def handle_play(self, color, move): if move.lower() == 'pass': self.game_state = self.game_state.apply_move(Move.pass_turn()) elif move.lower() == 'resign': self.game_state = self.game_state.apply_move(Move.resign()) else: self.game_state = self.game_state.apply_move(gtp_position_to_coords(move)) return response.success()
def play_their_move(self): their_name = self.their_color.name their_letter = their_name[0].upper() pos = self.command_and_response("genmove {}\n".format(their_name)) if pos.lower() == 'resign': self.game_state = self.game_state.apply_move(Move.resign()) self._stopped = True elif pos.lower() == 'pass': self.game_state = self.game_state.apply_move(Move.pass_turn()) self.sgf.append(";{}[]\n".format(their_letter)) if self.game_state.last_move.is_pass: self._stopped = True else: move = gtp_position_to_coords(pos) self.game_state = self.game_state.apply_move(move) self.sgf.append(";{}[{}]\n".format(their_letter, self.sgf.coordinates(move)))