def __init__(self): StateMachine.__init__(self)
def __init__(self, name): StateMachine.__init__(self) self.name = name
def __init__(self): StateMachine.__init__(self) self.at_risk = False self.callbacks = []
def __init__(self, locked=False): StateMachine.__init__(self) self.locked = locked self.pass_light = False self.is_destroyed = False
def __init__(self,CallUUID): StateMachine.__init__(self) self.callUUID = unicode(CallUUID) self.callXMLBuffer = u''
def __init__(self, ready=True): StateMachine.__init__(self) self.ready = ready self.high_enough_flag = True
def __init__(self, worker): self.worker = worker StateMachine.__init__(self)
def __init__(self): StateMachine.__init__(self) self.at_risk = False self.accelerating = False