class DirectionalDamageIndicator(NodePath):
    def __init__(self, damagePos):
        NodePath.__init__(self, 'dir-damage-indicator')
        self.reparentTo(aspect2d)
        self.damagePos = damagePos
        self.task = taskMgr.add(self.__update, 'ddi-update')
        self.img = OnscreenImage(image='materials/ui/damage_indicator.png',
                                 parent=self)
        self.setTransparency(True)
        self.setColorScale((1, 1, 1, 0.5))
        self.setScale(0.25)
        self.time = globalClock.getFrameTime()

        self.track = Sequence(
            Wait(1.5),
            LerpColorScaleInterval(self, 0.5, (1, 1, 1, 0), (1, 1, 1, 0.5)),
            Func(self.removeNode))
        self.track.start()

        DDIByPos[self.damagePos] = self

    @staticmethod
    def make(damagePos):
        if damagePos in DDIByPos:
            DDIByPos[damagePos].removeNode()
        DirectionalDamageIndicator(damagePos)

    def removeNode(self):
        del DDIByPos[self.damagePos]

        self.track.pause()
        self.track = None
        self.img.destroy()
        self.img = None
        self.time = None
        self.damagePos = None
        self.task.remove()
        self.task = None
        NodePath.removeNode(self)

    def __update(self, task):
        camSpacePos = base.cam.getRelativePoint(render, self.damagePos)

        arrowRadians = math.atan2(camSpacePos[0], camSpacePos[1])
        arrowDegrees = (arrowRadians / math.pi) * 180
        self.setR(arrowDegrees)

        return task.cont
class WaterBar(NodePath):
    def __init__(self):
        NodePath.__init__(self, 'waterBar')

        self.range = 100
        self.value = 100

        self.back = OnscreenImage("phase_14/maps/backv2.png",
                                  scale=(0.289, 1, 0.813),
                                  parent=self)
        self.bar = OnscreenImage("phase_14/maps/frontv2.png",
                                 scale=(0.233, 1, 0.740),
                                 parent=self)
        self.setTransparency(1)

        barSh = loader.loadShader("phase_14/models/shaders/progress_bar.sha")
        self.bar.setShader(barSh)
        self.bar.setShaderInput(
            "tex", loader.loadTexture("phase_14/maps/frontv2.png"))
        self.bar.setShaderInput("perct", float(self.value) / float(self.range))
        self.bar.setShaderInput("dir", 0)
        self.bar.setShaderInput("alpha", 1.0)

        self.task = taskMgr.add(self.__update, "WaterBar.update")

    def removeNode(self):
        self.task.remove()
        self.task = None
        self.back.destroy()
        self.back = None
        self.bar.destroy()
        self.bar = None
        self.range = None
        self.value = None
        NodePath.removeNode(self)

    def setDirection(self, dir):
        self.bar.setShaderInput("dir", dir)

    def setBarAlpha(self, alpha):
        self.bar.setShaderInput("alpha", alpha)

    def __update(self, task):
        self.bar.setShaderInput("perct", float(self.value) / float(self.range))

        return task.cont
예제 #3
0
class MoneyGUI:

    def createGui(self):
        self.deleteGui()
        self.root = base.a2dBottomLeft.attachNewNode('moneyroot')
        self.root.setScale(0.8)
        self.root.setBin('gui-popup', 60)
        self.frame = DirectFrame(parent=self.root, pos=(0.43, 0, 0.16))
        gui = loader.loadModel("phase_3.5/models/gui/jar_gui.bam")
        self.jar = OnscreenImage(image=gui, scale=0.5, parent=self.frame)
        mf = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
        self.money_lbl = DirectLabel(text="", text_font=mf, text_fg=(1,1,0,1), parent=self.jar, text_scale=0.2, relief=None, pos=(0, 0, -0.1))
        gui.remove_node()

    def deleteGui(self):
        if hasattr(self, 'jar'):
            self.jar.destroy()
            del self.jar
        if hasattr(self, 'money_lbl'):
            self.money_lbl.destroy()
            del self.money_lbl
        if hasattr(self, 'frame'):
            self.frame.destroy()
            del self.frame

    def update(self, newMoney, oldMoney = 0):
        delta = newMoney - oldMoney
        if delta != 0:
            CIGlobals.makeDeltaTextEffect(delta, base.a2dBottomLeft, (0.173, 0, 0.12))
            if delta > 0:
                ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.frame, 'money-effect'))
            else:
                ToontownIntervals.start(ToontownIntervals.getPulseSmallerIval(self.frame, 'money-effect'))
            
        if hasattr(self, 'money_lbl'):
            if newMoney <= 0:
                self.money_lbl['text_fg'] = (1, 0, 0, 1)
            else:
                self.money_lbl['text_fg'] = (1, 1, 0, 1)
            self.money_lbl['text'] = str(newMoney)
class MoneyGui:
    def createGui(self):
        self.deleteGui()
        self.frame = DirectFrame(parent=base.a2dBottomLeft,
                                 pos=(0.45, 0, 0.155))
        gui = loader.loadModel("phase_3.5/models/gui/jar_gui.bam")
        self.jar = OnscreenImage(image=gui, scale=0.5, parent=self.frame)
        mf = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
        self.money_lbl = DirectLabel(text="",
                                     text_font=mf,
                                     text_fg=(1, 1, 0, 1),
                                     parent=self.jar,
                                     text_scale=0.2,
                                     relief=None,
                                     pos=(0, 0, -0.1))
        gui.remove_node()

    def deleteGui(self):
        if hasattr(self, 'jar'):
            self.jar.destroy()
            del self.jar
        if hasattr(self, 'money_lbl'):
            self.money_lbl.destroy()
            del self.money_lbl
        if hasattr(self, 'frame'):
            self.frame.destroy()
            del self.frame
        return

    def update(self, moneyAmt):
        if hasattr(self, 'money_lbl'):
            if moneyAmt <= 0:
                self.money_lbl['text_fg'] = (0.9, 0, 0, 1)
            else:
                self.money_lbl['text_fg'] = (1, 1, 0, 1)
            self.money_lbl['text'] = str(moneyAmt)
예제 #5
0
class SplashScreen:
    def __init__(self, doneCallback):
        self.cioimg = OnscreenImage(
            image='materials/engine/coginvasiononline.png')
        self.cioimg.hide()
        self.cioimg.setColorScale(0, 0, 0, 1)
        self.pandaimg = OnscreenImage(
            image='materials/engine/powered_by_panda3d.png')
        self.pandaimg.hide()
        self.pandaimg.setColorScale(0, 0, 0, 1)
        self.discimg = OnscreenImage(image='materials/engine/disclaimer.png')
        self.discimg.hide()
        self.discimg.setColorScale(0, 0, 0, 1)

        self.doneCallback = doneCallback

        self.splashIval = Sequence(
            Func(self.cioimg.show), Wait(1.0),
            Func(base.playMusic, "encntr_suit_HQ_nbrhood"),
            LerpColorScaleInterval(self.cioimg, 1.0, (1, 1, 1, 1),
                                   (0, 0, 0, 1)), Wait(3),
            LerpColorScaleInterval(self.cioimg, 1.0, (0, 0, 0, 1),
                                   (1, 1, 1, 1)), Func(self.cioimg.hide),
            Func(self.pandaimg.show),
            LerpColorScaleInterval(self.pandaimg, 1.0, (1, 1, 1, 1),
                                   (0, 0, 0, 1)), Wait(1.0),
            LerpColorScaleInterval(self.pandaimg, 1.0, (0, 0, 0, 1),
                                   (1, 1, 1, 1)), Func(self.pandaimg.hide),
            Func(self.discimg.show),
            LerpColorScaleInterval(self.discimg, 1.0, (1, 1, 1, 1),
                                   (0, 0, 0, 1)), Wait(3.5),
            LerpColorScaleInterval(self.discimg, 1.0, (0, 0, 0, 1),
                                   (1, 1, 1, 1)), Func(self.discimg.hide),
            Func(self.cleanup), Func(self.doneCallback))
        self.splashIval.start()

        base.accept('space', self.splashIval.finish)

    def cleanup(self):
        base.ignore('space')
        self.splashIval.finish()
        self.splashIval = None
        self.pandaimg.destroy()
        self.pandaimg = None
        self.cioimg.destroy()
        self.cioimg = None
        self.discimg.destroy()
        self.discimg = None
예제 #6
0
class CIProgressScreen:

    def __init__(self):
        self.defaultLogoScale = 0.85
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoNode = hidden.attachNewNode('logoNode')
        self.logoNode.setScale(self.defaultLogoScale)
        self.logoNode.setPos(0, self.defaultLogoZ, 0)
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.685, 0, 0.3), parent=self.logoNode)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0,
                                                                                               0,
                                                                                               0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel('phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster, image_scale=(1.4, 1, 1), parent=hidden, relief=None, pos=(0,
                                                                                                                0,
                                                                                                                -0.1), scale=0.85)
        self.toontipLbl = OnscreenText(text='', parent=self.toontipFrame, fg=(0.35,
                                                                              0.35,
                                                                              0.35,
                                                                              1), font=CIGlobals.getToonFont(), wordwrap=14.5, pos=(-0.59,
                                                                                                                                    0.25), align=TextNode.ALeft, scale=0.08)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725,
                                                                              0,
                                                                              -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343,
                                                                                                                                         0.343,
                                                                                                                                         0.343,
                                                                                                                                         1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        else:
            if hood == 'init':
                self.loading_lbl['text'] = 'Loading...'
            else:
                self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoNode.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        tip = random.choice(CIGlobals.ToonTips)
        self.toontipLbl.setText('TOON TIP:\n' + tip)
        self.toontipFrame.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoNode.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.toontipFrame.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
예제 #7
0
class CameraShyFirstPerson(FirstPerson):
    notify = directNotify.newCategory("CameraShyFirstPerson")

    defaultColor = VBase4(1.0, 1.0, 1.0, 1.0)
    toonInFocusColor = VBase4(0.0, 0.7, 0.0, 1.0)
    toonOutOfFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    redColor = VBase4(0.8, 0.0, 0.0, 1.0)
    batteryLevelTwoColor = VBase4(0.9, 0.36, 0.0, 1.0)
    batteryLevelThreeColor = VBase4(0.9, 0.9, 0.0, 1.0)
    batteryLevelFourColor = VBase4(1.0, 1.0, 0.0, 1.0)
    batteryLevelFiveColor = VBase4(0.0, 1.0, 0.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None

        self.hasToonInFocus = False
        self.toonToTakePicOf = None

        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None

        self.viewfinder = None

        self.camFSM = ClassicFSM('CameraFSM', [
            State('off', self.enterOff, self.exitOff),
            State('ready', self.enterCameraReady, self.exitCameraReady),
            State('recharge', self.enterCameraRecharge,
                  self.exitCameraRecharge)
        ], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce("mouse1", self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(
            Func(base.transitions.setFadeColor, 1, 1, 1),
            Func(base.transitions.fadeOut, 0.1), Wait(0.1),
            Func(base.transitions.fadeIn, 0.1), Wait(0.1),
            Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        self.viewfinder['image'].setColorScale(self.defaultColor)
        picData = self.viewfinder.takePictureRaw()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon',
                               [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore("mouse1")

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, "rechargeCamera")

    def __rechargeNextState(self, task):
        if self.cameraRechargeState is None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)

            if self.cameraRechargeState <= 1:
                self.batteryBar.setColorScale(self.redColor)
            elif self.cameraRechargeState == 2:
                self.batteryBar.setColorScale(self.batteryLevelTwoColor)
            elif self.cameraRechargeState == 3:
                self.batteryBar.setColorScale(self.batteryLevelThreeColor)
            elif self.cameraRechargeState == 4:
                self.batteryBar.setColorScale(self.batteryLevelFourColor)
            else:
                self.batteryBar.setColorScale(self.batteryLevelFiveColor)

        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        task.delayTime = 1.0
        return task.again

    def exitCameraRecharge(self):
        taskMgr.remove("rechargeCamera")
        self.cameraRechargeState = None

    def __traverse(self, task):
        if not base.mouseWatcherNode.hasMouse():
            return task.cont

        toonInFoc = False
        avatar = None

        for av in self.mg.remoteAvatars:
            if av.avId != base.localAvatar.doId:
                if self.viewfinder.isInView(av):
                    self.notify.info("{0} is in our view finder".format(
                        av.avId))
                    avatar = self.mg.cr.doId2do.get(av.avId)
                    break
        if avatar:
            remoteAvatar = self.mg.getRemoteAvatar(avatar.doId)
            if remoteAvatar:
                toonInFoc = True
                self.notify.info("We've got an avatar in focus ({0})".format(
                    avatar.doId))
                self.__handleToonInFocus(avatar)

        if not toonInFoc:
            self.toonToTakePicOf = None
            self.hasToonInFocus = False
            self.notify.info("No avatar in focus")
            if self.viewfinder['image'].getColorScale(
            ) == self.toonInFocusColor:
                self.viewfinder['image'].setColorScale(
                    self.toonOutOfFocusColor)

        return task.cont

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.viewfinder['image'].setColorScale(self.toonInFocusColor)

    def start(self):
        self.fullyChargedSound = base.loadSfx('phase_4/audio/sfx/ring_get.ogg')
        self.rechargeSound = base.loadSfx(
            'phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.ogg')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight,
                                        pos=(-0.2, 0, 0.1),
                                        scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(
            image='phase_4/maps/battery_charge_frame.png',
            parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBg.setColorScale(0, 0, 0, 1)
        self.batteryBar = DirectWaitBar(value=0,
                                        range=5,
                                        barColor=(1, 1, 1, 1),
                                        relief=None,
                                        scale=(0.12, 0.0, 0.3),
                                        parent=self.batteryFrame)

        self.viewfinder = Viewfinder(1.0)

        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   0.0,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)

    def reallyStart(self):
        taskMgr.add(self.__traverse, "CSFP.__traverse")
        self.camFSM.request('recharge')
        #taskMgr.add(self.movementTask, "movementTask")
        base.localAvatar.startTrackAnimToSpeed()
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove("movementTask")
        taskMgr.remove("CSFP.__traverse")
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.viewfinder.cleanup()
        self.viewfinder = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   CIGlobals.ToonJumpForce,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
예제 #8
0
class ShopWindow(DirectFrame):
    def __init__(self, shop, image, wantTurretCount):
        DirectFrame.__init__(self, sortOrder=1)
        self.shop = shop
        self.wantTurretCount = wantTurretCount
        self.bgImage = image
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.turretLabel = None
        self.turretImg = None
        self.isSetup = False
        self.turretCount = 0

        # New variables for optimized shop.
        self.firstItemIndex = -1
        self.btnPositions = [(-0.45, 0, 0), (-0.15, 0, 0), (0.15, 0, 0),
                             (0.45, 0, 0)]
        self.page = Page(self.shop, self)
        self.itemButtons = []
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[0]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[1]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[2]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[3]))
        self.newItems = None

    def setup(self, title='CHOOSE WHAT YOU WANT TO BUY'):
        font = CIGlobals.getMickeyFont()
        txtFg = (0, 0, 0, 1)
        txtScale = 0.05
        txtPos = (0, -0.1)
        buttons = loader.loadModel('phase_3.5/models/gui/QT_buttons.bam')
        self.window = OnscreenImage(image=self.bgImage,
                                    scale=(0.9, 1, 0.7),
                                    parent=self)
        self.title = DirectLabel(text=title,
                                 relief=None,
                                 pos=(0, 0, 0.5),
                                 text_wordwrap=10,
                                 text_font=font,
                                 text_fg=(1, 1, 0, 1),
                                 scale=0.1,
                                 parent=self)

        # Let's update the turret count.
        self.updateTurretCount()

        self.infoLbl = DirectLabel(text='Welcome!',
                                   relief=None,
                                   text_scale=0.075,
                                   text_fg=txtFg,
                                   text_shadow=(0, 0, 0, 0),
                                   pos=(0, 0, 0.215))
        self.okBtn = DirectButton(geom=CIGlobals.getOkayBtnGeom(),
                                  relief=None,
                                  text='OK',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(-0.1, 0, -0.5),
                                  parent=self)
        self.clBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(),
                                  relief=None,
                                  text='Cancel',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(0.1, 0, -0.5),
                                  parent=self)
        buttonGeom = (buttons.find('**/QT_back'), buttons.find('**/QT_back'),
                      buttons.find('**/QT_back'), buttons.find('**/QT_back'))
        self.backBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(-0.3, 0, -0.25),
                                    parent=self,
                                    command=self.changePage,
                                    extraArgs=[0])
        self.nextBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(0.3, 0, -0.25),
                                    hpr=(0, 0, 180),
                                    command=self.changePage,
                                    extraArgs=[1],
                                    parent=self)
        self.hideInfo()

    def setTurrets(self, amount):
        if self.shop.upgradesPurchased:
            amount += 1
        self.turretCount = amount
        self.updatePage()

    def updateTurretCount(self):
        if self.turretLabel:
            self.turretLabel.destroy()

        if self.wantTurretCount:
            maxTurrets = CogBattleGlobals.MAX_TURRETS

            if not self.turretImg:
                self.turretImg = OnscreenImage(
                    image="phase_3.5/maps/cannon-icon.png",
                    scale=(0.05, 1, 0.05),
                    pos=(-0.22, 0, 0.275))
                self.turretImg.setTransparency(TransparencyAttrib.MAlpha)

            self.turretLabel = DirectLabel(
                text='Turrets: %s/%s' %
                (str(self.turretCount), str(maxTurrets)),
                relief=None,
                text_scale=0.07,
                text_fg=(0, 0, 0, 1),
                text_shadow=(0, 0, 0, 0),
                pos=(0, 0, 0.265))

    def changePage(self, direction):
        var = (self.firstItemIndex - 4)
        if direction == 1:
            var = (self.firstItemIndex + 4)

        self.setBackBtn(True)
        self.setNextBtn(True)
        if (var - 4) < 0:
            self.setBackBtn(False)
        elif (var + 4) >= len(self.newItems):
            self.setNextBtn(False)

        self.firstItemIndex = var
        self.setupItems(begin=self.firstItemIndex)

    def initializeShop(self, items):
        newItems = dict(items)
        loadout = base.localAvatar.backpack.loadout

        # Let's show the loadout gags first in a full shop.
        if self.shop.wantFullShop:
            crcGags = OrderedDict(newItems)
            for item, values in newItems.items():
                if values and values.get('type') == ItemType.GAG:
                    gagId = base.cr.attackMgr.getAttackIDByName(item)
                    hasGag = base.localAvatar.getBackpack().hasGag(gagId)
                    if gagId not in loadout or not hasGag:
                        del crcGags[item]
                        if not hasGag:
                            del newItems[item]
                    else:
                        del newItems[item]
            # Let's add back the other gags.
            crcGags.update(newItems)
            newItems = crcGags
        else:
            for item, values in newItems.items():
                if values and values.get('type') == ItemType.GAG:
                    gagId = base.localAvatar.getBackpack().hasGag(gagId)
                    if gagId not in loadout or not base.localAvatar.getBackpack(
                    ).hasGag(gagId):
                        del newItems[item]

        self.newItems = newItems
        self.firstItemIndex = 0
        self.setupItems()

        if len(newItems.keys()) <= 4:
            self.backBtn.hide()
            self.nextBtn.hide()
        self.setBackBtn(False)
        self.isSetup = True

    def setupItems(self, begin=0):
        for button in self.itemButtons:
            button.hide()
            button.label.hide()
        for i in xrange(4):
            item = self.newItems.keys()[begin + i] if (begin + i) < len(
                self.newItems.keys()) else None
            values = self.newItems.get(item) if item else None
            if item:
                button = self.itemButtons[i]
                button.setItem(item, values)
                button.update()

    def updatePage(self):
        battle = base.localAvatar.getBattleZone()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        for button in self.itemButtons:
            button.update()

    def setBackBtn(self, enabled):
        if self.backBtn:
            if enabled == False:
                self.backBtn.setColorScale(GRAYED_OUT_COLOR)
                self.backBtn['state'] = DGG.DISABLED
            else:
                self.backBtn.setColorScale(NORMAL_COLOR)
                self.backBtn['state'] = DGG.NORMAL

    def setNextBtn(self, enabled):
        if self.nextBtn:
            if enabled == False:
                self.nextBtn.setColorScale(GRAYED_OUT_COLOR)
                self.nextBtn['state'] = DGG.DISABLED
            else:
                self.nextBtn.setColorScale(NORMAL_COLOR)
                self.nextBtn['state'] = DGG.NORMAL

    def setOKCommand(self, command):
        if self.okBtn: self.okBtn['command'] = command

    def setCancelCommand(self, command):
        if self.clBtn: self.clBtn['command'] = command

    def showInfo(self, text, negative=0, duration=-1):
        self.infoLbl.show()
        if negative:
            self.infoLbl['text_fg'] = (0.9, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 1)
        else:
            self.infoLbl['text_fg'] = (0, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 0)
        self.infoLbl['text'] = text
        if duration > -1: Sequence(Wait(duration), Func(self.hideInfo)).start()

    def hideInfo(self):
        if self.infoLbl: self.infoLbl.hide()

    def delete(self):
        elements = [
            self.title, self.okBtn, self.clBtn, self.infoLbl, self.backBtn,
            self.nextBtn, self.turretLabel, self.turretImg, self.page
        ]
        for element in elements:
            if element:
                element.destroy()
        del elements
        del self.page
        for button in self.itemButtons:
            button.destroy()
        self.itemButtons = None
        del self.itemButtons
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.backBtn = None
        self.nextBtn = None
        self.bgImage = None
        self.turretLabel = None
        self.turretCount = None
        if self.window:
            self.window.destroy()
            self.window = None
        self.destroy()
예제 #9
0
class UnoGameCardDeck(DirectFrame):
    def __init__(self, ug):
        DirectFrame.__init__(self,
                             relief=None,
                             sortOrder=50,
                             parent=base.a2dBottomCenter)
        self.initialiseoptions(UnoGameCardDeck)
        self.container = DirectFrame(parent=self, relief=None)
        self.title = None
        self.cards = []
        self.cardBtns = []
        self.numCards = 0
        self.unoGame = ug
        self.deck = None
        self.cardToFollowGui = None
        self.holiday = base.cr.holidayManager.getHoliday()
        self.gui = None
        self.loadCards()
        return

    def loadCards(self):
        self.gui = loader.loadModel(
            "phase_4/models/minigames/mg_uno_game_cards.egg")
        if self.holiday == HolidayType.CHRISTMAS:
            cards = self.gui.find(
                '**/mg_uno_numcards_green_7').getParent().getChildren()
            for child in cards:
                child.setTexture(
                    loader.loadTexture('winter/maps/uno/%s.png' %
                                       (child.getName())), 1)

    def updateCardToFollowGui(self):
        self.deleteCardToFollowGui()
        if self.unoGame.cardToFollow[-2:] == str(UGG.CARD_BLUE):
            self.cardToFollowGui = OnscreenImage(
                image=self.getCard('mg_uno_numcards_blue_blank'),
                parent=base.a2dRightCenter)
        elif self.unoGame.cardToFollow[-2:] == str(UGG.CARD_RED):
            self.cardToFollowGui = OnscreenImage(
                image=self.getCard('mg_uno_numcards_red_blank'),
                parent=base.a2dRightCenter)
        elif self.unoGame.cardToFollow[-2:] == str(UGG.CARD_GREEN):
            self.cardToFollowGui = OnscreenImage(
                image=self.getCard('mg_uno_numcards_green_blank'),
                parent=base.a2dRightCenter)
        elif self.unoGame.cardToFollow[-2:] == str(UGG.CARD_YELLOW):
            self.cardToFollowGui = OnscreenImage(
                image=self.getCard('mg_uno_numcards_yellow_blank'),
                parent=base.a2dRightCenter)

        if self.cardToFollowGui:
            self.cardToFollowGui.setScale(0.25, 0.3, 0.3)
            self.cardToFollowGui.setPos(-0.175, 0, -0.75)

    def deleteCardToFollowGui(self):
        if self.cardToFollowGui:
            self.cardToFollowGui.destroy()
            self.cardToFollowGui = None

    def getCard(self, cardType):
        cards = loader.loadModel(
            "phase_4/models/minigames/mg_uno_game_cards.egg")
        card = cards.find('**/' + cardType)
        if self.holiday == HolidayType.CHRISTMAS:
            holidayTexture = loader.loadTexture('winter/maps/uno/%s.png' %
                                                (card.getName()))
            card.setTexture(holidayTexture, 1)
        return card

    def generate(self):
        self.container["image"] = "phase_4/maps/mg_uno_card_deck.png"
        self.container.setTransparency(True)
        self.container.setZ(-0.456)
        self.container.setSx(2)
        self.container.setSz(1)
        gui = loader.loadModel("phase_3.5/models/gui/friendslist_gui.bam")
        numItemsVisible = 5
        itemHeight = -0.25
        self.deck = DirectScrolledList(
            itemFrame_relief=DGG.SUNKEN,
            decButton_pos=(0.35, 0, -0.02),
            decButton_geom=(gui.find('**/Horiz_Arrow_UP'),
                            gui.find('**/Horiz_Arrow_DN'),
                            gui.find('**/Horiz_Arrow_Rllvr'),
                            gui.find('**/Horiz_Arrow_UP')),
            decButton_relief=None,
            decButton_hpr=(0, 0, 90),
            incButton_pos=(0.35, 0, 1.95),
            incButton_geom=(gui.find('**/Horiz_Arrow_UP'),
                            gui.find('**/Horiz_Arrow_DN'),
                            gui.find('**/Horiz_Arrow_Rllvr'),
                            gui.find('**/Horiz_Arrow_UP')),
            incButton_hpr=(0, 0, -90),
            incButton_relief=None,
            pos=(-0.936, 0, -0.41),
            hpr=(0, 0, 90),
            scale=0.97,
            numItemsVisible=numItemsVisible,
            forceHeight=itemHeight,
            itemFrame_frameSize=(-0.2, 0.2, -0.37, 1.5),
            itemFrame_pos=(0.35, 0, 0.4),
            itemFrame_borderWidth=(0.02, 0.02),
        )

    def disable(self):
        if self.deck:
            self.deck.destroy()
            self.deck = None
        for btn in self.cardBtns:
            btn.destroy()
            del btn
        self.deleteCardToFollowGui()
        return

    def delete(self):
        DirectFrame.destroy(self)
        self.disable()
        self.gui.removeNode()
        self.gui = None
        self.cards = None
        self.title = None
        self.container = None
        self.cardBtns = None
        self.numCards = None
        self.unoGame = None
        self.deck = None
        return

    def drawCard(self, id):
        card = self.getCard(UGG.cardId2cardTex[id])
        card.setScale(0.225, 0.3, 0.3)
        card.setR(-90)
        cardBtn = DirectButton(geom=card,
                               relief=None,
                               scale=(0.3, 0.3, 0.23),
                               command=self.placeCard)
        cardBtn.setPythonTag('id', id)
        cardBtn['extraArgs'] = [id, cardBtn]
        cardBtn['state'] = DGG.DISABLED
        if not self.deck:
            self.generate()
        self.deck.addItem(cardBtn)
        self.cardBtns.append(cardBtn)
        self.enableAll(self.unoGame.cardToFollow)
        # Scroll to the card we just added to the deck.
        self.deck.scrollTo(len(self.cardBtns))
        card.removeNode()
        del card

    def enableAll(self, cardToFollow=None):
        for btn in self.cardBtns:
            if cardToFollow != None:
                if (cardToFollow == btn.getPythonTag('id')
                        or cardToFollow[:2] == btn.getPythonTag('id')[:2]
                        or cardToFollow[-2:] == btn.getPythonTag('id')[-2:]
                        or btn.getPythonTag('id') == str(UGG.CARD_WILD)
                        or btn.getPythonTag('id') == str(
                            UGG.CARD_WILD_DRAW_FOUR)):
                    btn['state'] = DGG.NORMAL
                else:
                    btn['state'] = DGG.DISABLED
            else:
                btn['state'] = DGG.NORMAL

    def disableAll(self):
        for btn in self.cardBtns:
            btn['state'] = DGG.DISABLED

    def placeCard(self, id, btn):
        self.deck.removeItem(btn)
        self.cardBtns.remove(btn)
        self.disableAll()
        self.unoGame.d_requestPlaceCard(id)
예제 #10
0
class PickAToon:
    name_hpr = [
        Point3(0, 0, 352),
        Point3(0, 0, 4),
        Point3(0, 0, 4),
        Point3(0, 0, -4),
        Point3(0, 0, -4),
        Point3(0, 0, 1)
    ]
    name_pos = [
        Point3(-0.03, 0, 0.22),
        Point3(0, 0, 0.235),
        Point3(0, 0, 0.235),
        Point3(0, 0, 0.24),
        Point3(-0.04, 0, 0.235),
        Point3(0, 0, 0.25)
    ]
    trash_pos = [
        Point3(0.29, 0, -0.18),
        Point3(0.22, 0, -0.22),
        Point3(0.18, 0, -0.24),
        Point3(0.27, 0, -0.21),
        Point3(0.30, 0, -0.18),
        Point3(0.21, 0, -0.23)
    ]
    BgColor = (0.1450980392156863, 0.3686274509803922, 0.7803921568627451)

    def __init__(self, avChooser):
        self.title = None
        self.avChooser = avChooser
        self.dna = ToonDNA()
        #self.tutorial = Tutorial.Tutorial(self)

    def createGui(self):
        base.cr.renderFrame()

        self.m = loader.loadFont("phase_3/models/fonts/MickeyFont.bam")
        self.bg = loader.loadModel(
            "phase_3/models/gui/tt_m_gui_pat_mainGui.bam")
        self.qtbtn = loader.loadModel("phase_3/models/gui/quit_button.bam")

        self.trash_gui = loader.loadModel(
            "phase_3/models/gui/trashcan_gui.bam")

        self.bg_img = OnscreenImage(
            image=self.bg.find('**/tt_t_gui_pat_background'))

        self.setTitle("Pick  A  Toon  To  Play")

        base.setBackgroundColor(self.BgColor)

        self.btn1 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squareGreen'),
            relief=None,
            pos=(0.012, 0, 0.306),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))
        self.btn2 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squarePink'),
            relief=None,
            pos=(0.01, 0, -0.515),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))
        self.btn3 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squareRed'),
            relief=None,
            pos=(-0.84, 0, 0.36),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))
        self.btn4 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squareYellow'),
            relief=None,
            pos=(0.865, 0, -0.45),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))
        self.btn5 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squareBlue'),
            relief=None,
            pos=(-0.87, 0, -0.44),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))
        self.btn6 = DirectButton(
            geom=self.bg.find('**/tt_t_gui_pat_squarePurple'),
            relief=None,
            pos=(0.873, 0, 0.335),
            text_wordwrap=6,
            text_fg=(1, 1, 1, 1))

        self.quit_btn = DirectButton(geom=(self.qtbtn.find('**/QuitBtn_RLVR'),
                                           self.qtbtn.find('**/QuitBtn_RLVR'),
                                           self.qtbtn.find('**/QuitBtn_RLVR')),
                                     relief=None,
                                     text="Quit",
                                     text_font=self.m,
                                     text_scale=0.105,
                                     text_pos=(0, -0.035),
                                     pos=(1.05, 0, -0.9),
                                     text_fg=(1, 0.9, 0.1, 1),
                                     geom1_scale=(1.02, 1, 1),
                                     geom2_scale=(1.02, 1, 1),
                                     command=self.quitGame)

        self.btnList = []
        self.btnList.append(self.btn1)
        self.btnList.append(self.btn2)
        self.btnList.append(self.btn3)
        self.btnList.append(self.btn4)
        self.btnList.append(self.btn5)
        self.btnList.append(self.btn6)

        self.headList = []

        #datafiler = open("toons/data.txt", "r")
        #if datafiler.read() == "-":
        #	for btn in self.btnList:
        #		btn['state'] = DGG.DISABLED
        #	self.quit_btn['state'] = DGG.DISABLED
        #	self.tutorial.askTutorial()
        #	datafilew = open("toons/data.txt", "w")
        #	datafilew.write("+")
        #	datafilew.flush()
        #	datafilew.close()
        #datafiler.close()

        for slot in range(6):
            if self.avChooser.hasToonInSlot(slot):
                notify.info("found existing Toon in slot %s" % (str(slot)))
                frame = DirectFrame(relief=None,
                                    parent=self.btnList[slot],
                                    pos=(0, 0, -0.1))
                headframe = hidden.attachNewNode('head')
                headframe.setPosHprScale(0, 5, -0.1, 180, 0, 0, 0.24, 0.24,
                                         0.24)
                headframe.reparentTo(self.btnList[slot].stateNodePath[0], 20)
                headframe.instanceTo(self.btnList[slot].stateNodePath[1], 20)
                headframe.instanceTo(self.btnList[slot].stateNodePath[2], 20)
                toon = ToonHead(base.cr)
                self.headList.append(toon)
                gender, animal, head, headcolor = self.avChooser.getHeadInfo(
                    slot)
                toon.generateHead(gender, animal, head, 1)
                toon.getGeomNode().setDepthWrite(1)
                toon.getGeomNode().setDepthTest(1)
                toon.startBlink()
                toon.startLookAround()
                toon.reparentTo(headframe)
                toon.setHeadColor(headcolor)
                toon.flattenLight()
                name_lbl = DirectLabel(text=self.avChooser.getNameInSlot(slot),
                                       text_scale=0.08,
                                       text_fg=(1, 1, 1, 1),
                                       text_wordwrap=7,
                                       relief=None,
                                       text_shadow=(0, 0, 0, 1))
                name_lbl.reparentTo(self.btnList[slot].stateNodePath[0], 20)
                name_lbl.instanceTo(self.btnList[slot].stateNodePath[1], 20)
                name_lbl.instanceTo(self.btnList[slot].stateNodePath[2], 20)
                name_lbl.setPos(self.name_pos[slot])
                name_lbl.setHpr(self.name_hpr[slot])
                self.btnList[slot]['text'] = ("", "Play This Toon",
                                              "Play This Toon", "")
                self.btnList[slot]['text_scale'] = 0.1
                self.btnList[slot]['text_pos'] = (0, 0)
                self.btnList[slot]['text_fg'] = (1, 0.9, 0, 1)
                self.btnList[slot]['text_wordwrap'] = 6
                self.btnList[slot]['text_font'] = self.m
                self.btnList[slot]['command'] = self.fadeMenu
                self.btnList[slot]['extraArgs'] = ["playGame", slot]
                delBtn = DirectButton(
                    text=("", "Delete", "Delete", ""),
                    text_scale=0.15,
                    scale=0.5,
                    text_pos=(0, -0.1),
                    text_fg=(1, 1, 1, 1),
                    relief=None,
                    geom=(self.trash_gui.find('**/TrashCan_CLSD'),
                          self.trash_gui.find('**/TrashCan_OPEN'),
                          self.trash_gui.find('**/TrashCan_RLVR')),
                    pos=self.trash_pos[slot],
                    command=self.deleteToon,
                    extraArgs=[
                        self.avChooser.getAvChoiceBySlot(slot).getAvId()
                    ],
                    text_shadow=(0, 0, 0, 1))
                delBtn.reparentTo(self.btnList[slot].stateNodePath[0], 20)
                delBtn.instanceTo(self.btnList[slot].stateNodePath[1], 20)
                delBtn.instanceTo(self.btnList[slot].stateNodePath[2], 20)
            else:
                self.btnList[slot]['text'] = "Make A Toon"
                self.btnList[slot]['text_font'] = self.m
                self.btnList[slot]['text0_scale'] = 0.1
                self.btnList[slot]['text1_scale'] = 0.12
                self.btnList[slot]['text2_scale'] = 0.12
                self.btnList[slot]['text3_scale'] = 0.1
                self.btnList[slot]['text0_fg'] = (0, 1, 0.8, 0.5)
                self.btnList[slot]['text1_fg'] = (0, 1, 0.8, 1)
                self.btnList[slot]['text2_fg'] = (0.3, 1, 0.9, 1)
                self.btnList[slot]['text3_fg'] = (0, 1, 0.8, 0.5)
                self.btnList[slot]['text_font'] = self.m
                self.btnList[slot]['command'] = self.fadeMenu
                self.btnList[slot]['extraArgs'] = ["mat", slot]
                self.btnList[slot]['text_wordwrap'] = 6

    def quitGame(self):
        base.cr.disconnect()
        base.cr.shutdown()
        base.shutdown()
        sys.exit()

    def deleteToon(self, avId):
        notify.warning("deleting Toon with avId %s" % (avId))

        base.transitions.fadeOut(0.3)
        Sequence(Wait(0.31), Func(self.callDeleteToon, avId)).start()

    def callDeleteToon(self, avId):
        self.avChooser.avChooseFSM.request("waitForToonDelResponse", [avId])

    def setTitle(self, title):
        if self.title:
            self.title.destroy()
            self.title = None
        self.title = DirectLabel(text=title,
                                 text_font=self.m,
                                 text_fg=(1, 0.9, 0.1, 1),
                                 relief=None,
                                 text_scale=0.13,
                                 pos=(0, 0, 0.82))

    def resetMenu(self, task):
        self.removeGui()
        self.createGui()
        return task.done

    def fadeMenu(self, direction, slot):
        base.transitions.fadeOut(0.5)
        self.slot = slot
        if direction == "mat":
            notify.info("Toon selected for creation on slot %s" % (self.slot))
            taskMgr.doMethodLater(0.51, self.enterMAT, "enterMAT")
        elif direction == "playGame":
            notify.info("Playing game as Toon on slot %s" % (self.slot))
            taskMgr.doMethodLater(0.51, self.playGame, "playGame")

    def enterMAT(self, task):
        messenger.send("enterMakeAToon")
        return task.done

    def handleMATUnavailable(self):
        base.transitions.fadeIn(0)
        self.matNAMsg = GlobalDialog(message=CIGlobals.MatNAMsg,
                                     doneEvent="matNAEvent",
                                     style=1)
        self.acceptOnce("matNAEvent", self.removeMatNAMsg)

    def removeMatNAMsg(self, value):
        self.matNAMsg.destroy()
        if value:
            random_gender = random.randint(0, 1)
            if random_gender == 0:
                gender = "boy"
            elif random_gender == 1:
                gender = "girl"
            MAT = MakeAToon(self.slot, self.cr)
            MAT.toonGen.generateToon(gender, 1)
            MAT.exit("finished")
            return
        self.createGui(1)

    def playGame(self, task):
        self.removeGui()
        messenger.send("avChooseDone",
                       [self.avChooser.getAvChoiceBySlot(self.slot)])

    def removeGui(self):
        self.bg.removeNode()
        self.bg_img.destroy()
        self.quit_btn.destroy()
        self.title.destroy()
        for toon in range(len(self.headList) - 1):
            self.headList[toon].delete()
        for button in range(6):
            self.btnList[button].removeNode()
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        base.transitions.fadeIn(0)
class KOTHGui(DirectFrame):
    notify = directNotify.newCategory('KOTHGui')
    pointsSfx = None
    points = None

    def __init__(self):
        DirectFrame.__init__(self,
                             parent=base.a2dTopLeft,
                             relief=None,
                             pos=(0.275, 1, -0.7),
                             sortOrder=0)
        self.pointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')
        self.points = 0
        gui = loader.loadModel('phase_4/models/gui/purchase_gui.bam')
        panel = gui.find('**/yellowPanel')
        self.bg = OnscreenImage(image=panel, parent=self)
        self.title = OnscreenText(text='Capture Points',
                                  font=CIGlobals.getMinnieFont(),
                                  parent=self,
                                  scale=0.0475,
                                  pos=(0, 0.18),
                                  fg=(1, 0, 0, 1),
                                  shadow=(0.2, 0.2, 0.2, 1))
        self.amt_label = OnscreenText(text=str(self.points),
                                      font=CIGlobals.getToonFont(),
                                      parent=self,
                                      scale=0.15,
                                      pos=(0, 0.03525),
                                      shadow=(0.5, 0.5, 0.5, 0.6))
        self.info = OnscreenText(
            text=
            'First Toon to 100 points wins!\nEarn points by standing on the\nhill after capturing it.',
            parent=self,
            font=CIGlobals.getToonFont(),
            scale=0.035,
            pos=(0, -0.05),
            fg=(1.5, 0, 0, 1),
            shadow=(0.2, 0.2, 0.2, 1))
        self.hide()
        return

    def show(self):
        self.title.show()
        self.amt_label.show()
        self.info.show()
        self.bg.show()

    def hide(self):
        self.title.hide()
        self.amt_label.hide()
        self.info.hide()
        self.bg.hide()

    def destroy(self):
        self.title.destroy()
        self.amt_label.destroy()
        self.info.destroy()
        self.bg.destroy()
        self.title = None
        self.amt_label = None
        self.info = None
        self.bg = None
        self.pointsSfx.stop()
        self.pointsSfx = None
        self.points = None
        DirectFrame.destroy(self)
        return

    def setPoints(self, points):
        self.points = points
        self.amt_label.setText(str(self.points))
        self.pointsSfx.play()

    def getPoints(self):
        return self.points
class Timer(DirectFrame):
    def __init__(self):
        try:
            self.Timer_initialized
            return
        except:
            self.Timer_initialized = 1
        DirectFrame.__init__(self,
                             pos=(-0.15, 0, -0.15),
                             scale=0.4,
                             parent=base.a2dTopRight)
        self.setBin('gui-popup', 60)
        self.timer = None
        self.timeLbl = None
        self.initTime = 0
        self.zeroCommand = None
        self.time = 0
        self.timerSeq = None
        return

    def setInitialTime(self, initTime):
        self.initTime = initTime

    def getInitialTime(self):
        return self.initTime

    def setZeroCommand(self, command):
        self.zeroCommand = command

    def getZeroCommand(self):
        return self.zeroCommand

    def startTiming(self):
        seq = Sequence()
        for second in range(self.initTime):
            seq.append(Func(self.setTime, self.initTime - second))
            seq.append(Wait(1.0))
        if self.zeroCommand != None:
            seq.append(Func(self.zeroCommand))
        seq.start()
        self.timerSeq = seq

    def stopTiming(self):
        if self.timerSeq:
            self.timerSeq.pause()
            self.timerSeq = None

    def load(self):
        self.unload()
        timer = loader.loadModel("phase_3.5/models/gui/clock_gui.bam")
        self.timer = OnscreenImage(image=timer.find('**/alarm_clock'),
                                   parent=self)
        self.timeLbl = DirectLabel(text="0",
                                   parent=self,
                                   text_scale=0.3,
                                   text_pos=(-0.05, -0.13),
                                   text_fg=(0, 0, 0, 1),
                                   relief=None,
                                   text_align=TextNode.ACenter)
        timer.removeNode()
        del timer

    def unload(self):
        self.stopTiming()
        if self.timer:
            self.timer.destroy()
            self.timer = None
        if self.timeLbl:
            self.timeLbl.destroy()
            self.timeLbl = None

    def cleanup(self):
        self.zeroCommand = None
        self.initTime = None
        self.time = None
        DirectFrame.destroy(self)

    def setTime(self, time):
        self.time = time
        if self.timeLbl:
            if time <= 10:
                self.timeLbl['text_fg'] = (1, 0, 0, 1)
            self.timeLbl['text'] = str(time)
            if len(str(time)) > 2:
                self.timeLbl['text_scale'] = 0.2
                self.timeLbl['text_pos'] = (-0.02, -0.11)
            else:
                self.timeLbl['text_scale'] = 0.3
                self.timeLbl['text_pos'] = (-0.02, -0.125)
class TeamMinigame:
    """An abstract class for any minigame that is team-based."""

    notify = directNotify.newCategory("TeamMinigame")

    def __init__(self, team1Name, team1BtnImg, team2Name, team2BtnImg):
        """
        team1Name - A string name of the first playable team.
        team1BtnImg - A tuple of textures for the team 1 selection button.

        team2Name - A string name of the second playable team.
        team2BtnImg - A tuple of textures for the team 2 selection button.
        """

        self.team1Name = team1Name
        self.team1BtnImg = team1BtnImg

        self.team2Name = team2Name
        self.team2BtnImg = team2BtnImg

        self.teamNameById = {TEAM1: self.team1Name, TEAM2: self.team2Name}

        # The team we are part of.
        self.team = None

        # Both teams have 0 players to start.
        self.playersByTeam = {TEAM1: 0, TEAM2: 0}

        ##### TEAM SELECTION STUFF!!! #####

        self.container = None

        self.bg = None

        self.title = None

        self.btnFrame = None

        self.team1Frame = None
        self.team1Btn = None
        self.team1Plyrs_Lbl = None

        self.team2Frame = None
        self.team2Btn = None
        self.team2Plyrs_Lbl = None

        self.teamFull_Lbl = None

    def makeSelectionGUI(self):
        font = CIGlobals.getMickeyFont()
        box = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
        imp = CIGlobals.getToonFont()
        geom = CIGlobals.getDefaultBtnGeom()
        self.container = DirectFrame()
        self.bg = OnscreenImage(image=box,
                                color=(1, 1, 0.75, 1),
                                scale=(1.9, 1.4, 1.4),
                                parent=self.container)
        self.title = OnscreenText(text="Join  a  Team",
                                  pos=(0, 0.5, 0),
                                  font=font,
                                  scale=(0.12),
                                  parent=self.container,
                                  fg=(1, 0.9, 0.3, 1))
        self.btnFrame = DirectFrame(parent=self.container, pos=(0.14, 0, 0))
        self.team1BtnFrame = DirectFrame(parent=self.btnFrame,
                                         pos=(-0.5, 0, 0))
        self.team2BtnFrame = DirectFrame(parent=self.btnFrame,
                                         pos=(0.22, 0, 0))
        self.team1Btn = DirectButton(parent=self.team1BtnFrame,
                                     relief=None,
                                     pressEffect=0,
                                     image=self.team1BtnImg,
                                     image_scale=(0.9, 1, 1),
                                     scale=0.4,
                                     command=self.choseTeam,
                                     extraArgs=[TEAM1])
        self.team1Plyrs_Lbl = OnscreenText(parent=self.team1BtnFrame,
                                           text=str(self.playersByTeam[TEAM1]),
                                           pos=(0, -0.46, 0),
                                           font=imp)
        self.team2Btn = DirectButton(parent=self.team2BtnFrame,
                                     relief=None,
                                     pressEffect=0,
                                     image=self.team2BtnImg,
                                     image_scale=(0.9, 1, 1),
                                     scale=0.4,
                                     command=self.choseTeam,
                                     extraArgs=[TEAM2])
        self.team2Plyrs_Lbl = OnscreenText(parent=self.team2BtnFrame,
                                           text=str(self.playersByTeam[TEAM2]),
                                           pos=(0, -0.46, 0),
                                           font=imp)
        self.teamFull_Lbl = OnscreenText(parent=self.container,
                                         text="",
                                         pos=(0, -0.6, 0),
                                         font=imp)

    def destroySelectionGUI(self):
        if self.teamFull_Lbl:
            self.teamFull_Lbl.destroy()
            self.teamFull_Lbl = None
        if self.team2Plyrs_Lbl:
            self.team2Plyrs_Lbl.destroy()
            self.team2Plyrs_Lbl = None
        if self.team1Plyrs_Lbl:
            self.team1Plyrs_Lbl.destroy()
            self.team1Plyrs_Lbl = None
        if self.team2Btn:
            self.team2Btn.destroy()
            self.team2Btn = None
        if self.team1Btn:
            self.team1Btn.destroy()
            self.team1Btn = None
        if self.team2BtnFrame:
            self.team2BtnFrame.destroy()
            self.team2BtnFrame = None
        if self.team1BtnFrame:
            self.team1BtnFrame.destroy()
            self.team1BtnFrame = None
        if self.title:
            self.title.destroy()
            self.title = None
        if self.bg:
            self.bg.destroy()
            self.bg = None
        if self.container:
            self.container.destroy()
            self.container = None

    def choseTeam(self, team):
        self.team = team
        self.team1Btn['state'] = DGG.DISABLED
        self.team2Btn['state'] = DGG.DISABLED
        self.sendUpdate('choseTeam', [team])

    def acceptedIntoTeam(self):
        message = MSG_WELCOME.format(self.teamNameById[self.team])
        whisper = WhisperPopup(message, CIGlobals.getToonFont(),
                               ChatGlobals.WTSystem)
        whisper.manage(base.marginManager)

    def teamFull(self):
        # Oh, man, the team is full. Let's try again.
        self.teamFull_Lbl.setText('Sorry, that team is full.')
        self.team = None
        self.team1Btn['state'] = DGG.NORMAL
        self.team2Btn['state'] = DGG.NORMAL

    def incrementTeamPlayers(self, team):
        self.playersByTeam[team] += 1
        if self.fsm.getCurrentState().getName() == 'chooseTeam':
            if team == TEAM2:
                lbl = self.team2Plyrs_Lbl
            elif team == TEAM1:
                lbl = self.team1Plyrs_Lbl
            lbl.setText(str(self.playersByTeam[team]))

    def setTeamOfPlayer(self, avId, team):
        if not hasattr(self, 'getRemoteAvatar'):
            self.notify.error('Minigame must have remote avatars!!')

        remoteAvatar = self.getRemoteAvatar(avId)
        if remoteAvatar:
            print "setting team of {0}".format(avId)
            remoteAvatar.setTeam(team)

    def cleanup(self):
        self.destroySelectionGUI()
        del self.team1Name
        del self.teamNameById
        del self.team2Name
        del self.team1BtnImg
        del self.team2BtnImg
        del self.team
        del self.playersByTeam
class ShopWindow(DirectFrame):
    def __init__(self, shop, image, wantTurretCount):
        DirectFrame.__init__(self)
        self.shop = shop
        self.wantTurretCount = wantTurretCount
        self.bgImage = image
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.turretLabel = None
        self.turretImg = None
        self.nPage = -1
        self.nPages = 0
        self.nextPage = 0
        self.prevPage = -1
        self.pages = []
        self.isSetup = False
        self.turretCount = 0

    def setup(self, title='CHOOSE WHAT YOU WANT TO BUY'):
        font = CIGlobals.getMickeyFont()
        txtFg = (0, 0, 0, 1)
        txtScale = 0.05
        txtPos = (0, -0.1)
        buttons = loader.loadModel('phase_3.5/models/gui/QT_buttons.bam')
        self.window = OnscreenImage(image=self.bgImage,
                                    scale=(0.9, 1, 0.7),
                                    parent=self)
        self.title = DirectLabel(text=title,
                                 relief=None,
                                 pos=(0, 0, 0.5),
                                 text_wordwrap=10,
                                 text_font=font,
                                 text_fg=(1, 1, 0, 1),
                                 scale=0.1,
                                 parent=self)

        # Let's update the turret count.
        self.updateTurretCount()

        self.infoLbl = DirectLabel(text='Welcome!',
                                   relief=None,
                                   text_scale=0.075,
                                   text_fg=txtFg,
                                   text_shadow=(0, 0, 0, 0),
                                   pos=(0, 0, 0.215))
        self.okBtn = DirectButton(geom=CIGlobals.getOkayBtnGeom(),
                                  relief=None,
                                  text='OK',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(-0.1, 0, -0.5),
                                  parent=self)
        self.clBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(),
                                  relief=None,
                                  text='Cancel',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(0.1, 0, -0.5),
                                  parent=self)
        buttonGeom = (buttons.find('**/QT_back'), buttons.find('**/QT_back'),
                      buttons.find('**/QT_back'), buttons.find('**/QT_back'))
        self.backBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(-0.3, 0, -0.25),
                                    parent=self,
                                    command=self.changePage,
                                    extraArgs=[0])
        self.nextBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(0.3, 0, -0.25),
                                    hpr=(0, 0, 180),
                                    command=self.changePage,
                                    extraArgs=[1],
                                    parent=self)
        self.hideInfo()

    def setTurrets(self, amount):
        if self.shop.upgradesPurchased:
            amount += 1
        self.turretCount = amount
        self.updatePages()

    def updateTurretCount(self):
        if self.turretLabel:
            self.turretLabel.destroy()

        if self.wantTurretCount:
            maxTurrets = CogBattleGlobals.MAX_TURRETS

            if not self.turretImg:
                self.turretImg = OnscreenImage(
                    image="phase_3.5/maps/cannon-icon.png",
                    scale=(0.05, 1, 0.05),
                    pos=(-0.22, 0, 0.275))
                self.turretImg.setTransparency(TransparencyAttrib.MAlpha)

            self.turretLabel = DirectLabel(
                text='Turrets: %s/%s' %
                (str(self.turretCount), str(maxTurrets)),
                relief=None,
                text_scale=0.07,
                text_fg=(0, 0, 0, 1),
                text_shadow=(0, 0, 0, 0),
                pos=(0, 0, 0.265))

    def changePage(self, direction):
        var = self.prevPage
        if direction == 1:
            var = self.nextPage
        self.setPage(var)

    def __makeGagEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(geom=(itemImage),
                              scale=1.3,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        supply = base.localAvatar.getBackpack().getSupply(item().getName())
        maxSupply = base.localAvatar.getBackpack().getMaxSupply(
            item().getName())
        buttonLabel = DirectLabel(
            text='%s/%s\n%s JBS' %
            (str(supply), str(maxSupply), str(values.get('price'))),
            relief=None,
            parent=button,
            text_scale=0.05,
            pos=(0, 0, -0.11))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def __makeUpgradeEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(image=(itemImage),
                              scale=0.15,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        button.setTransparency(TransparencyAttrib.MAlpha)
        upgradeID = values.get('upgradeID')
        avID = base.localAvatar.getPUInventory()[1]
        supply = 0

        battle = base.localAvatar.getMyBattle()
        if battle and battle.getTurretManager():
            turret = battle.getTurretManager().getTurret()
            if turret and turret.getGagID() == upgradeID:
                supply = 1

        if avID == upgradeID:
            dataSupply = base.localAvatar.getPUInventory()[0]
            if dataSupply > 0:
                supply = dataSupply

        maxSupply = values.get('maxUpgrades')
        buttonLabel = DirectLabel(
            text='%s\n%s/%s\n%s JBS' %
            (item, str(supply), str(maxSupply), str(values.get('price'))),
            relief=None,
            parent=button,
            text_scale=0.3,
            pos=(0, 0, -1.2))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def __makeHealEntry(self, pos, item, values, page):
        label = '%s' % (item)
        itemImage = values.get('image')
        if 'showTitle' in values:
            label = '%s\n%s JBS' % (item, values.get('price'))
        button = DirectButton(image=(itemImage),
                              scale=0.105,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        button.setTransparency(TransparencyAttrib.MAlpha)
        buttonLabel = DirectLabel(text=label,
                                  relief=None,
                                  parent=button,
                                  text_scale=0.55,
                                  pos=(0, 0, -1.6))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def addEntryToPage(self, page, item, values, button, buttonLabel):
        page.addItemEntry(item, [button, buttonLabel])
        page.addItem({item: values})

    def makePages(self, items):
        newItems = dict(items)
        loadout = base.localAvatar.getBackpack().getLoadoutInIds()

        # Let's show the loadout gags first in a full shop.
        if self.shop.wantFullShop:
            crcGags = OrderedDict(newItems)
            for item, values in newItems.items():
                if values.get('type') == ItemType.GAG:
                    gag = item()
                    hasGag = base.localAvatar.getBackpack().hasGag(gag.getID())
                    if gag.getID() not in loadout or not hasGag:
                        del crcGags[item]
                        if not hasGag:
                            del newItems[item]
                    else:
                        del newItems[item]
            # Let's add back the other gags.
            crcGags.update(newItems)
            newItems = crcGags
            print len(newItems)
        else:
            for item, values in newItems.items():
                if values.get('type') == ItemType.GAG:
                    gag = item()
                    if gag.getID(
                    ) not in loadout or not base.localAvatar.getBackpack(
                    ).hasGag(gag.getID()):
                        del newItems[item]

        self.nPages = int(math.ceil((float(len(newItems)) / float(4))))
        if self.nPages % 4 != 0 and len(newItems) > 4:
            self.nPages += 1
        elif self.nPages == 0:
            self.nPages = 1
        itemPos = [(-0.45, 0, 0), (-0.15, 0, 0), (0.15, 0, 0), (0.45, 0, 0)]
        pageIndex = 0
        itemIndex = 0
        index = 0
        for _ in range(self.nPages):
            page = Page(self.shop, self)
            self.pages.append(page)
        for item, values in newItems.iteritems():
            pos = itemPos[itemIndex]
            page = self.pages[pageIndex]
            itemType = values.get('type')
            if itemType == ItemType.GAG:
                self.__makeGagEntry(pos, item, values, page)
            elif itemType == ItemType.UPGRADE:
                self.__makeUpgradeEntry(pos, item, values, page)
            elif itemType == ItemType.HEAL:
                self.__makeHealEntry(pos, item, values, page)
            if index == 3:
                pageIndex += 1
                itemIndex = 0
                index = 0
            else:
                itemIndex += 1
                index += 1
        if self.nPages == 1:
            self.backBtn.hide()
            self.nextBtn.hide()
        for page in self.pages:
            if len(page.getItems()) == 0:
                page.destroy()
                self.pages.remove(page)
            else:
                page.hide()
                page.update()
        self.nPages = len(self.pages)
        self.isSetup = True

    def updatePage(self, page):
        battle = base.localAvatar.getMyBattle()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        page.update()

    def updatePages(self):
        battle = base.localAvatar.getMyBattle()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        for page in self.pages:
            page.update()

    def setPage(self, page):
        if self.nPage > -1:
            self.pages[self.nPage].hide()
        self.setBackBtn(True)
        self.setNextBtn(True)
        if (page - 1) < 0:
            self.setBackBtn(False)
        elif (page + 1) == self.nPages:
            self.setNextBtn(False)
        if page < 0 or page > self.nPages: return
        self.prevPage = (page - 1)
        self.nextPage = (page + 1)
        self.nPage = page
        self.pages[page].show()

    def getPage(self, index):
        return self.pages[index]

    def setBackBtn(self, enabled):
        if self.backBtn:
            if enabled == False:
                self.backBtn.setColorScale(GRAYED_OUT_COLOR)
                self.backBtn['state'] = DGG.DISABLED
            else:
                self.backBtn.setColorScale(NORMAL_COLOR)
                self.backBtn['state'] = DGG.NORMAL

    def setNextBtn(self, enabled):
        if self.nextBtn:
            if enabled == False:
                self.nextBtn.setColorScale(GRAYED_OUT_COLOR)
                self.nextBtn['state'] = DGG.DISABLED
            else:
                self.nextBtn.setColorScale(NORMAL_COLOR)
                self.nextBtn['state'] = DGG.NORMAL

    def setOKCommand(self, command):
        if self.okBtn: self.okBtn['command'] = command

    def setCancelCommand(self, command):
        if self.clBtn: self.clBtn['command'] = command

    def showInfo(self, text, negative=0, duration=-1):
        self.infoLbl.show()
        if negative:
            self.infoLbl['text_fg'] = (0.9, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 1)
        else:
            self.infoLbl['text_fg'] = (0, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 0)
        self.infoLbl['text'] = text
        if duration > -1: Sequence(Wait(duration), Func(self.hideInfo)).start()

    def hideInfo(self):
        if self.infoLbl: self.infoLbl.hide()

    def delete(self):
        elements = [
            self.title, self.okBtn, self.clBtn, self.infoLbl, self.backBtn,
            self.nextBtn, self.turretLabel, self.turretImg
        ]
        for element in elements:
            if element:
                element.destroy()
        del elements
        for page in self.pages:
            page.destroy()
            self.pages.remove(page)
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.backBtn = None
        self.nextBtn = None
        self.bgImage = None
        self.turretLabel = None
        self.turretCount = None
        if self.window:
            self.window.destroy()
            self.window = None
        self.destroy()
class MinimapCapturePoint(MinimapObject):
    SORT = 4
    
    def __init__(self, worldNode, holiday, zone):
        MinimapObject.__init__(self, 'capturePoint-%d' % zone, worldNode, NodePath('capturePoint'))
        self.holidayId = holiday
        self.zone = zone
        self.hpMeter = None
        self.barricadeIcon = None
        self.barricadeDestroyed = None
        self.blinker = None
        self.sentRemove = False
        self.hp = 0
        self.maxHp = 0
        whiteColor = (1.0, 1.0, 1.0, 1.0)
        self.blinker = Sequence(Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor))

    
    def setHp(self, hp, maxHp):
        if self.hpMeter:
            if hp != self.hpMeter.meter['value']:
                pass
            hpMismatch = hp != maxHp
            self.hp = hp
            self.maxHp = hp
            self.hpMeter.update(hp, maxHp)
            if hpMismatch:
                if self.blinker:
                    self.blinker.finish()
                    self.blinker.start()
                
            
            if hp <= 0 and maxHp >= 0 and not (self.sentRemove):
                self.sentRemove = True
                if self.hpMeter:
                    self.hpMeter.destroy()
                
                self.hpMeter = None
                if self.blinker:
                    self.blinker.pause()
                    self.blinker = None
                
                if self.barricadeIcon:
                    self.barricadeIcon.destroy()
                    self.barricadeIcon = None
                
                if self.barricadeDestroyed and self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
                    self.barricadeDestroyed.show()
                
                return True
            else:
                return False
        

    
    def setBarColor(self, color = None):
        if self.barricadeIcon:
            if color:
                barricadeColor = color
            else:
                barricadeColor = (1.0, 0.5, 0.0, 1)
            self.barricadeIcon.setColor(barricadeColor)
        
        if self.hpMeter:
            if not color:
                if self.maxHp <= 0:
                    hpFraction = 0
                else:
                    hpFraction = float(self.hp) / float(self.maxHp)
                if hpFraction >= 0.5:
                    color = (0.10000000000000001, 0.69999999999999996, 0.10000000000000001, 1)
                elif hpFraction >= 0.25:
                    color = (1.0, 1.0, 0.10000000000000001, 1)
                else:
                    color = (1.0, 0.0, 0.0, 1)
            
            self.hpMeter.meter['barColor'] = color
            if color == PiratesGuiGlobals.TextFG2:
                self.hpMeter.categoryLabel['text_fg'] = color
            else:
                self.hpMeter.categoryLabel['text_fg'] = PiratesGuiGlobals.TextFG1
        

    
    def _addedToMap(self, map):
        self.mapGeom.setScale(aspect2d, 0.29999999999999999)
        overlayNode = map.getOverlayNode()
        worldNode = map.getWorldNode()
        transform = self.mapGeom.getTransform(overlayNode)
        self.hpMeter = HpMeter(width = 0.40000000000000002, parent = overlayNode)
        self.hpMeter.setP(-90)
        if self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
            self.hpMeter.setPos(transform.getPos() + (50, 0, 0))
        else:
            self.hpMeter.setPos(InvasionGlobals.getMainCapturePointHpPos(self.holidayId))
        self.hpMeter.setScale(transform.getScale())
        self.hpMeter['sortOrder'] = MinimapCapturePoint.SORT
        self.hpMeter.setAlphaScale(1, 1)
        self.hpMeter.categoryLabel['text_scale'] = 0.10000000000000001
        self.hpMeter.update(1, 1)
        topGui = loader.loadModel('models/gui/toplevel_gui')
        if self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
            self.barricadeIcon = OnscreenImage(parent = self.mapGeom, image = topGui.find('**/pir_t_gui_gen_barricade'), scale = 1.5, hpr = (0, 90, 0), color = (1.0, 0.5, 0.0, 1))
        
        self.barricadeDestroyed = OnscreenImage(parent = overlayNode, image = topGui.find('**/pir_t_gui_gen_Xred'), scale = transform.getScale() * 4.0, pos = transform.getPos(), hpr = (0, -90, 0))
        self.barricadeDestroyed.hide()
        topGui.removeNode()
        self.mouseOver = GuiButton(parent = self.hpMeter, relief = None, state = DGG.NORMAL, scale = 3.0, image = None, frameSize = (-0.10000000000000001, 0.14999999999999999, -0.029999999999999999, 0.029999999999999999), helpText = PLocalizer.CapturePointNames[self.holidayId][self.zone], helpPos = (0.10000000000000001, 0, -0.080000000000000002), helpDelay = 0, helpOpaque = True, sortOrder = MinimapShop.SORT)

    
    def _removedFromMap(self, map):
        if self.blinker:
            self.blinker.pause()
        
        self.blinker = None
        if self.hpMeter:
            self.hpMeter.destroy()
        
        self.hpMeter = None
        if self.barricadeIcon:
            self.barricadeIcon.destroy()
        
        self.barricadeIcon = None
        if self.barricadeDestroyed:
            self.barricadeDestroyed.destroy()
        
        self.barricadeDestroyed = None

    
    def getZone(self):
        return self.zone
예제 #16
0
class KOTHKingGui(DirectFrame):
    notify = directNotify.newCategory('KOTHKingGui')
    
    def __init__(self, mg, king, points):
        DirectFrame.__init__(self, parent = aspect2d)
        self.setBin('gui-popup', 60)
        self.mg = mg
        
        # Let's create the background
        box = DGG.getDefaultDialogGeom()
        self.bg = OnscreenImage(image = box, color = (1, 1, 0.75, 1), scale = (1.9, 1.4, 1.4), parent = self)
        
        # Let's create the header
        toonFont = CIGlobals.getToonFont()
        minnieFont = CIGlobals.getMinnieFont()
        
        name = 'Nobody'
        
        if king:
            name = king.getName()
            self.kingId = king.doId
        else:
            king = base.localAvatar
            self.kingId = 0
        
        self.title = OnscreenText(text = '%s is King!' % name, pos = (0, 0.5, 0), font = toonFont, 
            scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6))
        
        # Let's create the Toon head
        headFrame = self.attachNewNode('head')
        headFrame.setPosHprScale(0, 0, -0.1, 180, 0, 0, 0.3, 0.3, 0.3)
        head = ToonGlobals.generateGuiHead(king)
        head.reparentTo(headFrame)
        
        # Let's create the points text
        self.amt_label = OnscreenText(text = 'Your Points: 0', pos = (-0.012, -0.4, 0), font = toonFont,
            scale = 0.12, parent = self, shadow = (0.5, 0.5, 0.5, 0.6))
        self.amt_label.hide()
        
        # Let's create the bad news text
        self.motivator = OnscreenText(text = 'Better luck next time!', pos = (0, -0.6, 0), font = minnieFont,
            scale = 0.125, parent = self, fg = (1, 0, 0, 1), shadow = (0.2, 0.2, 0.2, 1))
        self.motivator.hide()
        
        self.easterEgg = False
        
        if 50 < points != 100:
            self.motivator['fg'] = (0, 1, 0, 1)
            self.motivator.setText('Great job!')
        elif points == 100:
            self.motivator['fg'] = (0, 1, 0, 1)
            if random.randint(0, 100) <= 10:
                self.motivator.setText('YOU THE REAL MVP!')
                self.easterEgg = True
            else:
                self.motivator.setText('AMAZING!')
        
        # Let's create the sound effects
        self.zeroPointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg')
        self.poorScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_no_bonus.ogg')
        self.goodScoreSfx = loader.loadSfx('phase_4/audio/sfx/MG_pairing_match_bonus_both.ogg')
        self.stomperSfx = loader.loadSfx('phase_4/audio/sfx/CHQ_FACT_stomper_small.ogg')
        self.fireworkSfx = loader.loadSfx('phase_4/audio/sfx/firework_explosion_02.ogg')
        self.perfectSfx = loader.loadSfx('phase_5/audio/sfx/SZ_MM_fanfare.ogg')
        self.tick_fastSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')
        self.tick_slowSfx = loader.loadSfx('phase_3.5/audio/sfx/tick_counter.ogg')
        self.easterEggSfx = loader.loadSfx('phase_4/audio/sfx/avatar_emotion_very_sad.ogg')
        
        # Let's create the basic sequence
        self.pointsSeq = Sequence(Func(self.amt_label.show),
            Wait(0.25))
        
        self.seqLevel = 0
        self.fakeNumber = 0
        self.points = points
    
    def start(self):
        base.transitions.fadeScreen(0.5)
        if self.points == 0:
            self.__doZero()
        else:
            self.__doRegular()
            
    def destroy(self):
        # Let's stop the sequence.
        if self.pointsSeq:
            self.pointsSeq.finish()
        self.pointsSeq = None
        
        # Let's stop and destroy all the sounds.
        if self.zeroPointsSfx:
            self.zeroPointsSfx.stop()
            self.poorScoreSfx.stop()
            self.goodScoreSfx.stop()
            self.stomperSfx.stop()
            self.fireworkSfx.stop()
            self.perfectSfx.stop()
            self.tick_fastSfx.stop()
            self.tick_slowSfx.stop()
            self.easterEggSfx.stop()
        self.zeroPointsSfx = None
        self.poorScoreSfx = None
        self.goodScoreSfx = None
        self.stomperSfx = None
        self.fireworkSfx = None
        self.perfectSfx = None
        self.tick_fastSfx = None
        self.tick_slowSfx = None
        self.easterEggSfx = None
        
        # Let's destroy all the variables.
        self.points = None
        self.easterEgg = None
        self.seqLevel = None
        self.fakeNumber = None
        self.kingId = None
        self.mg = None
        
        # Let's destroy all the frames.
        if self.bg:
            self.bg.destroy()
            self.title.destroy()
            self.amt_label.destroy()
            self.motivator.destroy()
        self.bg = None
        self.title = None
        self.amt_label = None
        self.motivator = None
        
        DirectFrame.destroy(self)
        
    def unload(self):
        pass
    
    def hideFinalScores(self):
        base.transitions.noTransitions()
        self.hide()
        
    def handleExit(self):
        winner = 0
        if self.kingId != 0:
            winner = 1
        self.pointsSeq.append(Sequence(Wait(5), Func(self.mg.gameOver, winner, [self.kingId])))
        return
        
    def __doZeroEffect(self, task):
        if self.seqLevel == 0:
            task.delayTime = 0.2
            self.tick_fastSfx.play()
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.fakeNumber += 1
            
            if self.fakeNumber == 3:
                self.seqLevel = 1
        elif self.seqLevel == 1:
            task.delayTime = 0.35
            self.tick_slowSfx.play()
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.fakeNumber += 1
            
            if self.fakeNumber == 6:
                self.seqLevel = 2
                task.delayTime = 0.35
                
        elif self.seqLevel == 2:
            task.delayTime = 0.10
            self.tick_fastSfx.play()
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.fakeNumber -= 1
            
            if self.fakeNumber == -1:
                self.stomperSfx.play()
                ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect'))
                self.pointsSeq = Sequence(Wait(0.25), Func(self.zeroPointsSfx.play), Func(self.motivator.show))
                self.handleExit()
                self.pointsSeq.start()
                return task.done
        return task.again
    
    def __doRegularEffect(self, task):
        if self.points <= 5 and self.seqLevel == 0:
            self.seqLevel = 2
            
        if self.seqLevel == 0:
            task.delayTime = 0.35
            self.fakeNumber += 1
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.tick_slowSfx.play()
            
            if self.fakeNumber == 2:
                task.delayTime = 0.25
                self.seqLevel = 1
        
        elif self.seqLevel == 1:
            if self.points <= 50:
                task.delayTime = 0.12
            elif 50 < self.points != 100:
                task.delayTime = 0.075
            else:
                task.delayTime = 0.065
            self.fakeNumber += 1
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.tick_fastSfx.play()
            
            if self.fakeNumber == self.points - 5:
                task.delayTime = 0.25
                self.seqLevel = 2
        
        elif self.seqLevel == 2:
            task.delayTime = 0.35
            self.fakeNumber += 1
            self.amt_label.setText('Your Points: %s' % str(self.fakeNumber))
            self.tick_slowSfx.play()
            
            if self.fakeNumber == self.points:
                if self.points <= 50:
                    self.pointsSeq = Sequence(Wait(0.25), Func(self.poorScoreSfx.play), Func(self.motivator.show))
                elif 50 < self.points != 100:
                    pulse = ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect')
                    self.pointsSeq = Sequence(Wait(0.25), Func(self.goodScoreSfx.play),
                        Func(ToontownIntervals.start, pulse), Func(self.motivator.show))
                elif self.points == 100:
                    pulse = ToontownIntervals.getPulseLargerIval(self.amt_label, 'effect')
                    self.pointsSeq = Sequence(Wait(0.25), Func(ToontownIntervals.start, pulse), 
                        Func(self.fireworkSfx.play), Wait(0.25), Func(self.perfectSfx.play), Func(self.motivator.show))
                    
                    if self.easterEgg:
                        self.pointsSeq.append(Sequence(Wait(0.30), Func(self.easterEggSfx.play)))
                self.handleExit()
                self.pointsSeq.start()
                return task.done
        return task.again
        
    def __doZero(self):
        self.pointsSeq.append(Sequence(
            Func(taskMgr.add, self.__doZeroEffect, 'Point Effect')
        ))
        self.pointsSeq.start()
        
    def __doRegular(self):
        self.pointsSeq.append(Sequence(
            Func(taskMgr.add, self.__doRegularEffect, 'Point Effect')
        ))
        self.pointsSeq.start()
예제 #17
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):#, avatarList, parentFSM, doneEvent):
        DirectObject.__init__(self)
        base.disableMouse()
        #base.cr.avChoice = None
        fadeSequence = Sequence(
            Wait(.5),
            Func(base.transitions.fadeIn, .5),
            Wait(1)).start()#,
            #base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut')).start()
        #self.background = loader.loadModel('phase_4/models/neighborhoods/toontown_central_full')
        #self.background.reparentTo(render)
        #for frame in render.findAllMatches('*/doorFrame*'):
        #    frame.removeNode()
        #self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
        #SkyUtil.startCloudSky(self)

        #base.camera.setPosHpr(INIT_POS, INIT_HPR)
        self.background = OnscreenImage(image = DMenuResources.MenuBackground, parent = aspect2d)
        self.background.setBin('background', 1)
        self.background.reparentTo(aspect2d)
        self.background.setScale(2, 1, 1)
        
        self.logo = OnscreenImage(image = DMenuResources.GameLogo, scale = (1, 1, .5))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))

        #fadeInBackground = (LerpColorScaleInterval(self.background, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = DMenuOptions.DMenuOptions()
        self.quitConfirmation = DMenuQuit.DMenuQuit()

        # TT: We need these to run the Pick A Toon screen
        #self.patAvList = avatarList
        #self.patFSM = parentFSM
        #self.patDoneEvent = doneEvent
        
        self.transcircle = Resources.transcircle
        self.transcircle.setTransparency(TransparencyAttrib.MAlpha)
        self.transcircle.setScale(VBase3(0.01, 0.01, 0.01))
        self.transcircle.setBin('background', 3)
        
        self.savemgr = LOTASaveMgr.LOTASaveMgr()
        
        # Get the save data
        self.savePos = self.savemgr.loadSaveData()
        
        self.titleMusic = Resources.titleMusic
        self.titleMusic.setLoop(1)
        self.setMusicNormal()

    def skyTrack(self, task):
    #    return SkyUtil.cloudSkyTrack(task)
        pass

    def createButtons(self):
        self.PlayButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.PlayGame, text_scale = .1, scale = 0.95, command = self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Options, text_scale = .1, scale = 0.95, command = self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Quit, text_scale = .1, scale = 0.95, command = self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()


        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()
        
        self.buttonInAnimation()
        
        # Slap on the saves menu from the old main menu until a proper implementation to DMENU is made
        self.SavesButton = DirectButton(relief = None, text = AmdLocalizerEnglish.LOTA_SAVES, image_scale = 2, text_scale = .1, scale = 0.95, command = self.openSavesMenu)
        self.SavesButton.reparentTo(aspect2d)
        self.SavesButton.setPos(0, 0, -.5)
        self.SavesButton.show()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None
            
        if self.SavesButton is not None:
            self.SavesButton.destroy()
            self.SavesButton = None
            
        if self.titleMusic is not None:
            self.titleMusic.stop()

        #taskMgr.remove('skyTrack')
        #self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(relief = None, text = "< Back", text_fg = (0.977, 0.816, 0.133, 1), text_pos = (0, -0.035), scale = .1, command = self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()
        #base.camera.posHprInterval(0.5, Point3(HQ_POS), VBase3(HQ_HPR), blendType = 'easeInOut').start()
        #self.setMusicCalm()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut'),
            self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')).start()
        base.camera.posHprInterval(0.5, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut').start()
        #self.setMusicNormal()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t = 1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            #Func(self.fadeOut.start),
            Wait(1),
            Func(self.murder),
            Wait(1),
            Func(self.enterGame)).start()#,
            #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        #base.cr.avChoice = AvatarChooser.AvatarChooser(self.patAvList, self.patFSM, self.patDoneEvent)
        #base.cr.avChoice.load(1)
        #base.cr.avChoice.enter()
        from Game.NewGame.Scenes import SceneOne
        # Hamburger Menu Button
        #self.hbButton = DirectButton(image = "phase_3/maps/dmenu/dmhbmenu.png", relief = None, text = ' ', command=self.showHamburgerMenu)
        #self.hbButton.reparentTo(base.a2dTopLeft)
        #self.hbButton.setPos(0.05, 0, -0.05)
        #self.hbButton.setScale(0.04)

        # Hamburger Menu Hide Button
        #self.hbHideButton = DirectButton(image = "phase_3/maps/dmenu/close_window.png", relief = None, text = ' ', command=self.hideHamburgerMenu)
        #self.hbHideButton.reparentTo(base.a2dTopLeft)
        #self.hbHideButton.setPos(0.05, 0, -0.05)
        #self.hbHideButton.setScale(0.04)
        #self.hbHideButton.hide()

        # TODO: Add options and stuff to the hamburger menu

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(1, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(1, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        self.quitConfirmation.showConfirmation()
        #base.exitFunc()

    def setMusicNormal(self):
        #LerpFunctionInterval(base.cr.music.setVolume, fromData = 0, toData = .9, duration = 1).start()
        #LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = .9, toData = 0, duration = 1).start()
        self.titleMusic.play()

    def setMusicCalm(self):
        LerpFunctionInterval(base.cr.music.setVolume, fromData = .9, toData = 0, duration = 1).start()
        LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = 0, toData = .9, duration = 1).start()

    def openSavesMenu(self):
        self.saveOne = DirectButton(relief=None, text = 'Save One: ' + '(Scene ' + str(self.savePos) + ')', scale=0.3, command=self.saveLoader, parent=aspect2d, pos=(0, 0, -.6), text_scale = .5)
        self.saveOne.hide()
        self.transcircle.show()
        self.exitLoadButton = DirectButton(relief=None, text = '< Back', scale=0.3, command=self.closeSavesMenu, parent=base.a2dBottomCenter, pos=(0, 0, -.4), text_scale = .5)
        self.exitLoadButton.show()

        
        self.openSavesMenuSequence = Parallel(
            self.transcircle.scaleInterval(0.5, VBase3(3, 3, 3), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, .4), blendType = 'easeInOut'),
            Func(self.saveOne.show),
            self.saveOne.posInterval(0.5, Point3(0, 0, .2), blendType = 'easeInOut'))
        self.openSavesMenuSequence.start()
        
    def closeSavesMenu(self):
        self.hideThings = Sequence(
            Wait(0.5),
            Func(self.saveOne.hide),
            Func(self.transcircle.hide))
    
        self.closeSavesMenuSequence = Parallel(
            self.saveOne.posInterval(0.5, Point3(0, 0, -.6), blendType = 'easeInOut'),
            self.transcircle.scaleInterval(0.5, VBase3(0.01, 0.01, 0.01), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, -.4), blendType = 'easeInOut'),
            Func(self.hideThings.start))
        self.closeSavesMenuSequence.start()
        self.exitLoadButton.removeNode()
        del self.exitLoadButton
        
    def saveLoader(self):
        # this was thrown together in like 10 seconds. how the f**k does this work
        # TODO: Make this save to a file thats not easily editable
        self.saveOne.hide()
        self.background.hide()
        self.transcircle.hide()
        if self.savePos == '1':
            from Game.NewGame.Scenes import SceneOne
        elif self.savePos == '2':
            from Game import SceneTwo
        elif self.savePos == '3':
            from Game import SceneThree
        elif self.savePos == '4':
            from Game import SceneFour
        elif self.savePos == '5':
            from Game import SceneFive
        else:
            print ("\n\n Save data is set to an unknown scene!!\n\n")
            
    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')
        play = self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut')
        opt = self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut')
        quit = self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut')
        
        Sequence(
                 Func(logo.start),
                 Wait(0.1),
                 Func(play.start),
                 Wait(0.2),
                 Func(opt.start),
                 Wait(0.2),
                 Func(quit.start)).start()
                 
    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()
        
    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()
예제 #18
0
class DistributedPieTurretManager(DistributedObject):
    notify = directNotify.newCategory("DistributedPieTurretManager")

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.myTurret = None
        self.guiFrame = None
        self.guiLabel = None
        self.guiBar = None
        self.guiBg = None
        self.turretGag = None
        return

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.taskMgr.add(self.__pollMyBattle, "__pollMyBattle")

    def disable(self):
        base.taskMgr.remove("DPTM.pollTurret")
        base.taskMgr.remove("__pollMyBattle")
        if hasattr(self, "makeTurretBtn"):
            self.makeTurretBtn.destroy()
            del self.makeTurretBtn
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(None)
        DistributedObject.disable(self)
        return

    def __pollTurret(self, turretId, task):
        turret = self.cr.doId2do.get(turretId)
        if turret != None:
            self.myTurret = turret
            self.turretGag = None
            self.makeGui()
            return Task.done
        else:
            return Task.cont

    def setGag(self, upgradeId):
        self.turretGag = upgradeId

    def d_requestPlace(self, posHpr):
        self.sendUpdate("requestPlace", [posHpr])

    def turretPlaced(self, turretId):
        turret = self.cr.doId2do.get(turretId)
        turret.b_setGag(self.turretGag)
        self.turretGag = None
        base.taskMgr.add(self.__pollTurret, "DPTM.pollTurret", extraArgs=[turretId], appendTask=True)
        return

    def yourTurretIsDead(self):
        base.taskMgr.remove("DPTM.pollTurret")
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getPUInventory()[0] > 0:
            self.createTurretButton()
        return

    def makeGui(self):
        self.destroyGui()
        self.guiFrame = DirectFrame(parent=base.a2dBottomRight, pos=(-0.55, 0, 0.15))
        self.guiBg = OnscreenImage(image="phase_4/maps/turret_gui_bg.png", scale=(0.15, 0, 0.075), parent=self.guiFrame)
        self.guiBg.setTransparency(True)
        self.guiLabel = DirectLabel(
            text="Turret",
            text_fg=(1, 0, 0, 1),
            relief=None,
            text_scale=0.05,
            text_font=loader.loadFont("phase_3/models/fonts/ImpressBT.ttf"),
            pos=(0, 0, 0.025),
            parent=self.guiFrame,
        )
        self.guiBar = DirectWaitBar(
            range=self.myTurret.getMaxHealth(),
            value=self.myTurret.getHealth(),
            scale=0.125,
            parent=self.guiFrame,
            pos=(0, 0, -0.01),
        )
        return

    def createTurretButton(self):
        self.makeTurretBtn = DirectButton(
            relief=None,
            geom=CIGlobals.getDefaultBtnGeom(),
            text="Turret",
            text_scale=0.055,
            command=self.handleMakeTurretBtn,
            pos=(-0.47, 0, 0.1),
            geom_scale=(0.5, 1.0, 1.0),
            text_pos=(0, -0.01),
            parent=base.a2dBottomRight,
        )
        return

    def handleMakeTurretBtn(self):
        self.makeTurretBtn.destroy()
        del self.makeTurretBtn
        x, y, z = base.localAvatar.getPos()
        h, p, r = base.localAvatar.getHpr()
        self.d_requestPlace([x, y, z, h, p, r])
        base.localAvatar.sendUpdate("usedPU", [0])

    def __pollMyBattle(self, task):
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(self)
            if base.localAvatar.getPUInventory()[0] > 0:
                self.createTurretButton()
            return Task.done
        return Task.cont

    def destroyGui(self):
        if self.guiBar:
            self.guiBar.destroy()
            self.guiBar = None
        if self.guiLabel:
            self.guiLabel.destroy()
            self.guiLabel = None
        if self.guiBg:
            self.guiBg.destroy()
            self.guiBg = None
        if self.guiFrame:
            self.guiFrame.destroy()
            self.guiFrame = None
        return

    def updateTurretGui(self):
        if self.guiBar:
            self.guiBar.update(self.myTurret.getHealth())
class Credits(DirectObject):

    developers = {'Game Development': ['DuckyDuck1553', 'DecodedLogic']}
    webDevelopers = {
        'Web Development': ['totok', 'DuckyDuck1553', 'DecodedLogic']
    }
    artists = {
        'Artists': [
            'John L. (supertricky)', 'DuckyDuck1553', 'DecodedLogic',
            'Baru (fatigue)', 'Isabel (allyjean)', 'Colorblind', 'loonatic'
        ]
    }
    composers = {'Composers': ['Dylan J.', 'Doc. Dynamite', 'CBiard']}
    communityManager = {'Community Manager': ['Leo (Bradley)']}
    moderators = {
        'Moderation Team':
        ['Mark (Black & White)', 'Jackson M.', 'Gabriel A.', 'Davon M.']
    }
    specialThanks = {
        'Special Thanks': [
            'Jesse Schell', 'rdb', 'Baribal', 'ThomasEgi', 'tobspr',
            'jjkoletar', 'mmavipc', 'CFSWorks', 'loblao', 'HarvTarv',
            'Hawkheart', 'TheRandomDog', 'Joey Z. (joey19982)',
            'Disney Interactive', 'Microsoft', 'YorkeTheMouse', 'Disyer',
            '\n\n\nAnd of course, YOU!\n\n\n'
        ]
    }

    def __init__(self):
        DirectObject.__init__(self)

        base.setBackgroundColor(0, 0, 0)

        self.textParent = base.credits2d.attachNewNode('textParent')
        self.textParent.setBin("gui-popup", 61)
        self.textParent.setDepthWrite(False)
        self.textParent.setTransparency(True)

        self.logoImage = OnscreenImage('phase_3/maps/CogInvasion_Logo.png',
                                       parent=self.textParent,
                                       scale=(0.685, 1.0, 0.325))
        self.logoImage.setTransparency(1)

        text = self.buildCreditsText()
        self.creditsText = OnscreenText(parent=self.textParent,
                                        font=CIGlobals.getToonFont(),
                                        fg=(1, 1, 1, 1),
                                        scale=0.065,
                                        pos=(0, -0.5, 0),
                                        text=text,
                                        shadow=(0, 0, 0, 1))

        self.posInterval = None

        self.backgroundImg = OnscreenImage('phase_3/maps/credits_fade.png',
                                           parent=render2d)
        self.backgroundImg.setTransparency(True)
        self.backgroundImg.setColor(0, 0, 0, 1.0)
        self.backgroundImg.setBin("gui-popup", 62)
        self.backgroundImg.setDepthWrite(False)

        self.exitText = OnscreenText(parent=base.credits2d,
                                     font=CIGlobals.getToonFont(),
                                     fg=(1.0, 0, 0, 1.0),
                                     shadow=(0, 0, 0, 1),
                                     scale=0.085,
                                     pos=(0, -0.96, 0),
                                     text='Press any key to exit')
        self.exitText.hide()
        self.exitText.setBin("gui-popup", 63)
        self.exitText.setDepthWrite(False)
        self.exitText.setTransparency(True)

        self.creditsAudioMgr = AudioManager.createAudioManager()
        self.creditsAudioMgr.setVolume(0.65)
        self.bgm = self.creditsAudioMgr.getSound(
            'phase_4/audio/bgm/new_years_fireworks_music.ogg')

    def buildCreditsText(self):
        def writeNames(message, namesList):
            for name in namesList:
                message = '%s%s\n' % (message, name)
            return message

        message = 'Cog Invasion Online\n{0}\n'.format(
            metadata.getBuildInformation())
        message += '\nCREDITS\n\n'

        # Write the game developers' names
        message += 'Programming\n\n'
        message += '%s\n' % self.developers.keys()[0]
        message = writeNames(message, self.developers.values()[0])
        message += '\n\n'

        # Write the web developers' names
        message += '%s\n' % self.webDevelopers.keys()[0]
        message = writeNames(message, self.webDevelopers.values()[0])

        # Let's begin the art section
        message += '\n\nArt\n\n'

        # Write the artists' names
        message += '%s\n' % self.artists.keys()[0]
        message = writeNames(message, self.artists.values()[0])

        message += '\n\n'

        # Write the composers' names
        message += '%s\n' % self.composers.keys()[0]
        message = writeNames(message, self.composers.values()[0])

        ##########################################
        # Let's begin the community section.
        message += '\n\nCommunity\n\n'

        # Write the community manager names
        message += '%s\n' % self.communityManager.keys()[0]
        message = writeNames(message, self.communityManager.values()[0])
        message += '\n\n'

        # Write the moderators' names
        message += '%s\n' % self.moderators.keys()[0]
        message = writeNames(message, self.moderators.values()[0])

        # Let's begin the Special Thanks section.
        message += '\n\n'

        # Write the special thanks' names
        message += '%s\n' % self.specialThanks.keys()[0]
        message = writeNames(message, self.specialThanks.values()[0])
        message += '\nWe thank the original Toontown Online team.\nNot only for the game, but for the memories.'
        message += "\n\n\n\n\"Don't cry because it's over.\nSmile because it happened.\"\n  - Dr. Seuss"

        return message

    def exit(self, key):
        self.__fadeOut()
        base.taskMgr.doMethodLater(1.1, self.__exitTask, "exitTask")

    def __exitTask(self, task):
        messenger.send('credits-Complete')
        self.ignoreAll()
        self.destroy()
        base.unMuteMusic()
        base.unMuteSfx()
        base.setBackgroundColor(0.05, 0.15, 0.4)
        base.transitions.fadeIn(1.0)
        return task.done

    def watchTextPosition(self, task):
        if self.textParent.getZ() >= 5.187:
            self.exitText.show()
            self.acceptOnce('button', self.exit)
            return task.done
        return task.cont

    def __fadeIn(self):
        Parallel(
            LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0)),
            LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0)),
            LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0))).start()

    def __fadeOut(self):
        Parallel(
            LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1)),
            LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1)),
            LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1))).start()

    def setup(self):
        self.__fadeIn()

        b3 = self.textParent.getTightBounds()
        dimensions = b3[1] - b3[0]
        self.posInterval = self.textParent.posInterval(
            50, Point3(0, 0, dimensions[2] + 2), Point3(0, 0, 0))
        self.posInterval.start()

        self.bgm.setLoop(1)
        self.bgm.play()

        base.buttonThrowers[0].node().setButtonDownEvent('button')
        taskMgr.add(self.watchTextPosition, 'Watch Text Position')

    def destroy(self):
        if self.posInterval:
            self.posInterval.pause()
            self.posInterval = None
        if self.bgm:
            self.bgm.stop()
            self.bgm = None
        if self.backgroundImg:
            self.backgroundImg.destroy()
            self.backgroundImg = None
        if self.creditsText:
            self.creditsText.destroy()
            self.creditsText = None
        if self.exitText:
            self.exitText.destroy()
            self.exitText = None
        if self.logoImage:
            self.logoImage.destroy()
            self.logoImage = None
        if self.textParent:
            self.textParent.removeNode()
            self.textParent = None
        if self.creditsAudioMgr:
            self.creditsAudioMgr.stopAllSounds()
            self.creditsAudioMgr = None
        self.developers = None
        self.webDevelopers = None
        self.artists = None
        self.specialThanks = None
        self.composers = None
        self.communityManager = None
        self.moderators = None
        self.prevMusic = None
class CameraShyFirstPerson(FirstPerson):
    toonInFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    toonOutOfFocusColor = VBase4(1.0, 1.0, 1.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.cameraFocus = None
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None
        self.hasToonInFocus = False
        self.toonToTakePicOf = None
        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None
        self.camFSM = ClassicFSM('CameraFSM', [
            State('off', self.enterOff, self.exitOff),
            State('ready', self.enterCameraReady, self.exitCameraReady),
            State('recharge', self.enterCameraRecharge,
                  self.exitCameraRecharge)
        ], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)
        return

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce('mouse1', self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None
        return

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(
            Func(base.transitions.setFadeColor, 1, 1, 1),
            Func(base.transitions.fadeOut, 0.1), Wait(0.1),
            Func(base.transitions.fadeIn, 0.1), Wait(0.1),
            Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon',
                               [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore('mouse1')

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, 'rechargeCamera')

    def __rechargeNextState(self, task):
        if self.cameraRechargeState == None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)
        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        task.delayTime = 1.0
        return task.again

    def exitCameraRecharge(self):
        taskMgr.remove('rechargeCamera')
        self.cameraRechargeState = None
        return

    def __traverse(self, task):
        if not base.mouseWatcherNode.hasMouse():
            return task.cont
        mpos = base.mouseWatcherNode.getMouse()
        self.focusRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
        self.focusTrav.traverse(render)
        if self.focusHandler.getNumEntries() > 0:
            self.focusHandler.sortEntries()
            firstObj = self.focusHandler.getEntry(0).getIntoNodePath()
            avId = firstObj.getParent().getPythonTag('player')
            avatar = self.mg.cr.doId2do.get(avId)
            toonInFoc = False
            if avatar:
                remoteAvatar = self.mg.getRemoteAvatar(avatar.doId)
                if remoteAvatar:
                    toonInFoc = True
                    self.__handleToonInFocus(avatar)
            if not toonInFoc:
                self.toonToTakePicOf = None
                self.hasToonInFocus = False
                if self.cameraFocus.getColorScale() == self.toonInFocusColor:
                    self.cameraFocus.setColorScale(self.toonOutOfFocusColor)
        return task.cont

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.cameraFocus.setColorScale(self.toonInFocusColor)
        return

    def start(self):
        self.fullyChargedSound = base.loadSfx(
            'phase_4/audio/sfx/MG_pairing_match.ogg')
        self.rechargeSound = base.loadSfx(
            'phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.ogg')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight,
                                        pos=(-0.2, 0, 0.1),
                                        scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(
            image='phase_4/maps/battery_charge_frame.png',
            parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBar = DirectWaitBar(value=0,
                                        range=5,
                                        barColor=(1, 1, 1, 1),
                                        relief=None,
                                        scale=(0.12, 0.0, 0.3),
                                        parent=self.batteryFrame)
        self.cameraFocus = loader.loadModel(
            'phase_4/models/minigames/photo_game_viewfinder.bam')
        self.cameraFocus.reparentTo(base.aspect2d)
        self.focusTrav = CollisionTraverser('CSFP.focusTrav')
        ray = CollisionRay()
        rayNode = CollisionNode('CSFP.rayNode')
        rayNode.addSolid(ray)
        rayNode.setCollideMask(BitMask32(0))
        rayNode.setFromCollideMask(CIGlobals.WallBitmask)
        self.focusRay = ray
        self.focusRayNode = base.camera.attachNewNode(rayNode)
        self.focusHandler = CollisionHandlerQueue()
        self.focusTrav.addCollider(self.focusRayNode, self.focusHandler)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   0.0,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)
        return

    def reallyStart(self):
        taskMgr.add(self.__traverse, 'CSFP.__traverse')
        self.camFSM.request('recharge')
        base.localAvatar.startTrackAnimToSpeed()
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove('movementTask')
        taskMgr.remove('CSFP.__traverse')
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.cameraFocus.removeNode()
        self.cameraFocus = None
        self.focusHandler = None
        self.focusRay = None
        self.focusRayNode.removeNode()
        self.focusRayNode = None
        self.focusTrav = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   CIGlobals.ToonJumpForce,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        return

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
        return
class CIProgressScreen:

    Color = (118 / 255.0, 121 / 255.0, 127 / 255.0, 1.0)
    BarColor = (152 / 255.0, 129 / 255.0, 64 / 255.0, 1.0)

    def __init__(self):
        self.defaultLogoScale = 1
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel(
            "phase_3/models/gui/progress-background.bam")
        self.bgm.find('**/logo').stash()
        self.barShadow = OnscreenImage(image=self.bgm.find("**/bar_shadow"),
                                       parent=hidden)
        self.bgm.find("**/bar_shadow").removeNode()
        self.bg = self.bgm.find('**/bg')
        self.defaultBgTexture = self.bg.findTexture('*')

        self.logoNode, self.logoImg = CIGlobals.getLogoImage(
            hidden, self.defaultLogoScale, (0, 0, self.defaultLogoZ))

        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0,
                                          pos=(0, 0, -0.85),
                                          parent=hidden,
                                          text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel(
            'phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster,
                                        image_scale=(1.4, 1, 1),
                                        parent=hidden,
                                        relief=None,
                                        pos=(0, 0, -0.1),
                                        scale=0.85)
        self.toontipLbl = OnscreenText(text="",
                                       parent=self.toontipFrame,
                                       fg=(89.0 / 255, 95.0 / 255, 98.0 / 255,
                                           1),
                                       font=CIGlobals.getToonFont(),
                                       wordwrap=13,
                                       pos=(-0.59, 0.25),
                                       align=TextNode.ALeft,
                                       scale=0.08)
        self.loading_lbl = DirectLabel(text="",
                                       relief=None,
                                       scale=0.08,
                                       pos=(-1.0725, 0, -0.79),
                                       text_align=TextNode.ALeft,
                                       sortOrder=100,
                                       text_fg=(1, 1, 1, 1),
                                       text_font=CIGlobals.getMinnieLogoFont(),
                                       parent=hidden,
                                       text_shadow=(0, 0, 0, 0))

        # This is useful when the user has chosen to hide aspect2d before the loading screen.
        # However, we want to show the loading screen all the time, so we need to restore the
        # previous state after the loading screen ends.
        self.mustRestoreHiddenAspect2d = False

    def begin(self, hood, range, wantGui):
        render.hide()
        NametagGlobals.setWant2dNametags(False)

        if base.aspect2d.isHidden():
            base.aspect2d.show()
            self.mustRestoreHiddenAspect2d = True

        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == "localAvatarEnterGame":
            self.loading_lbl['text'] = "Entering..."
        elif hood == "init":
            self.loading_lbl['text'] = "Loading..."
        else:
            self.loading_lbl['text'] = "Heading to %s..." % hood
        self.progress_bar['barColor'] = self.BarColor
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)

        ZoneUtil.Hood2ZoneId.keys()

        # We only want to show special loading screens for actual in-game locations.
        if hood in ZoneUtil.Hood2ZoneId.keys():
            abbr = ZoneUtil.ZoneId2HoodAbbr.get(
                ZoneUtil.Hood2ZoneId.get(hood)).lower()
            bgTexture = loader.loadTexture(
                'phase_14/maps/{0}_loading.png'.format(abbr), okMissing=True)

            if bgTexture:
                self.bg.setTexture(bgTexture, 1)

        self.barShadow.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoNode.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        tip = random.choice(CIGlobals.ToonTips)
        self.toontipLbl.setText("TOON TIP:\n" + tip)
        self.toontipFrame.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove("renderFrames")
        render.show()

        if self.mustRestoreHiddenAspect2d:
            base.aspect2d.hide()
            self.mustRestoreHiddenAspect2d = False

        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoNode.reparentTo(hidden)
        self.barShadow.reparentTo(hidden)
        self.bg.reparentTo(hidden)

        # Let's get rid of the extra texture stage.
        self.bg.setTexture(self.defaultBgTexture, 1)

        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.toontipFrame.reparentTo(hidden)
        base.transitions.fadeScreen(1.0)
        NametagGlobals.setWant2dNametags(True)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.barShadow.destroy()
        del self.barShadow
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        self.mustRestoreHiddenAspect2d = False
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm
        del self.defaultBgTexture
        del self.mustRestoreHiddenAspect2d

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
예제 #22
0
class CIProgressScreen:

    def __init__(self):
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.5, 0, 0.3), pos=(0, 0, 0), parent=hidden)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725, 0, -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343, 0.343, 0.343, 1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0, 0, 0, 1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        elif hood == 'init':
            self.loading_lbl['text'] = 'Loading...'
        else:
            self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoImg.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoImg.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
예제 #23
0
class MinimapCapturePoint(MinimapObject):
    SORT = 4
    
    def __init__(self, worldNode, holiday, zone):
        MinimapObject.__init__(self, 'capturePoint-%d' % zone, worldNode, NodePath('capturePoint'))
        self.holidayId = holiday
        self.zone = zone
        self.hpMeter = None
        self.barricadeIcon = None
        self.barricadeDestroyed = None
        self.blinker = None
        self.sentRemove = False
        self.hp = 0
        self.maxHp = 0
        whiteColor = (1.0, 1.0, 1.0, 1.0)
        self.blinker = Sequence(Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor), Wait(0.20000000000000001), Func(self.setBarColor, whiteColor), Wait(0.20000000000000001), Func(self.setBarColor))

    
    def setHp(self, hp, maxHp):
        if self.hpMeter:
            if hp != self.hpMeter.meter['value']:
                pass
            hpMismatch = hp != maxHp
            self.hp = hp
            self.maxHp = hp
            self.hpMeter.update(hp, maxHp)
            if hpMismatch:
                if self.blinker:
                    self.blinker.finish()
                    self.blinker.start()
                
            
            if hp <= 0 and maxHp >= 0 and not (self.sentRemove):
                self.sentRemove = True
                if self.hpMeter:
                    self.hpMeter.destroy()
                
                self.hpMeter = None
                if self.blinker:
                    self.blinker.pause()
                    self.blinker = None
                
                if self.barricadeIcon:
                    self.barricadeIcon.destroy()
                    self.barricadeIcon = None
                
                if self.barricadeDestroyed and self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
                    self.barricadeDestroyed.show()
                
                return True
            else:
                return False
        

    
    def setBarColor(self, color = None):
        if self.barricadeIcon:
            if color:
                barricadeColor = color
            else:
                barricadeColor = (1.0, 0.5, 0.0, 1)
            self.barricadeIcon.setColor(barricadeColor)
        
        if self.hpMeter:
            if not color:
                if self.maxHp <= 0:
                    hpFraction = 0
                else:
                    hpFraction = float(self.hp) / float(self.maxHp)
                if hpFraction >= 0.5:
                    color = (0.10000000000000001, 0.69999999999999996, 0.10000000000000001, 1)
                elif hpFraction >= 0.25:
                    color = (1.0, 1.0, 0.10000000000000001, 1)
                else:
                    color = (1.0, 0.0, 0.0, 1)
            
            self.hpMeter.meter['barColor'] = color
            if color == PiratesGuiGlobals.TextFG2:
                self.hpMeter.categoryLabel['text_fg'] = color
            else:
                self.hpMeter.categoryLabel['text_fg'] = PiratesGuiGlobals.TextFG1
        

    
    def _addedToMap(self, map):
        self.mapGeom.setScale(aspect2d, 0.29999999999999999)
        overlayNode = map.getOverlayNode()
        worldNode = map.getWorldNode()
        transform = self.mapGeom.getTransform(overlayNode)
        self.hpMeter = HpMeter(width = 0.40000000000000002, parent = overlayNode)
        self.hpMeter.setP(-90)
        if self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
            self.hpMeter.setPos(transform.getPos() + (50, 0, 0))
        else:
            self.hpMeter.setPos(InvasionGlobals.getMainCapturePointHpPos(self.holidayId))
        self.hpMeter.setScale(transform.getScale())
        self.hpMeter['sortOrder'] = MinimapCapturePoint.SORT
        self.hpMeter.setAlphaScale(1, 1)
        self.hpMeter.categoryLabel['text_scale'] = 0.10000000000000001
        self.hpMeter.update(1, 1)
        topGui = loader.loadModel('models/gui/toplevel_gui')
        if self.zone != InvasionGlobals.getTotalCapturePoints(self.holidayId):
            self.barricadeIcon = OnscreenImage(parent = self.mapGeom, image = topGui.find('**/pir_t_gui_gen_barricade'), scale = 1.5, hpr = (0, 90, 0), color = (1.0, 0.5, 0.0, 1))
        
        self.barricadeDestroyed = OnscreenImage(parent = overlayNode, image = topGui.find('**/pir_t_gui_gen_Xred'), scale = transform.getScale() * 4.0, pos = transform.getPos(), hpr = (0, -90, 0))
        self.barricadeDestroyed.hide()
        topGui.removeNode()
        self.mouseOver = GuiButton(parent = self.hpMeter, relief = None, state = DGG.NORMAL, scale = 3.0, image = None, frameSize = (-0.10000000000000001, 0.14999999999999999, -0.029999999999999999, 0.029999999999999999), helpText = PLocalizer.CapturePointNames[self.holidayId][self.zone], helpPos = (0.10000000000000001, 0, -0.080000000000000002), helpDelay = 0, helpOpaque = True, sortOrder = MinimapShop.SORT)

    
    def _removedFromMap(self, map):
        if self.blinker:
            self.blinker.pause()
        
        self.blinker = None
        if self.hpMeter:
            self.hpMeter.destroy()
        
        self.hpMeter = None
        if self.barricadeIcon:
            self.barricadeIcon.destroy()
        
        self.barricadeIcon = None
        if self.barricadeDestroyed:
            self.barricadeDestroyed.destroy()
        
        self.barricadeDestroyed = None

    
    def getZone(self):
        return self.zone
예제 #24
0
class FinalScoreGUI:
    notify = directNotify.newCategory('FinalScoreGUI')

    def __init__(self):
        self.finalScoreBg = None
        self.finalScoreTitle = None
        self.finalScoreNameLbl = None
        self.finalScorePointLbl = None
        self.finalScoreContainer = None
        self.finalScores = []
        return

    def load(self):
        font = CIGlobals.getToonFont()
        box = DGG.getDefaultDialogGeom()
        self.finalScoreContainer = DirectFrame()
        self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9, 1.4, 1.4), parent=self.finalScoreContainer)
        self.finalScoreTitle = OnscreenText(text='Waiting for final scores...', pos=(0, 0.5, 0), font=font, scale=0.12, parent=self.finalScoreContainer)
        self.finalScoreNameLbl = OnscreenText(text='', scale=0.095, pos=(-0.85, 0.3, 0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer)
        self.finalScorePointLbl = OnscreenText(text='', scale=0.095, pos=(0.85, 0.3, 0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer)
        self.finalScoreContainer.hide()
        self.finalScoreContainer.setBin('gui-popup', 60)
        del font
        del box

    def unload(self):
        if self.finalScoreContainer:
            self.finalScoreContainer.destroy()
            self.finalScoreContainer = None
        if self.finalScoreBg:
            self.finalScoreBg.destroy()
            self.finalScoreBg = None
        if self.finalScoreTitle:
            self.finalScoreTitle.destroy()
            self.finalScoreTitle = None
        if self.finalScoreNameLbl:
            self.finalScoreNameLbl.destroy()
            self.finalScoreNameLbl = None
        if self.finalScorePointLbl:
            self.finalScorePointLbl.destroy()
            self.finalScorePointLbl = None
        return

    def showFinalScores(self):
        self.finalScoreContainer.show()
        base.transitions.fadeScreen(0.5)

    def hideFinalScores(self):
        base.transitions.noTransitions()
        self.finalScoreContainer.hide()

    def handleFinalScores(self, avIdList, scoreList):
        for avId in avIdList:
            score = scoreList[avIdList.index(avId)]
            scoreObj = FinalScore(avId, score)
            self.finalScores.append(scoreObj)

        self.finalScores.sort(key=lambda x: x.score, reverse=True)
        for scoreObj in self.finalScores:
            name = base.cr.doId2do.get(scoreObj.avId).getName()
            self.finalScoreNameLbl['text'] += name + '\n'
            self.finalScorePointLbl['text'] += str(scoreObj.score) + ' Points\n'

        self.finalScoreTitle['text'] = 'Final Scores'
예제 #25
0
class RewardPanel(DirectFrame):
    notify = directNotify.newCategory('RewardPanel')

    def __init__(self, panelData):
        dialogBox = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
        DirectFrame.__init__(self,
                             relief=None,
                             geom=dialogBox,
                             geom_color=CIGlobals.DialogColor,
                             geom_scale=(1.75, 1, 0.75 * 1.1),
                             geom_pos=Point3(0, 0, -0.05),
                             pos=(0, 0, 0.661))
        self.initialiseoptions(RewardPanel)
        self.setScale(0.8)

        # The data for the reward panel inside of a RPToonData object.
        self.panelData = panelData

        # Top wood panel saying Reward Panel
        gagShopNodes = loader.loadModel(
            'phase_4/models/gui/gag_shop_purchase_gui.bam')
        # Original pos: (-0.02, 0, 0.3) scale = (1.55, 1, 1)
        self.titlePanel = OnscreenImage(
            parent=self,
            image=gagShopNodes.find('**/Goofys_Sign'),
            pos=(0, 0, 0.3),
            hpr=(1, 0, 0),
            scale=(1.3, 1, 0.9))

        self.avatarNamePanel = DirectFrame(parent=self.titlePanel,
                                           pos=(0, 0.005, 0))
        self.avatarText = OnscreenText(parent=self.avatarNamePanel,
                                       text='',
                                       font=CIGlobals.getMickeyFont(),
                                       fg=(0.698, 0.13, 0.13, 1),
                                       mayChange=1,
                                       scale=(0.1, 0.13, 0.1))

        self.panelContentsTitle = OnscreenText(parent=self,
                                               text=GagPanelName,
                                               font=CIGlobals.getMickeyFont(),
                                               pos=(0, 0.24, 0),
                                               fg=(0.3725, 0.619, 0.627, 1),
                                               mayChange=1)

        self.playerInfo = DirectFrame(parent=self,
                                      relief=None,
                                      pos=(-0.5, 0, 0))
        self.playerInfo.setBin('gui-popup', 0)

        self.bonusText = OnscreenText(parent=self.playerInfo,
                                      text='2X Cog Office Bonus!',
                                      font=CIGlobals.getToonFont(),
                                      pos=(0, 0.15, 0),
                                      scale=(0.055, 0.055, 0.055),
                                      align=TextNode.ACenter)
        self.bonusText.hide()

        ##################################################################################
        # GUI Elements relating to the Favorite Gag/Gag Popup Used for showing Gag Unlock#
        ##################################################################################
        self.favoriteGagText = OnscreenText(parent=self.playerInfo,
                                            text=FavoriteGag,
                                            font=CIGlobals.getMickeyFont(),
                                            pos=FavoriteGagTitlePos,
                                            fg=(1, 0.2, 0.2, 1),
                                            sort=0)

        glow = loader.loadModel('phase_4/models/minigames/particleGlow.bam')
        self.favoriteGagGlow = OnscreenImage(parent=self.playerInfo,
                                             image=glow,
                                             pos=FavoriteGagPos,
                                             color=GagGlowColor,
                                             scale=(0.8, 0.8, 0.8))
        self.favoriteGagGlow.setBin('gui-popup', 10)
        # particleGlow.bam uses a material since it's normally part of render, not render2d.
        # Since render2d is still fixed-function, we have to explicitly enable shader generation
        # to correctly display the glow in render2d.
        self.favoriteGagGlow.setShaderAuto()

        invIcons = loader.loadModel('phase_3.5/models/gui/inventory_icons.bam')
        gag = invIcons.find(
            GagGlobals.InventoryIconByName.get(GagGlobals.Foghorn))
        self.favoriteGag = OnscreenImage(parent=self.playerInfo,
                                         image=gag,
                                         pos=FavoriteGagPos,
                                         scale=(1.65, 1.65, 1.65))
        self.favoriteGag.setBin('gui-popup', 20)

        self.favoriteGagName = OnscreenText(parent=self.playerInfo,
                                            text=GagGlobals.Foghorn,
                                            font=CIGlobals.getToonFont(),
                                            pos=FavoriteGagNamePos,
                                            mayChange=1)

        ################################################################################
        # GUI elements showing gag experience on the right-side of the gag exp panel   #
        ################################################################################

        self.gagExpFrame = DirectFrame(parent=self,
                                       relief=None,
                                       pos=(0.085, 0, 0.15))
        self.trackLabels = []
        self.trackIncLabels = []
        self.trackBars = []
        self.trackBarsOffset = 0

        for i in range(len(GagGlobals.TrackNameById.values())):
            track = GagGlobals.TrackNameById.values()[i]
            color = GagGlobals.TrackColorByName.get(track)
            label = DirectLabel(parent=self.gagExpFrame,
                                relief=None,
                                text=track.upper(),
                                text_scale=0.05,
                                text_align=TextNode.ARight,
                                pos=(0.13, 0, -0.09 * i),
                                text_pos=(0, -0.02))
            incrementLabel = DirectLabel(parent=self.gagExpFrame,
                                         relief=None,
                                         text='',
                                         text_scale=0.05,
                                         text_align=TextNode.ALeft,
                                         pos=(0.65, 0, -0.09 * i),
                                         text_pos=(0, -0.02))
            progressBar = DirectWaitBar(
                parent=self.gagExpFrame,
                relief=DGG.SUNKEN,
                frameSize=(-1, 1, -0.15, 0.15),
                borderWidth=(0.02, 0.02),
                scale=0.25,
                frameColor=(color[0] * 0.7, color[1] * 0.7, color[2] * 0.7, 1),
                barColor=(color[0], color[1], color[2], 1),
                text='0/0',
                text_scale=0.18,
                text_fg=(0, 0, 0, 1),
                text_align=TextNode.ACenter,
                text_pos=(0, -0.05),
                pos=(0.4, 0, -0.09 * i))
            self.trackLabels.append(label)
            self.trackIncLabels.append(incrementLabel)
            self.trackBars.append(progressBar)

        ################################################################################
        # GUI elements showing progress updates on quests                              #
        ################################################################################

        self.questFrame = DirectFrame(parent=self, relief=None)
        self.questPosters = []

        self.congratsLeft = OnscreenText(parent=self.playerInfo,
                                         pos=(-0.1, 0.125, -0.1),
                                         text='',
                                         scale=0.06,
                                         align=TextNode.ARight)
        self.congratsLeft.setR(-30)
        self.congratsRight = OnscreenText(parent=self.playerInfo,
                                          pos=(0.1, 0.125, 0.1),
                                          text='',
                                          scale=0.06,
                                          align=TextNode.ALeft)
        self.congratsRight.setR(30)

        glow.removeNode()
        invIcons.removeNode()
        gagShopNodes.removeNode()
        dialogBox.removeNode()

    def __getAvatarTextScale(self):
        totalWidth = self.avatarText.node().getWidth()
        panelWidth = 9.2
        defaultTextScale = 1.0

        scale = min(defaultTextScale,
                    defaultTextScale / (totalWidth / panelWidth))
        return (scale, scale, scale)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def setPanelData(self, panelData):
        self.panelData = panelData
        self.avatarText['text'] = self.panelData.avatarName
        self.avatarNamePanel.setScale(self.__getAvatarTextScale())

        # Let's set the data for our gag experience here.
        for i in range(len(self.trackLabels)):
            track = self.panelData.getTrackByName(
                GagGlobals.TrackNameById.values()[i])
            bar = self.trackBars[i]
            bar['text'] = '%d/%d' % (track.exp, track.maxExp)

            # When the maximum experience of a track isn't 0, we know it isn't unlocked.
            if track.maxExp == -1:
                bar.hide()

            self.trackIncLabels[i]['text'] = ''
            self.trackIncLabels[i].show()

    def __chooseRewardShot(self, av):
        shotChoices = [(0, 8, av.getHeight() * 0.66, 179, 15, 0),
                       (5.2, 5.45, av.getHeight() * 0.66, 131.5, 3.6, 0)]
        shot = random.choice(shotChoices)
        return shot

    def getQuestsProgressInterval(self):
        avatar = self.panelData.avatar
        intervals = []

        def toggleFavoriteGagItems(visible):
            for item in [
                    self.favoriteGag, self.favoriteGagGlow,
                    self.favoriteGagText, self.favoriteGagName
            ]:
                if not visible:
                    item.hide()
                else:
                    item.show()

        def setupQuestPosters():
            questManager = avatar.questManager
            numQuests = len(questManager.quests.values())

            yPos = 0.47

            displayData = {
                1: [[Point3(0.0, 0.0, yPos)], 0.88],
                2: [[Point3(-0.42, 0.0, yPos),
                     Point3(0.45, 0.0, yPos)], 0.88],
                3: [[
                    Point3(-0.57, 0.0, yPos),
                    Point3(0.0, 0.0, yPos),
                    Point3(0.57, 0.0, yPos)
                ], 0.70],
                4: [[
                    Point3(-0.32, 0.0, 0.62),
                    Point3(-0.32, 0.0, 0.30),
                    Point3(0.32, 0.0, 0.62),
                    Point3(0.32, 0.0, 0.30)
                ], 0.52]
            }

            # A full frame is a frame showing two quests at once.
            howManyFullFrames = math.ceil(numQuests / 2.0)
            howManyRemainderFrames = (numQuests - howManyFullFrames)

            for i, quest in enumerate(questManager.quests.values()):
                poster = QuestGlobals.generatePoster(quest,
                                                     parent=self.questFrame)
                poster.setScale(displayData.get(numQuests)[1])
                poster.setPos(displayData.get(numQuests)[0][i])
                poster.show()
                self.questPosters.append(poster)

        intervals.append(Func(self.gagExpFrame.hide))
        intervals.append(Func(self.playerInfo.show))
        intervals.append(Func(self.panelContentsTitle.setText,
                              QuestsPanelName))
        intervals.append(Func(toggleFavoriteGagItems, False))
        intervals.append(Func(setupQuestPosters))
        #intervals.append(Func(self.playerInfo.initialiseoptions, DirectFrame))

        return intervals

    def getGagExperienceInterval(self):
        avatar = self.panelData.avatar
        intervals = []

        shot = self.__chooseRewardShot(avatar)

        intervals.append(Func(base.camera.reparentTo, avatar))
        intervals.append(Func(base.camera.setPosHpr, *shot))
        intervals.append(Func(self.congratsLeft.hide))
        intervals.append(Func(self.congratsRight.hide))
        intervals.append(Func(self.panelContentsTitle.setText, GagPanelName))
        intervals.append(Func(self.setFavoriteGag, self.panelData.favoriteGag))
        intervals.append(Func(self.gagExpFrame.show))
        intervals.append(Func(self.playerInfo.show))
        intervals.append(Wait(1.0))

        for i in range(len(self.trackLabels)):
            track = self.panelData.getTrackByName(
                GagGlobals.TrackNameById.values()[i])
            intervals.extend(self.getTrackIntervalList(track, i))

        return intervals

    def getNextExpValue(self, newValue, track):
        if newValue < track.maxExp or track.maxExp == 0:
            return track.maxExp
        else:
            levels = GagGlobals.TrackExperienceAmounts[track.name]
            index = levels.index(track.maxExp)

            if index + 1 < len(levels):
                return levels[index + 1]
            return -1

    def incrementExp(self, trackIndex, track, newValue):
        bar = self.trackBars[trackIndex]
        nextExp = GagGlobals.getMaxExperienceValue(newValue, track.name)
        oldValue = bar['value']
        color = GagGlobals.TrackColorByName.get(track.name)

        bar['text'] = '%d/%d' % (newValue, nextExp)
        bar['range'] = nextExp if not nextExp == -1 else newValue
        bar['value'] = newValue
        bar['barColor'] = (color[0], color[1], color[2], 1)

    def resetBarColor(self, trackIndex):
        color = GagGlobals.TrackColorByName.get(
            GagGlobals.TrackNameById.values()[trackIndex])
        self.trackBars[trackIndex]['barColor'] = (color[0] * 0.8,
                                                  color[1] * 0.8,
                                                  color[2] * 0.8, 1)

    def showTrackIncLabel(self, trackIndex, track, increment):
        label = self.trackIncLabels[trackIndex]

        # Only show increments when that track is unlocked.
        if track.exp != -1:
            label['text'] = '+%d' % increment
        label.show()

    def getTrackIntervalList(self, track, trackIndex):
        tickDelay = 1.0 / 60
        intervalList = []

        intervalList.append(
            Func(self.showTrackIncLabel, trackIndex, track, track.increment))

        barTime = 2.0 if track.exp > 0 else 0.25
        numTicks = int(math.ceil(barTime / tickDelay))
        for i in range(numTicks):
            t = (i + 1) / float(numTicks)
            newValue = int(track.exp + t * track.increment + 0.5)
            intervalList.append(
                Func(self.incrementExp, trackIndex, track, newValue))
            intervalList.append(Wait(tickDelay))

        intervalList.append(Func(self.resetBarColor, trackIndex))
        intervalList.append(Wait(0.2))

        if track.maxExp > 0 and (track.maxExp != GagGlobals.MaxedTrackExperiences.get(track.name) \
                    and (track.exp + track.increment) >= track.maxExp):
            gagIndex = GagGlobals.TrackExperienceAmounts.get(track.name).index(
                track.maxExp) + 1
            newGag = GagGlobals.TrackGagNamesByTrackName.get(
                track.name)[gagIndex]
            intervalList.append(
                self.getShowGagUnlockedInterval(track.name, newGag))

        return intervalList

    def getShowGagUnlockedInterval(self, track, gagName):
        seq = Sequence(
            Func(self.gagExpFrame.hide),
            Func(self.panelContentsTitle.setText, 'Gag Unlocked!'),
            Func(self.playerInfo.show), Func(self.setFavoriteGag, gagName),
            Func(self.favoriteGagName.setY, -0.35),
            Func(self.favoriteGagText.setY, 0.105),
            Func(self.favoriteGagText.setText, 'New %s Gag' % track),
            Func(self.bonusText.hide), Func(self.playerInfo.setPos, 0, 0, 0),
            Func(self.playerInfo.initialiseoptions, DirectFrame))
        seq.append(self.getCongratsInterval())
        seq.append(Wait(1.0))
        seq.append(self.getHideGagUnlockedInterval())
        seq.append(Func(self.gagExpFrame.show))
        seq.append(Wait(0.5))
        return seq

    def getHideGagUnlockedInterval(self):
        def correctPositioning(guiElement, pos):
            guiElement['pos'] = pos

        seq = Sequence(
            Func(self.panelContentsTitle.setText, GagPanelName),
            Func(self.setFavoriteGag, self.panelData.favoriteGag),
            Func(self.playerInfo.setX, -0.5),
            Func(correctPositioning, self.favoriteGagName, FavoriteGagNamePos),
            Func(self.favoriteGagText.setText, FavoriteGag),
            Func(correctPositioning, self.favoriteGagText,
                 FavoriteGagTitlePos), Func(self.congratsLeft.hide),
            Func(self.congratsRight.hide))

        return seq

    def __getRandomCongratsPair(self):
        msgs = list(NewGagCongratsMessages)

        msg = msgs[random.randint(0, len(msgs) - 1)]
        msgs.remove(msg)

        return (msg, msgs[random.randint(0, len(msgs) - 1)])

    def getCongratsInterval(self):
        msgs = self.__getRandomCongratsPair()
        self.congratsLeft['text'] = msgs[0]
        self.congratsRight['text'] = msgs[1]

        sfx = loader.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
        sfx.setLoop(False)
        sfx.setVolume(1.0)

        def makeSequence(text):
            seq = Sequence(Wait(1.0), Func(text.show))
            seq.append(Func(sfx.play))
            seq.append(
                CIGlobals.makePulseEffectInterval(text, 1.0, 0.01, 1.05, 0.5,
                                                  0.25))
            seq.append(Func(sfx.stop))
            return seq

        return Sequence(makeSequence(self.congratsLeft),
                        makeSequence(self.congratsRight))

    def setFavoriteGag(self, gagName):
        invIcons = loader.loadModel('phase_3.5/models/gui/inventory_icons.bam')
        gag = invIcons.find(GagGlobals.InventoryIconByName.get(gagName))
        self.favoriteGagName.setText(gagName)
        self.favoriteGag['image'] = gag
        invIcons.removeNode()

    def destroy(self):
        if self.titlePanel:
            self.titlePanel.destroy()
        if self.avatarText:
            self.avatarText.destroy()
        if self.avatarNamePanel:
            self.avatarNamePanel.destroy()
        if self.panelContentsTitle:
            self.panelContentsTitle.destroy()
        if self.favoriteGag:
            self.favoriteGag.destroy()
        if self.favoriteGagGlow:
            self.favoriteGagGlow.destroy()
        if self.favoriteGagName:
            self.favoriteGagName.destroy()
        if self.playerInfo:
            self.playerInfo.destroy()
        if self.trackLabels:
            for label in self.trackLabels:
                label.destroy()
        if self.trackIncLabels:
            for label in self.trackIncLabels:
                label.destroy()
        if self.trackBars:
            for bar in self.trackBars:
                bar.destroy()
        if self.congratsLeft:
            self.congratsLeft.destroy()
        if self.congratsRight:
            self.congratsRight.destroy()
        if self.gagExpFrame:
            self.gagExpFrame.destroy()
        if self.panelData:
            self.panelData = None
        del self.titlePanel
        del self.avatarText
        del self.avatarNamePanel
        del self.panelContentsTitle
        del self.favoriteGag
        del self.favoriteGagGlow
        del self.favoriteGagName
        del self.playerInfo
        del self.trackLabels
        del self.trackIncLabels
        del self.trackBars
        del self.gagExpFrame
        del self.congratsLeft
        del self.congratsRight
        del self.panelData
        DirectFrame.destroy(self)
class KOTHGui(DirectFrame):
    notify = directNotify.newCategory('KOTHGui')

    pointsSfx = None
    points = None

    def __init__(self):
        # Let's load up the DirectFrame
        DirectFrame.__init__(self,
                             parent=base.a2dTopLeft,
                             relief=None,
                             pos=(0.275, 1, -0.7),
                             sortOrder=0)

        # The variables we're going to be using.
        self.pointsSfx = loader.loadSfx('phase_4/audio/sfx/MG_maze_pickup.ogg')
        self.points = 0

        # Background because it won't work for whatever reason.
        gui = loader.loadModel('phase_4/models/gui/purchase_gui.bam')
        panel = gui.find('**/yellowPanel')
        self.bg = OnscreenImage(image=panel, parent=self)

        # Let's setup the header text.
        self.title = OnscreenText(text='Capture Points',
                                  font=CIGlobals.getMinnieFont(),
                                  parent=self,
                                  scale=0.0475,
                                  pos=(0, 0.18),
                                  fg=(1, 0, 0, 1),
                                  shadow=(0.2, 0.2, 0.2, 1))

        # Let's setup the amount text.
        self.amt_label = OnscreenText(text=str(self.points),
                                      font=CIGlobals.getToonFont(),
                                      parent=self,
                                      scale=0.15,
                                      pos=(0, 0.03525),
                                      shadow=(0.5, 0.5, 0.5, 0.6))

        # Let's setup the info text.
        self.info = OnscreenText(
            text=
            'First Toon to 100 points wins!\nEarn points by standing on the\nhill after capturing it.',
            parent=self,
            font=CIGlobals.getToonFont(),
            scale=0.035,
            pos=(0, -0.05),
            fg=(1.5, 0, 0, 1),
            shadow=(0.2, 0.2, 0.2, 1))

        # We're not ready to show the GUI yet.
        self.hide()

    def show(self):
        self.title.show()
        self.amt_label.show()
        self.info.show()
        self.bg.show()

    def hide(self):
        self.title.hide()
        self.amt_label.hide()
        self.info.hide()
        self.bg.hide()

    def destroy(self):
        self.title.destroy()
        self.amt_label.destroy()
        self.info.destroy()
        self.bg.destroy()
        self.title = None
        self.amt_label = None
        self.info = None
        self.bg = None

        # Let's get rid of the sound.
        self.pointsSfx.stop()
        self.pointsSfx = None

        self.points = None
        DirectFrame.destroy(self)

    def setPoints(self, points):
        self.points = points
        self.amt_label.setText(str(self.points))
        self.pointsSfx.play()

    def getPoints(self):
        return self.points
예제 #27
0
class ClickToStart(DirectObject):
    notify = directNotify.newCategory('ClickToStart')

    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(parent=base.a2dTopCenter,
                                  image='phase_3/maps/toontown-logo.png',
                                  scale=(1.0, 1, 0.5),
                                  pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(TTLocalizer.ClickToStartLabel,
                                  parent=base.a2dBottomCenter,
                                  font=ToontownGlobals.getMinnieFont(),
                                  fg=Vec4(1, 1, 1, 1),
                                  scale=0.1,
                                  align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText('\x01white_shadow\x01%s\x02' %
                                         version,
                                         parent=base.a2dBottomRight,
                                         font=ToontownGlobals.getMinnieFont(),
                                         fg=Vec4(0, 0, 0, 1),
                                         scale=0.06,
                                         align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None

    def delete(self):
        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        if self.versionLabel is not None:
            self.versionLabel.destroy()
            self.versionLabel = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.backgroundNodePath is not None:
            self.backgroundNodePath.removeNode()
            self.backgroundNodePath = None

        if self.backgroundModel is not None:
            self.backgroundModel.removeNode()
            self.backgroundModel = None

    def start(self):
        base.transitions.fadeOut(t=0)

        self.setColorScale(Vec4(1, 1, 1, 1))

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeInIval(t=2)
        self.fadeTrack.start()

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        self.logoScaleTrack = Sequence(
            LerpScaleInterval(self.logo,
                              2,
                              Vec3(1.1, 1, 0.55),
                              Vec3(1, 1, 0.5),
                              blendType='easeInOut'),
            LerpScaleInterval(self.logo,
                              2,
                              Vec3(1, 1, 0.5),
                              Vec3(1.1, 1, 0.55),
                              blendType='easeInOut'))

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        self.logoPosTrack = Sequence(
            LerpPosInterval(self.logo,
                            2,
                            Point3(0, 0, -0.85),
                            Point3(0, 0, -0.7),
                            blendType='easeOut'),
            Func(self.logoScaleTrack.loop))
        self.logoPosTrack.start()

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        self.labelColorScaleTrack = Sequence(
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6),
                                   Vec4(1, 1, 1, 1)),
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1),
                                   Vec4(1, 1, 1, 0.6)))

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        self.labelPosTrack = Sequence(
            LerpPosInterval(self.label,
                            2,
                            Point3(0, 0, 0.35),
                            Point3(0, 0, 0.15),
                            blendType='easeOut'),
            Func(self.labelColorScaleTrack.loop))
        self.labelPosTrack.start()

        self.acceptOnce('mouse1', self.begin)

    def stop(self):
        self.ignore('mouse1')

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.setColorScale(Vec4(0, 0, 0, 0))

    def begin(self):
        base.cr.introDone = True

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeOutIval(t=2)

        Sequence(
            Func(self.fadeTrack.start), Wait(2), Func(self.delete),
            Func(base.cr.introduction.delete),
            Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]),
            Func(base.transitions.fadeIn, 2)).start()

    def setColorScale(self, *args, **kwargs):
        self.backgroundNodePath.setColorScale(*args, **kwargs)
        self.logo.setColorScale(*args, **kwargs)
        self.label.setColorScale(*args, **kwargs)
        self.versionLabel.setColorScale(*args, **kwargs)
예제 #28
0
class GagWidget(DirectButton):

    Idle = (0, 115 / 255.0, 194 / 255.0, 1)
    Selected = (0, 115 / 255.0 * 1.5, 194 / 255.0 * 1.5, 1)

    NoAmmoIdle = (0, 115 / 255.0 / 1.75, 194 / 255.0 / 1.75, 1)
    NoAmmoSelected = (0, 115 / 255.0 / 1.75, 194 / 255.0 / 1.75, 1)

    LockedIdle = (0.5, 0.5, 0.5, 1.0)
    LockedSelected = (0.5, 0.5, 0.5, 1.0)

    def __init__(self, track, gagId):
        self.track = track
        self.gagId = gagId
        self.gagName = base.cr.attackMgr.getAttackName(gagId)

        self.lastScale = 1.0
        self.goalScale = 1.0
        self.scaleLerpTask = taskMgr.add(self.__scaleLerp, "scaleLerp")

        self.locked = False

        DirectButton.__init__(self,
                              scale=1,
                              relief=None,
                              pressEffect=False,
                              rolloverSound=None,
                              clickSound=None,
                              command=self.track.gsg.selectCurrentGag)
        self['image'] = 'phase_14/maps/gag_box.png'
        self['image_scale'] = (0.115, 0, 0.114)
        self.bind(DGG.ENTER, self.mouseEnter)
        self.bind(DGG.EXIT, self.mouseExit)

        self.lockedImg = OnscreenImage(image='phase_14/maps/lock.png',
                                       scale=(0.061, 0, 0.089),
                                       parent=self,
                                       color=(1, 1, 1, 0.5))

        invIcons = loader.loadModel("phase_3.5/models/gui/inventory_icons.bam")
        self.gagImg = OnscreenGeom(geom=invIcons.find(
            GagGlobals.InventoryIconByName[self.gagName]),
                                   scale=0.85,
                                   parent=self)
        invIcons.removeNode()
        del invIcons

        self.initialiseoptions(GagWidget)

    def mouseEnter(self, foo=None, bar=None):
        if self.track.gsg.getCurrentOrNextState() == 'Select':
            self.track.gsg.ignoreSelectionClick()
        self.track.gsg.resetTimeout()
        self.select()

    def mouseExit(self, foo=None, bar=None):
        if self.track.gsg.getCurrentOrNextState() == 'Select':
            self.track.gsg.acceptSelectionClick()
        self.track.gsg.resetTimeout()
        self.deselect()

    def cleanup(self):
        if self.scaleLerpTask:
            self.scaleLerpTask.remove()
            self.scaleLerpTask = None

        self.lastScale = None
        self.goalScale = None
        self.locked = None
        self.gagId = None
        self.gagName = None

        if self.lockedImg:
            self.lockedImg.destroy()
            self.lockedImg = None
        if self.gagImg:
            self.gagImg.destroy()
            self.gagImg = None

        self.destroy()

    def __scaleLerp(self, task):
        if self.lastScale == self.goalScale:
            return task.cont

        self.lastScale = CIGlobals.lerpWithRatio(self.goalScale,
                                                 self.lastScale, 0.8)
        self.setScale(self.lastScale)

        return task.cont

    def stash(self):
        self.scaleLerpTask.remove()
        DirectButton.stash(self)

    def unstash(self):
        taskMgr.add(self.scaleLerpTask)
        DirectButton.unstash(self)

    def select(self):
        if self.locked:
            self['image_color'] = self.LockedSelected
        elif not self.hasAmmo():
            self['image_color'] = self.NoAmmoSelected
        else:
            self['image_color'] = self.Selected

        self.goalScale = 1.15

        if self.track.gsg.currentGag != self:
            if self.track.gsg.currentGag is not None:
                self.track.gsg.currentGag.deselect()
            self.track.gsg.currentGag = self
            self.track.gsg.update()

    def hasAmmo(self):
        if not base.localAvatar.hasAttackId(self.gagId):
            return False

        return base.localAvatar.getAttack(self.gagId).hasAmmo()

    def deselect(self):
        if self.locked:
            self['image_color'] = self.LockedIdle
        elif not self.hasAmmo():
            self['image_color'] = self.NoAmmoIdle
        else:
            self['image_color'] = self.Idle
        self.goalScale = 1.0

        if self.track.gsg.currentGag == self:
            self.track.gsg.currentGag = None

    def setLocked(self, flag):
        self.locked = flag
        if flag:
            self.lockedImg.show()
            self.gagImg.hide()
            self['image_color'] = self.LockedIdle
            self['state'] = DGG.DISABLED
        else:
            self.lockedImg.hide()
            self.gagImg.show()
            self['image_color'] = self.Idle
            self['state'] = DGG.NORMAL
class DistributedPieTurretManager(DistributedObject):
    notify = directNotify.newCategory('DistributedPieTurretManager')

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.myTurret = None
        self.guiFrame = None
        self.guiLabel = None
        self.guiBar = None
        self.guiBg = None
        self.turretGag = None

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.taskMgr.add(self.__pollMyBattle, '__pollMyBattle')

    def disable(self):
        base.taskMgr.remove("DPTM.pollTurret")
        base.taskMgr.remove("__pollMyBattle")
        if hasattr(self, 'makeTurretBtn'):
            self.makeTurretBtn.destroy()
            del self.makeTurretBtn
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(None)
        DistributedObject.disable(self)

    def clearTurret(self):
        self.turret = None

    def __pollTurret(self, turretId, task):
        turret = self.cr.doId2do.get(turretId)
        if turret != None:
            self.myTurret = turret
            self.myTurret.b_setGag(self.turretGag)
            self.turretGag = None
            self.acceptOnce(turret.getDeathEvent(), self.clearTurret)
            self.makeGui()
            return Task.done
        return Task.cont

    def setGag(self, upgradeId):
        self.turretGag = upgradeId

    def d_requestPlace(self, posHpr):
        self.sendUpdate('requestPlace', [posHpr])

    def turretPlaced(self, turretId):
        base.taskMgr.add(self.__pollTurret,
                         'DPTM.pollTurret',
                         extraArgs=[turretId],
                         appendTask=True)

    def yourTurretIsDead(self):
        base.taskMgr.remove('DPTM.pollTurret')
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getPUInventory()[0] > 0:
            self.createTurretButton()

    def makeGui(self):
        self.destroyGui()
        self.guiFrame = DirectFrame(parent=base.a2dBottomRight,
                                    pos=(-0.55, 0, 0.15))
        self.guiBg = OnscreenImage(image="phase_4/maps/turret_gui_bg.png",
                                   scale=(0.15, 0, 0.075),
                                   parent=self.guiFrame)
        self.guiBg.setTransparency(True)
        self.guiLabel = DirectLabel(
            text="Turret",
            text_fg=(1, 0, 0, 1),
            relief=None,
            text_scale=0.05,
            text_font=loader.loadFont("phase_3/models/fonts/ImpressBT.ttf"),
            pos=(0, 0, 0.025),
            parent=self.guiFrame)
        self.guiBar = DirectWaitBar(range=self.myTurret.getMaxHealth(),
                                    value=self.myTurret.getHealth(),
                                    scale=0.125,
                                    parent=self.guiFrame,
                                    pos=(0, 0, -0.01))

    def createTurretButton(self):
        self.makeTurretBtn = DirectButton(relief=None,
                                          geom=CIGlobals.getDefaultBtnGeom(),
                                          text='Turret',
                                          text_scale=0.055,
                                          command=self.handleMakeTurretBtn,
                                          pos=(-0.47, 0, 0.1),
                                          geom_scale=(0.5, 1.0, 1.0),
                                          text_pos=(0, -0.01),
                                          parent=base.a2dBottomRight)

        if base.localAvatar.getPUInventory()[0]:
            self.setGag(base.localAvatar.getPUInventory()[1])

    def handleMakeTurretBtn(self):
        self.makeTurretBtn.destroy()
        del self.makeTurretBtn
        x, y, z = base.localAvatar.getPos()
        h, p, r = base.localAvatar.getHpr()
        self.d_requestPlace([x, y, z, h, p, r])
        base.localAvatar.sendUpdate('usedPU', [0])

    def __pollMyBattle(self, task):
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(self)
            if base.localAvatar.getPUInventory()[0] > 0:
                self.createTurretButton()
            return Task.done
        return Task.cont

    def destroyGui(self):
        if self.guiBar:
            self.guiBar.destroy()
            self.guiBar = None
        if self.guiLabel:
            self.guiLabel.destroy()
            self.guiLabel = None
        if self.guiBg:
            self.guiBg.destroy()
            self.guiBg = None
        if self.guiFrame:
            self.guiFrame.destroy()
            self.guiFrame = None

    def updateTurretGui(self):
        if self.guiBar:
            self.guiBar.update(self.myTurret.getHealth())

    def getTurret(self):
        return self.myTurret
class FinalScoreGUI:
    notify = directNotify.newCategory('FinalScoreGUI')

    def __init__(self):
        self.finalScoreBg = None
        self.finalScoreTitle = None
        self.finalScoreNameLbl = None
        self.finalScorePointLbl = None
        self.finalScoreContainer = None
        self.finalScores = []
        return

    def load(self):
        font = CIGlobals.getToonFont()
        box = DGG.getDefaultDialogGeom()
        self.finalScoreContainer = DirectFrame()
        self.finalScoreBg = OnscreenImage(image=box, color=(1, 1, 0.75, 1), scale=(1.9,
                                                                                   1.4,
                                                                                   1.4), parent=self.finalScoreContainer)
        self.finalScoreTitle = OnscreenText(text='Waiting for final scores...', pos=(0,
                                                                                     0.5,
                                                                                     0), font=font, scale=0.12, parent=self.finalScoreContainer)
        self.finalScoreNameLbl = OnscreenText(text='', scale=0.095, pos=(-0.85, 0.3,
                                                                         0), font=font, align=TextNode.ALeft, parent=self.finalScoreContainer)
        self.finalScorePointLbl = OnscreenText(text='', scale=0.095, pos=(0.85, 0.3,
                                                                          0), font=font, align=TextNode.ARight, parent=self.finalScoreContainer)
        self.finalScoreContainer.hide()
        self.finalScoreContainer.setBin('gui-popup', 60)
        del font
        del box

    def unload(self):
        if self.finalScoreContainer:
            self.finalScoreContainer.destroy()
            self.finalScoreContainer = None
        if self.finalScoreBg:
            self.finalScoreBg.destroy()
            self.finalScoreBg = None
        if self.finalScoreTitle:
            self.finalScoreTitle.destroy()
            self.finalScoreTitle = None
        if self.finalScoreNameLbl:
            self.finalScoreNameLbl.destroy()
            self.finalScoreNameLbl = None
        if self.finalScorePointLbl:
            self.finalScorePointLbl.destroy()
            self.finalScorePointLbl = None
        return

    def showFinalScores(self):
        self.finalScoreContainer.show()
        base.transitions.fadeScreen(0.5)

    def hideFinalScores(self):
        base.transitions.noTransitions()
        self.finalScoreContainer.hide()

    def handleFinalScores(self, avIdList, scoreList):
        for avId in avIdList:
            score = scoreList[avIdList.index(avId)]
            scoreObj = FinalScore(avId, score)
            self.finalScores.append(scoreObj)

        self.finalScores.sort(key=lambda x: x.score, reverse=True)
        for scoreObj in self.finalScores:
            name = base.cr.doId2do.get(scoreObj.avId).getName()
            self.finalScoreNameLbl['text'] += name + '\n'
            self.finalScorePointLbl['text'] += str(scoreObj.score) + ' Points\n'

        self.finalScoreTitle['text'] = 'Final Scores'
class TeamMinigame:
    notify = directNotify.newCategory('TeamMinigame')

    def __init__(self, team1Name, team1BtnImg, team2Name, team2BtnImg):
        self.team1Name = team1Name
        self.team1BtnImg = team1BtnImg
        self.team2Name = team2Name
        self.team2BtnImg = team2BtnImg
        self.teamNameById = {TEAM1: self.team1Name, TEAM2: self.team2Name}
        self.team = None
        self.winnerTeam = None
        self.playersByTeam = {TEAM1: 0, TEAM2: 0}
        self.playerListByTeam = {TEAM1: [], TEAM2: []}
        self.scoreByTeam = {TEAM1: 0, TEAM2: 0}
        self.container = None
        self.bg = None
        self.title = None
        self.btnFrame = None
        self.team1Frame = None
        self.team1Btn = None
        self.team1Plyrs_Lbl = None
        self.team2Frame = None
        self.team2Btn = None
        self.team2Plyrs_Lbl = None
        self.teamFull_Lbl = None
        return

    def makeSelectionGUI(self):
        font = CIGlobals.getMickeyFont()
        box = loader.loadModel('phase_3/models/gui/dialog_box_gui.bam')
        imp = CIGlobals.getToonFont()
        geom = CIGlobals.getDefaultBtnGeom()
        self.container = DirectFrame()
        self.bg = OnscreenImage(image=box,
                                color=(1, 1, 0.75, 1),
                                scale=(1.9, 1.4, 1.4),
                                parent=self.container)
        self.title = OnscreenText(text='Join  a  Team',
                                  pos=(0, 0.5, 0),
                                  font=font,
                                  scale=0.12,
                                  parent=self.container,
                                  fg=(1, 0.9, 0.3, 1))
        self.btnFrame = DirectFrame(parent=self.container, pos=(0.14, 0, 0))
        self.team1BtnFrame = DirectFrame(parent=self.btnFrame,
                                         pos=(-0.5, 0, 0))
        self.team2BtnFrame = DirectFrame(parent=self.btnFrame,
                                         pos=(0.22, 0, 0))
        self.team1Btn = DirectButton(parent=self.team1BtnFrame,
                                     relief=None,
                                     pressEffect=0,
                                     image=self.team1BtnImg,
                                     image_scale=(0.9, 1, 1),
                                     scale=0.4,
                                     command=self.choseTeam,
                                     extraArgs=[TEAM1])
        self.team1Plyrs_Lbl = OnscreenText(parent=self.team1BtnFrame,
                                           text=str(self.playersByTeam[TEAM1]),
                                           pos=(0, -0.46, 0),
                                           font=imp)
        self.team2Btn = DirectButton(parent=self.team2BtnFrame,
                                     relief=None,
                                     pressEffect=0,
                                     image=self.team2BtnImg,
                                     image_scale=(0.9, 1, 1),
                                     scale=0.4,
                                     command=self.choseTeam,
                                     extraArgs=[TEAM2])
        self.team2Plyrs_Lbl = OnscreenText(parent=self.team2BtnFrame,
                                           text=str(self.playersByTeam[TEAM2]),
                                           pos=(0, -0.46, 0),
                                           font=imp)
        self.teamFull_Lbl = OnscreenText(parent=self.container,
                                         text='',
                                         pos=(0, -0.6, 0),
                                         font=imp)
        return

    def destroySelectionGUI(self):
        if self.teamFull_Lbl:
            self.teamFull_Lbl.destroy()
            self.teamFull_Lbl = None
        if self.team2Plyrs_Lbl:
            self.team2Plyrs_Lbl.destroy()
            self.team2Plyrs_Lbl = None
        if self.team1Plyrs_Lbl:
            self.team1Plyrs_Lbl.destroy()
            self.team1Plyrs_Lbl = None
        if self.team2Btn:
            self.team2Btn.destroy()
            self.team2Btn = None
        if self.team1Btn:
            self.team1Btn.destroy()
            self.team1Btn = None
        if self.team2BtnFrame:
            self.team2BtnFrame.destroy()
            self.team2BtnFrame = None
        if self.team1BtnFrame:
            self.team1BtnFrame.destroy()
            self.team1BtnFrame = None
        if self.title:
            self.title.destroy()
            self.title = None
        if self.bg:
            self.bg.destroy()
            self.bg = None
        if self.container:
            self.container.destroy()
            self.container = None
        return

    def choseTeam(self, team):
        self.team = team
        self.team1Btn['state'] = DGG.DISABLED
        self.team2Btn['state'] = DGG.DISABLED
        self.sendUpdate('choseTeam', [team])

    def acceptedIntoTeam(self):
        message = MSG_WELCOME.format(self.teamNameById[self.team])
        whisper = WhisperPopup(message, CIGlobals.getToonFont(),
                               ChatGlobals.WTSystem)
        whisper.manage(base.marginManager)

    def teamFull(self):
        self.teamFull_Lbl.setText('Sorry, that team is full.')
        self.team = None
        self.team1Btn['state'] = DGG.NORMAL
        self.team2Btn['state'] = DGG.NORMAL
        return

    def incrementTeamPlayers(self, team):
        self.playersByTeam[team] += 1
        if self.fsm.getCurrentState().getName() == 'chooseTeam':
            if team == TEAM2:
                lbl = self.team2Plyrs_Lbl
            else:
                if team == TEAM1:
                    lbl = self.team1Plyrs_Lbl
            lbl.setText(str(self.playersByTeam[team]))

    def setTeamOfPlayer(self, avId, team):
        if not hasattr(self, 'getRemoteAvatar'):
            self.notify.error('Minigame must have remote avatars!!')
        self.playerListByTeam[team].append(avId)
        remoteAvatar = self.getRemoteAvatar(avId)
        if remoteAvatar:
            print('setting team of {0}').format(avId)
            remoteAvatar.setTeam(team)

    def incrementTeamScore(self, team):
        self.scoreByTeam[team] += 1

    def teamWon(self, team):
        self.winnerTeam = team

    def cleanup(self):
        self.destroySelectionGUI()
        del self.scoreByTeam
        del self.team1Name
        del self.teamNameById
        del self.team2Name
        del self.team1BtnImg
        del self.team2BtnImg
        del self.team
        del self.playersByTeam
        del self.winnerTeam
        del self.playerListByTeam
class ClickToStart(DirectObject):
    notify = directNotify.newCategory('ClickToStart')

    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(
            parent=base.a2dTopCenter, image='phase_3/maps/toontown-logo.png',
            scale=(1.0, 1, 0.5), pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(
            TTLocalizer.ClickToStartLabel, parent=base.a2dBottomCenter,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1),
            scale=0.1, align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText(
            '\x01white_shadow\x01%s\x02' % version, parent=base.a2dBottomRight,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(0, 0, 0, 1),
            scale=0.06, align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None

    def delete(self):
        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        if self.versionLabel is not None:
            self.versionLabel.destroy()
            self.versionLabel = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.backgroundNodePath is not None:
            self.backgroundNodePath.removeNode()
            self.backgroundNodePath = None

        if self.backgroundModel is not None:
            self.backgroundModel.removeNode()
            self.backgroundModel = None

    def start(self):
        base.transitions.fadeOut(t=0)

        self.setColorScale(Vec4(1, 1, 1, 1))

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeInIval(t=2)
        self.fadeTrack.start()

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        self.logoScaleTrack = Sequence(
            LerpScaleInterval(self.logo, 2, Vec3(1.1, 1, 0.55), Vec3(1, 1, 0.5),
                              blendType='easeInOut'),
            LerpScaleInterval(self.logo, 2, Vec3(1, 1, 0.5), Vec3(1.1, 1, 0.55),
                              blendType='easeInOut')
        )

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        self.logoPosTrack = Sequence(
            LerpPosInterval(self.logo, 2, Point3(0, 0, -0.85),
                            Point3(0, 0, -0.7), blendType='easeOut'),
            Func(self.logoScaleTrack.loop)
        )
        self.logoPosTrack.start()

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        self.labelColorScaleTrack = Sequence(
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6),
                                   Vec4(1, 1, 1, 1)),
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1),
                                   Vec4(1, 1, 1, 0.6))
        )

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        self.labelPosTrack = Sequence(
            LerpPosInterval(self.label, 2, Point3(0, 0, 0.35),
                            Point3(0, 0, 0.15), blendType='easeOut'),
            Func(self.labelColorScaleTrack.loop)
        )
        self.labelPosTrack.start()

        self.acceptOnce('mouse1', self.begin)

    def stop(self):
        self.ignore('mouse1')

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.setColorScale(Vec4(0, 0, 0, 0))

    def begin(self):
        base.cr.introDone = True

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeOutIval(t=2)

        Sequence(
            Func(self.fadeTrack.start),
            Wait(2),
            Func(self.delete),
            Func(base.cr.introduction.delete),
            Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]),
            Func(base.transitions.fadeIn, 2)
        ).start()

    def setColorScale(self, *args, **kwargs):
        self.backgroundNodePath.setColorScale(*args, **kwargs)
        self.logo.setColorScale(*args, **kwargs)
        self.label.setColorScale(*args, **kwargs)
        self.versionLabel.setColorScale(*args, **kwargs)
예제 #33
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):
        DirectObject.__init__(self)
        base.cr.DMENU_SCREEN = self
        self.seq = None
        self.isSeqPlaying = False  # .isPlaying() doesnt want to work
        if DMENU_GAME == 'Toontown':
            base.cr.avChoice = None
        fadeSequence = Sequence(
            Func(base.transitions.fadeOut, .001), Wait(.5),
            Func(base.transitions.fadeIn, .5),
            base.camera.posHprInterval(1,
                                       Point3(MAIN_POS),
                                       VBase3(MAIN_HPR),
                                       blendType='easeInOut')).start()
        if DMENU_GAME == 'Toontown':
            self.background = loader.loadModel(
                'phase_3.5/models/modules/tt_m_ara_int_toonhall')
            self.background.reparentTo(render)
            self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0)
            ropes = loader.loadModel(
                'phase_4/models/modules/tt_m_ara_int_ropes')
            ropes.reparentTo(self.background)
            self.sillyMeter = Actor.Actor(
                'phase_4/models/props/tt_a_ara_ttc_sillyMeter_default', {
                    'arrowTube':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_arrowFluid',
                    'phaseOne':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseOne',
                    'phaseTwo':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseTwo',
                    'phaseThree':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseThree',
                    'phaseFour':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFour',
                    'phaseFourToFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFourToFive',
                    'phaseFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFive'
                })
            self.sillyMeter.reparentTo(self.background)
            self.sillyMeter.makeSubpart('arrow',
                                        ['uvj_progressBar*', 'def_springA'])
            self.sillyMeter.makeSubpart('meter', ['def_pivot'],
                                        ['uvj_progressBar*', 'def_springA'])
            self.audio3d = Audio3DManager.Audio3DManager(
                base.sfxManagerList[0], camera)

            self.phase3Sfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterPhaseThree.ogg')
            self.phase3Sfx.setLoop(True)
            self.arrowSfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterArrow.ogg')
            self.arrowSfx.setLoop(False)
            self.phase3Sfx.setVolume(0.2)
            self.arrowSfx.setVolume(0.2)

            self.animSeq = Sequence(
                Sequence(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  constrainedLoop=0,
                                  startFrame=236,
                                  endFrame=247), Func(self.arrowSfx.play)),
                Parallel(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  duration=604800,
                                  constrainedLoop=1,
                                  startFrame=247,
                                  endFrame=276),
                    Sequence(
                        Func(self.phase3Sfx.play),
                        Func(self.audio3d.attachSoundToObject, self.phase3Sfx,
                             self.sillyMeter))))
            self.animSeq.start()
            self.smPhase2 = self.sillyMeter.find('**/stage2')
            self.smPhase2.show()
            self.sillyMeter.loop('phaseOne', partName='meter')
            self.sillyMeter.setBlend(frameBlend=True)

            self.surlee = Toon.Toon()
            self.surlee.setName('Doctor Surlee')
            self.surlee.setPickable(0)
            self.surlee.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98,
                                      27, 86, 27, 38, 27)
            self.surlee.setDNA(dna)
            self.surlee.loop('scientistGame')
            self.surlee.reparentTo(self.background)
            self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0)

            self.dimm = Toon.Toon()
            self.dimm.setName('Doctor Dimm')
            self.dimm.setPickable(0)
            self.dimm.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99,
                                      27, 86, 27, 39, 27)
            self.dimm.setDNA(dna)
            self.dimm.loop('scientistGame')
            self.dimm.reparentTo(self.background)
            self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0)

            surleeHand = self.surlee.find('**/def_joint_right_hold')
            clipBoard = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_clipboard')
            surleeHandNode = surleeHand.attachNewNode('ClipBoard')
            clipBoard.instanceTo(surleeHandNode)
            surleeHandNode.setH(180)
            surleeHandNode.setScale(render, 1.0)
            surleeHandNode.setPos(0, 0, 0.1)

            dimmHand = self.dimm.find('**/def_joint_right_hold')
            sillyReader = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_sillyReader')
            dimHandNode = dimmHand.attachNewNode('SillyReader')
            sillyReader.instanceTo(dimHandNode)
            dimHandNode.setH(180)
            dimHandNode.setScale(render, 1.0)
            dimHandNode.setPos(0, 0, 0.1)

            self.banana = self.background.find('**/gagBanana')

            self.bananaClicker = CollisionTraverser()
            #self.bananaClicker.showCollisions(render)
            self.collHandlerQueue = CollisionHandlerQueue()

            self.bananaRayNode = CollisionNode('bananaMouseRay')
            self.bananaRayNP = base.camera.attachNewNode(self.bananaRayNode)
            self.bananaRayNode.setIntoCollideMask(BitMask32.bit(0))
            self.bananaRayNode.setFromCollideMask(BitMask32.bit(1))
            self.banana.setCollideMask(BitMask32.bit(1))
            self.ray = CollisionRay()
            self.bananaRayNode.addSolid(self.ray)
            self.bananaClicker.addCollider(self.bananaRayNP,
                                           self.collHandlerQueue)
            self.accept("mouse1", self.slipAndSlideOnThisBananaPeelHaHaHa)

            for frame in render.findAllMatches('*/doorFrame*'):
                frame.removeNode()
            self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
            SkyUtil.startCloudSky(self)
            base.camera.setPosHpr(MAIN_POS, MAIN_HPR)

        self.logo = OnscreenImage(image=GameLogo, scale=(.5, .5, .25))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1),
                                             Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = PickAToonOptions.NewPickAToonOptions()
        #self.quitConfirmation = DMenuQuit()
        self.patNode = None

        if DMENU_GAME == 'Toontown':
            # TT: We need these to run the Pick A Toon screen
            self.patAvList = base.cr.PAT_AVLIST
            self.patFSM = base.cr.PAT_LOGINFSM
            self.patDoneEvent = base.cr.PAT_DONEEVENT

    def slipAndSlideOnThisBananaPeelHaHaHa(self):
        if base.mouseWatcherNode.hasMouse():
            mpos = base.mouseWatcherNode.getMouse()

            def setPlayingStatus(status):
                self.isSeqPlaying = status

            self.ray.setFromLens(base.camNode, mpos.getX(), mpos.getY())
            self.bananaClicker.traverse(render)

            if self.collHandlerQueue.getNumEntries() > 0:
                self.collHandlerQueue.sortEntries()
                pickedObj = self.collHandlerQueue.getEntry(0).getIntoNodePath()
                surleeAnim = random.choice(['slip-backward', 'slip-forward'])
                dimmAnim = random.choice(['slip-backward', 'slip-forward'])
                if pickedObj == self.banana:
                    self.seq = Sequence(
                        Func(setPlayingStatus, True),
                        Func(self.surlee.play, surleeAnim),
                        Func(self.dimm.play, dimmAnim), Wait(3),
                        Func(self.surlee.loop, 'scientistGame'),
                        Func(self.dimm.loop, 'scientistGame'),
                        Func(setPlayingStatus, False))
                    if not self.isSeqPlaying:
                        self.seq.start()

    def skyTrack(self, task):
        return SkyUtil.cloudSkyTrack(task)

    def createButtons(self):
        buttonImage = GuiModel.find('**/QuitBtn_RLVR')

        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()

        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()

        self.buttonInAnimation()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None

        if self.phase3Sfx:
            self.phase3Sfx.stop()
            del self.phase3Sfx

        if self.surlee:
            self.surlee.delete()
        if self.dimm:
            self.dimm.delete()

        del self.bananaRayNode
        del self.bananaRayNP
        del self.bananaClicker
        del self.collHandlerQueue
        del self.ray

        self.ignoreAll()

        taskMgr.remove('skyTrack')
        self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(
            relief=None,
            image=(btnUp, btnDn, btnRlvr),
            text="Back",
            text_fg=(0, 0, 0, 1),
            text_scale=TTLocalizer.AClogoutButton,
            text_pos=(0, -0.035),
            image_scale=1,
            image1_scale=1.05,
            image2_scale=1.05,
            scale=0.7,
            command=self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(.5,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(.5,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        self.buttonInAnimation()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t=1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            Wait(1),
            #Func(self.murder),
            Func(self.enterGame)).start()
        #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        base.cr.avChoice = PickAToon.PickAToon(self.patAvList, self.patFSM,
                                               self.patDoneEvent)
        base.cr.avChoice.load()
        base.cr.avChoice.enter()

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(1,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(1,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        #self.quitConfirmation.showConfirmation()
        base.exitFunc()

    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5,
                                     Point3(0, 0, .5),
                                     blendType='easeInOut')
        play = self.PlayButton.posInterval(.5,
                                           Point3(PlayBtnPos),
                                           blendType='easeInOut')
        opt = self.OptionsButton.posInterval(.5,
                                             Point3(OptionsBtnPos),
                                             blendType='easeInOut')
        quit = self.QuitButton.posInterval(.5,
                                           Point3(QuitBtnPos),
                                           blendType='easeInOut')

        Sequence(Func(logo.start), Wait(0.1), Func(play.start), Wait(0.2),
                 Func(opt.start), Wait(0.2), Func(quit.start)).start()

    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()

        self.patNode2d = aspect2d.find("**/patNode2d")
        self.patNode2d.posInterval(.5, Point3(.5, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode = render.find("**/patNode")
        self.patNode.posInterval(.5, Point3(0, -3, 0),
                                 blendType='easeInOut').start()

    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()

        self.patNode2d.posInterval(.5, Point3(0, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode.posInterval(.5, Point3(0, 0, 0),
                                 blendType='easeInOut').start()

    def reportBug(self):
        BugReportGUI.BugReportGUI()

    def createTabs(self):
        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()
예제 #34
0
파일: Shop.py 프로젝트: coginvasion/src
class ShopWindow(DirectFrame):

    def __init__(self, shop, image):
        DirectFrame.__init__(self)
        self.shop = shop
        self.bgImage = image
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.nPage = -1
        self.nPages = 0
        self.nextPage = 0
        self.prevPage = -1
        self.pages = []
        self.isSetup = False
        return

    def setup(self, title = 'CHOOSE WHAT YOU WANT TO BUY'):
        font = CIGlobals.getMickeyFont()
        txtFg = (0, 0, 0, 1)
        txtScale = 0.05
        txtPos = (0, -0.1)
        buttons = loader.loadModel('phase_3.5/models/gui/QT_buttons.bam')
        self.window = OnscreenImage(image=self.bgImage, scale=(0.9, 1, 0.7), parent=self)
        self.title = DirectLabel(text=title, relief=None, pos=(0, 0, 0.5), text_wordwrap=10, text_font=font, text_fg=(1, 1, 0, 1), scale=0.1, parent=self)
        self.infoLbl = DirectLabel(text='Welcome!', relief=None, text_scale=0.075, text_fg=txtFg, text_shadow=(0, 0, 0, 0), pos=(0, 0, 0.215))
        self.okBtn = DirectButton(geom=CIGlobals.getOkayBtnGeom(), relief=None, text='OK', text_fg=txtFg, text_scale=txtScale, text_pos=txtPos, pos=(-0.1, 0, -0.5), parent=self)
        self.clBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, text='Cancel', text_fg=txtFg, text_scale=txtScale, text_pos=txtPos, pos=(0.1, 0, -0.5), parent=self)
        buttonGeom = (buttons.find('**/QT_back'),
         buttons.find('**/QT_back'),
         buttons.find('**/QT_back'),
         buttons.find('**/QT_back'))
        self.backBtn = DirectButton(geom=buttonGeom, relief=None, scale=0.05, pos=(-0.3, 0, -0.25), parent=self, command=self.changePage, extraArgs=[0])
        self.nextBtn = DirectButton(geom=buttonGeom, relief=None, scale=0.05, pos=(0.3, 0, -0.25), hpr=(0, 0, 180), command=self.changePage, extraArgs=[1], parent=self)
        self.hideInfo()
        return

    def changePage(self, direction):
        var = self.prevPage
        if direction == 1:
            var = self.nextPage
        self.setPage(var)

    def __makeGagEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(geom=itemImage, scale=1.3, pos=pos, relief=None, parent=page, command=self.shop.purchaseItem, extraArgs=[item])
        supply = base.localAvatar.getBackpack().getSupply(item().getName())
        maxSupply = base.localAvatar.getBackpack().getMaxSupply(item().getName())
        buttonLabel = DirectLabel(text='%s/%s\n%s JBS' % (str(supply), str(maxSupply), str(values.get('price'))), relief=None, parent=button, text_scale=0.05, pos=(0, 0, -0.11))
        self.addEntryToPage(page, item, values, button, buttonLabel)
        return

    def __makeUpgradeEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(image=itemImage, scale=0.15, pos=pos, relief=None, parent=page, command=self.shop.purchaseItem, extraArgs=[item])
        button.setTransparency(TransparencyAttrib.MAlpha)
        upgradeID = values.get('upgradeID')
        supply = base.localAvatar.getPUInventory()[0]
        if supply < 0:
            supply = 0
        maxSupply = values.get('maxUpgrades')
        if upgradeID == 0 and base.localAvatar.getMyBattle().getTurretManager().myTurret:
            supply = 1
        buttonLabel = DirectLabel(text='%s\n%s/%s\n%s JBS' % (item,
         str(supply),
         str(maxSupply),
         str(values.get('price'))), relief=None, parent=button, text_scale=0.3, pos=(0, 0, -1.2))
        self.addEntryToPage(page, item, values, button, buttonLabel)
        return

    def __makeHealEntry(self, pos, item, values, page):
        label = '%s' % item
        itemImage = values.get('image')
        if 'showTitle' in values:
            label = '%s\n%s JBS' % (item, values.get('price'))
        button = DirectButton(image=itemImage, scale=0.105, pos=pos, relief=None, parent=page, command=self.shop.purchaseItem, extraArgs=[item])
        button.setTransparency(TransparencyAttrib.MAlpha)
        buttonLabel = DirectLabel(text=label, relief=None, parent=button, text_scale=0.55, pos=(0, 0, -1.6))
        self.addEntryToPage(page, item, values, button, buttonLabel)
        return

    def addEntryToPage(self, page, item, values, button, buttonLabel):
        page.addItemEntry(item, [button, buttonLabel])
        page.addItem({item: values})

    def makePages(self, items):
        newItems = dict(items)
        loadout = []
        for slot in base.localAvatar.getBackpack().gagGUI.getSlots():
            loadout.append(slot.getGag().getID())

        for item, values in newItems.items():
            if values.get('type') == ItemType.GAG:
                gag = item()
                if gag.getID() not in loadout or not base.localAvatar.getBackpack().isInBackpack(gag.getName()):
                    del newItems[item]

        self.nPages = int(len(newItems) / 4)
        if self.nPages % 4 != 0 and len(newItems) > 4:
            self.nPages += 1
        elif self.nPages == 0:
            self.nPages = 1
        itemPos = [(-0.45, 0, 0),
         (-0.15, 0, 0),
         (0.15, 0, 0),
         (0.45, 0, 0)]
        pageIndex = 0
        itemIndex = 0
        index = 1
        for _ in range(self.nPages):
            page = Page(self.shop, self)
            self.pages.append(page)

        for item, values in newItems.iteritems():
            pos = itemPos[itemIndex]
            page = self.pages[pageIndex]
            itemType = values.get('type')
            if itemType == ItemType.GAG:
                self.__makeGagEntry(pos, item, values, page)
            elif itemType == ItemType.UPGRADE:
                self.__makeUpgradeEntry(pos, item, values, page)
            elif itemType == ItemType.HEAL:
                self.__makeHealEntry(pos, item, values, page)
            if index % 4 == 0:
                index = 1
                pageIndex += 1
                itemIndex = 0
            else:
                itemIndex = itemIndex + 1
                index += 1

        if self.nPages == 1:
            self.backBtn.hide()
            self.nextBtn.hide()
        for page in self.pages:
            page.hide()
            page.update()

        self.isSetup = True

    def updatePages(self):
        for page in self.pages:
            page.update()

    def setPage(self, page):
        if self.nPage > -1:
            self.pages[self.nPage].hide()
        self.setBackBtn(True)
        self.setNextBtn(True)
        if page - 1 < 0:
            self.setBackBtn(False)
        elif page + 1 == self.nPages:
            self.setNextBtn(False)
        if page < 0 or page > self.nPages:
            return
        self.prevPage = page - 1
        self.nextPage = page + 1
        self.nPage = page
        self.pages[page].show()

    def setBackBtn(self, enabled):
        if self.backBtn:
            if enabled == False:
                self.backBtn.setColorScale(GRAYED_OUT_COLOR)
                self.backBtn['state'] = DGG.DISABLED
            else:
                self.backBtn.setColorScale(NORMAL_COLOR)
                self.backBtn['state'] = DGG.NORMAL

    def setNextBtn(self, enabled):
        if self.nextBtn:
            if enabled == False:
                self.nextBtn.setColorScale(GRAYED_OUT_COLOR)
                self.nextBtn['state'] = DGG.DISABLED
            else:
                self.nextBtn.setColorScale(NORMAL_COLOR)
                self.nextBtn['state'] = DGG.NORMAL

    def setOKCommand(self, command):
        if self.okBtn:
            self.okBtn['command'] = command

    def setCancelCommand(self, command):
        if self.clBtn:
            self.clBtn['command'] = command

    def showInfo(self, text, negative = 0, duration = -1):
        self.infoLbl.show()
        if negative:
            self.infoLbl['text_fg'] = (0.9, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 1)
        else:
            self.infoLbl['text_fg'] = (0, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 0)
        self.infoLbl['text'] = text
        if duration > -1:
            Sequence(Wait(duration), Func(self.hideInfo)).start()

    def hideInfo(self):
        if self.infoLbl:
            self.infoLbl.hide()

    def delete(self):
        elements = [self.title,
         self.okBtn,
         self.clBtn,
         self.infoLbl,
         self.backBtn,
         self.nextBtn]
        for element in elements:
            element.destroy()

        del elements
        for page in self.pages:
            page.destroy()
            self.pages.remove(page)

        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.backBtn = None
        self.nextBtn = None
        self.bgImage = None
        if self.window:
            self.window.destroy()
            self.window = None
        self.destroy()
        return
예제 #35
0
class CameraShyFirstPerson(FirstPerson):
    toonInFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    toonOutOfFocusColor = VBase4(1.0, 1.0, 1.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.cameraFocus = None
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None
        self.hasToonInFocus = False
        self.toonToTakePicOf = None
        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None
        self.camFSM = ClassicFSM('CameraFSM', [State('off', self.enterOff, self.exitOff), State('ready', self.enterCameraReady, self.exitCameraReady), State('recharge', self.enterCameraRecharge, self.exitCameraRecharge)], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)
        return

    def movementTask(self, task):
        if not inputState.isSet('jump') and not base.localAvatar.walkControls.isAirborne and inputState.isSet('forward') or inputState.isSet('reverse') or inputState.isSet('slideLeft') or inputState.isSet('slideRight'):
            if base.localAvatar.getAnimState() != 'run':
                base.localAvatar.setAnimState('run')
                base.localAvatar.playMovementSfx('run')
                self.mg.sendUpdate('runningAvatar', [base.localAvatar.doId])
        elif inputState.isSet('jump') or base.localAvatar.walkControls.isAirborne:
            if base.localAvatar.getAnimState() != 'jump':
                base.localAvatar.setAnimState('jump')
                base.localAvatar.playMovementSfx(None)
                self.mg.sendUpdate('jumpingAvatar', [base.localAvatar.doId])
        elif base.localAvatar.getAnimState() != 'neutral':
            base.localAvatar.setAnimState('neutral')
            base.localAvatar.playMovementSfx(None)
            self.mg.sendUpdate('standingAvatar', [base.localAvatar.doId])
        return task.cont

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce('mouse1', self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None
        return

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(Func(base.transitions.setFadeColor, 1, 1, 1), Func(base.transitions.fadeOut, 0.1), Wait(0.1), Func(base.transitions.fadeIn, 0.1), Wait(0.1), Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon', [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore('mouse1')

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, 'rechargeCamera')

    def __rechargeNextState(self, task):
        if self.cameraRechargeState == None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)
        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        else:
            task.delayTime = 1.0
            return task.again

    def exitCameraRecharge(self):
        taskMgr.remove('rechargeCamera')
        self.cameraRechargeState = None
        return

    def __handleRayInto(self, entry):
        intoNP = entry.getIntoNodePath()
        toonNP = intoNP.getParent()
        for key in base.cr.doId2do.keys():
            obj = base.cr.doId2do[key]
            if obj.__class__.__name__ == 'DistributedToon':
                if obj.getKey() == toonNP.getKey():
                    self.__handleToonInFocus(obj)

    def __handleRayOut(self, entry):
        intoNP = entry.getIntoNodePath()
        toonNP = intoNP.getParent()
        for key in base.cr.doId2do.keys():
            obj = base.cr.doId2do[key]
            if obj.__class__.__name__ == 'DistributedToon':
                if obj.getKey() == toonNP.getKey():
                    self.toonToTakePicOf = None
                    self.hasToonInFocus = False
                    if self.cameraFocus.getColorScale() == self.toonInFocusColor:
                        self.cameraFocus.setColorScale(self.toonOutOfFocusColor)

        return

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.cameraFocus.setColorScale(self.toonInFocusColor)
        return

    def start(self):
        self.fullyChargedSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_match.mp3')
        self.rechargeSound = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.mp3')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight, pos=(-0.2, 0, 0.1), scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(image='phase_4/maps/battery_charge_frame.png', parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBar = DirectWaitBar(value=0, range=5, barColor=(1, 1, 1, 1), relief=None, scale=(0.12, 0.0, 0.3), parent=self.batteryFrame)
        self.cameraFocus = loader.loadModel('phase_4/models/minigames/photo_game_viewfinder.bam')
        self.cameraFocus.reparentTo(base.aspect2d)
        self.focusCollHandler = CollisionHandlerEvent()
        self.focusCollHandler.setInPattern('%fn-into')
        self.focusCollHandler.setOutPattern('%fn-out')
        self.focusCollNode = CollisionNode('mouseRay')
        self.focusCollNP = base.camera.attachNewNode(self.focusCollNode)
        self.focusCollNode.setCollideMask(BitMask32(0))
        self.focusCollNode.setFromCollideMask(CIGlobals.WallBitmask)
        self.focusRay = CollisionRay()
        self.focusRay.setFromLens(base.camNode, 0.0, 0.0)
        self.focusCollNode.addSolid(self.focusRay)
        base.cTrav.addCollider(self.focusCollNP, self.focusCollHandler)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, 0.0, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)
        return

    def reallyStart(self):
        self.accept('mouseRay-into', self.__handleRayInto)
        self.accept('mouseRay-out', self.__handleRayOut)
        self.camFSM.request('recharge')
        taskMgr.add(self.movementTask, 'movementTask')
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove('movementTask')
        self.ignore('mouseRay-into')
        self.ignore('mouseRay-out')
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.cameraFocus.removeNode()
        self.cameraFocus = None
        self.focusCollHandler = None
        self.focusCollNode = None
        self.focusCollNP.removeNode()
        self.focusCollNP = None
        self.focusRay = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed)
        return

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
        return