def test_preview_game_server_deployment_rollout(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.PreviewGameServerDeploymentRolloutRequest(
    )

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.preview_game_server_deployment_rollout),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.PreviewGameServerDeploymentRolloutResponse(
            unavailable=["unavailable_value"], etag="etag_value")

        response = client.preview_game_server_deployment_rollout(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(
        response,
        game_server_deployments.PreviewGameServerDeploymentRolloutResponse)
    assert response.unavailable == ["unavailable_value"]
    assert response.etag == "etag_value"
def test_get_game_server_deployment_rollout_field_headers():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_deployments.GetGameServerDeploymentRolloutRequest(
        name="name/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.get_game_server_deployment_rollout),
            "__call__") as call:
        call.return_value = game_server_deployments.GameServerDeploymentRollout(
        )
        client.get_game_server_deployment_rollout(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "name=name/value") in kw["metadata"]
def test_update_game_server_deployment_rollout_flattened():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.update_game_server_deployment_rollout),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/op")

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.update_game_server_deployment_rollout(
            rollout=game_server_deployments.GameServerDeploymentRollout(
                name="name_value"),
            update_mask=field_mask.FieldMask(paths=["paths_value"]),
        )

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[
            0].rollout == game_server_deployments.GameServerDeploymentRollout(
                name="name_value")
        assert args[0].update_mask == field_mask.FieldMask(
            paths=["paths_value"])
def test_update_game_server_deployment(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.UpdateGameServerDeploymentRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.update_game_server_deployment),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = operations_pb2.Operation(name="operations/spam")

        response = client.update_game_server_deployment(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, future.Future)
def test_list_game_server_deployments(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.ListGameServerDeploymentsRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.ListGameServerDeploymentsResponse(
            next_page_token="next_page_token_value",
            unreachable=["unreachable_value"])

        response = client.list_game_server_deployments(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, pagers.ListGameServerDeploymentsPager)
    assert response.next_page_token == "next_page_token_value"
    assert response.unreachable == ["unreachable_value"]
def test_get_game_server_deployment_flattened_error():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.get_game_server_deployment(
            game_server_deployments.GetGameServerDeploymentRequest(),
            name="name_value")
def test_update_game_server_deployment_rollout_flattened_error():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.update_game_server_deployment_rollout(
            game_server_deployments.UpdateGameServerDeploymentRolloutRequest(),
            rollout=game_server_deployments.GameServerDeploymentRollout(
                name="name_value"),
            update_mask=field_mask.FieldMask(paths=["paths_value"]),
        )
def test_game_server_deployments_service_client_from_service_account_file():
    creds = credentials.AnonymousCredentials()
    with mock.patch.object(service_account.Credentials,
                           "from_service_account_file") as factory:
        factory.return_value = creds
        client = GameServerDeploymentsServiceClient.from_service_account_file(
            "dummy/file/path.json")
        assert client._transport._credentials == creds

        client = GameServerDeploymentsServiceClient.from_service_account_json(
            "dummy/file/path.json")
        assert client._transport._credentials == creds

        assert client._transport._host == "gameservices.googleapis.com:443"
def test_game_server_deployments_service_auth_adc():
    # If no credentials are provided, we should use ADC credentials.
    with mock.patch.object(auth, "default") as adc:
        adc.return_value = (credentials.AnonymousCredentials(), None)
        GameServerDeploymentsServiceClient()
        adc.assert_called_once_with(
            scopes=("https://www.googleapis.com/auth/cloud-platform", ))
def test_credentials_transport_error():
    # It is an error to provide credentials and a transport instance.
    transport = transports.GameServerDeploymentsServiceGrpcTransport(
        credentials=credentials.AnonymousCredentials())
    with pytest.raises(ValueError):
        client = GameServerDeploymentsServiceClient(
            credentials=credentials.AnonymousCredentials(),
            transport=transport)
def test_game_server_deployments_service_host_with_port():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(),
        client_options=client_options.ClientOptions(
            api_endpoint="gameservices.googleapis.com:8000"),
        transport="grpc",
    )
    assert client._transport._host == "gameservices.googleapis.com:8000"
def test_game_server_deployments_service_client_client_options_from_dict():
    with mock.patch(
            "google.cloud.gaming_v1.services.game_server_deployments_service.GameServerDeploymentsServiceClient.get_transport_class"
    ) as gtc:
        transport = gtc.return_value = mock.MagicMock()
        client = GameServerDeploymentsServiceClient(
            client_options={"api_endpoint": "squid.clam.whelk"})
        transport.assert_called_once_with(credentials=None,
                                          host="squid.clam.whelk")
def test_get_game_server_deployment_flattened():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(type(client._transport.get_game_server_deployment),
                           "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.GameServerDeployment()

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.get_game_server_deployment(name="name_value")

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0].name == "name_value"
def test_game_server_deployment_rollout_path():
    project = "squid"
    location = "clam"
    deployment = "whelk"

    expected = "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout".format(
        project=project, location=location, deployment=deployment)
    actual = GameServerDeploymentsServiceClient.game_server_deployment_rollout_path(
        project, location, deployment)
    assert expected == actual
def test_game_server_deployments_service_grpc_lro_client():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport="grpc")
    transport = client._transport

    # Ensure that we have a api-core operations client.
    assert isinstance(transport.operations_client,
                      operations_v1.OperationsClient)

    # Ensure that subsequent calls to the property send the exact same object.
    assert transport.operations_client is transport.operations_client
def test_list_game_server_deployments_pager():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        results = [i for i in client.list_game_server_deployments(request={})]
        assert len(results) == 6
        assert all(
            isinstance(i, game_server_deployments.GameServerDeployment)
            for i in results)
def test_game_server_deployments_service_client_client_options():
    # Check the default options have their expected values.
    assert (GameServerDeploymentsServiceClient.DEFAULT_OPTIONS.api_endpoint ==
            "gameservices.googleapis.com")

    # Check that options can be customized.
    options = client_options.ClientOptions(api_endpoint="squid.clam.whelk")
    with mock.patch(
            "google.cloud.gaming_v1.services.game_server_deployments_service.GameServerDeploymentsServiceClient.get_transport_class"
    ) as gtc:
        transport = gtc.return_value = mock.MagicMock()
        client = GameServerDeploymentsServiceClient(client_options=options)
        transport.assert_called_once_with(credentials=None,
                                          host="squid.clam.whelk")
def test_list_game_server_deployments_pages():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        pages = list(client.list_game_server_deployments(request={}).pages)
        for page, token in zip(pages, ["abc", "def", "ghi", ""]):
            assert page.raw_page.next_page_token == token
def test_transport_instance():
    # A client may be instantiated with a custom transport instance.
    transport = transports.GameServerDeploymentsServiceGrpcTransport(
        credentials=credentials.AnonymousCredentials())
    client = GameServerDeploymentsServiceClient(transport=transport)
    assert client._transport is transport
def test_transport_grpc_default():
    # A client should use the gRPC transport by default.
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())
    assert isinstance(client._transport,
                      transports.GameServerDeploymentsServiceGrpcTransport)