def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) self.as_updateBattleTypeS({'battleTypeName': self._getBattleTypeName(), 'isNew': self._isNew(), 'leaveBtnTooltip': self._getLeaveBtnTooltip()})
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) self._updateLabels(functional)
def _updateRallyData(self): entity = self.prbEntity data = vo_converters.makeUnitVO(entity, unitMgrID=entity.getID(), app=self.app) self.as_updateRallyS(data) self._updateLabels(entity)
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) battleTypeName = text_styles.standard('#menu:headerButtons/battle/menu/fallout') + '\n' + i18n.makeString('#menu:headerButtons/battle/menu/fallout/%d' % self.__falloutCtrl.getBattleType()) self.as_updateBattleTypeInfoS('', False) self.as_updateBattleTypeS(battleTypeName, True, False)
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) battleTypeName = text_styles.main(MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) self.as_updateBattleTypeInfoS('', False) self.as_updateBattleTypeS(battleTypeName, False, False)
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) if self.__isFallout: battleTypeName = text_styles.standard('#menu:headerButtons/battle/menu/fallout') + '\n' + i18n.makeString('#menu:headerButtons/battle/menu/fallout/%d' % self.__falloutType) else: battleTypeName = text_styles.main(MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) self.as_updateBattleTypeInfoS('', False) self.as_updateBattleTypeS(battleTypeName, self.__isFallout, False)
def _updateRallyData(self): entity = self.prbEntity data = vo_converters.makeUnitVO(entity, unitIdx=entity.getUnitIdx(), app=self.app) self.as_updateRallyS(data) self.as_updateBattleTypeS({ 'battleTypeName': self._getBattleTypeName(), 'isNew': self._isNew(), 'leaveBtnTooltip': self._getLeaveBtnTooltip() })
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) self.as_updateBattleTypeS({ 'battleTypeName': self._getBattleTypeName(), 'isNew': self._isNew(), 'leaveBtnTooltip': self._getLeaveBtnTooltip() })
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app) self.as_updateRallyS(data) if self.__isFallout: battleTypeName = text_styles.standard( '#menu:headerButtons/battle/menu/fallout' ) + '\n' + i18n.makeString( '#menu:headerButtons/battle/menu/fallout/%d' % self.__falloutType) else: battleTypeName = text_styles.main( MESSENGER.DIALOGS_SQUADCHANNEL_BATTLETYPE ) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) self.as_updateBattleTypeInfoS('', False) self.as_updateBattleTypeS(battleTypeName, self.__isFallout, False)
def _updateRallyData(self): functional = self.unitFunctional data = vo_converters.makeUnitVO(functional, unitIdx=functional.getUnitIdx(), app=self.app, isFallout=self.__isFallout) self.as_updateRallyS(data) falloutFilter = AccountSettings.getFilter(FALLOUT) wasShown = falloutFilter['wasShown'] isNew = False isEventEnabled = g_eventsCache.isEventEnabled() if isEventEnabled: battleTypeName = i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) + '\n' + i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_DOMINATION) tooltipStr = makeTooltip(body=TOOLTIPS.SQUADWINDOW_EVENT_DOMINATION, note=alert(i18n.makeString(TOOLTIPS.SQUADWINDOW_EVENT_DOMINATION_NOTE, vehicles=self._getEventVehiclesNamesStr()))) isNew = not wasShown else: battleTypeName = i18n.makeString(MENU.HEADERBUTTONS_BATTLE_MENU_STANDART) tooltipStr = '' self.as_updateBattleTypeInfoS(tooltipStr, isEventEnabled) self.as_updateBattleTypeS(battleTypeName, isEventEnabled, isNew) if isNew: falloutFilter['wasShown'] = True AccountSettings.setFilter(FALLOUT, falloutFilter)
def _updateRallyData(self): entity = self.prbEntity self._checkForNationChange() data = vo_converters.makeUnitVO(entity, unitMgrID=entity.getID()) self.as_updateRallyS(data) self._updateLabels(entity)
def _updateRallyData(self): entity = self.prbEntity data = vo_converters.makeUnitVO(entity, unitMgrID=entity.getID(), withPrem=True) self.as_updateRallyS(data) self.as_updateBattleTypeS({'leaveBtnTooltip': self._getLeaveBtnTooltip()}) self.__updateHeader()