def initialize_modelview(self): if (self.minimum_covering_sphere is not None): wxGLWindow.initialize_modelview(self) else: self.setup_lighting()
def initialize_modelview(self): wxGLWindow.initialize_modelview(self) if (self._leap_controller is None): self.start_leapmotion_controller_listener()
def initialize_modelview (self) : if self.minimum_covering_sphere is not None : wxGLWindow.initialize_modelview(self) else : self.setup_lighting()
def initialize_modelview(self): wxGLWindow.initialize_modelview(self) if self._leap_controller is None: self.start_leapmotion_controller_listener()