示例#1
0
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground,
    building_sprites=[spriteset_18],
)

slope_switch_1 = industry.add_slope_graphics_switch(
    "fishing_harbour_slope_switch_1",
    slope_spritelayout_mapping={
        0: "fishing_harbour_spritelayout_land_tile_1_1",
        1: "fishing_harbour_spritelayout_land_tile_1_4",
        2: "fishing_harbour_spritelayout_land_tile_1_8",
        3: "fishing_harbour_spritelayout_land_tile_1_2",
        4: "fishing_harbour_spritelayout_land_tile_1_6",
        5: "fishing_harbour_spritelayout_land_tile_1_5",
        6: "fishing_harbour_spritelayout_land_tile_1_7",
        7: "fishing_harbour_spritelayout_land_tile_1_1",
        8: "fishing_harbour_spritelayout_land_tile_1_3",
        9: "fishing_harbour_spritelayout_land_tile_1_4",
        10: "fishing_harbour_spritelayout_land_tile_1_8",
        11: "fishing_harbour_spritelayout_land_tile_1_2",
        12: "fishing_harbour_spritelayout_land_tile_1_6",
        13: "fishing_harbour_spritelayout_land_tile_1_5",
        14: "fishing_harbour_spritelayout_land_tile_1_7",
    },
    default_result="fishing_harbour_spritelayout_land_tile_1_1",
)

slope_switch_2 = industry.add_slope_graphics_switch(
    "fishing_harbour_slope_switch_2",
    slope_spritelayout_mapping={
        0: "fishing_harbour_spritelayout_land_tile_2_2",
示例#2
0
                          building_sprites=[spriteset_18])
industry.add_spritelayout(id='fishing_harbour_spritelayout_null',
                          ground_sprite=sprite_ground,
                          ground_overlay=sprite_ground,
                          building_sprites=[])

slope_switch_1 = industry.add_slope_graphics_switch(
    'fishing_harbour_slope_switch_1',
    slope_spritelayout_mapping={
        0: 'fishing_harbour_spritelayout_land_tile_1_1',
        1: 'fishing_harbour_spritelayout_land_tile_1_4',
        2: 'fishing_harbour_spritelayout_land_tile_1_8',
        3: 'fishing_harbour_spritelayout_land_tile_1_2',
        4: 'fishing_harbour_spritelayout_land_tile_1_6',
        5: 'fishing_harbour_spritelayout_land_tile_1_5',
        6: 'fishing_harbour_spritelayout_land_tile_1_7',
        7: 'fishing_harbour_spritelayout_land_tile_1_1',
        8: 'fishing_harbour_spritelayout_land_tile_1_3',
        9: 'fishing_harbour_spritelayout_land_tile_1_4',
        10: 'fishing_harbour_spritelayout_land_tile_1_8',
        11: 'fishing_harbour_spritelayout_land_tile_1_2',
        12: 'fishing_harbour_spritelayout_land_tile_1_6',
        13: 'fishing_harbour_spritelayout_land_tile_1_5',
        14: 'fishing_harbour_spritelayout_land_tile_1_7'
    },
    default_result='fishing_harbour_spritelayout_land_tile_1_1')

slope_switch_2 = industry.add_slope_graphics_switch(
    'fishing_harbour_slope_switch_2',
    slope_spritelayout_mapping={
        0: 'fishing_harbour_spritelayout_land_tile_2_2',
        1: 'fishing_harbour_spritelayout_land_tile_2_4',