from mud.world.defines import * from genesis.dbdict import DBItemProto from mud.world.character import StartingGear item = DBItemProto(name="Plain Helm") item.skill = "Light Armor" item.bitmap = "EQUIPMENT/HEAD/44" item.model = "head/helmet.dts" item.material="head/helmet" item.slots = (RPG_SLOT_HEAD,) item.flags=RPG_ITEM_SOULBOUND item.armor = 2 item = DBItemProto() item.itemType = ['UNIQUE'] item.name = "Magic Shield" item.skill="Shields" item.armor = 8 item.bitmap = "EQUIPMENT/SHIELDS/4" item.model = "weapons/shield02.dts" item.slots = (RPG_SLOT_SHIELD,) item.flags = RPG_ITEM_ARTIFACT item.addStat("agi",4) item.addStat("dex",3) item.addStat("maxHealth",25) item.addStat("resistPoison",5) item.addStat("defense",16) item = DBItemProto() item.itemType = ['COMMON','WEAPON']