def gameInit(self): windowSize = self.win.getWidth() self.board = HexBoard(self.win, 9, 20, Point(50, 300)) self.turnText = Text(Point(windowSize / 2, windowSize / 10), "Player " + str(self.curPlayer + 1) + "'s Turn") self.turnText.setSize(20) self.turnText.draw(self.win)
def gameInit(self): windowSize=self.win.getWidth() self.board=HexBoard(self.win,9,20,Point(50,300)) self.turnText=Text(Point(windowSize/2,windowSize/10),"Player "+str(self.curPlayer+1)+"'s Turn") self.turnText.setSize(20) self.turnText.draw(self.win)
class HexGame(object): def __init__(self, win, go, size): self.running = True self.win = win self.size = size self.players = (Player("blue", 1), Player("red", 2)) self.curPlayer = (go + 1) % 2 self.board = None self.turnText = None def end(self): self.board.undraw() self.turnText.undraw() self.board = None self.turnText = None self.running = False self.win.mouseX = self.win.mouseY = [] #get out of the getMouse() loop def isRunning(self): return self.running def switchPlayer(self): self.curPlayer = (self.curPlayer + 1) % 2 self.turnText.setText("Player " + str(self.curPlayer + 1) + "'s Turn") def gameInit(self): windowSize = self.win.getWidth() self.board = HexBoard(self.win, 9, 20, Point(50, 300)) self.turnText = Text(Point(windowSize / 2, windowSize / 10), "Player " + str(self.curPlayer + 1) + "'s Turn") self.turnText.setSize(20) self.turnText.draw(self.win) def playerGo(self, co): if self.board.placePiece(co, self.players[self.curPlayer]): winner = self.board.winner() if winner == None: self.switchPlayer() elif winner == self.curPlayer + 1: self.turnText.setText("Player " + str(winner) + " wins.") return winner else: return False return None def play(self, **opt): self.gameInit() while self.running: self.turnText.setTextColor(self.players[self.curPlayer].getColor()) try: p = self.win.getMouse() co = self.board.locate(p) except: self.running = False return None if co != (): if self.playerGo(co) == self.curPlayer + 1: return self.curPlayer + 1 return None def undoClick(self): if self.board.removePiece(): self.switchPlayer() def redoClick(self): if self.board.redo(): self.switchPlayer() def forceQuit(self): self.running = False self.win.mouseX = self.win.mouseY = [] #get out of the getMouse() loop self.win.close() exit(0)
class HexGame(object): def __init__(self,win,go,size): self.running=True self.win=win self.size=size self.players=(Player("blue",1),Player("red",2)) self.curPlayer=(go+1)%2 self.board=None self.turnText=None def end(self): self.board.undraw() self.turnText.undraw() self.board=None self.turnText=None self.running=False self.win.mouseX=self.win.mouseY=[] #get out of the getMouse() loop def isRunning(self): return self.running def switchPlayer(self): self.curPlayer=(self.curPlayer+1)%2 self.turnText.setText("Player "+str(self.curPlayer+1)+"'s Turn") def gameInit(self): windowSize=self.win.getWidth() self.board=HexBoard(self.win,9,20,Point(50,300)) self.turnText=Text(Point(windowSize/2,windowSize/10),"Player "+str(self.curPlayer+1)+"'s Turn") self.turnText.setSize(20) self.turnText.draw(self.win) def playerGo(self,co): if self.board.placePiece(co,self.players[self.curPlayer]): winner=self.board.winner() if winner==None: self.switchPlayer() elif winner==self.curPlayer+1: self.turnText.setText("Player "+str(winner)+" wins.") return winner else: return False return None def play(self,**opt): self.gameInit() while self.running: self.turnText.setTextColor(self.players[self.curPlayer].getColor()) try: p=self.win.getMouse() co=self.board.locate(p) except: self.running=False return None if co!=(): if self.playerGo(co)==self.curPlayer+1: return self.curPlayer+1 return None def undoClick(self): if self.board.removePiece(): self.switchPlayer() def redoClick(self): if self.board.redo(): self.switchPlayer() def forceQuit(self): self.running=False self.win.mouseX=self.win.mouseY=[] #get out of the getMouse() loop self.win.close() exit(0)