예제 #1
0
    def createGui(self):
        self.deleteGui()
        phase = 'phase_3.5/maps/'
        posGroup = self.threeSlotsPos
        self.inventoryFrame = DirectFrame(parent=base.a2dRightCenter, pos=(-0.2, 0, 0))
        if self.defaultSlots == 4:
            posGroup = self.fourSlotPos
        for slot in range(len(posGroup) + 1):
            if slot == 3:
                posGroup = self.fourSlotPos
            slotIdle = loader.loadTexture(phase + 'slot_%s_idle.png' % str(slot + 1))
            slotObj = Slot(slot + 1, posGroup[slot], self.inventoryFrame)
            slotOutline = OnscreenImage(image=slotIdle, color=(1, 1, 1, 0.5), parent=slotObj)
            slotOutline.setTransparency(TransparencyAttrib.MAlpha)
            slotObj.setOutline(slotOutline)
            self.slots.append(slotObj)
            if slot == 3:
                slotObj.hide()

        self.ammoLabel = DirectLabel(text='Ammo: 0', text_fg=(1, 1, 1, 1), relief=None, text_shadow=(0, 0, 0, 1), text_scale=0.08, pos=(0.2, 0, 0.35), parent=base.a2dBottomLeft)
        self.ammoLabel.hide()
        self.enableWeaponSwitch()
        self.resetScroll()
        self.update()
        return
def getCrosshair(scale=0.04, color=(1, 1, 1, 1), hidden=True):
    crosshair = OnscreenImage(image="phase_4/maps/crosshair.png",
                              scale=scale,
                              color=color)
    crosshair.setTransparency(True)
    if hidden:
        crosshair.hide()
    return crosshair
예제 #3
0
def getLogoImage(parent = None, size = 1, pos = (0, 0, 0)):
    from direct.gui.DirectGui import OnscreenImage

    if not parent:
        parent = aspect2d

    logo = loader.loadTexture("phase_3/maps/CogInvasion_Logo.png")
    logoNode = parent.attachNewNode('logoNode')
    logoNode.setScale(size)
    logoNode.setPos(pos)
    factor = 0.315
    logoImg = OnscreenImage(image = logo, scale = (1.920 * factor, 0, 1.080 * factor), parent = logoNode)
    logoImg.setTransparency(1)

    return [logoNode, logoImg]
예제 #4
0
    def __init__(self, viewport):
        DocObject.__init__(self, viewport.doc)

        self.viewport = viewport

        self.enabled = False
        self.mouseSensitivity = 0.3
        self.cameraSpeed = 500 / 16.0
        self.timeToSpeed = 0.5  # seconds
        self.moveStart = 0.0
        self.cameraRotateSpeed = 75.0
        self.cameraSmooth = 0.7
        self.slideFactor = 0.75
        self.maxPitch = 90
        self.minPitch = -90
        self.diagonalFactor = math.sqrt(2.0) / 2.0
        self.lastSpeeds = Vec3(0)
        self.moving = False

        self.cursor = QtGui.QCursor()
        self.cursor.setShape(QtCore.Qt.BlankCursor)

        tex = base.loader.loadTexture('icons/editor-crosshair.png')
        tex.setMinfilter(SamplerState.FTLinear)
        tex.setMagfilter(SamplerState.FTLinear)
        crosshair = OnscreenImage(tex)
        crosshair.setTransparency(True)
        crosshair.setScale(0.04)
        crosshair.reparentTo(NodePath())
        self.crosshair = crosshair

        self.inputState = {}

        self.addInput("forward", KeyBind.Forward3DView)
        self.addInput("reverse", KeyBind.Back3DView)
        self.addInput("slideLeft", KeyBind.Left3DView)
        self.addInput("slideRight", KeyBind.Right3DView)
        self.addInput("floatDown", KeyBind.Down3DView)
        self.addInput("floatUp", KeyBind.Up3DView)
        self.addInput("lookUp", KeyBind.LookUp3DView)
        self.addInput("lookDown", KeyBind.LookDown3DView)
        self.addInput("lookRight", KeyBind.LookRight3DView)
        self.addInput("lookLeft", KeyBind.LookLeft3DView)

        self.accept(KeyBinds.getPandaShortcut(KeyBind.FlyCam), self.handleZ)

        self.doc.taskMgr.add(self.__flyCamTask, 'flyCam')
예제 #5
0
    def goto_home(self):
        self.soft_destroy()

        LerpPosHprInterval(base.camera, 0.35, Point3(0, 0, 0),
                           Point3(0, 0, 0)).start()

        logo = OnscreenImage(image=loader.loadTexture('mainmenu/logo.png'),
                             pos=(0, 0, 0.625),
                             scale=(1, 1, 0.4))
        logo.setTransparency(TransparencyAttrib.MAlpha)

        exit_button = DirectButton(
            geom=(self.sprites.find('**/mm-exit-ready'),
                  self.sprites.find('**/mm-exit-click'),
                  self.sprites.find('**/mm-exit-hover'),
                  self.sprites.find('**/mm-exit-disabled')),
            relief=None,
            geom_scale=(0.666, 0, 0.25),
            geom_pos=(0, 0, -0.75),
            command=self.level_holder.exit_game)
        settings_button = DirectButton(
            geom=(self.sprites.find('**/mm-settings-ready'),
                  self.sprites.find('**/mm-settings-click'),
                  self.sprites.find('**/mm-settings-hover'),
                  self.sprites.find('**/mm-settings-disabled')),
            relief=None,
            geom_scale=(0.666, 0, 0.25),
            geom_pos=(0, 0, -0.4),
            command=self.goto_settings)
        play_button = DirectButton(
            geom=(self.sprites.find('**/mm-play-ready'),
                  self.sprites.find('**/mm-play-click'),
                  self.sprites.find('**/mm-play-hover'),
                  self.sprites.find('**/mm-play-disabled')),
            relief=None,
            geom_scale=(1, 0, 0.3),
            geom_pos=(0, 0, 0.1),
            command=self.goto_play)

        if not self.level_holder.check_connection():
            play_button["state"] = DGG.DISABLED

        self.images["img_logo"] = logo
        self.gui["btn_exit"] = exit_button
        self.gui["btn_settings"] = settings_button
        self.gui["btn_play"] = play_button
예제 #6
0
    def createEnviroment(self):
        # Fog to hide performance tweak:
        colour = (0.5, 0.5, 0.5)
        expfog = Fog("scene-wide-fog")
        expfog.setColor(*colour)
        expfog.setExpDensity(0.002)
        self.render.setFog(expfog)
        base.setBackgroundColor(*colour)

        # Our sky
        skydome = self.loader.loadModel('blue-sky-sphere')
        skydome.setEffect(CompassEffect.make(self.render))
        skydome.setScale(0.08)  # bit less than "far"

        # NOT render - you`ll fly through the sky!:
        skydome.reparentTo(self.camera)

        # Our lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.6, .6, .6, 1))
        render.setLight(render.attachNewNode(ambientLight))

        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setColor(Vec4(0.8, 0.8, 0.5, 1))
        dlnp = self.render.attachNewNode(directionalLight)
        dlnp.setPos(0, 0, 260)
        dlnp.lookAt(self.player)
        self.render.setLight(dlnp)

        self.render2d = render2d

        # image scale of 1 fills screen, position defaults to central
        Scale = 1.0 / 2.5  # decimal point is VITAL
        self.radar = OnscreenImage(image='radar.png', scale=Scale, \
                                parent=self.render2d, pos=(-0.95,0,-0.95))
        self.radar.setTransparency(TransparencyAttrib.MAlpha)
        # note the image itself and how it is centered

        hud = OnscreenImage(image='hud1.png', scale=1, \
                                parent=self.render2d, pos=(0,0,0))
        hud.setTransparency(TransparencyAttrib.MAlpha)
        self.dots = list()
        self.playerobj = OnscreenImage(image='playerdot.png', \
                                       scale=1.0/20.0,parent=self.radar)
        self.playerobj.setTransparency(TransparencyAttrib.MAlpha)
예제 #7
0
    def goto_settings(self):
        self.soft_destroy()

        LerpPosHprInterval(base.camera, 0.35, Point3(1, 12, 0),
                           Point3(-7, 0, 0)).start()

        settings_image = OnscreenImage(image='mainmenu/mm-settings-ready.png',
                                       pos=(0, 0, 0.7),
                                       scale=(0.5, 1, 0.2))
        settings_image.setTransparency(TransparencyAttrib.MAlpha)

        back_button = DirectButton(
            geom=(self.sprites.find('**/mm-back-ready'),
                  self.sprites.find('**/mm-back-click'),
                  self.sprites.find('**/mm-back-hover'),
                  self.sprites.find('**/mm-back-disabled')),
            relief=None,
            geom_scale=(0.666, 0, 0.25),
            geom_pos=(0, 0, -0.75),
            command=self.goto_home)

        self.gui["btn_settings_back"] = back_button
        self.images["img_settings"] = settings_image
예제 #8
0
    def updateGUI(self, boundingBox):
        boundingBox = boundingBox * 2
        offsetX = 0.0
        offsetZ = 0.0

        # would be fine for minimap
        self.playerobj.setX(self.player.getX() / boundingBox)
        self.playerobj.setZ(self.player.getY() / boundingBox)

        # player center
        if (self.playerobj.getX() > 0.5):
            offsetX = -(self.playerobj.getX() - 0.5)
        elif (self.playerobj.getX() < 0.5):
            offsetX = 0.5 - self.playerobj.getX()
        # else stays zero
        if (self.playerobj.getZ() > 0.5):
            offsetZ = -(self.playerobj.getZ() - 0.5)
        elif (self.playerobj.getZ() < 0.5):
            offsetZ = 0.5 - self.playerobj.getZ()

        self.playerobj.setX(self.playerobj.getX() + offsetX)
        self.playerobj.setZ(self.playerobj.getZ() + offsetZ)

        for dot in self.dots:
            dot.removeNode()  # correct way to remove from scene graph
        del self.dots[:]
        self.playerobj.setR(-self.player.getH() - 90)

        newobj = OnscreenImage(image='reddot.png',scale=1.0/60.0, \
                                   parent=self.radar)
        newobj.setTransparency(TransparencyAttrib.MAlpha)
        newobj.setX(self.partner.getX() / boundingBox)
        newobj.setZ(self.partner.getY() / boundingBox)
        newobj.setX(newobj.getX() + offsetX)
        newobj.setZ(newobj.getZ() + offsetZ)
        self.dots.append(newobj)  # so can destroy, see call above
예제 #9
0
class CIProgressScreen:

    def __init__(self):
        self.defaultLogoScale = 0.85
        self.defaultLogoZ = 0.65
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoNode = hidden.attachNewNode('logoNode')
        self.logoNode.setScale(self.defaultLogoScale)
        self.logoNode.setPos(0, self.defaultLogoZ, 0)
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.685, 0, 0.3), parent=self.logoNode)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0,
                                                                                               0,
                                                                                               0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        toontipgui = loader.loadModel('phase_3.5/models/gui/stickerbook_gui.bam')
        poster = toontipgui.find('**/questCard')
        self.toontipFrame = DirectFrame(image=poster, image_scale=(1.4, 1, 1), parent=hidden, relief=None, pos=(0,
                                                                                                                0,
                                                                                                                -0.1), scale=0.85)
        self.toontipLbl = OnscreenText(text='', parent=self.toontipFrame, fg=(0.35,
                                                                              0.35,
                                                                              0.35,
                                                                              1), font=CIGlobals.getToonFont(), wordwrap=14.5, pos=(-0.59,
                                                                                                                                    0.25), align=TextNode.ALeft, scale=0.08)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725,
                                                                              0,
                                                                              -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343,
                                                                                                                                         0.343,
                                                                                                                                         0.343,
                                                                                                                                         1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                0,
                                                                                                                                                                                                                1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        else:
            if hood == 'init':
                self.loading_lbl['text'] = 'Loading...'
            else:
                self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoNode.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        tip = random.choice(CIGlobals.ToonTips)
        self.toontipLbl.setText('TOON TIP:\n' + tip)
        self.toontipFrame.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoNode.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.toontipFrame.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
예제 #10
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):
        DirectObject.__init__(self)
        base.cr.DMENU_SCREEN = self
        self.seq = None
        self.isSeqPlaying = False  # .isPlaying() doesnt want to work
        if DMENU_GAME == 'Toontown':
            base.cr.avChoice = None
        fadeSequence = Sequence(
            Func(base.transitions.fadeOut, .001), Wait(.5),
            Func(base.transitions.fadeIn, .5),
            base.camera.posHprInterval(1,
                                       Point3(MAIN_POS),
                                       VBase3(MAIN_HPR),
                                       blendType='easeInOut')).start()
        if DMENU_GAME == 'Toontown':
            self.background = loader.loadModel(
                'phase_3.5/models/modules/tt_m_ara_int_toonhall')
            self.background.reparentTo(render)
            self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0)
            ropes = loader.loadModel(
                'phase_4/models/modules/tt_m_ara_int_ropes')
            ropes.reparentTo(self.background)
            self.sillyMeter = Actor.Actor(
                'phase_4/models/props/tt_a_ara_ttc_sillyMeter_default', {
                    'arrowTube':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_arrowFluid',
                    'phaseOne':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseOne',
                    'phaseTwo':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseTwo',
                    'phaseThree':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseThree',
                    'phaseFour':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFour',
                    'phaseFourToFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFourToFive',
                    'phaseFive':
                    'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFive'
                })
            self.sillyMeter.reparentTo(self.background)
            self.sillyMeter.makeSubpart('arrow',
                                        ['uvj_progressBar*', 'def_springA'])
            self.sillyMeter.makeSubpart('meter', ['def_pivot'],
                                        ['uvj_progressBar*', 'def_springA'])
            self.audio3d = Audio3DManager.Audio3DManager(
                base.sfxManagerList[0], camera)

            self.phase3Sfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterPhaseThree.ogg')
            self.phase3Sfx.setLoop(True)
            self.arrowSfx = self.audio3d.loadSfx(
                'phase_4/audio/sfx/tt_s_prp_sillyMeterArrow.ogg')
            self.arrowSfx.setLoop(False)
            self.phase3Sfx.setVolume(0.2)
            self.arrowSfx.setVolume(0.2)

            self.animSeq = Sequence(
                Sequence(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  constrainedLoop=0,
                                  startFrame=236,
                                  endFrame=247), Func(self.arrowSfx.play)),
                Parallel(
                    ActorInterval(self.sillyMeter,
                                  'arrowTube',
                                  partName='arrow',
                                  duration=604800,
                                  constrainedLoop=1,
                                  startFrame=247,
                                  endFrame=276),
                    Sequence(
                        Func(self.phase3Sfx.play),
                        Func(self.audio3d.attachSoundToObject, self.phase3Sfx,
                             self.sillyMeter))))
            self.animSeq.start()
            self.smPhase2 = self.sillyMeter.find('**/stage2')
            self.smPhase2.show()
            self.sillyMeter.loop('phaseOne', partName='meter')
            self.sillyMeter.setBlend(frameBlend=True)

            self.surlee = Toon.Toon()
            self.surlee.setName('Doctor Surlee')
            self.surlee.setPickable(0)
            self.surlee.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98,
                                      27, 86, 27, 38, 27)
            self.surlee.setDNA(dna)
            self.surlee.loop('scientistGame')
            self.surlee.reparentTo(self.background)
            self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0)

            self.dimm = Toon.Toon()
            self.dimm.setName('Doctor Dimm')
            self.dimm.setPickable(0)
            self.dimm.setPlayerType(CCNonPlayer)
            dna = ToonDNA.ToonDNA()
            dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99,
                                      27, 86, 27, 39, 27)
            self.dimm.setDNA(dna)
            self.dimm.loop('scientistGame')
            self.dimm.reparentTo(self.background)
            self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0)

            surleeHand = self.surlee.find('**/def_joint_right_hold')
            clipBoard = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_clipboard')
            surleeHandNode = surleeHand.attachNewNode('ClipBoard')
            clipBoard.instanceTo(surleeHandNode)
            surleeHandNode.setH(180)
            surleeHandNode.setScale(render, 1.0)
            surleeHandNode.setPos(0, 0, 0.1)

            dimmHand = self.dimm.find('**/def_joint_right_hold')
            sillyReader = loader.loadModel(
                'phase_4/models/props/tt_m_prp_acs_sillyReader')
            dimHandNode = dimmHand.attachNewNode('SillyReader')
            sillyReader.instanceTo(dimHandNode)
            dimHandNode.setH(180)
            dimHandNode.setScale(render, 1.0)
            dimHandNode.setPos(0, 0, 0.1)

            self.banana = self.background.find('**/gagBanana')

            self.bananaClicker = CollisionTraverser()
            #self.bananaClicker.showCollisions(render)
            self.collHandlerQueue = CollisionHandlerQueue()

            self.bananaRayNode = CollisionNode('bananaMouseRay')
            self.bananaRayNP = base.camera.attachNewNode(self.bananaRayNode)
            self.bananaRayNode.setIntoCollideMask(BitMask32.bit(0))
            self.bananaRayNode.setFromCollideMask(BitMask32.bit(1))
            self.banana.setCollideMask(BitMask32.bit(1))
            self.ray = CollisionRay()
            self.bananaRayNode.addSolid(self.ray)
            self.bananaClicker.addCollider(self.bananaRayNP,
                                           self.collHandlerQueue)
            self.accept("mouse1", self.slipAndSlideOnThisBananaPeelHaHaHa)

            for frame in render.findAllMatches('*/doorFrame*'):
                frame.removeNode()
            self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
            SkyUtil.startCloudSky(self)
            base.camera.setPosHpr(MAIN_POS, MAIN_HPR)

        self.logo = OnscreenImage(image=GameLogo, scale=(.5, .5, .25))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1),
                                             Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = PickAToonOptions.NewPickAToonOptions()
        #self.quitConfirmation = DMenuQuit()
        self.patNode = None

        if DMENU_GAME == 'Toontown':
            # TT: We need these to run the Pick A Toon screen
            self.patAvList = base.cr.PAT_AVLIST
            self.patFSM = base.cr.PAT_LOGINFSM
            self.patDoneEvent = base.cr.PAT_DONEEVENT

    def slipAndSlideOnThisBananaPeelHaHaHa(self):
        if base.mouseWatcherNode.hasMouse():
            mpos = base.mouseWatcherNode.getMouse()

            def setPlayingStatus(status):
                self.isSeqPlaying = status

            self.ray.setFromLens(base.camNode, mpos.getX(), mpos.getY())
            self.bananaClicker.traverse(render)

            if self.collHandlerQueue.getNumEntries() > 0:
                self.collHandlerQueue.sortEntries()
                pickedObj = self.collHandlerQueue.getEntry(0).getIntoNodePath()
                surleeAnim = random.choice(['slip-backward', 'slip-forward'])
                dimmAnim = random.choice(['slip-backward', 'slip-forward'])
                if pickedObj == self.banana:
                    self.seq = Sequence(
                        Func(setPlayingStatus, True),
                        Func(self.surlee.play, surleeAnim),
                        Func(self.dimm.play, dimmAnim), Wait(3),
                        Func(self.surlee.loop, 'scientistGame'),
                        Func(self.dimm.loop, 'scientistGame'),
                        Func(setPlayingStatus, False))
                    if not self.isSeqPlaying:
                        self.seq.start()

    def skyTrack(self, task):
        return SkyUtil.cloudSkyTrack(task)

    def createButtons(self):
        buttonImage = GuiModel.find('**/QuitBtn_RLVR')

        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()

        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()

        self.buttonInAnimation()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None

        if self.phase3Sfx:
            self.phase3Sfx.stop()
            del self.phase3Sfx

        if self.surlee:
            self.surlee.delete()
        if self.dimm:
            self.dimm.delete()

        del self.bananaRayNode
        del self.bananaRayNP
        del self.bananaClicker
        del self.collHandlerQueue
        del self.ray

        self.ignoreAll()

        taskMgr.remove('skyTrack')
        self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(
            relief=None,
            image=(btnUp, btnDn, btnRlvr),
            text="Back",
            text_fg=(0, 0, 0, 1),
            text_scale=TTLocalizer.AClogoutButton,
            text_pos=(0, -0.035),
            image_scale=1,
            image1_scale=1.05,
            image2_scale=1.05,
            scale=0.7,
            command=self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(.5,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(.5,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        self.buttonInAnimation()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t=1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            Wait(1),
            #Func(self.murder),
            Func(self.enterGame)).start()
        #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        base.cr.avChoice = PickAToon.PickAToon(self.patAvList, self.patFSM,
                                               self.patDoneEvent)
        base.cr.avChoice.load()
        base.cr.avChoice.enter()

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1,
                                        Point3(PlayBtnHidePos),
                                        blendType='easeInOut'),
            self.OptionsButton.posInterval(1,
                                           Point3(OptionsBtnHidePos),
                                           blendType='easeInOut'),
            self.QuitButton.posInterval(1,
                                        Point3(QuitBtnHidePos),
                                        blendType='easeInOut'),
            self.logo.posInterval(0.5,
                                  Point3(0, 0, 2.5),
                                  blendType='easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        #self.quitConfirmation.showConfirmation()
        base.exitFunc()

    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5,
                                     Point3(0, 0, .5),
                                     blendType='easeInOut')
        play = self.PlayButton.posInterval(.5,
                                           Point3(PlayBtnPos),
                                           blendType='easeInOut')
        opt = self.OptionsButton.posInterval(.5,
                                             Point3(OptionsBtnPos),
                                             blendType='easeInOut')
        quit = self.QuitButton.posInterval(.5,
                                           Point3(QuitBtnPos),
                                           blendType='easeInOut')

        Sequence(Func(logo.start), Wait(0.1), Func(play.start), Wait(0.2),
                 Func(opt.start), Wait(0.2), Func(quit.start)).start()

    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()

        self.patNode2d = aspect2d.find("**/patNode2d")
        self.patNode2d.posInterval(.5, Point3(.5, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode = render.find("**/patNode")
        self.patNode.posInterval(.5, Point3(0, -3, 0),
                                 blendType='easeInOut').start()

    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()

        self.patNode2d.posInterval(.5, Point3(0, 0, 0),
                                   blendType='easeInOut').start()

        self.patNode.posInterval(.5, Point3(0, 0, 0),
                                 blendType='easeInOut').start()

    def reportBug(self):
        BugReportGUI.BugReportGUI()

    def createTabs(self):
        self.PlayButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=PlayGame,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief=None,
                                          text_style=3,
                                          text_fg=(1, 1, 1, 1),
                                          text=Options,
                                          text_scale=.1,
                                          scale=0.95,
                                          command=self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief=None,
                                       text_style=3,
                                       text_fg=(1, 1, 1, 1),
                                       text=Quit,
                                       text_scale=.1,
                                       scale=0.95,
                                       command=self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()
class DistributedPieTurretManager(DistributedObject):
    notify = directNotify.newCategory('DistributedPieTurretManager')

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.myTurret = None
        self.guiFrame = None
        self.guiLabel = None
        self.guiBar = None
        self.guiBg = None
        self.turretGag = None

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.taskMgr.add(self.__pollMyBattle, '__pollMyBattle')

    def disable(self):
        base.taskMgr.remove("DPTM.pollTurret")
        base.taskMgr.remove("__pollMyBattle")
        if hasattr(self, 'makeTurretBtn'):
            self.makeTurretBtn.destroy()
            del self.makeTurretBtn
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(None)
        DistributedObject.disable(self)

    def clearTurret(self):
        self.turret = None

    def __pollTurret(self, turretId, task):
        turret = self.cr.doId2do.get(turretId)
        if turret != None:
            self.myTurret = turret
            self.myTurret.b_setGag(self.turretGag)
            self.turretGag = None
            self.acceptOnce(turret.getDeathEvent(), self.clearTurret)
            self.makeGui()
            return Task.done
        return Task.cont

    def setGag(self, upgradeId):
        self.turretGag = upgradeId

    def d_requestPlace(self, posHpr):
        self.sendUpdate('requestPlace', [posHpr])

    def turretPlaced(self, turretId):
        base.taskMgr.add(self.__pollTurret,
                         'DPTM.pollTurret',
                         extraArgs=[turretId],
                         appendTask=True)

    def yourTurretIsDead(self):
        base.taskMgr.remove('DPTM.pollTurret')
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getPUInventory()[0] > 0:
            self.createTurretButton()

    def makeGui(self):
        self.destroyGui()
        self.guiFrame = DirectFrame(parent=base.a2dBottomRight,
                                    pos=(-0.55, 0, 0.15))
        self.guiBg = OnscreenImage(image="phase_4/maps/turret_gui_bg.png",
                                   scale=(0.15, 0, 0.075),
                                   parent=self.guiFrame)
        self.guiBg.setTransparency(True)
        self.guiLabel = DirectLabel(
            text="Turret",
            text_fg=(1, 0, 0, 1),
            relief=None,
            text_scale=0.05,
            text_font=loader.loadFont("phase_3/models/fonts/ImpressBT.ttf"),
            pos=(0, 0, 0.025),
            parent=self.guiFrame)
        self.guiBar = DirectWaitBar(range=self.myTurret.getMaxHealth(),
                                    value=self.myTurret.getHealth(),
                                    scale=0.125,
                                    parent=self.guiFrame,
                                    pos=(0, 0, -0.01))

    def createTurretButton(self):
        self.makeTurretBtn = DirectButton(relief=None,
                                          geom=CIGlobals.getDefaultBtnGeom(),
                                          text='Turret',
                                          text_scale=0.055,
                                          command=self.handleMakeTurretBtn,
                                          pos=(-0.47, 0, 0.1),
                                          geom_scale=(0.5, 1.0, 1.0),
                                          text_pos=(0, -0.01),
                                          parent=base.a2dBottomRight)

        if base.localAvatar.getPUInventory()[0]:
            self.setGag(base.localAvatar.getPUInventory()[1])

    def handleMakeTurretBtn(self):
        self.makeTurretBtn.destroy()
        del self.makeTurretBtn
        x, y, z = base.localAvatar.getPos()
        h, p, r = base.localAvatar.getHpr()
        self.d_requestPlace([x, y, z, h, p, r])
        base.localAvatar.sendUpdate('usedPU', [0])

    def __pollMyBattle(self, task):
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(self)
            if base.localAvatar.getPUInventory()[0] > 0:
                self.createTurretButton()
            return Task.done
        return Task.cont

    def destroyGui(self):
        if self.guiBar:
            self.guiBar.destroy()
            self.guiBar = None
        if self.guiLabel:
            self.guiLabel.destroy()
            self.guiLabel = None
        if self.guiBg:
            self.guiBg.destroy()
            self.guiBg = None
        if self.guiFrame:
            self.guiFrame.destroy()
            self.guiFrame = None

    def updateTurretGui(self):
        if self.guiBar:
            self.guiBar.update(self.myTurret.getHealth())

    def getTurret(self):
        return self.myTurret
예제 #12
0
class ClickToStart(DirectObject):
    notify = directNotify.newCategory('ClickToStart')

    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(parent=base.a2dTopCenter,
                                  image='phase_3/maps/toontown-logo.png',
                                  scale=(1.0, 1, 0.5),
                                  pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(TTLocalizer.ClickToStartLabel,
                                  parent=base.a2dBottomCenter,
                                  font=ToontownGlobals.getMinnieFont(),
                                  fg=Vec4(1, 1, 1, 1),
                                  scale=0.1,
                                  align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText('\x01white_shadow\x01%s\x02' %
                                         version,
                                         parent=base.a2dBottomRight,
                                         font=ToontownGlobals.getMinnieFont(),
                                         fg=Vec4(0, 0, 0, 1),
                                         scale=0.06,
                                         align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None

    def delete(self):
        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        if self.versionLabel is not None:
            self.versionLabel.destroy()
            self.versionLabel = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.backgroundNodePath is not None:
            self.backgroundNodePath.removeNode()
            self.backgroundNodePath = None

        if self.backgroundModel is not None:
            self.backgroundModel.removeNode()
            self.backgroundModel = None

    def start(self):
        base.transitions.fadeOut(t=0)

        self.setColorScale(Vec4(1, 1, 1, 1))

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeInIval(t=2)
        self.fadeTrack.start()

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        self.logoScaleTrack = Sequence(
            LerpScaleInterval(self.logo,
                              2,
                              Vec3(1.1, 1, 0.55),
                              Vec3(1, 1, 0.5),
                              blendType='easeInOut'),
            LerpScaleInterval(self.logo,
                              2,
                              Vec3(1, 1, 0.5),
                              Vec3(1.1, 1, 0.55),
                              blendType='easeInOut'))

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        self.logoPosTrack = Sequence(
            LerpPosInterval(self.logo,
                            2,
                            Point3(0, 0, -0.85),
                            Point3(0, 0, -0.7),
                            blendType='easeOut'),
            Func(self.logoScaleTrack.loop))
        self.logoPosTrack.start()

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        self.labelColorScaleTrack = Sequence(
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6),
                                   Vec4(1, 1, 1, 1)),
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1),
                                   Vec4(1, 1, 1, 0.6)))

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        self.labelPosTrack = Sequence(
            LerpPosInterval(self.label,
                            2,
                            Point3(0, 0, 0.35),
                            Point3(0, 0, 0.15),
                            blendType='easeOut'),
            Func(self.labelColorScaleTrack.loop))
        self.labelPosTrack.start()

        self.acceptOnce('mouse1', self.begin)

    def stop(self):
        self.ignore('mouse1')

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.setColorScale(Vec4(0, 0, 0, 0))

    def begin(self):
        base.cr.introDone = True

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeOutIval(t=2)

        Sequence(
            Func(self.fadeTrack.start), Wait(2), Func(self.delete),
            Func(base.cr.introduction.delete),
            Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]),
            Func(base.transitions.fadeIn, 2)).start()

    def setColorScale(self, *args, **kwargs):
        self.backgroundNodePath.setColorScale(*args, **kwargs)
        self.logo.setColorScale(*args, **kwargs)
        self.label.setColorScale(*args, **kwargs)
        self.versionLabel.setColorScale(*args, **kwargs)
예제 #13
0
class DMenuScreen(DirectObject):
    notify = directNotify.newCategory('DMenuScreen')

    def __init__(self):#, avatarList, parentFSM, doneEvent):
        DirectObject.__init__(self)
        base.disableMouse()
        #base.cr.avChoice = None
        fadeSequence = Sequence(
            Wait(.5),
            Func(base.transitions.fadeIn, .5),
            Wait(1)).start()#,
            #base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut')).start()
        #self.background = loader.loadModel('phase_4/models/neighborhoods/toontown_central_full')
        #self.background.reparentTo(render)
        #for frame in render.findAllMatches('*/doorFrame*'):
        #    frame.removeNode()
        #self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
        #SkyUtil.startCloudSky(self)

        #base.camera.setPosHpr(INIT_POS, INIT_HPR)
        self.background = OnscreenImage(image = DMenuResources.MenuBackground, parent = aspect2d)
        self.background.setBin('background', 1)
        self.background.reparentTo(aspect2d)
        self.background.setScale(2, 1, 1)
        
        self.logo = OnscreenImage(image = DMenuResources.GameLogo, scale = (1, 1, .5))
        self.logo.reparentTo(aspect2d)
        self.logo.setTransparency(TransparencyAttrib.MAlpha)
        scale = self.logo.getScale()
        self.logo.setPos(0, 0, .5)
        self.logo.setColorScale(Vec4(0, 0, 0, 0))

        #fadeInBackground = (LerpColorScaleInterval(self.background, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()
        fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start()

        self.createButtons()

        self.fadeOut = None
        self.optionsMgr = DMenuOptions.DMenuOptions()
        self.quitConfirmation = DMenuQuit.DMenuQuit()

        # TT: We need these to run the Pick A Toon screen
        #self.patAvList = avatarList
        #self.patFSM = parentFSM
        #self.patDoneEvent = doneEvent
        
        self.transcircle = Resources.transcircle
        self.transcircle.setTransparency(TransparencyAttrib.MAlpha)
        self.transcircle.setScale(VBase3(0.01, 0.01, 0.01))
        self.transcircle.setBin('background', 3)
        
        self.savemgr = LOTASaveMgr.LOTASaveMgr()
        
        # Get the save data
        self.savePos = self.savemgr.loadSaveData()
        
        self.titleMusic = Resources.titleMusic
        self.titleMusic.setLoop(1)
        self.setMusicNormal()

    def skyTrack(self, task):
    #    return SkyUtil.cloudSkyTrack(task)
        pass

    def createButtons(self):
        self.PlayButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.PlayGame, text_scale = .1, scale = 0.95, command = self.playGame)
        self.PlayButton.reparentTo(aspect2d)
        self.PlayButton.setPos(PlayBtnHidePos)
        self.PlayButton.show()

        self.OptionsButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Options, text_scale = .1, scale = 0.95, command = self.openOptions)
        self.OptionsButton.reparentTo(aspect2d)
        self.OptionsButton.setPos(OptionsBtnHidePos)
        self.OptionsButton.show()

        self.QuitButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Quit, text_scale = .1, scale = 0.95, command = self.quitGame)
        self.QuitButton.reparentTo(aspect2d)
        self.QuitButton.setPos(QuitBtnHidePos)
        self.QuitButton.show()


        # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95)
        # self.BRButton.reparentTo(aspect2d)
        # self.BRButton.setPos(-.9, 0, -.9)
        # self.BRButton.show()
        
        self.buttonInAnimation()
        
        # Slap on the saves menu from the old main menu until a proper implementation to DMENU is made
        self.SavesButton = DirectButton(relief = None, text = AmdLocalizerEnglish.LOTA_SAVES, image_scale = 2, text_scale = .1, scale = 0.95, command = self.openSavesMenu)
        self.SavesButton.reparentTo(aspect2d)
        self.SavesButton.setPos(0, 0, -.5)
        self.SavesButton.show()

    def murder(self):
        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.background is not None:
            self.background.hide()
            self.background.reparentTo(hidden)
            self.background.removeNode()
            self.background = None

        if self.PlayButton is not None:
            self.PlayButton.destroy()
            self.PlayButton = None

        if self.OptionsButton is not None:
            self.OptionsButton.destroy()
            self.OptionsButton = None

        if self.QuitButton is not None:
            self.QuitButton.destroy()
            self.QuitButton = None
            
        if self.SavesButton is not None:
            self.SavesButton.destroy()
            self.SavesButton = None
            
        if self.titleMusic is not None:
            self.titleMusic.stop()

        #taskMgr.remove('skyTrack')
        #self.sky.reparentTo(hidden)

    def openOptions(self):
        self.optionsMgr.showOptions()
        self.closeOptionsButton = DirectButton(relief = None, text = "< Back", text_fg = (0.977, 0.816, 0.133, 1), text_pos = (0, -0.035), scale = .1, command = self.hideOptions)
        self.closeOptionsButton.reparentTo(base.a2dTopLeft)
        self.closeOptionsButton.setPos(0.5, 0, -0.07)
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()
        #base.camera.posHprInterval(0.5, Point3(HQ_POS), VBase3(HQ_HPR), blendType = 'easeInOut').start()
        #self.setMusicCalm()

    def hideOptions(self):
        self.optionsMgr.hideOptions()
        self.closeOptionsButton.hide()
        Parallel(
            self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut'),
            self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')).start()
        base.camera.posHprInterval(0.5, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut').start()
        #self.setMusicNormal()

    def playGame(self):
        if self.fadeOut is not None:
            self.fadeOut.finish()
            self.fadeOut = None
        self.fadeOut = base.transitions.getFadeOutIval(t = 1)
        #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start()
        Sequence(
            Func(self.doPlayButton),
            #Func(self.fadeOut.start),
            Wait(1),
            Func(self.murder),
            Wait(1),
            Func(self.enterGame)).start()#,
            #Func(base.transitions.fadeIn, 1)).start()

    def enterOptions(self):
        pass

    def enterGame(self):
        #base.cr.avChoice = AvatarChooser.AvatarChooser(self.patAvList, self.patFSM, self.patDoneEvent)
        #base.cr.avChoice.load(1)
        #base.cr.avChoice.enter()
        from Game.NewGame.Scenes import SceneOne
        # Hamburger Menu Button
        #self.hbButton = DirectButton(image = "phase_3/maps/dmenu/dmhbmenu.png", relief = None, text = ' ', command=self.showHamburgerMenu)
        #self.hbButton.reparentTo(base.a2dTopLeft)
        #self.hbButton.setPos(0.05, 0, -0.05)
        #self.hbButton.setScale(0.04)

        # Hamburger Menu Hide Button
        #self.hbHideButton = DirectButton(image = "phase_3/maps/dmenu/close_window.png", relief = None, text = ' ', command=self.hideHamburgerMenu)
        #self.hbHideButton.reparentTo(base.a2dTopLeft)
        #self.hbHideButton.setPos(0.05, 0, -0.05)
        #self.hbHideButton.setScale(0.04)
        #self.hbHideButton.hide()

        # TODO: Add options and stuff to the hamburger menu

    def doPlayButton(self):
        Parallel(
            self.PlayButton.posInterval(1, Point3(PlayBtnHidePos), blendType = 'easeInOut'),
            self.OptionsButton.posInterval(1, Point3(OptionsBtnHidePos), blendType = 'easeInOut'),
            self.QuitButton.posInterval(1, Point3(QuitBtnHidePos), blendType = 'easeInOut'),
            self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start()

    def quitGame(self):
        self.showQuitConfirmation()

    def showQuitConfirmation(self):
        self.quitConfirmation.showConfirmation()
        #base.exitFunc()

    def setMusicNormal(self):
        #LerpFunctionInterval(base.cr.music.setVolume, fromData = 0, toData = .9, duration = 1).start()
        #LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = .9, toData = 0, duration = 1).start()
        self.titleMusic.play()

    def setMusicCalm(self):
        LerpFunctionInterval(base.cr.music.setVolume, fromData = .9, toData = 0, duration = 1).start()
        LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = 0, toData = .9, duration = 1).start()

    def openSavesMenu(self):
        self.saveOne = DirectButton(relief=None, text = 'Save One: ' + '(Scene ' + str(self.savePos) + ')', scale=0.3, command=self.saveLoader, parent=aspect2d, pos=(0, 0, -.6), text_scale = .5)
        self.saveOne.hide()
        self.transcircle.show()
        self.exitLoadButton = DirectButton(relief=None, text = '< Back', scale=0.3, command=self.closeSavesMenu, parent=base.a2dBottomCenter, pos=(0, 0, -.4), text_scale = .5)
        self.exitLoadButton.show()

        
        self.openSavesMenuSequence = Parallel(
            self.transcircle.scaleInterval(0.5, VBase3(3, 3, 3), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, .4), blendType = 'easeInOut'),
            Func(self.saveOne.show),
            self.saveOne.posInterval(0.5, Point3(0, 0, .2), blendType = 'easeInOut'))
        self.openSavesMenuSequence.start()
        
    def closeSavesMenu(self):
        self.hideThings = Sequence(
            Wait(0.5),
            Func(self.saveOne.hide),
            Func(self.transcircle.hide))
    
        self.closeSavesMenuSequence = Parallel(
            self.saveOne.posInterval(0.5, Point3(0, 0, -.6), blendType = 'easeInOut'),
            self.transcircle.scaleInterval(0.5, VBase3(0.01, 0.01, 0.01), blendType = 'easeInOut'),
            self.exitLoadButton.posInterval(0.5, Point3(0, 0, -.4), blendType = 'easeInOut'),
            Func(self.hideThings.start))
        self.closeSavesMenuSequence.start()
        self.exitLoadButton.removeNode()
        del self.exitLoadButton
        
    def saveLoader(self):
        # this was thrown together in like 10 seconds. how the f**k does this work
        # TODO: Make this save to a file thats not easily editable
        self.saveOne.hide()
        self.background.hide()
        self.transcircle.hide()
        if self.savePos == '1':
            from Game.NewGame.Scenes import SceneOne
        elif self.savePos == '2':
            from Game import SceneTwo
        elif self.savePos == '3':
            from Game import SceneThree
        elif self.savePos == '4':
            from Game import SceneFour
        elif self.savePos == '5':
            from Game import SceneFive
        else:
            print ("\n\n Save data is set to an unknown scene!!\n\n")
            
    def buttonInAnimation(self):
        logo = self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')
        play = self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut')
        opt = self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut')
        quit = self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut')
        
        Sequence(
                 Func(logo.start),
                 Wait(0.1),
                 Func(play.start),
                 Wait(0.2),
                 Func(opt.start),
                 Wait(0.2),
                 Func(quit.start)).start()
                 
    def showHamburgerMenu(self):
        self.hbButton.hide()
        self.hbHideButton.show()
        
    def hideHamburgerMenu(self):
        self.hbButton.show()
        self.hbHideButton.hide()
class Slot(DirectFrame):
    def __init__(self, baseGui, index, pos, parent):
        DirectFrame.__init__(
            self,
            pos=pos,
            parent=parent,
            image=loader.loadTexture('phase_3.5/maps/slot_%s_%s.png' %
                                     (str(index), 'idle')),
            scale=0.15,
            frameSize=(-1, 1, -1, 1),
            frameColor=(0, 0, 0, 0),
            sortOrder=0)
        self.initialiseoptions(Slot)
        self.gui = baseGui
        self.index = index
        self.hoverObj = None
        self.gagImage = None
        self.gag = None
        self.mouseRlvrSfx = base.loadSfx('phase_3/audio/sfx/GUI_rollover.ogg')
        self.soundRecharged = base.loadSfx(
            'phase_3.5/audio/sfx/tt_s_gui_sbk_cdrSuccess.ogg')
        self.infoText = OnscreenText(text='No\nAmmo',
                                     fg=(1, 0, 0, 1),
                                     parent=self,
                                     scale=0.5,
                                     shadow=(0, 0, 0, 1),
                                     align=TextNode.ACenter,
                                     pos=(0, 0.1))
        self.infoText.setBin('unsorted', 100)
        self.infoText.hide()
        self.rechargeBar = DirectWaitBar(value=0,
                                         range=100,
                                         frameColor=(1, 1, 1, 1),
                                         barColor=(0.286, 0.901, 1, 1),
                                         relief=DGG.RAISED,
                                         borderWidth=(0.04, 0.04),
                                         pos=(-1.25, 0, 0),
                                         hpr=(0, 0, -90),
                                         parent=self,
                                         frameSize=(-0.85, 0.85, -0.12, 0.12))
        self.rechargeBar.setBin('fixed', 60)
        self.rechargeBar.hide()
        self.gagLabel = OnscreenText(text='Birthday Cake',
                                     fg=(1, 1, 1, 1),
                                     parent=self,
                                     scale=0.25,
                                     shadow=(0, 0, 0, 1),
                                     align=TextNode.ACenter,
                                     pos=(0, -0.9),
                                     mayChange=1)
        self.gagLabel.setBin('fixed', 50)
        self.gagLabel.hide()
        battleGui = loader.loadModel('phase_3.5/models/gui/battle_gui.bam')
        arrow = battleGui.find('**/PckMn_BackBtn')
        arrowRlvr = battleGui.find('**/PckMn_BackBtn_Rlvr')
        arrowDn = battleGui.find('**/PckMn_BackBtn_Dn')
        self.leftArrow = DirectButton(geom=(arrow, arrowDn, arrowRlvr, arrow),
                                      parent=self,
                                      pos=(-0.925, -2.0, -1.02),
                                      relief=None,
                                      scale=2,
                                      command=self.updateLoadout,
                                      extraArgs=[0],
                                      geom3_color=(0.5, 0.5, 0.5, 1.0))
        self.leftArrow.setBin('fixed', 60)
        self.rightArrow = DirectButton(geom=(arrow, arrowDn, arrowRlvr, arrow),
                                       parent=self,
                                       pos=(0.925, -2.0, -1.02),
                                       hpr=(180, 0, 0),
                                       relief=None,
                                       scale=2,
                                       command=self.updateLoadout,
                                       extraArgs=[1],
                                       geom3_color=(0.5, 0.5, 0.5, 1.0))
        self.rightArrow.setBin('fixed', 60)
        self.hoverObj = DirectButton(relief=None,
                                     parent=self,
                                     frameSize=self['frameSize'])
        self.setBin('transparent', 30)
        self.setOutlineImage('idle')
        self.hoverObj.guiItem.setActive(True)
        self.hoverObj.bind(DGG.WITHIN, self.mouseEntered)
        self.hoverObj.bind(DGG.WITHOUT, self.mouseExited)
        self.hoverObj.bind(DGG.B1CLICK, self.gui.click_setWeapon, [self])
        return

    def toggleArrows(self, left, right):
        if left:
            self.leftArrow['state'] = DGG.NORMAL
        else:
            self.leftArrow['state'] = DGG.DISABLED
        if right:
            self.rightArrow['state'] = DGG.NORMAL
        else:
            self.rightArrow['state'] = DGG.DISABLED

    def updateArrows(self):
        if not self.gag:
            self.toggleArrows(False, False)
        else:
            track = GagGlobals.TrackGagNamesByTrackName.get(
                GagGlobals.getTrackOfGag(self.gag.getID()))
            index = None
            useTrack = []
            for name in track:
                gag = self.gui.backpack.getGagByID(
                    GagGlobals.getIDByName(name))
                if gag == self.gag or gag not in self.gui.backpack.getLoadout(
                ):
                    useTrack.append(name)

            index = useTrack.index(self.gag.getName())
            if index == 0:
                self.toggleArrows(False, True)
            else:
                if index > 0 and index < len(useTrack) - 1:
                    gagId = GagGlobals.getIDByName(useTrack[index + 1])
                    if not self.gui.backpack.hasGag(gagId):
                        self.toggleArrows(True, False)
                else:
                    if index == len(useTrack) - 1:
                        self.toggleArrows(True, False)
                    else:
                        self.toggleArrows(True, True)
        return

    def updateLoadout(self, forward):
        if self.gag and self.gag.getState() in [
                GagState.RECHARGING, GagState.LOADED
        ]:
            track = GagGlobals.TrackGagNamesByTrackName.get(
                GagGlobals.getTrackOfGag(self.gag.getID()))
            index = None
            useTrack = []
            for name in track:
                gag = self.gui.backpack.getGagByID(
                    GagGlobals.getIDByName(name))
                if gag == self.gag or gag not in self.gui.backpack.getLoadout(
                ):
                    useTrack.append(name)

            index = useTrack.index(self.gag.getName())
            if forward == 1:
                nextGagIndex = index + 1
            else:
                nextGagIndex = index - 1
            if nextGagIndex < 0 or nextGagIndex >= len(useTrack):
                return
            gagId = GagGlobals.getIDByName(useTrack[nextGagIndex])
            loadout = self.gui.backpack.getLoadout()
            if self.gui.backpack.hasGag(gagId) and self.gag in loadout:
                self.hideInfoText()
                if self.gag not in loadout:
                    return
                loadout[loadout.index(
                    self.gag)] = self.gui.backpack.getGagByID(gagId)
                self.gui.backpack.setLoadout(loadout)
        return

    def showNoAmmo(self):
        self.infoText['text'] = 'No\nAmmo'
        self.infoText['scale'] = 0.5
        self.infoText['fg'] = (1, 0, 0, 1)
        self.infoText['pos'] = (0, 0.1)
        self.infoText.show()
        if self.gag and self.gag.getState() == GagState.RECHARGING:
            self.rechargeBar.show()

    def showRecharging(self):
        self.infoText['text'] = 'Recharging...'
        self.infoText['scale'] = 0.315
        self.infoText['fg'] = (0.286, 0.901, 1, 1)
        self.infoText['pos'] = (0, 0)
        self.infoText.show()
        self.rechargeBar.show()

    def __tickRecharge(self):
        if not self.gag:
            self.ignoreAll()
        else:
            elapsedTime = float(self.gag.getRechargeElapsedTime())
            totalTime = float(self.gag.getRechargeTime())
            barValue = int(
                float(elapsedTime / totalTime) * self.rechargeBar['range'])
            self.rechargeBar['value'] = barValue
            if barValue == 0:
                self.gui.setWeapon(self, playSound=False)
                self.setOutlineImage('no_ammo')
                self.showRecharging()
            else:
                if barValue >= 100:
                    base.playSfx(self.soundRecharged)
                    slotImage = 'idle'
                    if base.localAvatar.getBackpack().getSupply(
                            self.gag.getID()) <= 0:
                        slotImage = 'no_ammo'
                    else:
                        if self.gui.getActiveSlot() == self:
                            slotImage = 'selected'
                    Sequence(Wait(0.5), Func(self.setOutlineImage,
                                             slotImage)).start()

    def hideInfoText(self):
        self.infoText.hide()
        self.rechargeBar.hide()

    def setSlotImage(self, gagImage):
        if self.gagImage:
            self.gagImage.destroy()
            self.gagImage = None
        self.gagImage = OnscreenImage(image=gagImage, parent=self)
        self.gagImage.setTransparency(TransparencyAttrib.MAlpha)
        return

    def setOutline(self):
        self.setTransparency(TransparencyAttrib.MAlpha)

    def setOutlineImage(self, image):
        phase = 'phase_3.5/maps/'
        if hasattr(self, '_optionInfo'):
            self['image'] = loader.loadTexture(phase + 'slot_%s_%s.png' %
                                               (str(self.index), image))
            self.setOutline()
            if image != 'no_ammo':
                if self.gag and base.localAvatar.getBackpack().getSupply(
                        self.gag.getID(
                        )) == 0 or self.gag and self.gag.getState(
                        ) == GagState.RECHARGING:
                    image = 'no_ammo'
            if image == 'no_ammo':
                if self.gag and self.gag.getState() == GagState.RECHARGING:
                    self.showRecharging()
                else:
                    self.showNoAmmo()
                    self.rechargeBar.hide()
                self.setBin('fixed', 40)
                if self.gagImage:
                    self.gagImage.setBin('transparent', 30)
            else:
                self.hideInfoText()
                if self.gagImage:
                    self.gagImage.setBin('fixed', 40)
                self.setBin('transparent', 30)

    def getOutline(self):
        return self.outline

    def mouseEntered(self, cmd):
        if self.gag:
            self.gagLabel.show()
            self.mouseRlvrSfx.play()

    def mouseExited(self, cmd):
        self.gagLabel.hide()

    def setGag(self, gag):
        if type(gag) == types.IntType:
            gag = self.gui.backpack.getGagByID(gag)
        self.ignoreAll()
        self.gag = gag
        if gag:
            self.show()
            self.setSlotImage(self.gag.getImage())
            self.gagLabel['text'] = self.gag.getName()
            self.accept('%s-Recharge-Tick' % str(self.gag.getID()),
                        self.__tickRecharge)
        else:
            self.hide()
            self.gagLabel['text'] = ''
        self.updateArrows()

    def getGag(self):
        return self.gag
예제 #15
0
ConfigVariableDouble('extractor-step-time').setValue(0.01)

# loading screen
backgroundNodePath = aspect2d.attachNewNode(backgroundNode, 0)
backgroundNodePath.setPos(0.0, 0.0, 0.0)
backgroundNodePath.setScale(render2d, VBase3(1))
backgroundNodePath.find('**/bg').setBin('fixed', 10)

# change the logo
backgroundNodePath.find('**/fg').stash()

from direct.gui.DirectGui import OnscreenImage
logo = OnscreenImage('phase_3/maps/toontown-logo-new.png')
logo.reparentTo(backgroundNodePath)
logo.setBin('fixed', 20)
logo.setTransparency(TransparencyAttrib.MAlpha)

base.graphicsEngine.renderFrame()

# default DGG stuff
DirectGuiGlobals.setDefaultRolloverSound(base.loadSfx('phase_3/audio/sfx/GUI_rollover.ogg'))
DirectGuiGlobals.setDefaultClickSound(base.loadSfx('phase_3/audio/sfx/GUI_create_toon_fwd.ogg'))
DirectGuiGlobals.setDefaultDialogGeom(loader.loadModel('phase_3/models/gui/dialog_box_gui'))

# localizer
import TTLocalizer
from otp.otpbase import OTPGlobals
OTPGlobals.setDefaultProductPrefix(TTLocalizer.ProductPrefix)

wantSpecial = base.config.GetBool('wantSpecialTheme', 0)
예제 #16
0
class MyApp(ShowBase):
    def __init__(self):
        ShowBase.__init__(self)

        # relevant for DEBUG
        self.debug = True
        self.debugLabel = self.makeStatusLabel(0)
        if (self.debug):
            self.debugLabel.setText("Debug Mode ON")
        else:
            self.debugLabel.setText("Debug Mode OFF")
        self.statusLabel = self.makeStatusLabel(1)
        self.collisionLabel = self.makeStatusLabel(2)

        self.world = self.loader.loadModel("world.bam")
        self.world.reparentTo(self.render)

        # relevant for world boundaries
        self.worldsize = 1024

        self.maxspeed = 100.0
        self.startPos = Vec3(200, 200, 1)
        self.startHpr = Vec3(225, 0, 0)
        self.player = self.loader.loadModel("alliedflanker")
        self.player.setScale(.2, .2, .2)
        self.player.reparentTo(self.render)
        self.resetPlayer()

        self.startPosPartner = Vec3(200, 200, 1)
        self.startHprPartner = Vec3(225, 0, 0)
        self.partner = self.loader.loadModel("alliedflanker")
        self.partner.setScale(.2, .2, .2)
        self.partner.reparentTo(self.render)
        self.resetPartner()

        # A task to run every frame
        self.taskMgr.add(self.updateTask, "update")

        self.keyboardSetup()

        #performance (to be masked later by fog) and view:
        self.maxdistance = 400
        self.camLens.setFar(self.maxdistance)
        self.camLens.setFov(60)

        self.createEnviroment()

        # relevant for collision and DEBUG
        self.setupCollisions()
        self.textCounter = 0

        # explosion
        self.explosionModel = loader.loadModel('explosion')
        self.explosionModel.reparentTo(self.render)
        self.explosionModel.setScale(0.0)
        self.explosionModel.setLightOff()
        # only one explosion at a time:
        self.exploding = False

        self.radar

    # relevant for DEBUG
    def makeStatusLabel(self, i):
        return OnscreenText(style=2, fg=(.5,1,.5,1), pos=(-1.3,0.92-(.08*i)),\
                align=TextNode.ALeft, scale = .08, mayChange = 1)

    # relevant for collision and DEBUG
    def setupCollisions(self):
        self.collTrav = CollisionTraverser()

        self.playerGroundSphere = CollisionSphere(0, 1.5, 56, 1)
        self.playerGroundCol = CollisionNode('playerSphere')
        self.playerGroundCol.addSolid(self.playerGroundSphere)

        # bitmask
        self.playerGroundCol.setFromCollideMask(BitMask32.bit(0))
        self.playerGroundCol.setIntoCollideMask(BitMask32.allOff())
        self.world.setCollideMask(BitMask32.bit(0))

        # and done
        self.playerGroundColNp = self.player.attachNewNode(
            self.playerGroundCol)
        self.playerGroundHandler = CollisionHandlerQueue()
        self.collTrav.addCollider(self.playerGroundColNp,
                                  self.playerGroundHandler)

        # DEBUG
        if (self.debug == True):
            self.playerGroundColNp.show()
            self.collTrav.showCollisions(self.render)

    def keyboardSetup(self):
        self.keyMap = {
            "left": 0,
            "right": 0,
            "climb": 0,
            "fall": 0,
            "accelerate": 0,
            "decelerate": 0,
            "fire": 0
        }
        self.accept("escape", sys.exit)
        self.accept("a", self.setKey, ["accelerate", 1])
        self.accept("a-up", self.setKey, ["accelerate", 0])
        self.accept("z", self.setKey, ["decelerate", 1])
        self.accept("z-up", self.setKey, ["decelerate", 0])
        self.accept("arrow_left", self.setKey, ["left", 1])
        self.accept("arrow_left-up", self.setKey, ["left", 0])
        self.accept("arrow_right", self.setKey, ["right", 1])
        self.accept("arrow_right-up", self.setKey, ["right", 0])
        self.accept("arrow_down", self.setKey, ["climb", 1])
        self.accept("arrow_down-up", self.setKey, ["climb", 0])
        self.accept("arrow_up", self.setKey, ["fall", 1])
        self.accept("arrow_up-up", self.setKey, ["fall", 0])
        self.accept("space", self.setKey, ["fire", 1])
        self.accept("space-up", self.setKey, ["fire", 0])
        base.disableMouse()  # or updateCamera will fail

    def createEnviroment(self):
        # Fog to hide performance tweak:
        colour = (0.5, 0.5, 0.5)
        expfog = Fog("scene-wide-fog")
        expfog.setColor(*colour)
        expfog.setExpDensity(0.002)
        self.render.setFog(expfog)
        base.setBackgroundColor(*colour)

        # Our sky
        skydome = self.loader.loadModel('blue-sky-sphere')
        skydome.setEffect(CompassEffect.make(self.render))
        skydome.setScale(0.08)  # bit less than "far"

        # NOT render - you`ll fly through the sky!:
        skydome.reparentTo(self.camera)

        # Our lighting
        ambientLight = AmbientLight("ambientLight")
        ambientLight.setColor(Vec4(.6, .6, .6, 1))
        render.setLight(render.attachNewNode(ambientLight))

        directionalLight = DirectionalLight("directionalLight")
        directionalLight.setColor(Vec4(0.8, 0.8, 0.5, 1))
        dlnp = self.render.attachNewNode(directionalLight)
        dlnp.setPos(0, 0, 260)
        dlnp.lookAt(self.player)
        self.render.setLight(dlnp)

        self.render2d = render2d

        # image scale of 1 fills screen, position defaults to central
        Scale = 1.0 / 2.5  # decimal point is VITAL
        self.radar = OnscreenImage(image='radar.png', scale=Scale, \
                                parent=self.render2d, pos=(-0.95,0,-0.95))
        self.radar.setTransparency(TransparencyAttrib.MAlpha)
        # note the image itself and how it is centered

        hud = OnscreenImage(image='hud1.png', scale=1, \
                                parent=self.render2d, pos=(0,0,0))
        hud.setTransparency(TransparencyAttrib.MAlpha)
        self.dots = list()
        self.playerobj = OnscreenImage(image='playerdot.png', \
                                       scale=1.0/20.0,parent=self.radar)
        self.playerobj.setTransparency(TransparencyAttrib.MAlpha)

    def setKey(self, key, value):
        self.keyMap[key] = value

    def updateTask(self, task):
        self.updatePlayer()
        self.updateCamera()
        self.updateGUI(self.worldsize)
        #relevant for collision and DEBUG
        self.collTrav.traverse(self.render)
        for i in range(self.playerGroundHandler.getNumEntries()):
            entry = self.playerGroundHandler.getEntry(i)
            if (self.debug == True):
                self.collisionLabel.setText("HIT:" +
                                            str(globalClock.getFrameTime()))
            if (self.exploding == False):
                self.player.setZ(entry.getSurfacePoint(self.render).getZ() + 5)
                self.explosionSequence()
        return Task.cont

    def updatePlayer(self):
        if self.exploding == False:
            #Global Clock
            #by default, panda runs as fast as it can frame to frame
            scalefactor = (globalClock.getDt() * self.speed)
            climbfactor = scalefactor * 0.5
            bankfactor = scalefactor
            speedfactor = scalefactor * 2.9

            gravityfactor = ((self.maxspeed - self.speed) / 100.0) * 2.0

            #Climb and Fall
            if (self.keyMap["climb"] != 0 and self.speed > 0.00):
                #faster you go, quicker you climb
                self.player.setZ(self.player.getZ() + climbfactor)
                self.player.setR(self.player.getR() + climbfactor)
                #quickest return: (:avoids uncoil/unwind)
                if (self.player.getR() >= 180):
                    self.player.setR(-180)
            elif (self.keyMap["fall"] != 0 and self.speed > 0.00):
                self.player.setZ(self.player.getZ() - climbfactor)
                self.player.setR(self.player.getR() - climbfactor)
                #quickest return
                if (self.player.getR() <= -180):
                    self.player.setR(
                        180
                    )  #autoreturn - add a bit regardless to make sure it happens
            elif (self.player.getR() > 0):
                self.player.setR(self.player.getR() - (climbfactor + 0.1))
                if (self.player.getR() < 0):
                    self.player.setR(0)  #avoid jitter
            elif (self.player.getR() < 0):
                self.player.setR(self.player.getR() + (climbfactor + 0.1))
                if (self.player.getR() > 0):
                    self.player.setR(0)

            #Left and Right
            if (self.keyMap["left"] != 0 and self.speed > 0.0):
                self.player.setH(self.player.getH() + bankfactor)
                self.player.setP(self.player.getP() + bankfactor)
                #quickest return:
                if (self.player.getP() >= 180):
                    self.player.setP(-180)
            elif (self.keyMap["right"] != 0 and self.speed > 0.0):
                self.player.setH(self.player.getH() - bankfactor)
                self.player.setP(self.player.getP() - bankfactor)
                if (self.player.getP() <= -180):
                    self.player.setP(180)

            #autoreturn
            elif (self.player.getP() > 0):
                self.player.setP(self.player.getP() - (bankfactor + 0.1))
            if (self.player.getP() < 0):
                self.player.setP(0)
            elif (self.player.getP() < 0):
                self.player.setP(self.player.getP() + (bankfactor + 0.1))
            if (self.player.getP() > 0):
                self.player.setP(0)

            #throttle control
            if (self.keyMap["accelerate"] != 0):
                self.speed += 1
            if (self.speed > self.maxspeed):
                self.speed = self.maxspeed
            elif (self.keyMap["decelerate"] != 0):
                self.speed -= 1
            if (self.speed < 0.0):
                self.speed = 0.0

            #move forwards - our X/Y is inverted, see the issue

            self.player.setX(
                self.player, -speedfactor
            )  #respect max camera distance else you cannot see the floor post loop the loop!
            self.applyBoundaries()
            self.player.setZ(self.player, -gravityfactor)

    def updateGUI(self, boundingBox):
        boundingBox = boundingBox * 2
        offsetX = 0.0
        offsetZ = 0.0

        # would be fine for minimap
        self.playerobj.setX(self.player.getX() / boundingBox)
        self.playerobj.setZ(self.player.getY() / boundingBox)

        # player center
        if (self.playerobj.getX() > 0.5):
            offsetX = -(self.playerobj.getX() - 0.5)
        elif (self.playerobj.getX() < 0.5):
            offsetX = 0.5 - self.playerobj.getX()
        # else stays zero
        if (self.playerobj.getZ() > 0.5):
            offsetZ = -(self.playerobj.getZ() - 0.5)
        elif (self.playerobj.getZ() < 0.5):
            offsetZ = 0.5 - self.playerobj.getZ()

        self.playerobj.setX(self.playerobj.getX() + offsetX)
        self.playerobj.setZ(self.playerobj.getZ() + offsetZ)

        for dot in self.dots:
            dot.removeNode()  # correct way to remove from scene graph
        del self.dots[:]
        self.playerobj.setR(-self.player.getH() - 90)

        newobj = OnscreenImage(image='reddot.png',scale=1.0/60.0, \
                                   parent=self.radar)
        newobj.setTransparency(TransparencyAttrib.MAlpha)
        newobj.setX(self.partner.getX() / boundingBox)
        newobj.setZ(self.partner.getY() / boundingBox)
        newobj.setX(newobj.getX() + offsetX)
        newobj.setZ(newobj.getZ() + offsetZ)
        self.dots.append(newobj)  # so can destroy, see call above

    def applyBoundaries(self):
        if (self.player.getZ() > self.maxdistance):
            self.player.setZ(self.maxdistance)
        # should never happen once we add collision, but in case:
        elif (self.player.getZ() < 0):
            self.player.setZ(0)

        # and now the X/Y world boundaries:
        boundary = False
        if (self.player.getX() < 0):
            self.player.setX(0)
            boundary = True
        elif (self.player.getX() > self.worldsize):
            self.player.setX(self.worldsize)
            boundary = True
        if (self.player.getY() < 0):
            self.player.setY(0)
            boundary = True
        elif (self.player.getY() > self.worldsize):
            self.player.setY(self.worldsize)
            boundary = True

        # lets not be doing this every frame...
        if boundary == True and self.textCounter > 30:
            self.statusLabel.setText("STATUS: MAP END; TURN AROUND")
        elif self.textCounter > 30:
            self.statusLabel.setText("STATUS: OK")

        if self.textCounter > 30:
            self.textCounter = 0
        else:
            self.textCounter = self.textCounter + 1

    def updateCamera(self):
        #see issue content for how we calculated these:
        percent = (self.speed / self.maxspeed)
        self.camera.setPos(self.player, 19.6226 + (10 * percent), 3.8807,
                           10.2779)
        self.camera.setHpr(self.player, 94.8996, -12.6549, 1.55508)

    def resetPlayer(self):
        self.player.show()
        self.player.setPos(self.world, self.startPos)
        self.player.setHpr(self.world, self.startHpr)
        self.speed = self.maxspeed / 2

    def resetPartner(self):
        self.partner.show()
        self.partner.setPos(self.world, self.startPosPartner)
        self.partner.setHpr(self.world, self.startHprPartner)

    def explosionSequence(self):
        self.exploding = True
        self.explosionModel.setPosHpr(
            Vec3(self.player.getX(), self.player.getY(), self.player.getZ()),
            Vec3(self.player.getH(), 0, 0))
        self.player.hide()
        taskMgr.add(self.expandExplosion, 'expandExplosion')

    def expandExplosion(self, Task):
        # expand the explosion rign each frame until a certain size
        if self.explosionModel.getScale() < VBase3(60.0, 60.0, 60.0):
            factor = globalClock.getDt()
            scale = self.explosionModel.getScale()
            scale = scale + VBase3(factor * 40, factor * 40, factor * 40)
            self.explosionModel.setScale(scale)
            return Task.cont
        else:
            self.explosionModel.setScale(0)
            self.exploding = False
            self.resetPlayer()
예제 #17
0
class DistributedPieTurretManager(DistributedObject):
    notify = directNotify.newCategory("DistributedPieTurretManager")

    def __init__(self, cr):
        DistributedObject.__init__(self, cr)
        self.myTurret = None
        self.guiFrame = None
        self.guiLabel = None
        self.guiBar = None
        self.guiBg = None
        self.turretGag = None
        return

    def announceGenerate(self):
        DistributedObject.announceGenerate(self)
        base.taskMgr.add(self.__pollMyBattle, "__pollMyBattle")

    def disable(self):
        base.taskMgr.remove("DPTM.pollTurret")
        base.taskMgr.remove("__pollMyBattle")
        if hasattr(self, "makeTurretBtn"):
            self.makeTurretBtn.destroy()
            del self.makeTurretBtn
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(None)
        DistributedObject.disable(self)
        return

    def __pollTurret(self, turretId, task):
        turret = self.cr.doId2do.get(turretId)
        if turret != None:
            self.myTurret = turret
            self.turretGag = None
            self.makeGui()
            return Task.done
        else:
            return Task.cont

    def setGag(self, upgradeId):
        self.turretGag = upgradeId

    def d_requestPlace(self, posHpr):
        self.sendUpdate("requestPlace", [posHpr])

    def turretPlaced(self, turretId):
        turret = self.cr.doId2do.get(turretId)
        turret.b_setGag(self.turretGag)
        self.turretGag = None
        base.taskMgr.add(self.__pollTurret, "DPTM.pollTurret", extraArgs=[turretId], appendTask=True)
        return

    def yourTurretIsDead(self):
        base.taskMgr.remove("DPTM.pollTurret")
        self.destroyGui()
        self.myTurret = None
        if base.localAvatar.getPUInventory()[0] > 0:
            self.createTurretButton()
        return

    def makeGui(self):
        self.destroyGui()
        self.guiFrame = DirectFrame(parent=base.a2dBottomRight, pos=(-0.55, 0, 0.15))
        self.guiBg = OnscreenImage(image="phase_4/maps/turret_gui_bg.png", scale=(0.15, 0, 0.075), parent=self.guiFrame)
        self.guiBg.setTransparency(True)
        self.guiLabel = DirectLabel(
            text="Turret",
            text_fg=(1, 0, 0, 1),
            relief=None,
            text_scale=0.05,
            text_font=loader.loadFont("phase_3/models/fonts/ImpressBT.ttf"),
            pos=(0, 0, 0.025),
            parent=self.guiFrame,
        )
        self.guiBar = DirectWaitBar(
            range=self.myTurret.getMaxHealth(),
            value=self.myTurret.getHealth(),
            scale=0.125,
            parent=self.guiFrame,
            pos=(0, 0, -0.01),
        )
        return

    def createTurretButton(self):
        self.makeTurretBtn = DirectButton(
            relief=None,
            geom=CIGlobals.getDefaultBtnGeom(),
            text="Turret",
            text_scale=0.055,
            command=self.handleMakeTurretBtn,
            pos=(-0.47, 0, 0.1),
            geom_scale=(0.5, 1.0, 1.0),
            text_pos=(0, -0.01),
            parent=base.a2dBottomRight,
        )
        return

    def handleMakeTurretBtn(self):
        self.makeTurretBtn.destroy()
        del self.makeTurretBtn
        x, y, z = base.localAvatar.getPos()
        h, p, r = base.localAvatar.getHpr()
        self.d_requestPlace([x, y, z, h, p, r])
        base.localAvatar.sendUpdate("usedPU", [0])

    def __pollMyBattle(self, task):
        if base.localAvatar.getMyBattle():
            base.localAvatar.getMyBattle().setTurretManager(self)
            if base.localAvatar.getPUInventory()[0] > 0:
                self.createTurretButton()
            return Task.done
        return Task.cont

    def destroyGui(self):
        if self.guiBar:
            self.guiBar.destroy()
            self.guiBar = None
        if self.guiLabel:
            self.guiLabel.destroy()
            self.guiLabel = None
        if self.guiBg:
            self.guiBg.destroy()
            self.guiBg = None
        if self.guiFrame:
            self.guiFrame.destroy()
            self.guiFrame = None
        return

    def updateTurretGui(self):
        if self.guiBar:
            self.guiBar.update(self.myTurret.getHealth())
예제 #18
0
class CameraShyFirstPerson(FirstPerson):
    notify = directNotify.newCategory("CameraShyFirstPerson")

    defaultColor = VBase4(1.0, 1.0, 1.0, 1.0)
    toonInFocusColor = VBase4(0.0, 0.7, 0.0, 1.0)
    toonOutOfFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    redColor = VBase4(0.8, 0.0, 0.0, 1.0)
    batteryLevelTwoColor = VBase4(0.9, 0.36, 0.0, 1.0)
    batteryLevelThreeColor = VBase4(0.9, 0.9, 0.0, 1.0)
    batteryLevelFourColor = VBase4(1.0, 1.0, 0.0, 1.0)
    batteryLevelFiveColor = VBase4(0.0, 1.0, 0.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None

        self.hasToonInFocus = False
        self.toonToTakePicOf = None

        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None

        self.viewfinder = None

        self.camFSM = ClassicFSM('CameraFSM', [
            State('off', self.enterOff, self.exitOff),
            State('ready', self.enterCameraReady, self.exitCameraReady),
            State('recharge', self.enterCameraRecharge,
                  self.exitCameraRecharge)
        ], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce("mouse1", self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(
            Func(base.transitions.setFadeColor, 1, 1, 1),
            Func(base.transitions.fadeOut, 0.1), Wait(0.1),
            Func(base.transitions.fadeIn, 0.1), Wait(0.1),
            Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        self.viewfinder['image'].setColorScale(self.defaultColor)
        picData = self.viewfinder.takePictureRaw()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon',
                               [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore("mouse1")

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, "rechargeCamera")

    def __rechargeNextState(self, task):
        if self.cameraRechargeState is None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)

            if self.cameraRechargeState <= 1:
                self.batteryBar.setColorScale(self.redColor)
            elif self.cameraRechargeState == 2:
                self.batteryBar.setColorScale(self.batteryLevelTwoColor)
            elif self.cameraRechargeState == 3:
                self.batteryBar.setColorScale(self.batteryLevelThreeColor)
            elif self.cameraRechargeState == 4:
                self.batteryBar.setColorScale(self.batteryLevelFourColor)
            else:
                self.batteryBar.setColorScale(self.batteryLevelFiveColor)

        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        task.delayTime = 1.0
        return task.again

    def exitCameraRecharge(self):
        taskMgr.remove("rechargeCamera")
        self.cameraRechargeState = None

    def __traverse(self, task):
        if not base.mouseWatcherNode.hasMouse():
            return task.cont

        toonInFoc = False
        avatar = None

        for av in self.mg.remoteAvatars:
            if av.avId != base.localAvatar.doId:
                if self.viewfinder.isInView(av):
                    self.notify.info("{0} is in our view finder".format(
                        av.avId))
                    avatar = self.mg.cr.doId2do.get(av.avId)
                    break
        if avatar:
            remoteAvatar = self.mg.getRemoteAvatar(avatar.doId)
            if remoteAvatar:
                toonInFoc = True
                self.notify.info("We've got an avatar in focus ({0})".format(
                    avatar.doId))
                self.__handleToonInFocus(avatar)

        if not toonInFoc:
            self.toonToTakePicOf = None
            self.hasToonInFocus = False
            self.notify.info("No avatar in focus")
            if self.viewfinder['image'].getColorScale(
            ) == self.toonInFocusColor:
                self.viewfinder['image'].setColorScale(
                    self.toonOutOfFocusColor)

        return task.cont

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.viewfinder['image'].setColorScale(self.toonInFocusColor)

    def start(self):
        self.fullyChargedSound = base.loadSfx('phase_4/audio/sfx/ring_get.ogg')
        self.rechargeSound = base.loadSfx(
            'phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.ogg')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight,
                                        pos=(-0.2, 0, 0.1),
                                        scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(
            image='phase_4/maps/battery_charge_frame.png',
            parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBg.setColorScale(0, 0, 0, 1)
        self.batteryBar = DirectWaitBar(value=0,
                                        range=5,
                                        barColor=(1, 1, 1, 1),
                                        relief=None,
                                        scale=(0.12, 0.0, 0.3),
                                        parent=self.batteryFrame)

        self.viewfinder = Viewfinder(1.0)

        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   0.0,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)

    def reallyStart(self):
        taskMgr.add(self.__traverse, "CSFP.__traverse")
        self.camFSM.request('recharge')
        #taskMgr.add(self.movementTask, "movementTask")
        base.localAvatar.startTrackAnimToSpeed()
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove("movementTask")
        taskMgr.remove("CSFP.__traverse")
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.viewfinder.cleanup()
        self.viewfinder = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   CIGlobals.ToonJumpForce,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
class CameraShyFirstPerson(FirstPerson):
    toonInFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    toonOutOfFocusColor = VBase4(1.0, 1.0, 1.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.cameraFocus = None
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None
        self.hasToonInFocus = False
        self.toonToTakePicOf = None
        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None
        self.camFSM = ClassicFSM('CameraFSM', [
            State('off', self.enterOff, self.exitOff),
            State('ready', self.enterCameraReady, self.exitCameraReady),
            State('recharge', self.enterCameraRecharge,
                  self.exitCameraRecharge)
        ], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)
        return

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce('mouse1', self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None
        return

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(
            Func(base.transitions.setFadeColor, 1, 1, 1),
            Func(base.transitions.fadeOut, 0.1), Wait(0.1),
            Func(base.transitions.fadeIn, 0.1), Wait(0.1),
            Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon',
                               [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore('mouse1')

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, 'rechargeCamera')

    def __rechargeNextState(self, task):
        if self.cameraRechargeState == None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)
        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        task.delayTime = 1.0
        return task.again

    def exitCameraRecharge(self):
        taskMgr.remove('rechargeCamera')
        self.cameraRechargeState = None
        return

    def __traverse(self, task):
        if not base.mouseWatcherNode.hasMouse():
            return task.cont
        mpos = base.mouseWatcherNode.getMouse()
        self.focusRay.setFromLens(base.camNode, mpos.getX(), mpos.getY())
        self.focusTrav.traverse(render)
        if self.focusHandler.getNumEntries() > 0:
            self.focusHandler.sortEntries()
            firstObj = self.focusHandler.getEntry(0).getIntoNodePath()
            avId = firstObj.getParent().getPythonTag('player')
            avatar = self.mg.cr.doId2do.get(avId)
            toonInFoc = False
            if avatar:
                remoteAvatar = self.mg.getRemoteAvatar(avatar.doId)
                if remoteAvatar:
                    toonInFoc = True
                    self.__handleToonInFocus(avatar)
            if not toonInFoc:
                self.toonToTakePicOf = None
                self.hasToonInFocus = False
                if self.cameraFocus.getColorScale() == self.toonInFocusColor:
                    self.cameraFocus.setColorScale(self.toonOutOfFocusColor)
        return task.cont

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.cameraFocus.setColorScale(self.toonInFocusColor)
        return

    def start(self):
        self.fullyChargedSound = base.loadSfx(
            'phase_4/audio/sfx/MG_pairing_match.ogg')
        self.rechargeSound = base.loadSfx(
            'phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.ogg')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight,
                                        pos=(-0.2, 0, 0.1),
                                        scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(
            image='phase_4/maps/battery_charge_frame.png',
            parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBar = DirectWaitBar(value=0,
                                        range=5,
                                        barColor=(1, 1, 1, 1),
                                        relief=None,
                                        scale=(0.12, 0.0, 0.3),
                                        parent=self.batteryFrame)
        self.cameraFocus = loader.loadModel(
            'phase_4/models/minigames/photo_game_viewfinder.bam')
        self.cameraFocus.reparentTo(base.aspect2d)
        self.focusTrav = CollisionTraverser('CSFP.focusTrav')
        ray = CollisionRay()
        rayNode = CollisionNode('CSFP.rayNode')
        rayNode.addSolid(ray)
        rayNode.setCollideMask(BitMask32(0))
        rayNode.setFromCollideMask(CIGlobals.WallBitmask)
        self.focusRay = ray
        self.focusRayNode = base.camera.attachNewNode(rayNode)
        self.focusHandler = CollisionHandlerQueue()
        self.focusTrav.addCollider(self.focusRayNode, self.focusHandler)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   0.0,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)
        return

    def reallyStart(self):
        taskMgr.add(self.__traverse, 'CSFP.__traverse')
        self.camFSM.request('recharge')
        base.localAvatar.startTrackAnimToSpeed()
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove('movementTask')
        taskMgr.remove('CSFP.__traverse')
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.cameraFocus.removeNode()
        self.cameraFocus = None
        self.focusHandler = None
        self.focusRay = None
        self.focusRayNode.removeNode()
        self.focusRayNode = None
        self.focusTrav = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed,
                                                   CIGlobals.ToonJumpForce,
                                                   CIGlobals.ToonReverseSpeed,
                                                   CIGlobals.ToonRotateSpeed)
        return

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
        return
class ClickToStart(DirectObject):
    notify = directNotify.newCategory('ClickToStart')

    def __init__(self, version='n/a'):
        DirectObject.__init__(self)

        self.backgroundNodePath = render2d.attachNewNode('background', 0)
        self.backgroundModel = loader.loadModel(
            'phase_3/models/gui/loading-background.bam')
        self.backgroundModel.reparentTo(self.backgroundNodePath)
        self.backgroundNodePath.find('**/fg').removeNode()
        self.backgroundNodePath.setScale(1, 1, 1)

        self.logo = OnscreenImage(
            parent=base.a2dTopCenter, image='phase_3/maps/toontown-logo.png',
            scale=(1.0, 1, 0.5), pos=(0, 0, -0.85))
        self.logo.setTransparency(TransparencyAttrib.MAlpha)

        self.label = OnscreenText(
            TTLocalizer.ClickToStartLabel, parent=base.a2dBottomCenter,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1),
            scale=0.1, align=TextNode.ACenter)
        self.label.setZ(0.35)

        self.versionLabel = OnscreenText(
            '\x01white_shadow\x01%s\x02' % version, parent=base.a2dBottomRight,
            font=ToontownGlobals.getMinnieFont(), fg=Vec4(0, 0, 0, 1),
            scale=0.06, align=TextNode.ARight)
        self.versionLabel.setPos(-0.025, 0.025)

        self.setColorScale(Vec4(0, 0, 0, 0))

        self.fadeTrack = None
        self.logoPosTrack = None
        self.logoScaleTrack = None
        self.labelPosTrack = None
        self.labelColorScaleTrack = None

    def delete(self):
        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        if self.versionLabel is not None:
            self.versionLabel.destroy()
            self.versionLabel = None

        if self.label is not None:
            self.label.destroy()
            self.label = None

        if self.logo is not None:
            self.logo.destroy()
            self.logo = None

        if self.backgroundNodePath is not None:
            self.backgroundNodePath.removeNode()
            self.backgroundNodePath = None

        if self.backgroundModel is not None:
            self.backgroundModel.removeNode()
            self.backgroundModel = None

    def start(self):
        base.transitions.fadeOut(t=0)

        self.setColorScale(Vec4(1, 1, 1, 1))

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeInIval(t=2)
        self.fadeTrack.start()

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        self.logoScaleTrack = Sequence(
            LerpScaleInterval(self.logo, 2, Vec3(1.1, 1, 0.55), Vec3(1, 1, 0.5),
                              blendType='easeInOut'),
            LerpScaleInterval(self.logo, 2, Vec3(1, 1, 0.5), Vec3(1.1, 1, 0.55),
                              blendType='easeInOut')
        )

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        self.logoPosTrack = Sequence(
            LerpPosInterval(self.logo, 2, Point3(0, 0, -0.85),
                            Point3(0, 0, -0.7), blendType='easeOut'),
            Func(self.logoScaleTrack.loop)
        )
        self.logoPosTrack.start()

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        self.labelColorScaleTrack = Sequence(
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 0.6),
                                   Vec4(1, 1, 1, 1)),
            LerpColorScaleInterval(self.label, 1, Vec4(1, 1, 1, 1),
                                   Vec4(1, 1, 1, 0.6))
        )

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        self.labelPosTrack = Sequence(
            LerpPosInterval(self.label, 2, Point3(0, 0, 0.35),
                            Point3(0, 0, 0.15), blendType='easeOut'),
            Func(self.labelColorScaleTrack.loop)
        )
        self.labelPosTrack.start()

        self.acceptOnce('mouse1', self.begin)

    def stop(self):
        self.ignore('mouse1')

        if self.labelPosTrack is not None:
            self.labelPosTrack.finish()
            self.labelPosTrack = None

        if self.labelColorScaleTrack is not None:
            self.labelColorScaleTrack.finish()
            self.labelColorScaleTrack = None

        if self.logoPosTrack is not None:
            self.logoPosTrack.finish()
            self.logoPosTrack = None

        if self.logoScaleTrack is not None:
            self.logoScaleTrack.finish()
            self.logoScaleTrack = None

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.setColorScale(Vec4(0, 0, 0, 0))

    def begin(self):
        base.cr.introDone = True

        if self.fadeTrack is not None:
            self.fadeTrack.finish()
            self.fadeTrack = None

        self.fadeTrack = base.transitions.getFadeOutIval(t=2)

        Sequence(
            Func(self.fadeTrack.start),
            Wait(2),
            Func(self.delete),
            Func(base.cr.introduction.delete),
            Func(base.cr.loginFSM.request, 'chooseAvatar', [base.cr.avList]),
            Func(base.transitions.fadeIn, 2)
        ).start()

    def setColorScale(self, *args, **kwargs):
        self.backgroundNodePath.setColorScale(*args, **kwargs)
        self.logo.setColorScale(*args, **kwargs)
        self.label.setColorScale(*args, **kwargs)
        self.versionLabel.setColorScale(*args, **kwargs)
예제 #21
0
class CIProgressScreen:

    def __init__(self):
        self.bgm = loader.loadModel('phase_3/models/gui/progress-background.bam')
        self.bgm.find('**/logo').stash()
        self.bg = self.bgm.find('**/bg')
        self.logo = loader.loadTexture('phase_3/maps/CogInvasion_Logo.png')
        self.logoImg = OnscreenImage(image=self.logo, scale=(0.5, 0, 0.3), pos=(0, 0, 0), parent=hidden)
        self.logoImg.setTransparency(True)
        self.bg_img = OnscreenImage(image=self.bg, parent=hidden)
        self.bg_img.setSx(1.35)
        self.bg_img.hide()
        self.progress_bar = DirectWaitBar(value=0, pos=(0, 0, -0.85), parent=hidden, text_pos=(0, 0, 0.2))
        self.progress_bar.setSx(1.064)
        self.progress_bar.setSz(0.38)
        self.loading_lbl = DirectLabel(text='', relief=None, scale=0.08, pos=(-1.0725, 0, -0.79), text_align=TextNode.ALeft, sortOrder=100, text_fg=(0.343, 0.343, 0.343, 1.0), text_font=CIGlobals.getMinnieFont(), parent=hidden, text_shadow=(0, 0, 0, 1))
        return

    def begin(self, hood, range, wantGui):
        render.hide()
        self.renderFrames()
        base.setBackgroundColor(0, 0, 0)
        if hood == 'localAvatarEnterGame':
            self.loading_lbl['text'] = 'Entering...'
        elif hood == 'init':
            self.loading_lbl['text'] = 'Loading...'
        else:
            self.loading_lbl['text'] = 'Heading to %s...' % hood
        self.progress_bar['barColor'] = (0.343, 0.343, 0.343, 1.0)
        self.progress_bar['range'] = range
        self.bgm.reparentTo(aspect2d)
        self.bg.reparentTo(render2d)
        self.bg_img.reparentTo(hidden)
        self.loading_lbl.reparentTo(aspect2d)
        self.logoImg.reparentTo(aspect2d)
        self.progress_bar.reparentTo(aspect2d)
        self.__count = 0
        self.__expectedCount = range
        self.progress_bar.update(self.__count)

    def renderFramesTask(self, task):
        self.renderFrames()
        return task.cont

    def end(self):
        base.setBackgroundColor(CIGlobals.DefaultBackgroundColor)
        taskMgr.remove('renderFrames')
        render.show()
        self.progress_bar.finish()
        self.bg_img.reparentTo(hidden)
        self.logoImg.reparentTo(hidden)
        self.bg.reparentTo(hidden)
        self.bgm.reparentTo(hidden)
        self.loading_lbl.reparentTo(hidden)
        self.progress_bar.reparentTo(hidden)
        self.renderFrames()

    def destroy(self):
        self.bg.removeNode()
        del self.bg
        self.bgm.removeNode()
        del self.bgm
        self.bg_img.destroy()
        self.loading_lbl.destroy()
        self.progress_bar.destroy()
        self.bgm.destroy()
        del self.bg_img
        del self.loading_lbl
        del self.progress_bar
        del self.bgm

    def renderFrames(self):
        base.graphicsEngine.renderFrame()
        base.graphicsEngine.renderFrame()

    def tick(self):
        self.__count += 1
        self.progress_bar.update(self.__count)
예제 #22
0
class ShopWindow(DirectFrame):
    def __init__(self, shop, image, wantTurretCount):
        DirectFrame.__init__(self, sortOrder=1)
        self.shop = shop
        self.wantTurretCount = wantTurretCount
        self.bgImage = image
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.turretLabel = None
        self.turretImg = None
        self.isSetup = False
        self.turretCount = 0

        # New variables for optimized shop.
        self.firstItemIndex = -1
        self.btnPositions = [(-0.45, 0, 0), (-0.15, 0, 0), (0.15, 0, 0),
                             (0.45, 0, 0)]
        self.page = Page(self.shop, self)
        self.itemButtons = []
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[0]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[1]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[2]))
        self.itemButtons.append(ItemButton(self.page, self.btnPositions[3]))
        self.newItems = None

    def setup(self, title='CHOOSE WHAT YOU WANT TO BUY'):
        font = CIGlobals.getMickeyFont()
        txtFg = (0, 0, 0, 1)
        txtScale = 0.05
        txtPos = (0, -0.1)
        buttons = loader.loadModel('phase_3.5/models/gui/QT_buttons.bam')
        self.window = OnscreenImage(image=self.bgImage,
                                    scale=(0.9, 1, 0.7),
                                    parent=self)
        self.title = DirectLabel(text=title,
                                 relief=None,
                                 pos=(0, 0, 0.5),
                                 text_wordwrap=10,
                                 text_font=font,
                                 text_fg=(1, 1, 0, 1),
                                 scale=0.1,
                                 parent=self)

        # Let's update the turret count.
        self.updateTurretCount()

        self.infoLbl = DirectLabel(text='Welcome!',
                                   relief=None,
                                   text_scale=0.075,
                                   text_fg=txtFg,
                                   text_shadow=(0, 0, 0, 0),
                                   pos=(0, 0, 0.215))
        self.okBtn = DirectButton(geom=CIGlobals.getOkayBtnGeom(),
                                  relief=None,
                                  text='OK',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(-0.1, 0, -0.5),
                                  parent=self)
        self.clBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(),
                                  relief=None,
                                  text='Cancel',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(0.1, 0, -0.5),
                                  parent=self)
        buttonGeom = (buttons.find('**/QT_back'), buttons.find('**/QT_back'),
                      buttons.find('**/QT_back'), buttons.find('**/QT_back'))
        self.backBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(-0.3, 0, -0.25),
                                    parent=self,
                                    command=self.changePage,
                                    extraArgs=[0])
        self.nextBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(0.3, 0, -0.25),
                                    hpr=(0, 0, 180),
                                    command=self.changePage,
                                    extraArgs=[1],
                                    parent=self)
        self.hideInfo()

    def setTurrets(self, amount):
        if self.shop.upgradesPurchased:
            amount += 1
        self.turretCount = amount
        self.updatePage()

    def updateTurretCount(self):
        if self.turretLabel:
            self.turretLabel.destroy()

        if self.wantTurretCount:
            maxTurrets = CogBattleGlobals.MAX_TURRETS

            if not self.turretImg:
                self.turretImg = OnscreenImage(
                    image="phase_3.5/maps/cannon-icon.png",
                    scale=(0.05, 1, 0.05),
                    pos=(-0.22, 0, 0.275))
                self.turretImg.setTransparency(TransparencyAttrib.MAlpha)

            self.turretLabel = DirectLabel(
                text='Turrets: %s/%s' %
                (str(self.turretCount), str(maxTurrets)),
                relief=None,
                text_scale=0.07,
                text_fg=(0, 0, 0, 1),
                text_shadow=(0, 0, 0, 0),
                pos=(0, 0, 0.265))

    def changePage(self, direction):
        var = (self.firstItemIndex - 4)
        if direction == 1:
            var = (self.firstItemIndex + 4)

        self.setBackBtn(True)
        self.setNextBtn(True)
        if (var - 4) < 0:
            self.setBackBtn(False)
        elif (var + 4) >= len(self.newItems):
            self.setNextBtn(False)

        self.firstItemIndex = var
        self.setupItems(begin=self.firstItemIndex)

    def initializeShop(self, items):
        newItems = dict(items)
        loadout = base.localAvatar.backpack.loadout

        # Let's show the loadout gags first in a full shop.
        if self.shop.wantFullShop:
            crcGags = OrderedDict(newItems)
            for item, values in newItems.items():
                if values and values.get('type') == ItemType.GAG:
                    gagId = base.cr.attackMgr.getAttackIDByName(item)
                    hasGag = base.localAvatar.getBackpack().hasGag(gagId)
                    if gagId not in loadout or not hasGag:
                        del crcGags[item]
                        if not hasGag:
                            del newItems[item]
                    else:
                        del newItems[item]
            # Let's add back the other gags.
            crcGags.update(newItems)
            newItems = crcGags
        else:
            for item, values in newItems.items():
                if values and values.get('type') == ItemType.GAG:
                    gagId = base.localAvatar.getBackpack().hasGag(gagId)
                    if gagId not in loadout or not base.localAvatar.getBackpack(
                    ).hasGag(gagId):
                        del newItems[item]

        self.newItems = newItems
        self.firstItemIndex = 0
        self.setupItems()

        if len(newItems.keys()) <= 4:
            self.backBtn.hide()
            self.nextBtn.hide()
        self.setBackBtn(False)
        self.isSetup = True

    def setupItems(self, begin=0):
        for button in self.itemButtons:
            button.hide()
            button.label.hide()
        for i in xrange(4):
            item = self.newItems.keys()[begin + i] if (begin + i) < len(
                self.newItems.keys()) else None
            values = self.newItems.get(item) if item else None
            if item:
                button = self.itemButtons[i]
                button.setItem(item, values)
                button.update()

    def updatePage(self):
        battle = base.localAvatar.getBattleZone()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        for button in self.itemButtons:
            button.update()

    def setBackBtn(self, enabled):
        if self.backBtn:
            if enabled == False:
                self.backBtn.setColorScale(GRAYED_OUT_COLOR)
                self.backBtn['state'] = DGG.DISABLED
            else:
                self.backBtn.setColorScale(NORMAL_COLOR)
                self.backBtn['state'] = DGG.NORMAL

    def setNextBtn(self, enabled):
        if self.nextBtn:
            if enabled == False:
                self.nextBtn.setColorScale(GRAYED_OUT_COLOR)
                self.nextBtn['state'] = DGG.DISABLED
            else:
                self.nextBtn.setColorScale(NORMAL_COLOR)
                self.nextBtn['state'] = DGG.NORMAL

    def setOKCommand(self, command):
        if self.okBtn: self.okBtn['command'] = command

    def setCancelCommand(self, command):
        if self.clBtn: self.clBtn['command'] = command

    def showInfo(self, text, negative=0, duration=-1):
        self.infoLbl.show()
        if negative:
            self.infoLbl['text_fg'] = (0.9, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 1)
        else:
            self.infoLbl['text_fg'] = (0, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 0)
        self.infoLbl['text'] = text
        if duration > -1: Sequence(Wait(duration), Func(self.hideInfo)).start()

    def hideInfo(self):
        if self.infoLbl: self.infoLbl.hide()

    def delete(self):
        elements = [
            self.title, self.okBtn, self.clBtn, self.infoLbl, self.backBtn,
            self.nextBtn, self.turretLabel, self.turretImg, self.page
        ]
        for element in elements:
            if element:
                element.destroy()
        del elements
        del self.page
        for button in self.itemButtons:
            button.destroy()
        self.itemButtons = None
        del self.itemButtons
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.backBtn = None
        self.nextBtn = None
        self.bgImage = None
        self.turretLabel = None
        self.turretCount = None
        if self.window:
            self.window.destroy()
            self.window = None
        self.destroy()
class ShopWindow(DirectFrame):
    def __init__(self, shop, image, wantTurretCount):
        DirectFrame.__init__(self)
        self.shop = shop
        self.wantTurretCount = wantTurretCount
        self.bgImage = image
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.turretLabel = None
        self.turretImg = None
        self.nPage = -1
        self.nPages = 0
        self.nextPage = 0
        self.prevPage = -1
        self.pages = []
        self.isSetup = False
        self.turretCount = 0

    def setup(self, title='CHOOSE WHAT YOU WANT TO BUY'):
        font = CIGlobals.getMickeyFont()
        txtFg = (0, 0, 0, 1)
        txtScale = 0.05
        txtPos = (0, -0.1)
        buttons = loader.loadModel('phase_3.5/models/gui/QT_buttons.bam')
        self.window = OnscreenImage(image=self.bgImage,
                                    scale=(0.9, 1, 0.7),
                                    parent=self)
        self.title = DirectLabel(text=title,
                                 relief=None,
                                 pos=(0, 0, 0.5),
                                 text_wordwrap=10,
                                 text_font=font,
                                 text_fg=(1, 1, 0, 1),
                                 scale=0.1,
                                 parent=self)

        # Let's update the turret count.
        self.updateTurretCount()

        self.infoLbl = DirectLabel(text='Welcome!',
                                   relief=None,
                                   text_scale=0.075,
                                   text_fg=txtFg,
                                   text_shadow=(0, 0, 0, 0),
                                   pos=(0, 0, 0.215))
        self.okBtn = DirectButton(geom=CIGlobals.getOkayBtnGeom(),
                                  relief=None,
                                  text='OK',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(-0.1, 0, -0.5),
                                  parent=self)
        self.clBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(),
                                  relief=None,
                                  text='Cancel',
                                  text_fg=txtFg,
                                  text_scale=txtScale,
                                  text_pos=txtPos,
                                  pos=(0.1, 0, -0.5),
                                  parent=self)
        buttonGeom = (buttons.find('**/QT_back'), buttons.find('**/QT_back'),
                      buttons.find('**/QT_back'), buttons.find('**/QT_back'))
        self.backBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(-0.3, 0, -0.25),
                                    parent=self,
                                    command=self.changePage,
                                    extraArgs=[0])
        self.nextBtn = DirectButton(geom=buttonGeom,
                                    relief=None,
                                    scale=0.05,
                                    pos=(0.3, 0, -0.25),
                                    hpr=(0, 0, 180),
                                    command=self.changePage,
                                    extraArgs=[1],
                                    parent=self)
        self.hideInfo()

    def setTurrets(self, amount):
        if self.shop.upgradesPurchased:
            amount += 1
        self.turretCount = amount
        self.updatePages()

    def updateTurretCount(self):
        if self.turretLabel:
            self.turretLabel.destroy()

        if self.wantTurretCount:
            maxTurrets = CogBattleGlobals.MAX_TURRETS

            if not self.turretImg:
                self.turretImg = OnscreenImage(
                    image="phase_3.5/maps/cannon-icon.png",
                    scale=(0.05, 1, 0.05),
                    pos=(-0.22, 0, 0.275))
                self.turretImg.setTransparency(TransparencyAttrib.MAlpha)

            self.turretLabel = DirectLabel(
                text='Turrets: %s/%s' %
                (str(self.turretCount), str(maxTurrets)),
                relief=None,
                text_scale=0.07,
                text_fg=(0, 0, 0, 1),
                text_shadow=(0, 0, 0, 0),
                pos=(0, 0, 0.265))

    def changePage(self, direction):
        var = self.prevPage
        if direction == 1:
            var = self.nextPage
        self.setPage(var)

    def __makeGagEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(geom=(itemImage),
                              scale=1.3,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        supply = base.localAvatar.getBackpack().getSupply(item().getName())
        maxSupply = base.localAvatar.getBackpack().getMaxSupply(
            item().getName())
        buttonLabel = DirectLabel(
            text='%s/%s\n%s JBS' %
            (str(supply), str(maxSupply), str(values.get('price'))),
            relief=None,
            parent=button,
            text_scale=0.05,
            pos=(0, 0, -0.11))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def __makeUpgradeEntry(self, pos, item, values, page):
        itemImage = values.get('image')
        button = DirectButton(image=(itemImage),
                              scale=0.15,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        button.setTransparency(TransparencyAttrib.MAlpha)
        upgradeID = values.get('upgradeID')
        avID = base.localAvatar.getPUInventory()[1]
        supply = 0

        battle = base.localAvatar.getMyBattle()
        if battle and battle.getTurretManager():
            turret = battle.getTurretManager().getTurret()
            if turret and turret.getGagID() == upgradeID:
                supply = 1

        if avID == upgradeID:
            dataSupply = base.localAvatar.getPUInventory()[0]
            if dataSupply > 0:
                supply = dataSupply

        maxSupply = values.get('maxUpgrades')
        buttonLabel = DirectLabel(
            text='%s\n%s/%s\n%s JBS' %
            (item, str(supply), str(maxSupply), str(values.get('price'))),
            relief=None,
            parent=button,
            text_scale=0.3,
            pos=(0, 0, -1.2))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def __makeHealEntry(self, pos, item, values, page):
        label = '%s' % (item)
        itemImage = values.get('image')
        if 'showTitle' in values:
            label = '%s\n%s JBS' % (item, values.get('price'))
        button = DirectButton(image=(itemImage),
                              scale=0.105,
                              pos=pos,
                              relief=None,
                              parent=page,
                              command=self.shop.purchaseItem,
                              extraArgs=[item, page])
        button.setTransparency(TransparencyAttrib.MAlpha)
        buttonLabel = DirectLabel(text=label,
                                  relief=None,
                                  parent=button,
                                  text_scale=0.55,
                                  pos=(0, 0, -1.6))
        self.addEntryToPage(page, item, values, button, buttonLabel)

    def addEntryToPage(self, page, item, values, button, buttonLabel):
        page.addItemEntry(item, [button, buttonLabel])
        page.addItem({item: values})

    def makePages(self, items):
        newItems = dict(items)
        loadout = base.localAvatar.getBackpack().getLoadoutInIds()

        # Let's show the loadout gags first in a full shop.
        if self.shop.wantFullShop:
            crcGags = OrderedDict(newItems)
            for item, values in newItems.items():
                if values.get('type') == ItemType.GAG:
                    gag = item()
                    hasGag = base.localAvatar.getBackpack().hasGag(gag.getID())
                    if gag.getID() not in loadout or not hasGag:
                        del crcGags[item]
                        if not hasGag:
                            del newItems[item]
                    else:
                        del newItems[item]
            # Let's add back the other gags.
            crcGags.update(newItems)
            newItems = crcGags
            print len(newItems)
        else:
            for item, values in newItems.items():
                if values.get('type') == ItemType.GAG:
                    gag = item()
                    if gag.getID(
                    ) not in loadout or not base.localAvatar.getBackpack(
                    ).hasGag(gag.getID()):
                        del newItems[item]

        self.nPages = int(math.ceil((float(len(newItems)) / float(4))))
        if self.nPages % 4 != 0 and len(newItems) > 4:
            self.nPages += 1
        elif self.nPages == 0:
            self.nPages = 1
        itemPos = [(-0.45, 0, 0), (-0.15, 0, 0), (0.15, 0, 0), (0.45, 0, 0)]
        pageIndex = 0
        itemIndex = 0
        index = 0
        for _ in range(self.nPages):
            page = Page(self.shop, self)
            self.pages.append(page)
        for item, values in newItems.iteritems():
            pos = itemPos[itemIndex]
            page = self.pages[pageIndex]
            itemType = values.get('type')
            if itemType == ItemType.GAG:
                self.__makeGagEntry(pos, item, values, page)
            elif itemType == ItemType.UPGRADE:
                self.__makeUpgradeEntry(pos, item, values, page)
            elif itemType == ItemType.HEAL:
                self.__makeHealEntry(pos, item, values, page)
            if index == 3:
                pageIndex += 1
                itemIndex = 0
                index = 0
            else:
                itemIndex += 1
                index += 1
        if self.nPages == 1:
            self.backBtn.hide()
            self.nextBtn.hide()
        for page in self.pages:
            if len(page.getItems()) == 0:
                page.destroy()
                self.pages.remove(page)
            else:
                page.hide()
                page.update()
        self.nPages = len(self.pages)
        self.isSetup = True

    def updatePage(self, page):
        battle = base.localAvatar.getMyBattle()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        page.update()

    def updatePages(self):
        battle = base.localAvatar.getMyBattle()

        if battle and self.wantTurretCount:
            self.shop.distShop.sendUpdate('requestTurretCount', [])
            self.updateTurretCount()

        for page in self.pages:
            page.update()

    def setPage(self, page):
        if self.nPage > -1:
            self.pages[self.nPage].hide()
        self.setBackBtn(True)
        self.setNextBtn(True)
        if (page - 1) < 0:
            self.setBackBtn(False)
        elif (page + 1) == self.nPages:
            self.setNextBtn(False)
        if page < 0 or page > self.nPages: return
        self.prevPage = (page - 1)
        self.nextPage = (page + 1)
        self.nPage = page
        self.pages[page].show()

    def getPage(self, index):
        return self.pages[index]

    def setBackBtn(self, enabled):
        if self.backBtn:
            if enabled == False:
                self.backBtn.setColorScale(GRAYED_OUT_COLOR)
                self.backBtn['state'] = DGG.DISABLED
            else:
                self.backBtn.setColorScale(NORMAL_COLOR)
                self.backBtn['state'] = DGG.NORMAL

    def setNextBtn(self, enabled):
        if self.nextBtn:
            if enabled == False:
                self.nextBtn.setColorScale(GRAYED_OUT_COLOR)
                self.nextBtn['state'] = DGG.DISABLED
            else:
                self.nextBtn.setColorScale(NORMAL_COLOR)
                self.nextBtn['state'] = DGG.NORMAL

    def setOKCommand(self, command):
        if self.okBtn: self.okBtn['command'] = command

    def setCancelCommand(self, command):
        if self.clBtn: self.clBtn['command'] = command

    def showInfo(self, text, negative=0, duration=-1):
        self.infoLbl.show()
        if negative:
            self.infoLbl['text_fg'] = (0.9, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 1)
        else:
            self.infoLbl['text_fg'] = (0, 0, 0, 1)
            self.infoLbl['text_shadow'] = (0, 0, 0, 0)
        self.infoLbl['text'] = text
        if duration > -1: Sequence(Wait(duration), Func(self.hideInfo)).start()

    def hideInfo(self):
        if self.infoLbl: self.infoLbl.hide()

    def delete(self):
        elements = [
            self.title, self.okBtn, self.clBtn, self.infoLbl, self.backBtn,
            self.nextBtn, self.turretLabel, self.turretImg
        ]
        for element in elements:
            if element:
                element.destroy()
        del elements
        for page in self.pages:
            page.destroy()
            self.pages.remove(page)
        self.title = None
        self.okBtn = None
        self.clBtn = None
        self.infoLbl = None
        self.backBtn = None
        self.nextBtn = None
        self.bgImage = None
        self.turretLabel = None
        self.turretCount = None
        if self.window:
            self.window.destroy()
            self.window = None
        self.destroy()
class Credits(DirectObject):

    developers = {'Game Development': ['DuckyDuck1553', 'DecodedLogic']}
    webDevelopers = {
        'Web Development': ['totok', 'DuckyDuck1553', 'DecodedLogic']
    }
    artists = {
        'Artists': [
            'John L. (supertricky)', 'DuckyDuck1553', 'DecodedLogic',
            'Baru (fatigue)', 'Isabel (allyjean)', 'Colorblind', 'loonatic'
        ]
    }
    composers = {'Composers': ['Dylan J.', 'Doc. Dynamite', 'CBiard']}
    communityManager = {'Community Manager': ['Leo (Bradley)']}
    moderators = {
        'Moderation Team':
        ['Mark (Black & White)', 'Jackson M.', 'Gabriel A.', 'Davon M.']
    }
    specialThanks = {
        'Special Thanks': [
            'Jesse Schell', 'rdb', 'Baribal', 'ThomasEgi', 'tobspr',
            'jjkoletar', 'mmavipc', 'CFSWorks', 'loblao', 'HarvTarv',
            'Hawkheart', 'TheRandomDog', 'Joey Z. (joey19982)',
            'Disney Interactive', 'Microsoft', 'YorkeTheMouse', 'Disyer',
            '\n\n\nAnd of course, YOU!\n\n\n'
        ]
    }

    def __init__(self):
        DirectObject.__init__(self)

        base.setBackgroundColor(0, 0, 0)

        self.textParent = base.credits2d.attachNewNode('textParent')
        self.textParent.setBin("gui-popup", 61)
        self.textParent.setDepthWrite(False)
        self.textParent.setTransparency(True)

        self.logoImage = OnscreenImage('phase_3/maps/CogInvasion_Logo.png',
                                       parent=self.textParent,
                                       scale=(0.685, 1.0, 0.325))
        self.logoImage.setTransparency(1)

        text = self.buildCreditsText()
        self.creditsText = OnscreenText(parent=self.textParent,
                                        font=CIGlobals.getToonFont(),
                                        fg=(1, 1, 1, 1),
                                        scale=0.065,
                                        pos=(0, -0.5, 0),
                                        text=text,
                                        shadow=(0, 0, 0, 1))

        self.posInterval = None

        self.backgroundImg = OnscreenImage('phase_3/maps/credits_fade.png',
                                           parent=render2d)
        self.backgroundImg.setTransparency(True)
        self.backgroundImg.setColor(0, 0, 0, 1.0)
        self.backgroundImg.setBin("gui-popup", 62)
        self.backgroundImg.setDepthWrite(False)

        self.exitText = OnscreenText(parent=base.credits2d,
                                     font=CIGlobals.getToonFont(),
                                     fg=(1.0, 0, 0, 1.0),
                                     shadow=(0, 0, 0, 1),
                                     scale=0.085,
                                     pos=(0, -0.96, 0),
                                     text='Press any key to exit')
        self.exitText.hide()
        self.exitText.setBin("gui-popup", 63)
        self.exitText.setDepthWrite(False)
        self.exitText.setTransparency(True)

        self.creditsAudioMgr = AudioManager.createAudioManager()
        self.creditsAudioMgr.setVolume(0.65)
        self.bgm = self.creditsAudioMgr.getSound(
            'phase_4/audio/bgm/new_years_fireworks_music.ogg')

    def buildCreditsText(self):
        def writeNames(message, namesList):
            for name in namesList:
                message = '%s%s\n' % (message, name)
            return message

        message = 'Cog Invasion Online\n{0}\n'.format(
            metadata.getBuildInformation())
        message += '\nCREDITS\n\n'

        # Write the game developers' names
        message += 'Programming\n\n'
        message += '%s\n' % self.developers.keys()[0]
        message = writeNames(message, self.developers.values()[0])
        message += '\n\n'

        # Write the web developers' names
        message += '%s\n' % self.webDevelopers.keys()[0]
        message = writeNames(message, self.webDevelopers.values()[0])

        # Let's begin the art section
        message += '\n\nArt\n\n'

        # Write the artists' names
        message += '%s\n' % self.artists.keys()[0]
        message = writeNames(message, self.artists.values()[0])

        message += '\n\n'

        # Write the composers' names
        message += '%s\n' % self.composers.keys()[0]
        message = writeNames(message, self.composers.values()[0])

        ##########################################
        # Let's begin the community section.
        message += '\n\nCommunity\n\n'

        # Write the community manager names
        message += '%s\n' % self.communityManager.keys()[0]
        message = writeNames(message, self.communityManager.values()[0])
        message += '\n\n'

        # Write the moderators' names
        message += '%s\n' % self.moderators.keys()[0]
        message = writeNames(message, self.moderators.values()[0])

        # Let's begin the Special Thanks section.
        message += '\n\n'

        # Write the special thanks' names
        message += '%s\n' % self.specialThanks.keys()[0]
        message = writeNames(message, self.specialThanks.values()[0])
        message += '\nWe thank the original Toontown Online team.\nNot only for the game, but for the memories.'
        message += "\n\n\n\n\"Don't cry because it's over.\nSmile because it happened.\"\n  - Dr. Seuss"

        return message

    def exit(self, key):
        self.__fadeOut()
        base.taskMgr.doMethodLater(1.1, self.__exitTask, "exitTask")

    def __exitTask(self, task):
        messenger.send('credits-Complete')
        self.ignoreAll()
        self.destroy()
        base.unMuteMusic()
        base.unMuteSfx()
        base.setBackgroundColor(0.05, 0.15, 0.4)
        base.transitions.fadeIn(1.0)
        return task.done

    def watchTextPosition(self, task):
        if self.textParent.getZ() >= 5.187:
            self.exitText.show()
            self.acceptOnce('button', self.exit)
            return task.done
        return task.cont

    def __fadeIn(self):
        Parallel(
            LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0)),
            LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0)),
            LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 1),
                                   (1, 1, 1, 0))).start()

    def __fadeOut(self):
        Parallel(
            LerpColorScaleInterval(self.textParent, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1)),
            LerpColorScaleInterval(self.backgroundImg, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1)),
            LerpColorScaleInterval(self.exitText, 1.0, (1, 1, 1, 0),
                                   (1, 1, 1, 1))).start()

    def setup(self):
        self.__fadeIn()

        b3 = self.textParent.getTightBounds()
        dimensions = b3[1] - b3[0]
        self.posInterval = self.textParent.posInterval(
            50, Point3(0, 0, dimensions[2] + 2), Point3(0, 0, 0))
        self.posInterval.start()

        self.bgm.setLoop(1)
        self.bgm.play()

        base.buttonThrowers[0].node().setButtonDownEvent('button')
        taskMgr.add(self.watchTextPosition, 'Watch Text Position')

    def destroy(self):
        if self.posInterval:
            self.posInterval.pause()
            self.posInterval = None
        if self.bgm:
            self.bgm.stop()
            self.bgm = None
        if self.backgroundImg:
            self.backgroundImg.destroy()
            self.backgroundImg = None
        if self.creditsText:
            self.creditsText.destroy()
            self.creditsText = None
        if self.exitText:
            self.exitText.destroy()
            self.exitText = None
        if self.logoImage:
            self.logoImage.destroy()
            self.logoImage = None
        if self.textParent:
            self.textParent.removeNode()
            self.textParent = None
        if self.creditsAudioMgr:
            self.creditsAudioMgr.stopAllSounds()
            self.creditsAudioMgr = None
        self.developers = None
        self.webDevelopers = None
        self.artists = None
        self.specialThanks = None
        self.composers = None
        self.communityManager = None
        self.moderators = None
        self.prevMusic = None
예제 #25
0
class FPSCamera(DirectObject):

    MaxP = 90.0
    MinP = -90.0
    PitchUpdateEpsilon = 0.1
    ViewModelFOV = 70.0

    BobCycleMin = 1.0
    BobCycleMax = 0.45
    Bob = 0.002
    BobUp = 0.5

    PunchDamping = 9.0
    PunchSpring = 65.0

    PrintAnimLengths = False

    def __init__(self):
        DirectObject.__init__(self)

        self.mouseEnabled = False

        self.lastCamRoot2Quat = Quat(Quat.identQuat())

        self.punchAngleVel = Vec3(0)
        self.punchAngle = Vec3(0)

        self.lastFacing = Vec3(0)

        self.lastMousePos = Point2(0)
        self.currMousePos = Point2(0)

        self.bobTime = 0
        self.lastBobTime = 0

        self.lastVMPos = Point3(0)

        self.camRoot = NodePath("camRoot")
        self.camRoot2 = self.camRoot.attachNewNode("camRoot2")
        self.lastPitch = 0

        self.lastEyeHeight = 0.0

        # Updates to the transform of camRoot
        self.vmRender = NodePath(
            BSPRender('vmRender', BSPLoader.getGlobalPtr()))
        self.vmRender.setShaderAuto()
        self.vmRoot = self.vmRender.attachNewNode('vmRoot')
        self.vmRoot2 = self.vmRoot.attachNewNode(ModelRoot('vmRoot2'))
        self.viewModel = Actor(
            "phase_14/models/char/v_toon_arms.bam",
            {
                "zero": "phase_14/models/char/v_toon_arms.egg",

                # Squirt gun viewmodel animations
                "sg_draw": "phase_14/models/char/v_toon_arms-draw.egg",
                "sg_idle": "phase_14/models/char/v_toon_arms-idle.egg",
                "sg_inspect": "phase_14/models/char/v_toon_arms-inspect.egg",
                "sg_shoot_begin":
                "phase_14/models/char/v_toon_arms-shoot_begin.egg",
                "sg_shoot_loop":
                "phase_14/models/char/v_toon_arms-shoot_loop.egg",
                "sg_shoot_end":
                "phase_14/models/char/v_toon_arms-shoot_end.egg",
                "pie_draw": "phase_14/models/char/v_toon_arms-pie_draw.egg",
                "pie_idle": "phase_14/models/char/v_toon_arms-pie_idle.egg",
                "button_draw":
                "phase_14/models/char/v_toon_arms-button_draw.egg",
                "button_idle":
                "phase_14/models/char/v_toon_arms-button_idle.egg",
                "button_press":
                "phase_14/models/char/v_toon_arms-button_press.egg",
                "gumball_draw":
                "phase_14/models/char/v_toon_arms-gumball_draw.egg",
                "gumball_idle":
                "phase_14/models/char/v_toon_arms-gumball_idle.egg",
                "gumball_fire":
                "phase_14/models/char/v_toon_arms-gumball_fire.egg",
                "hose_draw": "phase_14/models/char/v_toon_arms-hose_draw.egg",
                "hose_idle": "phase_14/models/char/v_toon_arms-hose_idle.egg",
                "hose_shoot_begin":
                "phase_14/models/char/v_toon_arms-hose_shoot_begin.egg",
                "hose_shoot_loop":
                "phase_14/models/char/v_toon_arms-hose_shoot_loop.egg",
                "hose_shoot_end":
                "phase_14/models/char/v_toon_arms-hose_shoot_end.egg",
                "tnt_draw": "phase_14/models/char/v_toon_arms-tnt_draw.egg",
                "tnt_idle": "phase_14/models/char/v_toon_arms-tnt_idle.egg",
                "tnt_throw": "phase_14/models/char/v_toon_arms-tnt_throw.egg",
                "slap_idle": "phase_14/models/char/v_toon_arms-slap_idle.egg",
                "slap_hit": "phase_14/models/char/v_toon_arms-slap_hit.egg",
                "sound": "phase_14/models/char/v_toon_arms-sound.egg"
            })
        self.viewModel.setBlend(
            frameBlend=base.config.GetBool("interpolate-frames", False))
        self.viewModel.reparentTo(self.vmRoot2)
        self.viewModel.find("**/hands").setTwoSided(True)
        self.viewModel.hide()

        self.defaultViewModel = self.viewModel
        self.idealFov = self.ViewModelFOV

        precacheActor(self.viewModel)
        #self.viewModel.clearMaterial()
        #self.viewModel.setMaterial(CIGlobals.getCharacterMaterial(specular = (0, 0, 0, 1)), 1)
        self.viewportLens = PerspectiveLens()
        self.viewportLens.setMinFov(self.ViewModelFOV / (4. / 3.))
        self.viewportLens.setNear(0.3)
        # Updates to the transform of base.camera
        self.viewportCam = base.makeCamera(base.win,
                                           clearDepth=True,
                                           camName='fpsViewport',
                                           mask=CIGlobals.ViewModelCamMask,
                                           lens=self.viewportLens)
        # Pretend to be the main camera so the viewmodel gets ambient probes updated
        self.viewportCam.node().setTag("__mainpass__", "1")
        self.viewportCam.reparentTo(self.vmRoot)

        self.vmGag = None
        self.vmAnimTrack = None
        self.dmgFade = OnscreenImage(image="phase_14/maps/damage_effect.png",
                                     parent=render2d)
        self.dmgFade.setBin('gui-popup', 100)
        self.dmgFade.setTransparency(1)
        self.dmgFade.setColorScale(1, 1, 1, 0)
        self.dmgFadeIval = None

        #self.accept('v', self.vmRender.ls)

        #base.bspLoader.addDynamicNode(self.vmRoot)

        if self.PrintAnimLengths:
            print "v_toon_arms animation lengths:"
            for anim in self.viewModel.getAnimNames():
                print "\t{0}\t:\t{1}".format(anim,
                                             self.viewModel.getDuration(anim))

        taskMgr.add(self.__vpDebugTask, "vpdebutask", sort=-100)

    def setViewModelFOV(self, fov):
        self.idealFov = fov

    def restoreViewModelFOV(self):
        self.idealFov = self.ViewModelFOV

    def swapViewModel(self, newViewModel, fov=70.0):
        if newViewModel.isEmpty():
            return

        isHidden = False
        if not self.viewModel.isEmpty():
            self.viewModel.reparentTo(hidden)
            isHidden = self.viewModel.isHidden()

        self.viewModel = newViewModel
        self.viewModel.reparentTo(self.vmRoot2)
        if isHidden:
            self.viewModel.hide()
        else:
            self.viewModel.show()

        self.setViewModelFOV(fov)

    def restoreViewModel(self):
        isHidden = False
        if not self.viewModel.isEmpty():
            self.viewModel.reparentTo(hidden)
            isHidden = self.viewModel.isHidden()

        self.viewModel = self.defaultViewModel
        self.viewModel.reparentTo(self.vmRoot2)
        if isHidden:
            self.viewModel.hide()
        else:
            self.viewModel.show()

        self.restoreViewModelFOV()

    def addViewPunch(self, punch):
        self.punchAngleVel += punch * 20

    def resetViewPunch(self, tolerance=0.0):
        if tolerance != 0.0:
            tolerance *= tolerance
            check = self.punchAngleVel.lengthSquared(
            ) + self.punchAngle.lengthSquared()
            if check > tolerance:
                return

        self.punchAngle = Vec3(0)
        self.punchAngleVel = Vec3(0)

    def decayPunchAngle(self):
        if self.punchAngle.lengthSquared(
        ) > 0.001 or self.punchAngleVel.lengthSquared() > 0.001:
            dt = globalClock.getDt()
            self.punchAngle += self.punchAngleVel * dt
            damping = 1 - (self.PunchDamping * dt)

            if damping < 0:
                damping = 0
            self.punchAngleVel *= damping

            # Torsional spring
            springForceMag = self.PunchSpring * dt
            springForceMag = CIGlobals.clamp(springForceMag, 0.0, 2.0)
            self.punchAngleVel -= self.punchAngle * springForceMag

            # Don't wrap around
            self.punchAngle.set(CIGlobals.clamp(self.punchAngle[0], -179, 179),
                                CIGlobals.clamp(self.punchAngle[1], -89, 89),
                                CIGlobals.clamp(self.punchAngle[2], -89, 89))
        else:
            self.punchAngle = Vec3(0)
            self.punchAngleVel = Vec3(0)

    def hideViewModel(self):
        self.viewModel.hide(BitMask32.allOn())

    def showViewModel(self):
        if not base.localAvatar.isFirstPerson():
            return

        self.viewModel.showThrough(CIGlobals.ViewModelCamMask)

    def __vpDebugTask(self, task):
        if self.vmRender.getState() != render.getState():
            # pretend like the view model is part of the main scene
            self.vmRender.setState(render.getState())

        self.viewportLens.setAspectRatio(base.getAspectRatio())
        self.viewportLens.setMinFov(self.idealFov / (4. / 3.))
        self.vmRoot.setTransform(render, self.camRoot.getTransform(render))
        self.viewportCam.setTransform(render, base.camera.getTransform(render))

        # Since the viewmodel is not underneath BSPRender, it's not going to be automatically
        # influenced by the ambient probes. We need to do this explicitly.
        #base.bspLoader.updateDynamicNode(self.vmRoot)

        #self.viewportDebug.setImage(self.viewportCam.node().getDisplayRegion(0).getScreenshot())

        return task.cont

    def handleSuitAttack(self, attack):
        print "FPSCamera handleSuitAttack:", attack

    def doDamageFade(self, r, g, b, severity=1.0):
        if self.dmgFadeIval:
            self.dmgFadeIval.finish()
            self.dmgFadeIval = None
        severity = min(1.0, severity)
        self.dmgFadeIval = Sequence(
            LerpColorScaleInterval(self.dmgFade,
                                   0.25, (r, g, b, severity), (r, g, b, 0),
                                   blendType='easeOut'), Wait(1.0),
            LerpColorScaleInterval(self.dmgFade,
                                   2.0, (r, g, b, 0), (r, g, b, severity),
                                   blendType='easeInOut'))
        self.dmgFadeIval.start()

    def setVMAnimTrack(self, track, loop=False):
        self.clearVMAnimTrack()

        self.vmAnimTrack = track
        if loop:
            self.vmAnimTrack.loop()
        else:
            self.vmAnimTrack.start()

    def clearVMAnimTrack(self):
        if self.vmAnimTrack:
            self.vmAnimTrack.pause()
            self.vmAnimTrack = None

    def setVMGag(self,
                 gag,
                 pos=(0, 0, 0),
                 hpr=(0, 0, 0),
                 scale=(1, 1, 1),
                 hand=0,
                 animate=True):
        self.clearVMGag()

        handNode = NodePath()
        if hand == ATTACK_HOLD_RIGHT:
            handNode = self.getViewModelRightHand()
        elif hand == ATTACK_HOLD_LEFT:
            handNode = self.getViewModelLeftHand()

        if isinstance(gag, Actor) and animate:
            self.vmGag = Actor(other=gag)
            self.vmGag.reparentTo(handNode)
            self.vmGag.loop('chan')
        else:
            self.vmGag = gag.copyTo(handNode)
        self.vmGag.setPos(pos)
        self.vmGag.setHpr(hpr)
        self.vmGag.setScale(scale)

    def clearVMGag(self):
        if self.vmGag:
            if isinstance(self.vmGag, Actor):
                self.vmGag.cleanup()
            self.vmGag.removeNode()
            self.vmGag = None

    def setup(self):
        try:
            # Match the arm color with the torso color of local avatar
            self.viewModel.find("**/arms").setColorScale(
                base.localAvatar.getTorsoColor(), 1)
            # Same with glove cover
            self.viewModel.find("**/hands").setColorScale(
                base.localAvatar.getGloveColor(), 1)
        except:
            pass

        self.attachCamera()

    def attachCamera(self, reset=True):
        if reset:
            self.camRoot.reparentTo(base.localAvatar)
            if base.localAvatar.isFirstPerson():
                self.camRoot.setPos(base.localAvatar.getEyePoint())
            else:
                self.camRoot.setPos(0, 0, max(base.localAvatar.getHeight(),
                                              3.0))
            self.camRoot.setHpr(0, 0, 0)
            self.camRoot2.setPosHpr(0, 0, 0, 0, 0, 0)

        base.camera.reparentTo(self.camRoot2)

        if base.localAvatar.isFirstPerson():
            base.camera.setPosHpr(0, 0, 0, 0, 0, 0)
        elif base.localAvatar.isThirdPerson():
            pos, lookAt = self.getThirdPersonBattleCam()
            base.localAvatar.smartCamera.setIdealCameraPos(pos)
            base.localAvatar.smartCamera.setLookAtPoint(lookAt)

    def getThirdPersonBattleCam(self):
        camHeight = max(base.localAvatar.getHeight(), 3.0)
        heightScaleFactor = camHeight * 0.3333333333

        return ((1, -5 * heightScaleFactor, 0), (1, 10, 0))

    def getViewModelLeftHand(self):
        return self.viewModel.find("**/def_left_hold")

    def getViewModelRightHand(self):
        return self.viewModel.find("**/def_right_hold")

    def getViewModel(self):
        return self.viewModel

    def acceptEngageKeys(self):
        self.acceptOnce("escape", self.__handleEscapeKey)

    def ignoreEngageKeys(self):
        self.ignore("escape")

    def enableMouseMovement(self):
        props = WindowProperties()
        props.setMouseMode(WindowProperties.MConfined)
        props.setCursorHidden(True)
        base.win.requestProperties(props)

        self.attachCamera(False)
        if base.localAvatar.isFirstPerson():
            base.localAvatar.getGeomNode().hide()

        base.win.movePointer(0,
                             base.win.getXSize() / 2,
                             base.win.getYSize() / 2)

        base.taskMgr.add(self.__updateTask, "mouseUpdateFPSCamera", sort=-40)
        self.acceptEngageKeys()

        self.mouseEnabled = True

        base.localAvatar.enableGagKeys()

    def disableMouseMovement(self, allowEnable=False, showAvatar=True):
        props = WindowProperties()
        props.setMouseMode(WindowProperties.MAbsolute)
        props.setCursorHidden(False)
        base.win.requestProperties(props)

        base.taskMgr.remove("mouseUpdateFPSCamera")

        base.localAvatar.disableGagKeys()

        if allowEnable:
            self.acceptEngageKeys()
        else:
            self.ignoreEngageKeys()
            if showAvatar or base.localAvatar.isThirdPerson():
                base.localAvatar.getGeomNode().show()
            else:
                base.localAvatar.getGeomNode().hide()

        self.mouseEnabled = False

    def __handleEscapeKey(self):
        if self.mouseEnabled:
            self.disableMouseMovement(True)
        else:
            self.enableMouseMovement()

    #def doCameraJolt(self, amplitude, horizRange = [-1, 1], vertRange = [1]):
    #h = random.choice(horizRange) * amplitude
    #p = random.choice(vertRange) * amplitude
    #nquat = Quat(Quat.identQuat())
    #nquat.setHpr((h, p, 0))
    #self.lastCamRoot2Quat = self.lastCamRoot2Quat + nquat

    #Effects.createPBounce(self.camRoot2, 3, self.camRoot2.getHpr(), 1, amplitude).start()
    #Effects.createHBounce(self.camRoot2, 3, self.camRoot2.getHpr(), 1, amplitude).start()

    def handleJumpHardLand(self):
        down = Parallel(
            LerpPosInterval(base.cam,
                            0.1, (-0.1, 0, -0.2), (0, 0, 0),
                            blendType='easeOut'),
            LerpHprInterval(base.cam,
                            0.1, (0, 0, -2.5), (0, 0, 0),
                            blendType='easeOut'))
        up = Parallel(
            LerpPosInterval(base.cam,
                            0.7, (0, 0, 0), (-0.1, 0, -0.2),
                            blendType='easeInOut'),
            LerpHprInterval(base.cam,
                            0.7, (0, 0, 0), (0, 0, -2.5),
                            blendType='easeInOut'))
        Sequence(down, up).start()

    def __updateTask(self, task):
        # TODO -- This function does a lot of math, I measured it to take .5 ms on my laptop
        #         That's a lot of time for something miniscule like sway and bob.

        dt = globalClock.getDt()
        time = globalClock.getFrameTime()

        if base.localAvatar.isFirstPerson():
            eyePoint = base.localAvatar.getEyePoint()
            if base.localAvatar.walkControls.crouching:
                eyePoint[2] = eyePoint[2] / 2.0
            eyePoint[2] = CIGlobals.lerpWithRatio(eyePoint[2],
                                                  self.lastEyeHeight, 0.4)
            self.lastEyeHeight = eyePoint[2]

        camRootAngles = Vec3(0)

        # Mouse look around
        mw = base.mouseWatcherNode
        if mw.hasMouse():
            md = base.win.getPointer(0)
            center = Point2(base.win.getXSize() / 2, base.win.getYSize() / 2)

            xDist = md.getX() - center.getX()
            yDist = md.getY() - center.getY()

            sens = self.__getMouseSensitivity()

            angular = -(xDist * sens) / dt
            base.localAvatar.walkControls.controller.setAngularMovement(
                angular)
            camRootAngles.setY(self.lastPitch - yDist * sens)

            if camRootAngles.getY() > FPSCamera.MaxP:
                camRootAngles.setY(FPSCamera.MaxP)
                yDist = 0
            elif camRootAngles.getY() < FPSCamera.MinP:
                yDist = 0
                camRootAngles.setY(FPSCamera.MinP)

            base.win.movePointer(0, int(center.getX()), int(center.getY()))

        if base.localAvatar.isFirstPerson():
            # Camera / viewmodel bobbing
            vmBob = Point3(0)
            vmAngles = Vec3(0)
            vmRaise = Point3(0)
            camBob = Point3(0)

            maxSpeed = base.localAvatar.walkControls.BattleRunSpeed * 16.0

            speed = base.localAvatar.walkControls.speeds.length() * 16.0
            speed = max(-maxSpeed, min(maxSpeed, speed))

            bobOffset = CIGlobals.remapVal(speed, 0, maxSpeed, 0.0, 1.0)

            self.bobTime += (time - self.lastBobTime) * bobOffset
            self.lastBobTime = time

            # Calculate the vertical bob
            cycle = self.bobTime - int(
                self.bobTime / self.BobCycleMax) * self.BobCycleMax
            cycle /= self.BobCycleMax
            if cycle < self.BobUp:
                cycle = math.pi * cycle / self.BobUp
            else:
                cycle = math.pi + math.pi * (cycle - self.BobUp) / (1.0 -
                                                                    self.BobUp)

            verticalBob = speed * 0.005
            verticalBob = verticalBob * 0.3 + verticalBob * 0.7 * math.sin(
                cycle)
            verticalBob = max(-7.0, min(4.0, verticalBob))
            verticalBob /= 16.0

            # Calculate the lateral bob
            cycle = self.bobTime - int(
                self.bobTime / self.BobCycleMax * 2) * self.BobCycleMax * 2
            cycle /= self.BobCycleMax * 2
            if cycle < self.BobUp:
                cycle = math.pi * cycle / self.BobUp
            else:
                cycle = math.pi + math.pi * (cycle - self.BobUp) / (1.0 -
                                                                    self.BobUp)

            lateralBob = speed * 0.005
            lateralBob = lateralBob * 0.3 + lateralBob * 0.7 * math.sin(cycle)
            lateralBob = max(-7.0, min(4.0, lateralBob))
            lateralBob /= 16.0

            # Apply bob, but scaled down a bit
            vmBob.set(lateralBob * 0.8, 0, verticalBob * 0.1)
            # Z bob a bit more
            vmBob[2] += verticalBob * 0.1
            # Bob the angles
            vmAngles[2] += verticalBob * 0.5
            vmAngles[1] -= verticalBob * 0.4
            vmAngles[0] -= lateralBob * 0.3

            # ================================================================
            # Viewmodel lag/sway

            angles = self.camRoot.getHpr(render)
            quat = Quat()
            quat.setHpr(angles)
            invQuat = Quat()
            invQuat.invertFrom(quat)

            maxVMLag = 1.5
            lagforward = quat.getForward()
            if dt != 0.0:
                lagdifference = lagforward - self.lastFacing
                lagspeed = 5.0
                lagdiff = lagdifference.length()
                if (lagdiff > maxVMLag) and (maxVMLag > 0.0):
                    lagscale = lagdiff / maxVMLag
                    lagspeed *= lagscale

                self.lastFacing = CIGlobals.extrude(self.lastFacing,
                                                    lagspeed * dt,
                                                    lagdifference)
                self.lastFacing.normalize()
                lfLocal = invQuat.xform(lagdifference)
                vmBob = CIGlobals.extrude(vmBob, 5.0 / 16.0, lfLocal * -1.0)

            pitch = angles[1]
            if pitch > 180:
                pitch -= 360
            elif pitch < -180:
                pitch += 360

            vmBob = CIGlobals.extrude(vmBob, pitch * (0.035 / 16),
                                      Vec3.forward())
            vmBob = CIGlobals.extrude(vmBob, pitch * (0.03 / 16), Vec3.right())
            vmBob = CIGlobals.extrude(vmBob, pitch * (0.02 / 16), Vec3.up())

            # ================================================================

            vmRaise.set(
                0, 0, 0
            )  #(0, abs(camRootAngles.getY()) * -0.002, camRootAngles.getY() * 0.002)
            camBob.set(0, 0, 0)

            # Apply bob, raise, and sway to the viewmodel.
            self.viewModel.setPos(vmBob + vmRaise + self.lastVMPos)
            self.vmRoot2.setHpr(vmAngles)
            self.camRoot.setPos(eyePoint + camBob)

        newPitch = camRootAngles.getY()

        if abs(newPitch - self.lastPitch) > self.PitchUpdateEpsilon:
            # Broadcast where our head is looking
            head = base.localAvatar.getPart("head")
            if head and not head.isEmpty():
                # Constrain the head pitch a little bit so it doesn't look like their head snapped
                headPitch = max(-47, newPitch)
                headPitch = min(75, headPitch)
                base.localAvatar.b_setLookPitch(headPitch)

        self.lastPitch = newPitch

        if base.localAvatar.isFirstPerson():
            # Apply punch angle
            self.decayPunchAngle()
            camRootAngles += self.punchAngle

        self.camRoot.setHpr(camRootAngles)

        return task.cont

    def __getMouseSensitivity(self):
        return CIGlobals.getSettingsMgr().getSetting('fpmgms').getValue()

    def cleanup(self):
        taskMgr.remove("vpdebutask")
        self.disableMouseMovement(False, False)
        self.clearVMAnimTrack()
        self.clearVMGag()
        if self.viewModel:
            self.viewModel.cleanup()
            self.viewModel.removeNode()
        self.viewModel = None
        if self.vmRender:
            self.vmRender.removeNode()
        self.vmRender = None
        self.vmRoot = None
        self.vmRoot2 = None
        self.viewportLens = None
        if self.viewportCam:
            self.viewportCam.removeNode()
        self.viewportCam = None
        if self.camRoot:
            self.camRoot.removeNode()
        self.camRoot = None
        self.camRoot2 = None
        self.lastEyeHeight = None
        self.lastPitch = None
        self.bobTime = None
        self.lastBobTime = None
        self.mouseEnabled = None
        self.lastCamRoot2Quat = None
        self.punchAngleVel = None
        self.punchAngle = None
        self.lastFacing = None
        self.lastMousePos = None
        self.currMousePos = None
        self.lastVMPos = None
        self.defaultViewModel = None
        self.idealFov = None
        self.vmGag = None
        self.vmAnimTrack = None
        self.dmgFade = None
        self.dmgFadeIval = None
        self.ignoreAll()
예제 #26
0
class MainMenu():
    def __init__(self):
        self.frameMain = DirectFrame(image="mainmenu.png",
                                     image_scale=(1.7778, 1, 1),
                                     frameSize=(base.a2dLeft, base.a2dRight,
                                                base.a2dBottom, base.a2dTop),
                                     frameColor=(0, 0, 0, 0))
        self.frameMain.setTransparency(True)

        self.btnStart = DirectButton(
            text="Enter",
            scale=0.15,
            text_pos=(0, 1.1),
            text_scale=0.5,
            text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1),
            frameColor=(0, 0, 0, 0),
            image=("btnEnter.png", "btnEnter_hover.png", "btnEnter_hover.png",
                   "btnEnter_hover.png"),
            pos=(0, 0, -0.3),
            command=base.messenger.send,
            extraArgs=["menu_StartGame"])
        self.btnStart.setTransparency(True)
        self.btnStart.reparentTo(self.frameMain)

        self.btnOptions = DirectButton(text="Options",
                                       scale=0.1,
                                       text_fg=(240 / 255.0, 255 / 255.0,
                                                240 / 255.0, 1),
                                       frameColor=(0, 0, 0, 0),
                                       image=("settings.png"),
                                       image_scale=1.2,
                                       text_pos=(0, -0.2),
                                       pos=(base.a2dRight - 0.3, 0,
                                            base.a2dBottom + 0.25),
                                       command=base.messenger.send,
                                       extraArgs=["menu_Options"])
        self.btnOptions.setTransparency(True)
        self.btnOptions.reparentTo(self.frameMain)

        self.btnQuit = DirectButton(
            text="Exit",
            scale=0.15,
            text_pos=(-0.3, -0.25),
            text_scale=0.75,
            text_fg=(240 / 255.0, 255 / 255.0, 240 / 255.0, 1),
            frameColor=(0, 0, 0, 0),
            image=("btnExit.png", "btnExit_hover.png", "btnExit_hover.png",
                   "btnExit_hover.png"),
            image_scale=(1, 1, 0.5),
            pos=(base.a2dLeft + 0.3, 0, base.a2dBottom + 0.25),
            command=base.messenger.send,
            extraArgs=["menu_QuitGame"])
        self.btnQuit.setTransparency(True)
        self.btnQuit.reparentTo(self.frameMain)

        self.imgBouncer = OnscreenImage(image="bouncer.png",
                                        scale=(0.75 * 0.25, 1 * 0.25,
                                               1 * 0.25),
                                        pos=(-0.25, 0, -0.3))
        self.imgBouncer.setTransparency(True)
        self.imgBouncer.reparentTo(self.frameMain)

        self.imgBadDude1 = OnscreenImage(image="badDude1.png",
                                         scale=(0.25, 0.25, 0.25),
                                         pos=(-0.75, 0, -0.4))
        self.imgBadDude1.setTransparency(True)
        self.imgBadDude1.reparentTo(self.frameMain)

        img = self.imgBadDude1
        up = img.posInterval(3.0,
                             Point3(img.getX(), img.getY(),
                                    img.getZ() + 0.01),
                             bakeInStart=0)
        left = img.posInterval(3.0,
                               Point3(img.getX() - 0.01, img.getY(),
                                      img.getZ()),
                               bakeInStart=0)
        right = img.posInterval(3.0,
                                Point3(img.getX() + 0.01, img.getY(),
                                       img.getZ()),
                                bakeInStart=0)
        down = img.posInterval(3.0,
                               Point3(img.getX(), img.getY(),
                                      img.getZ() - 0.01),
                               bakeInStart=0)
        rotForward = img.hprInterval(3.0, Point3(0, 0, 2.5), bakeInStart=0)
        rotBackward = img.hprInterval(3.0, Point3(0, 0, -2.5), bakeInStart=0)
        rotCenter = img.hprInterval(3.0, Point3(0, 0, 0), bakeInStart=0)
        self.ivalBadDude1 = Sequence(Parallel(rotCenter, up),
                                     Parallel(rotBackward, left), down,
                                     Parallel(rotCenter, up),
                                     Parallel(rotForward, right), down)

        self.imgGoodGal1 = OnscreenImage(image="goodGal1.png",
                                         scale=(0.6 * 0.25, 0.25, 0.25),
                                         pos=(-0.95, 0, -0.43))
        self.imgGoodGal1.setTransparency(True)
        self.imgGoodGal1.reparentTo(self.frameMain)

        img = self.imgGoodGal1
        up = img.posInterval(3.0,
                             Point3(img.getX(), img.getY(),
                                    img.getZ() + 0.01),
                             bakeInStart=0)
        left = img.posInterval(3.0,
                               Point3(img.getX() - 0.01, img.getY(),
                                      img.getZ()),
                               bakeInStart=0)
        right = img.posInterval(3.0,
                                Point3(img.getX() + 0.01, img.getY(),
                                       img.getZ()),
                                bakeInStart=0)
        down = img.posInterval(3.0,
                               Point3(img.getX(), img.getY(),
                                      img.getZ() - 0.01),
                               bakeInStart=0)
        rotForward = img.hprInterval(3.0, Point3(0, 0, 2.5), bakeInStart=0)
        rotBackward = img.hprInterval(3.0, Point3(0, 0, -2.5), bakeInStart=0)
        rotCenter = img.hprInterval(3.0, Point3(0, 0, 0), bakeInStart=0)
        self.ivalGoodGal1 = Sequence(left, right, left, down, up)

        self.imgGoodDude1 = OnscreenImage(image="goodDude1.png",
                                          scale=(0.25, 0.25, 0.25),
                                          pos=(0.95, 0, 0))
        self.imgGoodDude1.setTransparency(True)
        self.imgGoodDude1.reparentTo(self.frameMain)

        img = self.imgGoodDude1
        up = img.posInterval(3.0,
                             Point3(img.getX(), img.getY(),
                                    img.getZ() + 0.02),
                             bakeInStart=0)
        left = img.posInterval(3.0,
                               Point3(img.getX() - 0.02, img.getY(),
                                      img.getZ()),
                               bakeInStart=0)
        right = img.posInterval(3.0,
                                Point3(img.getX() + 0.02, img.getY(),
                                       img.getZ()),
                                bakeInStart=0)
        down = img.posInterval(3.0,
                               Point3(img.getX(), img.getY(),
                                      img.getZ() - 0.02),
                               bakeInStart=0)
        rotForward = img.hprInterval(3.0, Point3(0, 0, 4), bakeInStart=0)
        rotBackward = img.hprInterval(3.0, Point3(0, 0, -4), bakeInStart=0)
        rotCenter = img.hprInterval(3.0, Point3(0, 0, 0), bakeInStart=0)
        self.ivalGoodDude1 = Sequence(Parallel(up, rotCenter),
                                      Parallel(right, rotForward),
                                      Parallel(down, rotCenter),
                                      Parallel(left, rotBackward))

        self.hide()

    def show(self):
        self.frameMain.show()
        self.ivalBadDude1.loop()
        self.ivalGoodGal1.loop()
        self.ivalGoodDude1.loop()

    def hide(self):
        self.frameMain.hide()
        self.ivalBadDude1.finish()
        self.ivalGoodGal1.finish()
        self.ivalGoodDude1.finish()
예제 #27
0
ConfigVariableDouble('extractor-step-time').setValue(0.01)

# loading screen
backgroundNodePath = aspect2d.attachNewNode(backgroundNode, 0)
backgroundNodePath.setPos(0.0, 0.0, 0.0)
backgroundNodePath.setScale(render2d, VBase3(1))
backgroundNodePath.find('**/bg').setBin('fixed', 10)

# change the logo
backgroundNodePath.find('**/fg').stash()

from direct.gui.DirectGui import OnscreenImage
logo = OnscreenImage('phase_3/maps/toontown-logo-new.png')
logo.reparentTo(backgroundNodePath)
logo.setBin('fixed', 20)
logo.setTransparency(TransparencyAttrib.MAlpha)
logo.setScale(.8, 1, .7)
logo.setZ(.3)

base.graphicsEngine.renderFrame()

# default DGG stuff
DirectGuiGlobals.setDefaultRolloverSound(
    base.loadSfx('phase_3/audio/sfx/GUI_rollover.ogg'))
DirectGuiGlobals.setDefaultClickSound(
    base.loadSfx('phase_3/audio/sfx/GUI_create_toon_fwd.ogg'))
DirectGuiGlobals.setDefaultDialogGeom(
    loader.loadModel('phase_3/models/gui/dialog_box_gui'))

# localizer
import TTLocalizer
예제 #28
0
class CameraShyFirstPerson(FirstPerson):
    toonInFocusColor = VBase4(0.25, 1.0, 0.25, 1.0)
    toonOutOfFocusColor = VBase4(1.0, 1.0, 1.0, 1.0)
    fullyChargedState = 5

    def __init__(self, mg):
        self.mg = mg
        self.cameraFocus = None
        self.batteryFrame = None
        self.batteryBg = None
        self.batteryBar = None
        self.rechargeSound = None
        self.fullyChargedSound = None
        self.hasToonInFocus = False
        self.toonToTakePicOf = None
        self.cameraRechargeState = None
        self.cameraRechargingLabel = None
        self.cameraFlashSeq = None
        self.camFSM = ClassicFSM('CameraFSM', [State('off', self.enterOff, self.exitOff), State('ready', self.enterCameraReady, self.exitCameraReady), State('recharge', self.enterCameraRecharge, self.exitCameraRecharge)], 'off', 'off')
        self.camFSM.enterInitialState()
        FirstPerson.__init__(self)
        return

    def movementTask(self, task):
        if not inputState.isSet('jump') and not base.localAvatar.walkControls.isAirborne and inputState.isSet('forward') or inputState.isSet('reverse') or inputState.isSet('slideLeft') or inputState.isSet('slideRight'):
            if base.localAvatar.getAnimState() != 'run':
                base.localAvatar.setAnimState('run')
                base.localAvatar.playMovementSfx('run')
                self.mg.sendUpdate('runningAvatar', [base.localAvatar.doId])
        elif inputState.isSet('jump') or base.localAvatar.walkControls.isAirborne:
            if base.localAvatar.getAnimState() != 'jump':
                base.localAvatar.setAnimState('jump')
                base.localAvatar.playMovementSfx(None)
                self.mg.sendUpdate('jumpingAvatar', [base.localAvatar.doId])
        elif base.localAvatar.getAnimState() != 'neutral':
            base.localAvatar.setAnimState('neutral')
            base.localAvatar.playMovementSfx(None)
            self.mg.sendUpdate('standingAvatar', [base.localAvatar.doId])
        return task.cont

    def enterOff(self):
        pass

    def exitOff(self):
        pass

    def enterCameraReady(self):
        self.acceptOnce('mouse1', self.__mouse1Pressed)

    def stopCameraFlash(self):
        if self.cameraFlashSeq:
            self.cameraFlashSeq.finish()
            self.cameraFlashSeq = None
        return

    def __mouse1Pressed(self):
        self.cameraFlashSeq = Sequence(Func(base.transitions.setFadeColor, 1, 1, 1), Func(base.transitions.fadeOut, 0.1), Wait(0.1), Func(base.transitions.fadeIn, 0.1), Wait(0.1), Func(base.transitions.setFadeColor, 0, 0, 0))
        self.cameraFlashSeq.start()
        self.mg.sendUpdate('remoteAvatarTakePicture', [base.localAvatar.doId])
        self.mg.myRemoteAvatar.takePicture()
        if self.hasToonInFocus and self.toonToTakePicOf:
            self.mg.sendUpdate('tookPictureOfToon', [self.toonToTakePicOf.doId])
        self.camFSM.request('recharge')

    def exitCameraReady(self):
        self.ignore('mouse1')

    def enterCameraRecharge(self):
        self.batteryBar.update(0)
        taskMgr.add(self.__rechargeNextState, 'rechargeCamera')

    def __rechargeNextState(self, task):
        if self.cameraRechargeState == None:
            self.cameraRechargeState = -1
        self.cameraRechargeState += 1
        if self.cameraRechargeState > 0:
            base.playSfx(self.rechargeSound)
        self.batteryBar.update(self.cameraRechargeState)
        if self.cameraRechargeState == self.fullyChargedState:
            base.playSfx(self.fullyChargedSound)
            self.camFSM.request('ready')
            return task.done
        else:
            task.delayTime = 1.0
            return task.again

    def exitCameraRecharge(self):
        taskMgr.remove('rechargeCamera')
        self.cameraRechargeState = None
        return

    def __handleRayInto(self, entry):
        intoNP = entry.getIntoNodePath()
        toonNP = intoNP.getParent()
        for key in base.cr.doId2do.keys():
            obj = base.cr.doId2do[key]
            if obj.__class__.__name__ == 'DistributedToon':
                if obj.getKey() == toonNP.getKey():
                    self.__handleToonInFocus(obj)

    def __handleRayOut(self, entry):
        intoNP = entry.getIntoNodePath()
        toonNP = intoNP.getParent()
        for key in base.cr.doId2do.keys():
            obj = base.cr.doId2do[key]
            if obj.__class__.__name__ == 'DistributedToon':
                if obj.getKey() == toonNP.getKey():
                    self.toonToTakePicOf = None
                    self.hasToonInFocus = False
                    if self.cameraFocus.getColorScale() == self.toonInFocusColor:
                        self.cameraFocus.setColorScale(self.toonOutOfFocusColor)

        return

    def __handleToonInFocus(self, toon):
        if not self.hasToonInFocus or self.toonToTakePicOf is not None or self.toonToTakePicOf.doId != toon.doId:
            self.toonToTakePicOf = toon
            self.hasToonInFocus = True
            self.cameraFocus.setColorScale(self.toonInFocusColor)
        return

    def start(self):
        self.fullyChargedSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_match.mp3')
        self.rechargeSound = base.loadSfx('phase_4/audio/sfx/MG_sfx_travel_game_blue_arrow.mp3')
        self.batteryFrame = DirectFrame(parent=base.a2dBottomRight, pos=(-0.2, 0, 0.1), scale=(0.8, 0, 1))
        self.batteryBg = OnscreenImage(image='phase_4/maps/battery_charge_frame.png', parent=self.batteryFrame)
        self.batteryBg.setTransparency(1)
        self.batteryBg.setX(0.03)
        self.batteryBg.setScale(0.17, 0, 0.05)
        self.batteryBar = DirectWaitBar(value=0, range=5, barColor=(1, 1, 1, 1), relief=None, scale=(0.12, 0.0, 0.3), parent=self.batteryFrame)
        self.cameraFocus = loader.loadModel('phase_4/models/minigames/photo_game_viewfinder.bam')
        self.cameraFocus.reparentTo(base.aspect2d)
        self.focusCollHandler = CollisionHandlerEvent()
        self.focusCollHandler.setInPattern('%fn-into')
        self.focusCollHandler.setOutPattern('%fn-out')
        self.focusCollNode = CollisionNode('mouseRay')
        self.focusCollNP = base.camera.attachNewNode(self.focusCollNode)
        self.focusCollNode.setCollideMask(BitMask32(0))
        self.focusCollNode.setFromCollideMask(CIGlobals.WallBitmask)
        self.focusRay = CollisionRay()
        self.focusRay.setFromLens(base.camNode, 0.0, 0.0)
        self.focusCollNode.addSolid(self.focusRay)
        base.cTrav.addCollider(self.focusCollNP, self.focusCollHandler)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, 0.0, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed)
        FirstPerson.start(self)
        return

    def reallyStart(self):
        self.accept('mouseRay-into', self.__handleRayInto)
        self.accept('mouseRay-out', self.__handleRayOut)
        self.camFSM.request('recharge')
        taskMgr.add(self.movementTask, 'movementTask')
        FirstPerson.reallyStart(self)

    def end(self):
        self.camFSM.request('off')
        taskMgr.remove('movementTask')
        self.ignore('mouseRay-into')
        self.ignore('mouseRay-out')
        FirstPerson.end(self)

    def reallyEnd(self):
        self.batteryBar.destroy()
        self.batteryBar = None
        self.batteryBg.destroy()
        self.batteryBg = None
        self.batteryFrame.destroy()
        self.batteryFrame = None
        self.cameraFocus.removeNode()
        self.cameraFocus = None
        self.focusCollHandler = None
        self.focusCollNode = None
        self.focusCollNP.removeNode()
        self.focusCollNP = None
        self.focusRay = None
        self.hasToonInFocus = None
        self.toonToTakePicOf = None
        self.fullyChargedSound = None
        self.rechargeSound = None
        self.stopCameraFlash()
        FirstPerson.reallyEnd(self)
        base.localAvatar.walkControls.setWalkSpeed(CIGlobals.ToonForwardSpeed, CIGlobals.ToonJumpForce, CIGlobals.ToonReverseSpeed, CIGlobals.ToonRotateSpeed)
        return

    def cleanup(self):
        self.camFSM.requestFinalState()
        self.camFSM = None
        FirstPerson.cleanup(self)
        return