Game.lives = 3 world.clearLevel( ) world.clearBg( ) world = None world = World( ) player.clear( ) player = Player( ) else: dead_text.printText( "You died" ) restart_text.printText( "Spacebar to restart level" ) Game.score = Game.score_level Game.score_required_inc = 1 pressed = pygame.key.get_pressed() if pressed[pygame.K_SPACE]: world.resetLevel( ) player.reset( ) else: if Game.score >= Game.score_required: #Game.score = 0 Game.score_required_inc += 1 Game.score_required += Game.score_required_inc Game.score_level = Game.score Game.level += 1 Game.real_level += 1 if Game.level > Game.max_level: Game.level = 1 world.clearLevel( ) world.clearBg( )