def test_large_motor(self): get_input("Attach a LargeMotor then continue") d = LargeMotor() print(d.driver_name) d.run_forever(100, speed_regulation=False) print(d.state) time.sleep(5) d.stop()
def test_large_motor(self): get_input('Attach a LargeMotor then continue') d = LargeMotor() print(d.type) d.run_forever(100, regulation_mode=False) print(d.run) time.sleep(5) d.stop()
def __init__(self): self.ir = InfraredSensor() self.color = ColorSensor() self.left_track = LargeMotor(Motor.PORT.D) self.right_track = LargeMotor(Motor.PORT.A) self.mouth = MediumMotor(Motor.PORT.B) self.key = Key() self.led = LED() self.reset_leds()
class Driver(object): k_one_unit = -4 # Current position, we assume we always start at 0. x = 0 y = 0 """Class controling the position of a SudokuRobot. Controls one large motor. """ def __init__(self): self.motor = LargeMotor(port='D') def set_start_position(self): # Sets current position as the start. self.x = self.y = 0 def reset(self): # Moves to the starting position. self.move(-self.y) def move(self, units): speed = 30 if abs(self.k_one_unit * units) > 40: speed = 120 self.motor.run_position_limited( position_sp=self.k_one_unit * units, speed_sp=speed, stop_mode=Motor.STOP_MODE.HOLD, ramp_up_sp=0, ramp_down_sp=0, regulation_mode='on', position_mode='relative' ) time.sleep(1) self.y += units
class Track(): """ Class Track represents caterpillar track for moving beerbot """ def __init__(self, port, speed=100, **kwargs): self.port = port self.speed = speed self.motor = LargeMotor(port=self.port) self.motor.reset() def move(self, speed): self.motor.run_forever(self.speed, regulation_mode=False) def stop(self): self.motor.stop()
def __init__(self): self.motor = LargeMotor(port='D')
class Robot: def __init__(self): self.ir = InfraredSensor() self.color = ColorSensor() self.left_track = LargeMotor(Motor.PORT.D) self.right_track = LargeMotor(Motor.PORT.A) self.mouth = MediumMotor(Motor.PORT.B) self.key = Key() self.led = LED() self.reset_leds() def reset_leds(self): self.led.left.on() self.led.right.on() self.led.left.color = LED.COLOR.GREEN self.led.right.color = LED.COLOR.GREEN def keys(self): keys = ('up', 'down', 'left', 'right', 'backspace', 'enter') dump = [x + ":" + str(getattr(self.key, x)) for x in keys] print " ".join(dump) return self.key def music(self, tune): subprocess.call(["aplay", "%s.wav" % tune]) def distance_front(self): return self.ir.prox def ball_captured(self): while True: try: return self.color.reflect > 0 except IOError: pass # this sometimes happens, try again def drive(self, distance_mm, block_until_done=True, power=600): self.led.left.color = LED.COLOR.AMBER print('drive '+str(distance_mm) + 'mm') distance_rotations_ratio = 360/109.0 #distance_rotations_ratio = 360/113.0 rel_position = distance_mm * distance_rotations_ratio ramp = 1000 self._rotate_track_rel(self.left_track, rel_position, power, ramp) self._rotate_track_rel(self.right_track, rel_position, power, ramp) if (block_until_done): return self.move_until_finished(distance_mm < 0) else: self.reset_leds() return True def drive_until_distance(self, ir_distance): self.led.right.color = LED.COLOR.AMBER print('driving until ir shows ' + str(ir_distance)) self.drive(20000, False) while (self.distance_front() > ir_distance): time.sleep(0.1) self.stop() self.reset_leds() def turn(self, degrees, block_until_done=True): print('turn '+str(degrees)) #ratio = 560 / 90.0 ratio = 530 / 90.0 if degrees > 0: led = self.led.right else: led = self.led.left led.blink(color=LED.COLOR.AMBER, delay_on=100, delay_off=200) rel_position = ratio * degrees power = 400 ramp = 50 self._rotate_track_rel(self.left_track, -rel_position, power, ramp) self._rotate_track_rel(self.right_track, rel_position, power, ramp) if (block_until_done): return self.move_until_finished() else: return True def motors_running(self): return self.left_track.state != 'idle' or self.right_track.state != 'idle' def stop(self): self.left_track.stop() self.right_track.stop() self.left_track.reset() self.right_track.reset() def move_until_finished(self, reverse=False): print('move until finished') while (self.motors_running()): if not reverse and self.distance_front() < 10: self.stop() print('action interrupted') return False # Was interrupted else: time.sleep(0.1) self.reset_leds() return True # Finished as planned def avoid_wall(self, degrees_each, threshold=50, backoff_mm=100, backoff_angle=30): if self.distance_front() < 30: self.drive(-backoff_mm) self.turn(-degrees_each, True) self.turn(degrees_each, False) found_neg, max_neg = self.move_until_moving_away(threshold) self.turn(degrees_each, True) self.turn(-degrees_each, False) found_pos, max_pos = self.move_until_moving_away(threshold) #max_pos = max(80, max_pos) #max_neg = max(80, max_pos) correction = 0 scale = 1 print("positive degrees: " + str(found_pos) + ", " + str(max_pos)) print("negative degrees: " + str(found_neg) + ", " + str(max_neg)) if found_pos and not found_neg: correction = -1 elif found_neg and not found_pos: correction = 1 elif found_pos and found_neg: scale = 2 if max_pos > max_neg: correction = 1 elif max_neg > max_pos: correction = -1 print("correction: " + str(correction) + ", scale: " + str(scale)) if correction != 0: self.drive(-backoff_mm * scale) self.turn(backoff_angle * correction) self.drive(backoff_mm * scale) return True return False def move_until_moving_away(self, threshold, current_min=99): max_distance = 0 found = False while self.motors_running() and self.distance_front() > threshold: max_distance = max(max_distance, self.distance_front()) print('find object a ' + str(self.distance_front()) + " / " + str(max_distance)) time.sleep(0.05) if self.distance_front() <= threshold: min_distance = current_min while self.motors_running(): current_distance = self.distance_front() max_distance = max(max_distance, self.distance_front()) print('find object b ' + str(self.distance_front()) + " / " + str(max_distance)) print('find object b ' + str(min_distance) + " / " + str(max_distance)) if current_distance <= min_distance: min_distance = current_distance else: found = True found = True while self.motors_running(): print('find object c ' + str(self.distance_front()) + " / " + str(max_distance)) max_distance = max(max_distance, self.distance_front()) time.sleep(0.05) return found, max_distance def look_around(self, degrees_each, threshold=20, reverse=False): min_distance = self.distance_front() mult = 1 if not reverse else -1 self.turn(-mult * degrees_each, True) self.turn(mult * degrees_each * 2, False) while self.motors_running() and self.distance_front() > threshold: time.sleep(0.05) if self.distance_front() <= threshold: min_distance = self.distance_front() while self.motors_running(): current_distance = self.distance_front() if current_distance <= min_distance: min_distance = current_distance else: self.stop() print('stopping at ' + str(current_distance)) return True # todo calculate the angle we ended up at self.move_until_finished() self.turn(-mult * degrees_each, True) def open_mouth(self): self.led.left.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self.led.right.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self._move_mouth(-5*360) self.led.left.color = LED.COLOR.RED self.led.right.color = LED.COLOR.RED def close_mouth(self): self.led.left.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self.led.right.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self._move_mouth(0) def eat_ball(self): """Assumes ball is in front, close enough""" captured = False self.open_mouth() self.drive(400, False) while (self.motors_running()): if (self.ball_captured()): self.close_mouth() captured = True else: time.sleep(0.05) self.close_mouth() self.drive(-400, True) return captured def get_absolute_track_positions(self): return (self.left_track.position, self.right_track.position) def restore_absolute_track_positions(self, positions, power, ramp): print('Current track positions: ' + str(self.get_absolute_track_positions())) print('Want to restore: ' + str(positions)) self._rotate_track_abs(self.left_track, positions[0], power, ramp) self._rotate_track_abs(self.right_track, positions[1], power, ramp) def _rotate_track_rel(self, track, rel_position, power, ramp): track.position_mode = Motor.POSITION_MODE.RELATIVE track.run_position_limited(position_sp=rel_position, speed_sp=power, stop_mode=Motor.STOP_MODE.BRAKE, ramp_up_sp=ramp, ramp_down_sp=ramp) def _rotate_track_abs(self, track, abs_position, power, ramp): track.position_mode = Motor.POSITION_MODE.ABSOLUTE track.run_position_limited(position_sp=abs_position, speed_sp=power, stop_mode=Motor.STOP_MODE.BRAKE, ramp_up_sp=ramp, ramp_down_sp=ramp) def _move_mouth(self, position): self.mouth.position_mode = Motor.POSITION_MODE.ABSOLUTE self.mouth.run_position_limited(position_sp=position, speed_sp=1000, stop_mode=Motor.STOP_MODE.BRAKE) while (self.mouth.state != 'idle'): time.sleep(0.1)
def __init__(self, port, speed=100, **kwargs): self.port = port self.speed = speed self.motor = LargeMotor(port=self.port) self.motor.reset()
class Robot: def __init__(self): self.ir = InfraredSensor() self.color = ColorSensor() self.left_track = LargeMotor(Motor.PORT.D) self.right_track = LargeMotor(Motor.PORT.A) self.mouth = MediumMotor(Motor.PORT.B) self.key = Key() self.led = LED() self.reset_leds() def reset_leds(self): self.led.left.on() self.led.right.on() self.led.left.color = LED.COLOR.GREEN self.led.right.color = LED.COLOR.GREEN def keys(self): keys = ('up', 'down', 'left', 'right', 'backspace', 'enter') dump = [x + ":" + str(getattr(self.key, x)) for x in keys] print " ".join(dump) return self.key def music(self, tune): subprocess.call(["aplay", "%s.wav" % tune]) def distance_front(self): return self.ir.prox def ball_captured(self): while True: try: return self.color.reflect > 0 except IOError: pass # this sometimes happens, try again def drive(self, distance_mm, block_until_done=True, power=600): self.led.left.color = LED.COLOR.AMBER print('drive ' + str(distance_mm) + 'mm') distance_rotations_ratio = 360 / 109.0 #distance_rotations_ratio = 360/113.0 rel_position = distance_mm * distance_rotations_ratio ramp = 1000 self._rotate_track_rel(self.left_track, rel_position, power, ramp) self._rotate_track_rel(self.right_track, rel_position, power, ramp) if (block_until_done): return self.move_until_finished(distance_mm < 0) else: self.reset_leds() return True def drive_until_distance(self, ir_distance): self.led.right.color = LED.COLOR.AMBER print('driving until ir shows ' + str(ir_distance)) self.drive(20000, False) while (self.distance_front() > ir_distance): time.sleep(0.1) self.stop() self.reset_leds() def turn(self, degrees, block_until_done=True): print('turn ' + str(degrees)) #ratio = 560 / 90.0 ratio = 530 / 90.0 if degrees > 0: led = self.led.right else: led = self.led.left led.blink(color=LED.COLOR.AMBER, delay_on=100, delay_off=200) rel_position = ratio * degrees power = 400 ramp = 50 self._rotate_track_rel(self.left_track, -rel_position, power, ramp) self._rotate_track_rel(self.right_track, rel_position, power, ramp) if (block_until_done): return self.move_until_finished() else: return True def motors_running(self): return self.left_track.state != 'idle' or self.right_track.state != 'idle' def stop(self): self.left_track.stop() self.right_track.stop() self.left_track.reset() self.right_track.reset() def move_until_finished(self, reverse=False): print('move until finished') while (self.motors_running()): if not reverse and self.distance_front() < 10: self.stop() print('action interrupted') return False # Was interrupted else: time.sleep(0.1) self.reset_leds() return True # Finished as planned def avoid_wall(self, degrees_each, threshold=50, backoff_mm=100, backoff_angle=30): if self.distance_front() < 30: self.drive(-backoff_mm) self.turn(-degrees_each, True) self.turn(degrees_each, False) found_neg, max_neg = self.move_until_moving_away(threshold) self.turn(degrees_each, True) self.turn(-degrees_each, False) found_pos, max_pos = self.move_until_moving_away(threshold) #max_pos = max(80, max_pos) #max_neg = max(80, max_pos) correction = 0 scale = 1 print("positive degrees: " + str(found_pos) + ", " + str(max_pos)) print("negative degrees: " + str(found_neg) + ", " + str(max_neg)) if found_pos and not found_neg: correction = -1 elif found_neg and not found_pos: correction = 1 elif found_pos and found_neg: scale = 2 if max_pos > max_neg: correction = 1 elif max_neg > max_pos: correction = -1 print("correction: " + str(correction) + ", scale: " + str(scale)) if correction != 0: self.drive(-backoff_mm * scale) self.turn(backoff_angle * correction) self.drive(backoff_mm * scale) return True return False def move_until_moving_away(self, threshold, current_min=99): max_distance = 0 found = False while self.motors_running() and self.distance_front() > threshold: max_distance = max(max_distance, self.distance_front()) print('find object a ' + str(self.distance_front()) + " / " + str(max_distance)) time.sleep(0.05) if self.distance_front() <= threshold: min_distance = current_min while self.motors_running(): current_distance = self.distance_front() max_distance = max(max_distance, self.distance_front()) print('find object b ' + str(self.distance_front()) + " / " + str(max_distance)) print('find object b ' + str(min_distance) + " / " + str(max_distance)) if current_distance <= min_distance: min_distance = current_distance else: found = True found = True while self.motors_running(): print('find object c ' + str(self.distance_front()) + " / " + str(max_distance)) max_distance = max(max_distance, self.distance_front()) time.sleep(0.05) return found, max_distance def look_around(self, degrees_each, threshold=20, reverse=False): min_distance = self.distance_front() mult = 1 if not reverse else -1 self.turn(-mult * degrees_each, True) self.turn(mult * degrees_each * 2, False) while self.motors_running() and self.distance_front() > threshold: time.sleep(0.05) if self.distance_front() <= threshold: min_distance = self.distance_front() while self.motors_running(): current_distance = self.distance_front() if current_distance <= min_distance: min_distance = current_distance else: self.stop() print('stopping at ' + str(current_distance)) return True # todo calculate the angle we ended up at self.move_until_finished() self.turn(-mult * degrees_each, True) def open_mouth(self): self.led.left.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self.led.right.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self._move_mouth(-5 * 360) self.led.left.color = LED.COLOR.RED self.led.right.color = LED.COLOR.RED def close_mouth(self): self.led.left.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self.led.right.blink(color=LED.COLOR.RED, delay_on=100, delay_off=200) self._move_mouth(0) def eat_ball(self): """Assumes ball is in front, close enough""" captured = False self.open_mouth() self.drive(400, False) while (self.motors_running()): if (self.ball_captured()): self.close_mouth() captured = True else: time.sleep(0.05) self.close_mouth() self.drive(-400, True) return captured def get_absolute_track_positions(self): return (self.left_track.position, self.right_track.position) def restore_absolute_track_positions(self, positions, power, ramp): print('Current track positions: ' + str(self.get_absolute_track_positions())) print('Want to restore: ' + str(positions)) self._rotate_track_abs(self.left_track, positions[0], power, ramp) self._rotate_track_abs(self.right_track, positions[1], power, ramp) def _rotate_track_rel(self, track, rel_position, power, ramp): track.position_mode = Motor.POSITION_MODE.RELATIVE track.run_position_limited(position_sp=rel_position, speed_sp=power, stop_mode=Motor.STOP_MODE.BRAKE, ramp_up_sp=ramp, ramp_down_sp=ramp) def _rotate_track_abs(self, track, abs_position, power, ramp): track.position_mode = Motor.POSITION_MODE.ABSOLUTE track.run_position_limited(position_sp=abs_position, speed_sp=power, stop_mode=Motor.STOP_MODE.BRAKE, ramp_up_sp=ramp, ramp_down_sp=ramp) def _move_mouth(self, position): self.mouth.position_mode = Motor.POSITION_MODE.ABSOLUTE self.mouth.run_position_limited(position_sp=position, speed_sp=1000, stop_mode=Motor.STOP_MODE.BRAKE) while (self.mouth.state != 'idle'): time.sleep(0.1)