예제 #1
0
class KinectView(App):
    def build(self):

        self.img1 = Image(on_touch_down=self.on_press_image)
        self.root = layout = FloatLayout()
        layout.bind(size=self._update_rect, pos=self._update_rect)
        layout.add_widget(self.img1)
        Clock.schedule_interval(self.update_img1, 1 / 50)

        self.cameraSwitchButton = Button(text="Switch Camera Views",
                                         font_size=14,
                                         size_hint=(None, None),
                                         size=(180, 100),
                                         pos=(1210, 150))
        self.cameraSwitchButton.bind(
            on_press=lambda x: self.on_press_cameraSwitchButton())
        layout.add_widget(self.cameraSwitchButton)

        self.HomeButton = Button(text="Home",
                                 font_size=14,
                                 size_hint=(None, None),
                                 size=(180, 100),
                                 pos=(200, 150))
        self.HomeButton.bind(on_press=lambda x: self.on_press_HomeButton())
        layout.add_widget(self.HomeButton)

        self.stopButton = Button(text="Stop",
                                 font_size=14,
                                 size_hint=(None, None),
                                 size=(180, 100),
                                 pos=(1600, 500))
        self.stopButton.bind(on_press=lambda x: self.on_press_stopButton())
        layout.add_widget(self.stopButton)

        self.startButton = Button(text="Start",
                                  font_size=14,
                                  size_hint=(None, None),
                                  size=(180, 100),
                                  pos=(1600, 325))
        self.startButton.bind(on_press=lambda x: self.on_press_startButton())
        layout.add_widget(self.startButton)

        self.gripperButton = Button(text="Open Gripper",
                                    font_size=14,
                                    size_hint=(None, None),
                                    size=(180, 100),
                                    pos=(1600, 850))
        self.gripperButton.bind(
            on_press=lambda x: self.on_press_gripperButton())
        layout.add_widget(self.gripperButton)

        self.upButton = Button(background_normal="up.png",
                               size_hint=(None, None),
                               pos=(167, 930),
                               border=(0, 0, 0, 0))
        self.upButton.bind(on_press=lambda x: self.on_press_upButton())
        layout.add_widget(self.upButton)

        self.downButton = Button(background_normal="down.png",
                                 size_hint=(None, None),
                                 pos=(300, 930),
                                 border=(0, 0, 0, 0))
        self.downButton.bind(on_press=lambda x: self.on_press_downButton())
        layout.add_widget(self.downButton)

        self.leftButton = Button(background_normal="left.png",
                                 size_hint=(None, None),
                                 size=(110, 70),
                                 pos=(150, 785),
                                 border=(0, 0, 0, 0))
        self.leftButton.bind(on_press=lambda x: self.on_press_leftButton())
        layout.add_widget(self.leftButton)

        self.rightButton = Button(background_normal="right.png",
                                  size_hint=(None, None),
                                  size=(110, 70),
                                  pos=(310, 785),
                                  border=(0, 0, 0, 0))
        self.rightButton.bind(on_press=lambda x: self.on_press_rightButton())
        layout.add_widget(self.rightButton)

        self.backwardButton = Button(background_normal="backward.png",
                                     size_hint=(None, None),
                                     size=(100, 50),
                                     pos=(235, 840),
                                     border=(0, 0, 0, 0))
        self.backwardButton.bind(
            on_press=lambda x: self.on_press_backwardButton())
        layout.add_widget(self.backwardButton)

        #        self.backwardButton = Button(background_normal="backward.png", size_hint=(None, None), size=(100, 50), pos=(235, 740), border=(0, 0, 0, 0))
        #       self.backwardButton.bind(on_press=lambda x:self.on_press_backwardButton())
        #      layout.add_widget(self.backwardButton)

        self.forwardButton = Button(background_normal="forward.png",
                                    size_hint=(None, None),
                                    size=(135, 91),
                                    pos=(216, 718),
                                    border=(0, 0, 0, 0))
        self.forwardButton.bind(
            on_press=lambda x: self.on_press_forwardButton())
        layout.add_widget(self.forwardButton)

        self.rzPlusButton = Button(background_normal="rz+.png",
                                   size_hint=(None, None),
                                   pos=(140, 500),
                                   size=(160, 120),
                                   border=(0, 0, 0, 0))
        self.rzPlusButton.bind(on_press=lambda x: self.on_press_rzPlusButton())
        layout.add_widget(self.rzPlusButton)

        self.rzMinusButton = Button(background_normal="rz-.png",
                                    size_hint=(None, None),
                                    pos=(290, 505),
                                    size=(160, 120),
                                    border=(0, 0, 0, 0))
        self.rzMinusButton.bind(
            on_press=lambda x: self.on_press_rzMinusButton())
        layout.add_widget(self.rzMinusButton)

        self.rxPlusButton = Button(background_normal="rx+.png",
                                   size_hint=(None, None),
                                   pos=(193, 382),
                                   size=(85, 85),
                                   border=(0, 0, 0, 0))
        self.rxPlusButton.bind(on_press=lambda x: self.on_press_rxPlusButton())
        layout.add_widget(self.rxPlusButton)

        self.rxMinusButton = Button(background_normal="rx-.png",
                                    size_hint=(None, None),
                                    pos=(313, 382),
                                    size=(90, 90),
                                    border=(0, 0, 0, 0))
        self.rxMinusButton.bind(
            on_press=lambda x: self.on_press_rxMinusButton())
        layout.add_widget(self.rxMinusButton)

        self.ryMinusButton = Button(background_normal="ry-.png",
                                    size_hint=(None, None),
                                    pos=(250, 445),
                                    size=(90, 90),
                                    border=(0, 0, 0, 0))
        self.ryMinusButton.bind(
            on_press=lambda x: self.on_press_ryMinusButton())
        layout.add_widget(self.ryMinusButton)

        self.ryPlusButton = Button(background_normal="ry+.png",
                                   size_hint=(None, None),
                                   pos=(252, 315),
                                   size=(90, 90),
                                   border=(0, 0, 0, 0))
        self.ryPlusButton.bind(on_press=lambda x: self.on_press_ryPlusButton())
        layout.add_widget(self.ryPlusButton)

        with layout.canvas.before:
            Color(1, 1, 1, 1)
            self.rect = Rectangle(size=layout.size, pos=layout.pos)
            time.sleep(1)

        return layout

    def _update_rect(self, instance, value):
        self.rect.pos = instance.pos
        self.rect.size = instance.size

    def on_press_image(self, instance, touch):
        mouseX, mouseY = self.img1.to_widget(*touch.pos)
        print("Mouse Click: ", mouseX, mouseY)

        if IMAGE_X < mouseX < IMAGE_X + 640 and IMAGE_Y < mouseY < IMAGE_Y + 480:
            Thread(target=self.waypoint_thread, args=[mouseX, mouseY]).start()
        else:
            print("Mouse click out of range")

    def waypoint_thread(self, mouseX, mouseY):
        c, r = mouseX - IMAGE_X, 480 - (mouseY - IMAGE_Y)
        print("$$$$$$$$$", c, r)
        #depth_value = depth_image[r][c]*depth_scale
        #depth_point = rs.rs2_deproject_pixel_to_point(aligned_depth_intrinsics, [c, r], depth_value)
        #camera_coordinates = np.array(depth_point)
        # robot_coordinates = np.dot(R, camera_coordinates.T).T+t
        # r_x, r_y, r_z = robot_coordinates[0], robot_coordinates[1], robot_coordinates[2]

        # rob.movel((r_x, r_y, r_z, 3, -1, 0), a, v)

        time.sleep(0.2)

    def on_stop(self):
        #without this, app will not exit even if the window is closed
        #rob.close()
        sys.exit()

    def on_press_cameraSwitchButton(self):
        Thread(target=self.camera_thread).start()

    def camera_thread(self):
        time.sleep(1)

    def on_press_stopButton(self):
        Thread(target=self.pause_thread).start()

    def on_press_startButton(self):
        time.sleep(1)

    def pause_thread(self):
        time.sleep(1)
        #rob.stopl()

    def on_press_startButton(self):
        time.sleep

    def on_press_homeButton(self):
        Thread(target=self.home_thread).start()

    def home_thread(self):
        #rob.movel((0.5, 0.4, 0.3, 3, -1, 0), a, v)
        time.sleep(0.2)

    def on_press_gripperButton(self):
        Thread(target=self.gripper_thread).start()
        time.sleep(0.2)

    def gripper_thread(self):
        if self.gripperButton.text == "Open Gripper":
            self.gripperButton.text = "Close Gripper"
            #robotiqgrip = Robotiq_Two_Finger_Gripper(rob)
            #robotiqgrip.open_gripper()
        elif self.gripperButton.text == "Close Gripper":
            self.gripperButton.text = "Open Gripper"
            #robotiqgrip = Robotiq_Two_Finger_Gripper(rob)
            #robotiqgrip.close_gripper()

    def on_press_upButton(self):
        self.upButton.disabled = True
        Thread(target=self.move_thread, args=["up"]).start()

    def on_press_downButton(self):
        self.downButton.disabled = True
        Thread(target=self.move_thread, args=["down"]).start()

    def on_press_leftButton(self):
        self.leftButton.disabled = True
        Thread(target=self.move_thread, args=["left"]).start()

    def on_press_rightButton(self):
        self.rightButton.disabled = True
        Thread(target=self.move_thread, args=["right"]).start()

    def on_press_backwardButton(self):
        self.backwardButton.disabled = True
        Thread(target=self.move_thread, args=["backward"]).start()

    def on_press_forwardButton(self):
        self.forwardButton.disabled = True
        Thread(target=self.move_thread, args=["forward"]).start()

    def on_press_rzPlusButton(self):
        self.rzPlusButton.disabled = True
        Thread(target=self.rotate_thread, args=["rz+"]).start()

    def on_press_rzMinusButton(self):
        self.rzMinusButton.disabled = True
        Thread(target=self.rotate_thread, args=["rz-"]).start()

    def on_press_rxPlusButton(self):
        self.rxPlusButton.disabled = True
        Thread(target=self.rotate_thread, args=["rx+"]).start()

    def on_press_rxMinusButton(self):
        self.rxMinusButton.disabled = True
        Thread(target=self.rotate_thread, args=["rx-"]).start()

    def on_press_ryPlusButton(self):
        self.ryPlusButton.disabled = True
        Thread(target=self.rotate_thread, args=["ry+"]).start()

    def on_press_ryMinusButton(self):
        self.ryMinusButton.disabled = True
        Thread(target=self.rotate_thread, args=["ry-"]).start()

    def move_thread(self, direction):
        #     rob_pos = rob.getl()

        #     rob_x, rob_y, rob_z = rob_pos[0], rob_pos[1], rob_pos[2]
        #     rob_pos = np.array([rob_x, rob_y, rob_z])
        #     camera_pos = np.dot(inversed_R, rob_pos.T).T + inversed_t

        #     cam_x, cam_y, cam_z = camera_pos[0], camera_pos[1], camera_pos[2]

        #     if direction == "up":
        #         camera_pos = np.array([cam_x, cam_y-MOVE_UNIT, cam_z])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     if direction == "down":
        #         camera_pos = np.array([cam_x, cam_y+MOVE_UNIT, cam_z])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     if direction == "left":
        #         camera_pos = np.array([cam_x-MOVE_UNIT, cam_y, cam_z])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     if direction == "right":
        #         camera_pos = np.array([cam_x+MOVE_UNIT, cam_y, cam_z])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     if direction == "forward":
        #         camera_pos = np.array([cam_x, cam_y, cam_z-MOVE_UNIT])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     if direction == "backward":
        #         camera_pos = np.array([cam_x, cam_y, cam_z+MOVE_UNIT])
        #         rob_pos = np.dot(R, camera_pos.T).T + t
        #         r_x, r_y, r_z = rob_pos[0], rob_pos[1], rob_pos[2]

        #     rob.movel((r_x, r_y, r_z, 3, -1, 0), a, v)

        self.upButton.disabled = False
        self.downButton.disabled = False
        self.leftButton.disabled = False
        self.rightButton.disabled = False
        self.backwardButton.disabled = False
        self.forwardButton.disabled = False

    def rotate_thread(self, direction):
        # rob_o = rob.get_orientation()
        # rob_pos = rob.getl()
        # rob_rx, rob_ry, rob_rz = rob_pos[3], rob_pos[4], rob_pos[5]

        if direction == "rz+":
            # rob_o.rotate_zb(rob_rz+ROTATE_UNIT)
            # rob.set_orientation(rob_o)
            print('rz+')

        elif direction == "rz-":
            # rob_o.rotate_zb(rob_rz-ROTATE_UNIT)
            # rob.set_orientation(rob_o)
            print('rz-')

        else:
            print("TBD")

        self.rzPlusButton.disabled = False
        self.rzMinusButton.disabled = False
        self.rxPlusButton.disabled = False
        self.rxMinusButton.disabled = False
        self.ryPlusButton.disabled = False
        self.ryMinusButton.disabled = False

    def update_img1(self, dt):
        # global aligned_depth_intrinsics, depth_image

        # # Get frameset of color and depth
        # frames = pipeline.wait_for_frames()
        # # frames.get_depth_frame() is a 640x360 depth image

        # # Align the depth frame to color frame
        # aligned_frames = align.process(frames)

        # # Get aligned frames
        # aligned_depth_frame = aligned_frames.get_depth_frame() # aligned_depth_frame is a 640x480 depth image
        # color_frame = aligned_frames.get_color_frame()

        # aligned_depth_intrinsics = rs.video_stream_profile(aligned_depth_frame.profile).get_intrinsics()

        # depth_image = np.asanyarray(aligned_depth_frame.get_data())
        # color_image = np.asanyarray(color_frame.get_data())

        # colors = cv2.cvtColor(color_image, cv2.COLOR_BGRA2RGB)

        # #convert it to texture
        # texture1 = Texture.create(size=(colors.shape[1], colors.shape[0]), colorfmt='rgb')
        # texture1.flip_vertical()
        # #texture1.flip_horizontal()

        # texture1.blit_buffer(colors.tostring(), colorfmt='rgb', bufferfmt='ubyte')
        # # display image from the texture
        # #self.img1.texture = texture1

        with self.img1.canvas:
            time.sleep(1)
예제 #2
0
class SettingPos(SettingString):
    '''Implementation of a string setting on top of a :class:`SettingItem`.
    It is visualized with a :class:`~kivy.uix.label.Label` widget that, when
    clicked, will open a :class:`~kivy.uix.popup.Popup` with a
    :class:`~kivy.uix.textinput.Textinput` so the user can enter a custom
    value.
    '''

    popup = ObjectProperty(None, allownone=True)
    '''(internal) Used to store the current popup when it's shown.

    :attr:`popup` is an :class:`~kivy.properties.ObjectProperty` and defaults
    to None.
    '''

#     position = ObjectProperty(None)
    '''(internal) Used to store the current textinput from the popup and
    to listen for changes.

    :attr:`textinput` is an :class:`~kivy.properties.ObjectProperty` and
    defaults to None.
    '''
    pic = StringProperty()
    position = StringProperty('50*50')

    def __init__(self, **kwargs):
        super(SettingPos, self).__init__(**kwargs)
        self.img = Image(source=self.pic)

    def on_panel(self, instance, value):
        if value is None:
            return
        self.bind(on_release=self._create_popup)

    def _dismiss(self, *largs):
        if self.popup:
            self.popup.dismiss()
        self.popup = None

    def _register(self, instance, touch):
        if self.img.collide_point(*touch.pos):
            #             self.position = '*'.join([str(p) for p in touch.pos])
            #             print(touch)
            #             print(self.img.pos)
            #             print(self.img.size)
            #             print(Window.size)
            x, y = self.img.to_widget(touch.pos[0], touch.pos[1], True)
            x = x - self.img.pos[0] - 20.0
            y = y + 68.0
#             print('%s * %s' % (x, y))
            self.position = str(x) + '*' + str(y)

    def _validate(self, instance):
        value = self.position
        self.value = value
#         print(self.value)
        self._dismiss()

    def _create_popup(self, instance):
        # create popup layout
        content = BoxLayout(orientation='vertical', spacing='5dp')
#         popup_width = min(0.95 * Window.width, dp(500))
        self.popup = popup = Popup(
            title=self.title, content=content)
        pos = [float(c) for c in self.value.split('*')]
        scat = ScatterCross(size=(20, 20), size_hint=(None, None), pos=pos)
        scat.bind(on_touch_up=self._register)
        self.img.add_widget(scat)
        content.add_widget(self.img)
        content.add_widget(SettingSpacer())

        # 2 buttons are created for accept or cancel the current value
        btnlayout = BoxLayout(size_hint_y=None, height='50dp', spacing='5dp')
        btn = Button(text='Ok')
        btn.bind(on_release=self._validate)
        btnlayout.add_widget(btn)
        btn = Button(text='Cancel')
        btn.bind(on_release=self._dismiss)
        btnlayout.add_widget(btn)
        content.add_widget(btnlayout)

        # all done, open the popup !
        popup.open()