def __init__(self, data_string='', column_givens=None, row_givens=None): Grid.__init__(self, data_string) # Determine givens from a solved board if possible. if ( len(self.unknown_positions) == 0 and column_givens is None and row_givens is None ): column_givens = [] for x in range(self.x_size): column = self.get_column(x) column_givens.append(find_ranges(column)) row_givens = [] for y in range(self.y_size): row = self.get_row(y) row_givens.append(find_ranges(row)) # Otherwise, just initialize them to blank if not specified. if column_givens is None: column_givens = [() for _ in range(self.x_size)] if row_givens is None: row_givens = [() for _ in range(self.y_size)] if len(column_givens) != self.x_size: raise ValueError('Incorrect number of column givens.') if len(row_givens) != self.y_size: raise ValueError('Incorrect number of row givens.') self.column_givens = column_givens self.row_givens = row_givens
def __init__(self, data_string=''): Grid.__init__(self, data_string) self.precalc_corner_adjacency() # Add given number information. self.given_positions = set() for pos in self.positions: if self[pos] in GIVENS: self.given_positions.add(pos)
def __init__(self, map, width, height, res): Grid.__init__(self, width, height, map) self.terrain, self.borders, self.overlay = res.terrain, res.borders, res.overlay self.images = {} self.cell_size = TILE_SIZE self.x = self.y = 0 self.sprites = Grid(width, height) for x, y in self.keys(): tiles = self.get_real_tile((x, y)) rect = tiles[0].get_rect() rect.top = y*TILE_SIZE[1] - (rect.height - TILE_SIZE[1]) rect.left = x*TILE_SIZE[0] self.sprites[x, y] = AnimatedTile(tiles, rect, layer = L_MAP(y), interval = FPS / TILE_FPS)
def __init__(self, parent): Grid.__init__(self, parent) self.spinCtrl = None self.changeEvent('spinCtrl', self.__setSpinControl) self.bind("Cell Reset", self.onCellReset) self.bind("Cell Focus Change", self.onCellFocusChange) self.changeEvent('visible', self.__onVisibleChange) # [What] PCM061503-0115 [Music] UI: Music list region is too short when music file playback (16:9 screen ratio) # [Why] The timing of resetCells is not current. # [How] The Size change should be the fornt of cell reset. self.unbind("Size Change", self.resetCells) self.bind("Size Change", self.__onSizeChange) self.bind('Size Change', self.resetCells) self.bind("Cell Reset", self.__onSizeChange) self.singleCol = False self.singleRow = False self.autoEnabled = True self.quickFindMode = 'Text' # 'Index'
def __init__( self, x, y, limit ): Grid.__init__( self, x, y, limit ) self.pids = 1 self.runs = 0 self.build()
def __init__(self, rows, columns, fillValue=0): Grid.__init__(self, rows, columns, fillValue)
def __init__(self, rows, columns): Grid.__init__(self, rows, columns) self.distances = None
def __init__(self, mask): self.mask = mask Grid.__init__(self, self.mask.rows, self.mask.columns)
def __init__(self, data_string): Grid.__init__(self, data_string) self.precalc_given_adjacencies() self.precalc_junctions() self.precalc_junction_adjacencies()
def __init__(self, x, y): Grid.__init__(self, x, y) self.initEndCells = 0 self.build() self.backTrackMap = {}
def __init__(self, rows, columns): self.under_cells = [] Grid.__init__(self, rows, columns)
def __init__( self, x, y ): Grid.__init__( self, x, y ) self.initEndCells = 0 self.build() self.backTrackMap = {}
def __init__(self, rows): assert rows % 2 == 0, 'argument must be an even number' self.equator = rows // 2 Grid.__init__(self, rows, 1)