def quickload(self): """Loads last quicksave""" files = SavegameManager.get_quicksaves(include_displaynames = False)[0] if len(files) == 0: self.gui.show_popup(_("No quicksaves found"), _("You need to quicksave before you can quickload.")) return files.sort() horizons.main.load_game(files[-1])
def quickload(self): """Loads last quicksave""" files = SavegameManager.get_quicksaves(include_displaynames = False)[0] if len(files) == 0: self.gui.show_popup(_("No quicksaves found"), _("You need to quicksave before you can quickload.")) return self.ingame_gui.on_escape() # close widgets that might be open horizons.main.load_game(savegame=files[0])
def _load_last_quicksave(force_player_id=None): """Load last quicksave @return: bool, whether loading succeded""" save_files = SavegameManager.get_quicksaves()[0] if not save_files: print "Error: No quicksave found." return False save = max(save_files) load_game(savegame=save, force_player_id=force_player_id) return True
def quickload(self): """Loads last quicksave""" files = SavegameManager.get_quicksaves(include_displaynames=False)[0] if len(files) == 0: self.gui.show_popup( _("No quicksaves found"), _("You need to quicksave before you can quickload.")) return files.sort() horizons.main.load_game(files[-1])
def _load_last_quicksave(): """Load last quicksave @return: bool, whether loading succeded""" save_files = SavegameManager.get_quicksaves()[0] save = None try: save = save_files[len(save_files) - 1] except KeyError: print _("Error: No quicksave found.") return False load_game(save) return True
def _load_last_quicksave(): """Load last quicksave @return: bool, whether loading succeded""" save_files = SavegameManager.get_quicksaves()[0] save = None try: save = save_files[len(save_files)-1] except KeyError: print _(u"Error: No quicksave found.") return False load_game(save) return True
def _load_last_quicksave(session=None, force_player_id=None): """Load last quicksave @param session: value of session @return: bool, whether loading succeded""" save_files = SavegameManager.get_quicksaves()[0] if session is not None: if not save_files: session.gui.show_popup(_("No quicksaves found"), _("You need to quicksave before you can quickload.")) return False else: session.ingame_gui.on_escape() # close widgets that might be open else: if not save_files: print "Error: No quicksave found." return False save = max(save_files) load_game(savegame=save, force_player_id=force_player_id) return True
def _load_last_quicksave(session=None, force_player_id=None): """Load last quicksave @param session: value of session @return: bool, whether loading succeeded""" save_files = SavegameManager.get_quicksaves()[0] if _modules.session is not None: if not save_files: _modules.session.ingame_gui.open_popup(_("No quicksaves found"), _("You need to quicksave before you can quickload.")) return False else: if not save_files: print "Error: No quicksave found." return False save = max(save_files) options = StartGameOptions.create_load_game(save, force_player_id) start_singleplayer(options) return True
def _load_last_quicksave(session=None, force_player_id=None): """Load last quicksave @param session: value of session @return: bool, whether loading succeeded""" save_files = SavegameManager.get_quicksaves()[0] if _modules.session is not None: if not save_files: _modules.session.ingame_gui.open_popup(T("No quicksaves found"), T("You need to quicksave before you can quickload.")) return False else: if not save_files: print("Error: No quicksave found.") return False save = max(save_files) options = StartGameOptions.create_load_game(save, force_player_id) start_singleplayer(options) return True
def _load_last_quicksave(session=None, force_player_id=None): """Load last quicksave @param session: value of session @return: bool, whether loading succeded""" save_files = SavegameManager.get_quicksaves()[0] if session is not None: if not save_files: session.gui.show_popup( _("No quicksaves found"), _("You need to quicksave before you can quickload.")) return False else: session.ingame_gui.on_escape() # close widgets that might be open else: if not save_files: print "Error: No quicksave found." return False save = max(save_files) _modules.gui.show_loading_screen() options = StartGameOptions.create_load_game(save, force_player_id) start_singleplayer(options) return True