get_trapped(char) if char.is_dead(): print('You lost!') break elif situation == 'Heal': get_healed(char) elif situation == 'Undead' or situation == 'Murloc': print('ENEMY!!!') enemy = choice(ENEMIES)() is_won = fight_with_enemy(char, enemy) if not is_won: print('You lost!') break elif situation == 'Final': print('You won!') break char.moving(move) new_coords = char.get_coords() game_map.move_char(char, *cur, *new_coords) print('Game Over')
break elif step == 'Undead' or step == 'Murloc': print('\nYou have met an ENEMY ! ! !') is_won = fight_with_enemy(char, element) if not is_won: end_game = 'Lost' break else: pass if not end_game: char.move_char(move) new_pos = char.give_coords() game_map.move_char(char, *cur_pos, *new_pos) else: break if end_game == 'Lost': print(' ### # ### ') print(' # # # #') print(' ### # ### ') print(' # # # # ') print(' # # # # ') print('Game over')