예제 #1
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app)
     self.as_updateRallyS(data)
     self.as_updateBattleTypeS({'battleTypeName': self._getBattleTypeName(),
      'isNew': self._isNew(),
      'leaveBtnTooltip': self._getLeaveBtnTooltip()})
예제 #2
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional,
                                     unitIdx=functional.getUnitIdx(),
                                     app=self.app)
     self.as_updateRallyS(data)
     self._updateLabels(functional)
예제 #3
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 def _updateRallyData(self):
     entity = self.prbEntity
     data = vo_converters.makeUnitVO(entity,
                                     unitMgrID=entity.getID(),
                                     app=self.app)
     self.as_updateRallyS(data)
     self._updateLabels(entity)
예제 #4
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app)
     self.as_updateRallyS(data)
     battleTypeName = text_styles.standard('#menu:headerButtons/battle/menu/fallout') + '\n' + i18n.makeString('#menu:headerButtons/battle/menu/fallout/%d' % self.__falloutCtrl.getBattleType())
     self.as_updateBattleTypeInfoS('', False)
     self.as_updateBattleTypeS(battleTypeName, True, False)
예제 #5
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app)
     self.as_updateRallyS(data)
     battleTypeName = text_styles.main(MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART)
     self.as_updateBattleTypeInfoS('', False)
     self.as_updateBattleTypeS(battleTypeName, False, False)
예제 #6
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app)
     self.as_updateRallyS(data)
     if self.__isFallout:
         battleTypeName = text_styles.standard('#menu:headerButtons/battle/menu/fallout') + '\n' + i18n.makeString('#menu:headerButtons/battle/menu/fallout/%d' % self.__falloutType)
     else:
         battleTypeName = text_styles.main(MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART)
     self.as_updateBattleTypeInfoS('', False)
     self.as_updateBattleTypeS(battleTypeName, self.__isFallout, False)
예제 #7
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 def _updateRallyData(self):
     entity = self.prbEntity
     data = vo_converters.makeUnitVO(entity,
                                     unitIdx=entity.getUnitIdx(),
                                     app=self.app)
     self.as_updateRallyS(data)
     self.as_updateBattleTypeS({
         'battleTypeName': self._getBattleTypeName(),
         'isNew': self._isNew(),
         'leaveBtnTooltip': self._getLeaveBtnTooltip()
     })
예제 #8
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional,
                                     unitIdx=functional.getUnitIdx(),
                                     app=self.app)
     self.as_updateRallyS(data)
     self.as_updateBattleTypeS({
         'battleTypeName': self._getBattleTypeName(),
         'isNew': self._isNew(),
         'leaveBtnTooltip': self._getLeaveBtnTooltip()
     })
예제 #9
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional,
                                     unitIdx=functional.getUnitIdx(),
                                     app=self.app)
     self.as_updateRallyS(data)
     if self.__isFallout:
         battleTypeName = text_styles.standard(
             '#menu:headerButtons/battle/menu/fallout'
         ) + '\n' + i18n.makeString(
             '#menu:headerButtons/battle/menu/fallout/%d' %
             self.__falloutType)
     else:
         battleTypeName = text_styles.main(
             MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE
         ) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART)
     self.as_updateBattleTypeInfoS('', False)
     self.as_updateBattleTypeS(battleTypeName, self.__isFallout, False)
예제 #10
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 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app, isFallout=self.__isFallout)
     self.as_updateRallyS(data)
     falloutFilter = AccountSettings.getFilter(FALLOUT)
     wasShown = falloutFilter['wasShown']
     isNew = False
     isEventEnabled = g_eventsCache.isEventEnabled()
     if isEventEnabled:
         battleTypeName = i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_DOMINATION)
         tooltipStr = makeTooltip(body=TOOLTIPS.SQUADWINDOW_EVENT_DOMINATION, note=alert(i18n.makeString(TOOLTIPS.SQUADWINDOW_EVENT_DOMINATION_NOTE, vehicles=self._getEventVehiclesNamesStr())))
         isNew = not wasShown
     else:
         battleTypeName = i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART)
         tooltipStr = ''
     self.as_updateBattleTypeInfoS(tooltipStr, isEventEnabled)
     self.as_updateBattleTypeS(battleTypeName, isEventEnabled, isNew)
     if isNew:
         falloutFilter['wasShown'] = True
         AccountSettings.setFilter(FALLOUT, falloutFilter)
예제 #11
0
 def _updateRallyData(self):
     functional = self.unitFunctional
     data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app)
     self.as_updateRallyS(data)
     self._updateLabels(functional)
예제 #12
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 def _updateRallyData(self):
     entity = self.prbEntity
     self._checkForNationChange()
     data = vo_converters.makeUnitVO(entity, unitMgrID=entity.getID())
     self.as_updateRallyS(data)
     self._updateLabels(entity)
 def _updateRallyData(self):
     entity = self.prbEntity
     data = vo_converters.makeUnitVO(entity, unitMgrID=entity.getID(), withPrem=True)
     self.as_updateRallyS(data)
     self.as_updateBattleTypeS({'leaveBtnTooltip': self._getLeaveBtnTooltip()})
     self.__updateHeader()