self.__pde_u.setValue(y_contact=-p) return self.__pde_u.getSolution() def solve_g(self,u,tol=1.e-8): dp=Vector(0.,FunctionOnContactZero(self.domain)) h=FunctionOnContactZero(self.domain).getSize() # print jump(u)-self.slip dp[0]=(self.slip[0]-jump(u[0]))*lam_mu/h dp[1]=(self.slip[1]-jump(u[1]))*lam_mu/h dp[2]=(self.slip[2]-jump(u[2]))*lam_mu/h return dp dom=ReadMesh("meshfault3D.fly",integrationOrder=-1) prop=SlippingFault(dom) d=dom.getDim() x=dom.getX()[0] # x=dom.getX()[d-1] mask=whereZero(x-inf(x))*numpy.ones((d,)) x=FunctionOnContactZero(dom).getX() s=numpy.array([-100000.,1.,1.]) for i in range(3): d=fend[i]-fstart[i] if d>0: q=(x[i]-fstart[i])/d s=q*(1-q)*4*s elif d<0: q=(x[i]-fend[i])/d s=q*(1-q)*4*s u0=Vector(0.,Solution(dom)) p0=Vector(1.,FunctionOnContactZero(dom))
DIM=2 MESHFILE="sub.fly" ETA=1.e22*U.Pa*U.sec V_MAX=1.*U.cm/U.yr ALPHA=30*U.DEG STRIKE=10*U.DEG DIP=30*U.DEG N=1 # boudary layer control g=9.81*U.m/U.sec**2 # # derived values # dom=ReadMesh(MESHFILE) DIM=dom.getDim() bb=boundingBox(dom) LX=bb[0][1]-bb[0][0] if DIM == 3: LY=bb[1][1]-bb[1][0] DEPTH=bb[DIM-1][1]-bb[DIM-1][0] sc=StokesProblemCartesian(dom) x = dom.getX() # v=Vector(0.,Solution(dom)) mask=Vector(0.,Solution(dom)) # # in subduction zone: # if DIM==2:
# DIM = 2 MESHFILE = "sub.fly" ETA = 1.e22 * U.Pa * U.sec V_MAX = 1. * U.cm / U.yr ALPHA = 30 * U.DEG STRIKE = 10 * U.DEG DIP = 30 * U.DEG N = 1 # boudary layer control g = 9.81 * U.m / U.sec**2 # # derived values # dom = ReadMesh(MESHFILE) DIM = dom.getDim() bb = boundingBox(dom) LX = bb[0][1] - bb[0][0] if DIM == 3: LY = bb[1][1] - bb[1][0] DEPTH = bb[DIM - 1][1] - bb[DIM - 1][0] sc = StokesProblemCartesian(dom) x = dom.getX() # v = Vector(0., Solution(dom)) mask = Vector(0., Solution(dom)) # # in subduction zone: # if DIM == 2:
self.__pde_u.setValue(y_contact=-p) return self.__pde_u.getSolution() def solve_g(self, u, tol=1.e-8): dp = Vector(0., FunctionOnContactZero(self.domain)) h = FunctionOnContactZero(self.domain).getSize() # print jump(u)-self.slip dp[0] = (self.slip[0] - jump(u[0])) * lam_mu / h dp[1] = (self.slip[1] - jump(u[1])) * lam_mu / h dp[2] = (self.slip[2] - jump(u[2])) * lam_mu / h return dp dom = ReadMesh("meshfault3D.fly", integrationOrder=-1) prop = SlippingFault(dom) d = dom.getDim() x = dom.getX()[0] # x=dom.getX()[d-1] mask = whereZero(x - inf(x)) * numpy.ones((d, )) x = FunctionOnContactZero(dom).getX() s = numpy.array([-100000., 1., 1.]) for i in range(3): d = fend[i] - fstart[i] if d > 0: q = (x[i] - fstart[i]) / d s = q * (1 - q) * 4 * s elif d < 0: q = (x[i] - fend[i]) / d s = q * (1 - q) * 4 * s u0 = Vector(0., Solution(dom)) p0 = Vector(1., FunctionOnContactZero(dom))