예제 #1
0
            get_trapped(char)
            if char.is_dead():
                print('You lost!')
                break

        elif situation == 'Heal':

            get_healed(char)

        elif situation == 'Undead' or situation == 'Murloc':

            print('ENEMY!!!')
            enemy = choice(ENEMIES)()
            is_won = fight_with_enemy(char, enemy)

            if not is_won:
                print('You lost!')
                break

        elif situation == 'Final':

            print('You won!')
            break

    char.moving(move)
    new_coords = char.get_coords()
    game_map.move_char(char, *cur, *new_coords)

print('Game Over')
예제 #2
0
                break

        elif step == 'Undead' or step == 'Murloc':
            print('\nYou have met an ENEMY ! ! !')

            is_won = fight_with_enemy(char, element)

            if not is_won:
                end_game = 'Lost'
                break

        else:
            pass

    if not end_game:
        char.move_char(move)
        new_pos = char.give_coords()

        game_map.move_char(char, *cur_pos, *new_pos)

    else:
        break

if end_game == 'Lost':
    print(' ###   #  ### ')
    print(' #  #     #  #')
    print(' ###   #  ### ')
    print(' # #   #  #   ')
    print(' #  #  #  #   ')
    print('Game over')