def test_list_game_server_deployments_field_headers():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Any value that is part of the HTTP/1.1 URI should be sent as
    # a field header. Set these to a non-empty value.
    request = game_server_deployments.ListGameServerDeploymentsRequest(
        parent="parent/value")

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        call.return_value = game_server_deployments.ListGameServerDeploymentsResponse(
        )
        client.list_game_server_deployments(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0] == request

    # Establish that the field header was sent.
    _, _, kw = call.mock_calls[0]
    assert ("x-goog-request-params", "parent=parent/value") in kw["metadata"]
def test_list_game_server_deployments_flattened_error():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Attempting to call a method with both a request object and flattened
    # fields is an error.
    with pytest.raises(ValueError):
        client.list_game_server_deployments(
            game_server_deployments.ListGameServerDeploymentsRequest(),
            parent="parent_value",
        )
def test_list_game_server_deployments(transport: str = "grpc"):
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials(), transport=transport)

    # Everything is optional in proto3 as far as the runtime is concerned,
    # and we are mocking out the actual API, so just send an empty request.
    request = game_server_deployments.ListGameServerDeploymentsRequest()

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.ListGameServerDeploymentsResponse(
            next_page_token="next_page_token_value",
            unreachable=["unreachable_value"])

        response = client.list_game_server_deployments(request)

        # Establish that the underlying gRPC stub method was called.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]

        assert args[0] == request

    # Establish that the response is the type that we expect.
    assert isinstance(response, pagers.ListGameServerDeploymentsPager)
    assert response.next_page_token == "next_page_token_value"
    assert response.unreachable == ["unreachable_value"]
def test_list_game_server_deployments_flattened():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials())

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Designate an appropriate return value for the call.
        call.return_value = game_server_deployments.ListGameServerDeploymentsResponse(
        )

        # Call the method with a truthy value for each flattened field,
        # using the keyword arguments to the method.
        response = client.list_game_server_deployments(parent="parent_value")

        # Establish that the underlying call was made with the expected
        # request object values.
        assert len(call.mock_calls) == 1
        _, args, _ = call.mock_calls[0]
        assert args[0].parent == "parent_value"
def test_list_game_server_deployments_pager():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        results = [i for i in client.list_game_server_deployments(request={})]
        assert len(results) == 6
        assert all(
            isinstance(i, game_server_deployments.GameServerDeployment)
            for i in results)
def test_list_game_server_deployments_pages():
    client = GameServerDeploymentsServiceClient(
        credentials=credentials.AnonymousCredentials)

    # Mock the actual call within the gRPC stub, and fake the request.
    with mock.patch.object(
            type(client._transport.list_game_server_deployments),
            "__call__") as call:
        # Set the response to a series of pages.
        call.side_effect = (
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ],
                next_page_token="abc",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[], next_page_token="def"),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment()
                ],
                next_page_token="ghi",
            ),
            game_server_deployments.ListGameServerDeploymentsResponse(
                game_server_deployments=[
                    game_server_deployments.GameServerDeployment(),
                    game_server_deployments.GameServerDeployment(),
                ]),
            RuntimeError,
        )
        pages = list(client.list_game_server_deployments(request={}).pages)
        for page, token in zip(pages, ["abc", "def", "ghi", ""]):
            assert page.raw_page.next_page_token == token