def b_create_data(self):
     '''Create a cube and bhksphereshape collision object'''
     
     #Mesh obj
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
             
     #Col obj
     b_col_obj = b_gen_bhksphereshape.b_create_bhksphere(b_obj, self.b_col_name)
     b_gen_collision.b_create_default_collision_properties(b_col_obj)
     b_gen_bhksphereshape.b_create_bhksphereshape_properties(b_col_obj)
예제 #2
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_wire.b_create_wireframe_property(b_mat)
예제 #3
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)      
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_material.b_create_gloss_property(b_mat) # set our gloss value
예제 #4
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_specular.b_create_alter_specular_property(
         b_mat)  # update specular
예제 #5
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_mat = b_gen_material.b_create_material_block(b_obj)
     b_gen_material.b_create_set_default_material_property(b_mat)
     b_gen_alpha.b_create_set_alpha_property(b_mat)  # update alpha
예제 #6
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 def b_create_data(self):
     b_obj = b_gen_geometry.b_create_base_geometry(self.b_name)
     b_gen_stencil.b_create_stensil_property(b_obj)