase.delete(self) DistributedObject.delete(self) base.gsm = None
def delete(self): self.ignoreAll() self.notify.warning('LocationManager is going offline') self.cr.locationMgr = None DistributedObject.delete(self) return
def delete(self): DistributedObject.delete(self) self.cr.inGameNewsMgr = None return
def delete(self): Suit.delete(self) DistributedObject.delete(self)
def delete(self): self.cr.newsManager = None DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) del self.available
def delete(self): self.ignoreAll() self.battleHandler.destroy() DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) self.cr.inGameNewsMgr = None return
def delete(self): self.demand('Off') self.ignore('enter' + self.pieCollision.node().getName()) self.flippyStand.removeNode() DistributedObject.delete(self)
def delete(self): self.avatarId = None DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self)
def delete(self): self.ignoreAll() DistributedObject.delete(self)
def delete(self): self.deactivate() self.unload() DistributedObject.delete(self)
def delete(self): self.notify.debug('delete') DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) self.cr.partyManager = None return
def delete(self): Suit.delete(self) DistributedObject.delete(self)
def delete(self): DistributedObject.delete(self) self.ignore('onCodeReload') if hasattr(self, 'gameFSM'): self.cleanup()
def delete(self): self.deactivate() self.unload() DistributedObject.delete(self)
def delete(self): base.cr.catalogManager = None DistributedObject.delete(self)
def delete(self): TimeOfDayManager.delete(self) DistributedObject.delete(self)
def delete(self): """Cleanup just before the object gets deleted""" if self.piece is not None: self.piece.sendDeleteMsg() DistributedObject.delete(self)