ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[spriteset_18], ) slope_switch_1 = industry.add_slope_graphics_switch( "fishing_harbour_slope_switch_1", slope_spritelayout_mapping={ 0: "fishing_harbour_spritelayout_land_tile_1_1", 1: "fishing_harbour_spritelayout_land_tile_1_4", 2: "fishing_harbour_spritelayout_land_tile_1_8", 3: "fishing_harbour_spritelayout_land_tile_1_2", 4: "fishing_harbour_spritelayout_land_tile_1_6", 5: "fishing_harbour_spritelayout_land_tile_1_5", 6: "fishing_harbour_spritelayout_land_tile_1_7", 7: "fishing_harbour_spritelayout_land_tile_1_1", 8: "fishing_harbour_spritelayout_land_tile_1_3", 9: "fishing_harbour_spritelayout_land_tile_1_4", 10: "fishing_harbour_spritelayout_land_tile_1_8", 11: "fishing_harbour_spritelayout_land_tile_1_2", 12: "fishing_harbour_spritelayout_land_tile_1_6", 13: "fishing_harbour_spritelayout_land_tile_1_5", 14: "fishing_harbour_spritelayout_land_tile_1_7", }, default_result="fishing_harbour_spritelayout_land_tile_1_1", ) slope_switch_2 = industry.add_slope_graphics_switch( "fishing_harbour_slope_switch_2", slope_spritelayout_mapping={ 0: "fishing_harbour_spritelayout_land_tile_2_2",
building_sprites=[spriteset_18]) industry.add_spritelayout(id='fishing_harbour_spritelayout_null', ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[]) slope_switch_1 = industry.add_slope_graphics_switch( 'fishing_harbour_slope_switch_1', slope_spritelayout_mapping={ 0: 'fishing_harbour_spritelayout_land_tile_1_1', 1: 'fishing_harbour_spritelayout_land_tile_1_4', 2: 'fishing_harbour_spritelayout_land_tile_1_8', 3: 'fishing_harbour_spritelayout_land_tile_1_2', 4: 'fishing_harbour_spritelayout_land_tile_1_6', 5: 'fishing_harbour_spritelayout_land_tile_1_5', 6: 'fishing_harbour_spritelayout_land_tile_1_7', 7: 'fishing_harbour_spritelayout_land_tile_1_1', 8: 'fishing_harbour_spritelayout_land_tile_1_3', 9: 'fishing_harbour_spritelayout_land_tile_1_4', 10: 'fishing_harbour_spritelayout_land_tile_1_8', 11: 'fishing_harbour_spritelayout_land_tile_1_2', 12: 'fishing_harbour_spritelayout_land_tile_1_6', 13: 'fishing_harbour_spritelayout_land_tile_1_5', 14: 'fishing_harbour_spritelayout_land_tile_1_7' }, default_result='fishing_harbour_spritelayout_land_tile_1_1') slope_switch_2 = industry.add_slope_graphics_switch( 'fishing_harbour_slope_switch_2', slope_spritelayout_mapping={ 0: 'fishing_harbour_spritelayout_land_tile_2_2', 1: 'fishing_harbour_spritelayout_land_tile_2_4',