def _addArenaExtraData(self, arenaDP): winText = text_styles.main(FALLOUT.BATTLELOADING_MULTITEAM_WINTEXT) arenaInfoData = {'mapName': toUpper(arena_info.getArenaType().name), 'battleTypeLocaleStr': '#menu:loading/battleTypes/%d' % arena_info.getArenaGuiType(), 'winText': winText, 'battleTypeFrameLabel': arena_info.getArenaGuiTypeLabel()} self.as_setArenaInfoS(arenaInfoData)
def __createQuery(self, presence): query = PresenceQuery(presence) item = g_preDefinedHosts.byName(connectionManager.serverUserName) if item.url: query.setGameServerHost(item.url) if self.__scope == MESSENGER_SCOPE.BATTLE and presence == PRESENCE.DND: query.setArenaGuiLabel(getArenaGuiTypeLabel()) return query
def __createQuery(self, presence): from gui.battle_control.arena_info import getArenaGuiTypeLabel query = PresenceQuery(presence) item = g_preDefinedHosts.byName(connectionManager.serverUserName) if item.url: query.setGameServerHost(item.url) if self.__scope == MESSENGER_SCOPE.BATTLE and presence == PRESENCE.DND: query.setArenaGuiLabel(getArenaGuiTypeLabel()) return query