def b_create_data(self): '''Create a cube and bhksphereshape collision object''' #Mesh obj b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) #Col obj b_col_obj = b_gen_bhksphereshape.b_create_bhksphere(b_obj, self.b_col_name) b_gen_collision.b_create_default_collision_properties(b_col_obj) b_gen_bhksphereshape.b_create_bhksphereshape_properties(b_col_obj)
def b_create_data(self): b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) b_mat = b_gen_material.b_create_material_block(b_obj) b_gen_material.b_create_set_default_material_property(b_mat) b_gen_wire.b_create_wireframe_property(b_mat)
def b_create_data(self): b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) b_mat = b_gen_material.b_create_material_block(b_obj) b_gen_material.b_create_set_default_material_property(b_mat) b_gen_material.b_create_gloss_property(b_mat) # set our gloss value
def b_create_data(self): b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) b_mat = b_gen_material.b_create_material_block(b_obj) b_gen_material.b_create_set_default_material_property(b_mat) b_gen_specular.b_create_alter_specular_property( b_mat) # update specular
def b_create_data(self): b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) b_mat = b_gen_material.b_create_material_block(b_obj) b_gen_material.b_create_set_default_material_property(b_mat) b_gen_alpha.b_create_set_alpha_property(b_mat) # update alpha
def b_create_data(self): b_obj = b_gen_geometry.b_create_base_geometry(self.b_name) b_gen_stencil.b_create_stensil_property(b_obj)