def disable(self): if self.pendingWorld: self.cr.relatedObjectMgr.abortRequest(self.pendingWorld) self.pendingWorld = None self.ignoreAll() DistributedObject.disable(self)
def disable(self): if self.pendingWorld: self.cr.relatedObjectMgr.abortRequest(self.pendingWorld) self.pendingWorld = None self.ignoreAll() DistributedObject.disable(self) return
def disable(self): self.ignore('clock_error') self.stopTask() taskMgr.remove('frameRateMonitor') if self.cr.timeManager is self: self.cr.timeManager = None DistributedObject.disable(self)
def disable(self): GameStatManagerBase.disable(self) DistributedObject.disable(self) self.ignoreAll() if self.cr.gameStatManager == self: self.cr.gameStatManager = None return
def disable(self): DistributedObject.disable(self) self.available = 0 if self.cr.myDistrict is self: self.cr.myDistrict = None else: del self.cr.activeDistricts[self.doId]
def disable(self): self.stopPoll() if hasattr(self, 'openDoors'): self.openDoors.pause() if hasattr(self, 'closeDoors'): self.closeDoors.pause() self.ignore('enter' + self.uniqueName('elevatorSphere')) self.elevatorSphereNodePath.removeNode() del self.elevatorSphereNodePath del self.elevatorSphereNode del self.elevatorSphere self.fsm.request('off') self.openSfx = None self.closeSfx = None self.elevatorPoints = None self.type = None self.countdownTime = None self.localAvOnElevator = None self.thebldg = None self.bldgDoId = None self.toZoneId = None self.elevatorModel = None self.toonsInElevator = None self.hopOffButton = None self.leftDoor = None self.rightDoor = None self.openDoors = None self.closeDoors = None if self.countdownTextNP: self.countdownTextNP.removeNode() self.countdownTextNP = None DistributedObject.disable(self) return
def disable(self): taskMgr.remove("DCB.monitorHP") taskMgr.remove(self.uniqueName('diedTask')) self.endMusic.stop() self.endMusic = None self.getBeansLabel.destroy() self.getBeansLabel = None self.timer.unload() self.timer.cleanup() self.timer = None self.balloonSound = None self.turretManager = None base.localAvatar.setMyBattle(None) self.stopPlacePoll() self.deconstructArea() self.destroyInterface() if self.victorySeq: self.victorySeq.pause() self.victorySeq = None self.hoodIndex = None self.DNCSigns = None self.totalCogs = None self.cogsRemaining = None if self.introMessageSeq: self.introMessageSeq.pause() self.introMessageSeq = None DistributedObject.disable(self)
def disable(self): taskMgr.remove(self.uniqueName('diedTask')) taskMgr.remove(self.uniqueName('monitorHP')) self.fsm.requestFinalState() del self.fsm if self.cr.playGame.hood is not None: self.cr.playGame.hood.sky.show() self.cleanupFloor() self.cleanupElevators() if self.floorNameText: self.floorNameText.destroy() self.floorNameText = None self.props = None self.currentFloor = None self.floorModel = None self.avatars = None self.elevators = None self.dept = None self.deptClass = None self.openSfx = None self.closeSfx = None self.rideElevatorMusic = None self.bottomFloorsMusic = None self.intermissionMusic = None self.bldgDoId = None self.exteriorZoneId = None if self.topFloorMusic: self.topFloorMusic.stop() self.topFloorMusic = None base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) DistributedObject.disable(self) return
def disable(self): base.cr.playGame.suitManager = None base.cr.music = None del self.hood del self.spawnerStatus DistributedObject.disable(self) return
def disable(self): base.taskMgr.remove(self.uniqueName('__pollBoat')) base.cr.parentMgr.unregisterParent(CIGlobals.SPDonaldsBoat) self.ignore('enterdonalds_boat_floor') self.ignore('exitdonalds_boat_floor') self.fsm.requestFinalState() del self.fsm del self.soundFogHorn del self.soundShipBell del self.soundWaterLap del self.soundDockCreak self.fogHorn = None self.shipBell = None self.waterLap = None self.dockCreak = None self.boat = None self.track = None self.pierDownP = None self.pierUpP = None self.eastPier = None self.eastPierPath = None self.westPier = None self.westPierPath = None self.boatPath = None self.westEast = None self.eastWest = None DistributedObject.disable(self)
def disable(self): base.taskMgr.remove(self.uniqueName('__pollBoat')) base.cr.parentMgr.unregisterParent(CIGlobals.SPDonaldsBoat) self.ignore('enterdonalds_boat_floor') self.ignore('exitdonalds_boat_floor') self.fsm.requestFinalState() del self.fsm del self.soundFogHorn del self.soundShipBell del self.soundWaterLap del self.soundDockCreak self.fogHorn = None self.shipBell = None self.waterLap = None self.dockCreak = None self.boat = None self.track = None self.pierDownP = None self.pierUpP = None self.eastPier = None self.eastPierPath = None self.westPier = None self.westPierPath = None self.boatPath = None self.westEast = None self.eastWest = None DistributedObject.disable(self) return
def disable(self): DistributedObject.disable(self) if self.nametag: self.hideName() if self.jokeSeq: self.jokeSeq.pause() self.jokeSeq = None
def disable(self): TimeOfDayManager.disable(self) DistributedObject.disable(self) self.ignoreAll() if self.cr.timeOfDayManager == self: self.cr.timeOfDayManager = None return
def disable(self): base.cogdoGame = None self.fsm.requestFinalState() self.loadFSM.requestFinalState() self.fsm = None self.loadFSM = None DistributedObject.disable(self)
def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore.reset_nodes() self.dnaStore.reset_hood_nodes() self.dnaStore.reset_place_nodes() self.dnaStore.reset_hood() self.dnaStore.reset_fonts() self.dnaStore.reset_DNA_vis_groups() self.dnaStore.reset_textures() self.dnaStore.reset_block_numbers() self.dnaStore.reset_block_zones() self.dnaStore.reset_suit_points() self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
def disable(self): base.cogdoGame = None self.cr.cogdoGame = None self.fsm.requestFinalState() self.loadFSM.requestFinalState() self.fsm = None self.loadFSM = None DistributedObject.disable(self)
def disable(self): self.musicMgr.cleanup() self.musicMgr = None base.cr.playGame.suitManager = None base.cr.music = None del self.hood del self.spawnerStatus DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) self.available = 0 if self.cr.myDistrict is self: self.cr.myDistrict = None else: del self.cr.activeDistricts[self.doId] return
def disable(self): self.ignore('escape') self.parent = None for fixture in self.fixtures.itervalues(): fixture.cleanup() fixture.detachNode() self.fixtures = {} DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) self.floorpolys = [] self.wallpolys = [] self.npaths = [] if self.np: self.np.removeNode() self.np = None if hasattr(self, 'loader'): del self.loader
def disable(self): self.ignore('escape') self.parent = None for fixture in self.fixtures.itervalues(): fixture.cleanup() fixture.detachNode() self.fixtures = {} DistributedObject.disable(self) return
def disable(self): # Remove ourselves from the player list. self.cr.playerList.removePlayer(self) for av in self.paintedAvatars: av.removePlayer(self) self.cr.posterFSM.request('Clear') DistributedObject.disable(self)
def disable(self): # Remove ourselves from the player list. self.cr.playerList.removePlayer(self) for av in self.paintedAvatars: av.removePlayer(self) self.cr.posterFSM.request('Clear') DistributedObject.disable(self)
def disable(self): """ Purpose: The disable Method performs the necessary cleanup of the KartShopInterior object on the client side. Params: None Return None """ self.interior.removeNode() del self.interior DistributedObject.disable(self)
def disable(self): base.taskMgr.remove("DPTM.pollTurret") base.taskMgr.remove("__pollMyBattle") if hasattr(self, 'makeTurretBtn'): self.makeTurretBtn.destroy() del self.makeTurretBtn self.destroyGui() self.myTurret = None if base.localAvatar.getMyBattle(): base.localAvatar.getMyBattle().setTurretManager(None) DistributedObject.disable(self)
def disable(self): base.taskMgr.remove("DPTM.pollTurret") base.taskMgr.remove("__pollMyBattle") if hasattr(self, "makeTurretBtn"): self.makeTurretBtn.destroy() del self.makeTurretBtn self.destroyGui() self.myTurret = None if base.localAvatar.getMyBattle(): base.localAvatar.getMyBattle().setTurretManager(None) DistributedObject.disable(self) return
def disable(self): self.notify.debug('BASE: disable') DistributedObject.disable(self) rorToonIds = self._toonId2ror.keys() for toonId in rorToonIds: self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId]) del self._toonId2ror[toonId] self.ignore(self.messageDoneEvent) if self.messageGui is not None and not self.messageGui.isEmpty(): self.messageGui.cleanup() self.messageGui = None return
def disable(self): self.ignoreAll() self.interior.removeNode() del self.interior if self.collNodePath is not None: self.collNodePath.removeNode() self.collNodePath = None del self.vaultOpenSfx del self.vaultCloseSfx DistributedObject.disable(self)
def disable(self): self.ignoreAll() self.interior.removeNode() del self.interior if self.collNodePath is not None: self.collNodePath.removeNode() self.collNodePath = None del self.vaultOpenSfx del self.vaultCloseSfx DistributedObject.disable(self)
def disable(self): if self.bandId: self.band_map[self.bandId].remove(self) if len(self.band_map[self.bandId]) <= 0: del self.band_map[self.bandId] if self.avatarId != 0 and self.allBandmembers.has_key(self.avatarId): del self.allBandmembers[self.avatarId] if self.shipMessageDoLater: taskMgr.remove(self.shipMessageDoLater) self.shipMessageDoLater = None messenger.send(BandConstance.BandMembershipChange, [self, 1]) messenger.send('CrewChange') DistributedObject.disable(self) return
def disable(self): for wall in self.wallGeoms.values(): wall.disable() if self.root: self.root.detachNode() if self.flushTask: taskMgr.remove(self.flushTask) self.flushTask = None try: del MazeCells[(self.sx, self.sy)] except KeyError: pass DistributedObject.disable(self)
def disable(self): for wall in self.wallGeoms.values(): wall.disable() if self.root: self.root.detachNode() if self.flushTask: taskMgr.remove(self.flushTask) self.flushTask = None try: del MazeCells[(self.sx, self.sy)] except KeyError: pass DistributedObject.disable(self)
def disable(self): self.reset() self.ignore('suitCreate') self.ignore('suitDelete') self.ignore('enterEntZoneComplete') self.ignore('leaveEntZoneComplete') base.localAvatar.setBattleZone(None) #base.localAvatar.smartCamera.setCameraPositionByIndex(self.lastCameraIndex) base.localAvatar.battleControls = False self.lastCameraIndex = None self.gameRules.cleanup() self.gameRules = None self.leaveEntZone() self.firstMapLoad = None self.entZone = None self.entZoneHandle = None base.stopMusic() DistributedObject.disable(self)
def disable(self): self.turretManager = None base.localAvatar.setMyBattle(None) self.stopPlacePoll() self.deconstructArea() self.destroyInterface() if self.victorySeq: self.victorySeq.pause() self.victorySeq = None self.hoodIndex = None self.DNCSigns = None self.totalCogs = None self.cogsRemaining = None if self.introMessageSeq: self.introMessageSeq.pause() self.introMessageSeq = None DistributedObject.disable(self) return
def disable(self): if self.bandId: self.band_map[self.bandId].remove(self) if len(self.band_map[self.bandId]) <= 0: del self.band_map[self.bandId] if self.avatarId != 0 and self.allBandmembers.has_key(self.avatarId): del self.allBandmembers[self.avatarId] if self.shipMessageDoLater: taskMgr.remove(self.shipMessageDoLater) self.shipMessageDoLater = None messenger.send(BandConstance.BandMembershipChange, [ self, 1]) messenger.send('CrewChange') DistributedObject.disable(self)
def disable(self): self.cleanupTrack() self.ignoreAll() if self.collNodePath: self.ignore('enter' + self.uniqueName('treasureSphere')) base.physicsWorld.removeGhost(self.collNodePath.node()) self.collNodePath.removeNode() self.collNodePath = None if self.nodePath: self.nodePath.removeNode() if self.dropShadow: self.dropShadow.removeNode() if self.treasureTrack: self.treasureTrack.finish() self.grabSoundPath = None self.rejectSoundPath = None self.dropShadow = None self.treasureTrack = None self.nodePath = None self.modelPath = None self.modelChildString = None self.collNodePath = None self.sphereRadius = None self.scale = None self.zOffset = None self.playSoundForRemoteToons = None self.fly = None self.shadow = None self.billboard = None self.av = None DistributedObject.disable(self)
def disable(self): self.fsm.requestFinalState() del self.fsm if self.guide: self.guide.disable() self.guide.delete() self.guide = None if self.streetGeom: self.streetGeom.removeNode() self.streetGeom = None if self.sky: self.sky.removeNode() self.sky = None if self.music: self.music.stop() self.music = None if self.battleMusic: self.battleMusic.stop() self.battleMusic = None self.dnaStore = None self.skyUtil = None base.localAvatar.inTutorial = False DistributedObject.disable(self) return
def disable(self): DistributedObject.disable(self)
def disable(self): self.ignoreAll() self.nodePath.detachNode() DistributedObject.disable(self)
def disable(self): self.notify.debug("i'm disabling InGameNewsMgr rightnow.") DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) WorldNode.disable(self) self.ignoreAll()
def disable(self): self.notify.debug("i'm disabling DistributedPartyManager rightnow.") self.ignore('deallocateZoneIdFromPlannedParty') self.ignoreAll() DistributedObject.disable(self)
def disable(self): self._stopMoveIval() DistributedObject.disable(self)
def disable(self): self.notify.debug("i'm disabling DistributedPartyManager rightnow.") self.ignore('deallocateZoneIdFromPlannedParty') self.ignoreAll() DistributedObject.disable(self)
def disable(self): self.ignore('deallocateZoneIdFromPlannedLobby') self.ignoreAll() DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) base.cr.PirateBandManager = None
def disable(self): self.interior.removeNode() del self.interior DistributedObject.disable(self)
def disable(self): self.cr.allGames.remove(self) DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) self.detachNode() self.ignoreAll()
def disable(self): DistributedObject.disable(self) messenger.send(PiratesGlobals.TradeFinishedEvent, [ self])
def disable(self): self.detachNode() DistributedObject.disable(self)
def disable(self): self.notify.debug("i'm disabling WhitelistMgr right now.") DistributedObject.disable(self)
def disable(self): # Take it out of the scene graph. self.detachNode() DistributedObject.disable(self)
def disable(self): # Take it out of the scene graph. self.detachNode() DistributedObject.disable(self)
def disable(self): self.interior.removeNode() del self.interior DistributedObject.disable(self)
def disable(self): DistributedObject.disable(self) base.cr.PirateBandManager = None
def disable(self): self._stopMoveIval() DistributedObject.disable(self)
def disable(self): self.notify.debug("i'm disabling SecurityMgr right now.") DistributedObject.disable(self)
def disable(self): TimeOfDayManager.disable(self) DistributedObject.disable(self) self.ignoreAll() if self.cr.timeOfDayManager == self: self.cr.timeOfDayManager = None
def disable(self): DistributedObject.disable(self) self.detachNode() self.ignoreAll()