예제 #1
0
def _on_level_change(hero):
    player = hero.owner
    spend_skills.send(player)
    pointer = player.give_named_item('env_smokestack', 0, None, False)
    entity = Entity(index_from_pointer(pointer))

    Model('effects/yellowflare.vmt')
    for output in ('basespread 10', 'spreadspeed 60', 'initial 0', 'speed 105',
        'rate 50', 'startsize 7', 'endsize 2', 'twist 0', 'jetlength 100',
        'angles 0 0 0', 'rendermode 18', 'renderamt 100',
        'rendercolor 255 255 3', 'SmokeMaterial effects/yellowflare.vmt'):
        entity.add_output(output)

    entity.turn_on()
    entity.set_parent(player.pointer, -1)
    entity.delay(0.5, entity.turn_off, cancel_on_level_end=True)
예제 #2
0
def _on_level_change(hero):
    player = hero.owner
    spend_skills.send(player)
    pointer = player.give_named_item('env_smokestack')
    entity = Entity(index_from_pointer(pointer))

    Model('effects/yellowflare.vmt')
    for output in ('basespread 10', 'spreadspeed 60', 'initial 0', 'speed 105',
        'rate 50', 'startsize 7', 'endsize 2', 'twist 0', 'jetlength 100',
        'angles 0 0 0', 'rendermode 18', 'renderamt 100',
        'rendercolor 255 255 3', 'SmokeMaterial effects/yellowflare.vmt'):
        entity.add_output(output)

    entity.turn_on()
    entity.set_parent(player.pointer, -1)
    entity.delay(0.5, entity.turn_off, cancel_on_level_end=True)
예제 #3
0
def level_up(player):
    player.client_command('play */source-python/wcs/levelup.mp3')
    pointer = player.give_named_item('env_smokestack', 0, None, False)
    entity = Entity(index_from_pointer(pointer))

    for output in ('basespread 10', 'spreadspeed 60', 'initial 0', 'speed 105',
                   'rate 50', 'startsize 7', 'endsize 2', 'twist 0',
                   'jetlength 100', 'angles 0 0 0', 'rendermode 18',
                   'renderamt 100', 'rendercolor 255 255 3',
                   'SmokeMaterial effects/yellowflare.vmt'):
        entity.add_output(output)

    entity.call_input('TurnOn')
    entity.set_parent(player.pointer, -1)
    tick_delays.delay(2, entity.call_input, 'TurnOff')
    tick_delays.delay(2.1, entity.call_input, 'Kill')
예제 #4
0
def level_up(player):
    """Display the level up effect on a player."""
    pointer = player.give_named_item('env_smokestack', 0, None, False)
    entity = Entity(index_from_pointer(pointer))
    entity.add_output('basespread 10')
    entity.add_output('spreadspeed 60')
    entity.add_output('initial 0')
    entity.add_output('speed 105')
    entity.add_output('rate 50')
    entity.add_output('startsize 7')
    entity.add_output('endsize 2')
    entity.add_output('twist 0')
    entity.add_output('jetlength 100')
    entity.add_output('angles 0 0 0')
    entity.add_output('rendermode 18')
    entity.add_output('renderamt 100')
    entity.add_output('rendercolor 255 255 3')
    entity.add_output('SmokeMaterial effects/yellowflare.vmt')
    entity.call_input('TurnOn')
    entity.set_parent(player.pointer, -1)
    tick_delays.delay(2, entity.call_input, 'TurnOff')
    tick_delays.delay(2.1, entity.call_input, 'Kill')