def answer_problem(problem_type, correctness): if problem_type == "drop down": select_name = "input_i4x-edx-model_course-problem-drop_down_2_1" option_text = 'Option 2' if correctness == 'correct' else 'Option 3' world.browser.select(select_name, option_text) elif problem_type == "multiple choice": if correctness == 'correct': world.css_check(inputfield('multiple choice', choice='choice_2')) else: world.css_check(inputfield('multiple choice', choice='choice_1')) elif problem_type == "checkbox": if correctness == 'correct': world.css_check(inputfield('checkbox', choice='choice_0')) world.css_check(inputfield('checkbox', choice='choice_2')) else: world.css_check(inputfield('checkbox', choice='choice_3')) elif problem_type == 'radio': if correctness == 'correct': world.css_check(inputfield('radio', choice='choice_2')) else: world.css_check(inputfield('radio', choice='choice_1')) elif problem_type == 'string': textvalue = 'correct string' if correctness == 'correct' else 'incorrect' world.css_fill(inputfield('string'), textvalue) elif problem_type == 'numerical': textvalue = "pi + 1" if correctness == 'correct' else str(random.randint(-2, 2)) world.css_fill(inputfield('numerical'), textvalue) elif problem_type == 'formula': textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2' world.css_fill(inputfield('formula'), textvalue) elif problem_type == 'script': # Correct answer is any two integers that sum to 10 first_addend = random.randint(-100, 100) second_addend = 10 - first_addend # If we want an incorrect answer, then change # the second addend so they no longer sum to 10 if correctness == 'incorrect': second_addend += random.randint(1, 10) world.css_fill(inputfield('script', input_num=1), str(first_addend)) world.css_fill(inputfield('script', input_num=2), str(second_addend)) elif problem_type == 'code': # The fake xqueue server is configured to respond # correct / incorrect no matter what we submit. # Furthermore, since the inline code response uses # JavaScript to make the code display nicely, it's difficult # to programatically input text # (there's not <textarea> we can just fill text into) # For this reason, we submit the initial code in the response # (configured in the problem XML above) pass elif problem_type == 'radio_text' or problem_type == 'checkbox_text': input_value = "8" if correctness == 'correct' else "5" choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc" world.css_check(inputfield(problem_type, choice=choice)) world.css_fill( inputfield( problem_type, choice="choiceinput_0_numtolerance_input_0" ), input_value )
def answer_problem(course, problem_type, correctness): # Make sure that the problem has been completely rendered before # starting to input an answer. world.wait_for_ajax_complete() section_loc = section_location(course) if problem_type == "drop down": select_name = "input_{}_2_1".format( section_loc.course_key.make_usage_key('problem', 'drop_down').html_id() ) option_text = 'Option 2' if correctness == 'correct' else 'Option 3' world.select_option(select_name, option_text) elif problem_type == "multiple choice": if correctness == 'correct': world.css_check(inputfield(course, 'multiple choice', choice='choice_2')) else: world.css_check(inputfield(course, 'multiple choice', choice='choice_1')) elif problem_type == "checkbox": if correctness == 'correct': world.css_check(inputfield(course, 'checkbox', choice='choice_0')) world.css_check(inputfield(course, 'checkbox', choice='choice_2')) else: world.css_check(inputfield(course, 'checkbox', choice='choice_3')) elif problem_type == 'radio': if correctness == 'correct': world.css_check(inputfield(course, 'radio', choice='choice_2')) else: world.css_check(inputfield(course, 'radio', choice='choice_1')) elif problem_type == 'string': textvalue = 'correct string' if correctness == 'correct' else 'incorrect' world.css_fill(inputfield(course, 'string'), textvalue) elif problem_type == 'numerical': textvalue = "pi + 1" if correctness == 'correct' else str(random.randint(-2, 2)) world.css_fill(inputfield(course, 'numerical'), textvalue) elif problem_type == 'formula': textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2' world.css_fill(inputfield(course, 'formula'), textvalue) elif problem_type == 'script': # Correct answer is any two integers that sum to 10 first_addend = random.randint(-100, 100) second_addend = 10 - first_addend # If we want an incorrect answer, then change # the second addend so they no longer sum to 10 if correctness == 'incorrect': second_addend += random.randint(1, 10) world.css_fill(inputfield(course, 'script', input_num=1), str(first_addend)) world.css_fill(inputfield(course, 'script', input_num=2), str(second_addend)) elif problem_type == 'code': # The fake xqueue server is configured to respond # correct / incorrect no matter what we submit. # Furthermore, since the inline code response uses # JavaScript to make the code display nicely, it's difficult # to programatically input text # (there's not <textarea> we can just fill text into) # For this reason, we submit the initial code in the response # (configured in the problem XML above) pass elif problem_type == 'radio_text' or problem_type == 'checkbox_text': input_value = "8" if correctness == 'correct' else "5" choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc" world.css_fill( inputfield( course, problem_type, choice="choiceinput_0_numtolerance_input_0" ), input_value ) world.css_check(inputfield(course, problem_type, choice=choice)) elif problem_type == 'image': offset = 25 if correctness == "correct" else -25 def try_click(): problem_html_loc = section_loc.course_key.make_usage_key('problem', 'image').html_id() image_selector = "#imageinput_{}_2_1".format(problem_html_loc) input_selector = "#input_{}_2_1".format(problem_html_loc) world.browser.execute_script('$("body").on("click", function(event) {console.log(event);})') initial_input = world.css_value(input_selector) world.wait_for_visible(image_selector) image = world.css_find(image_selector).first (image.action_chains .move_to_element(image._element) .move_by_offset(offset, offset) .click() .perform()) world.wait_for(lambda _: world.css_value(input_selector) != initial_input) world.retry_on_exception(try_click)
def i_check_checkbox(step, checkbox): css_selector = 'input[name={}]'.format(checkbox) world.css_check(css_selector)
def answer_problem(problem_type, correctness): if problem_type == "drop down": select_name = "input_i4x-edx-model_course-problem-drop_down_2_1" option_text = 'Option 2' if correctness == 'correct' else 'Option 3' world.select_option(select_name, option_text) elif problem_type == "multiple choice": if correctness == 'correct': world.css_check(inputfield('multiple choice', choice='choice_2')) else: world.css_check(inputfield('multiple choice', choice='choice_1')) elif problem_type == "checkbox": if correctness == 'correct': world.css_check(inputfield('checkbox', choice='choice_0')) world.css_check(inputfield('checkbox', choice='choice_2')) else: world.css_check(inputfield('checkbox', choice='choice_3')) elif problem_type == 'radio': if correctness == 'correct': world.css_check(inputfield('radio', choice='choice_2')) else: world.css_check(inputfield('radio', choice='choice_1')) elif problem_type == 'string': textvalue = 'correct string' if correctness == 'correct' else 'incorrect' world.css_fill(inputfield('string'), textvalue) elif problem_type == 'numerical': textvalue = "pi + 1" if correctness == 'correct' else str( random.randint(-2, 2)) world.css_fill(inputfield('numerical'), textvalue) elif problem_type == 'formula': textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2' world.css_fill(inputfield('formula'), textvalue) elif problem_type == 'script': # Correct answer is any two integers that sum to 10 first_addend = random.randint(-100, 100) second_addend = 10 - first_addend # If we want an incorrect answer, then change # the second addend so they no longer sum to 10 if correctness == 'incorrect': second_addend += random.randint(1, 10) world.css_fill(inputfield('script', input_num=1), str(first_addend)) world.css_fill(inputfield('script', input_num=2), str(second_addend)) elif problem_type == 'code': # The fake xqueue server is configured to respond # correct / incorrect no matter what we submit. # Furthermore, since the inline code response uses # JavaScript to make the code display nicely, it's difficult # to programatically input text # (there's not <textarea> we can just fill text into) # For this reason, we submit the initial code in the response # (configured in the problem XML above) pass elif problem_type == 'radio_text' or problem_type == 'checkbox_text': input_value = "8" if correctness == 'correct' else "5" choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc" world.css_fill( inputfield(problem_type, choice="choiceinput_0_numtolerance_input_0"), input_value) world.css_check(inputfield(problem_type, choice=choice))
def answer_problem(course, problem_type, correctness): # Make sure that the problem has been completely rendered before # starting to input an answer. world.wait_for_ajax_complete() section_loc = section_location(course) if problem_type == "drop down": select_name = "input_{}_2_1".format( section_loc.course_key.make_usage_key('problem', 'drop_down').html_id()) option_text = 'Option 2' if correctness == 'correct' else 'Option 3' world.select_option(select_name, option_text) elif problem_type == "multiple choice": if correctness == 'correct': world.css_check( inputfield(course, 'multiple choice', choice='choice_2')) else: world.css_check( inputfield(course, 'multiple choice', choice='choice_1')) elif problem_type == "checkbox": if correctness == 'correct': world.css_check(inputfield(course, 'checkbox', choice='choice_0')) world.css_check(inputfield(course, 'checkbox', choice='choice_2')) else: world.css_check(inputfield(course, 'checkbox', choice='choice_3')) elif problem_type == 'radio': if correctness == 'correct': world.css_check(inputfield(course, 'radio', choice='choice_2')) else: world.css_check(inputfield(course, 'radio', choice='choice_1')) elif problem_type == 'string': textvalue = 'correct string' if correctness == 'correct' else 'incorrect' world.css_fill(inputfield(course, 'string'), textvalue) elif problem_type == 'numerical': textvalue = "pi + 1" if correctness == 'correct' else str( random.randint(-2, 2)) world.css_fill(inputfield(course, 'numerical'), textvalue) elif problem_type == 'formula': textvalue = "x^2+2*x+y" if correctness == 'correct' else 'x^2' world.css_fill(inputfield(course, 'formula'), textvalue) elif problem_type == 'script': # Correct answer is any two integers that sum to 10 first_addend = random.randint(-100, 100) second_addend = 10 - first_addend # If we want an incorrect answer, then change # the second addend so they no longer sum to 10 if correctness == 'incorrect': second_addend += random.randint(1, 10) world.css_fill(inputfield(course, 'script', input_num=1), str(first_addend)) world.css_fill(inputfield(course, 'script', input_num=2), str(second_addend)) elif problem_type == 'code': # The fake xqueue server is configured to respond # correct / incorrect no matter what we submit. # Furthermore, since the inline code response uses # JavaScript to make the code display nicely, it's difficult # to programatically input text # (there's not <textarea> we can just fill text into) # For this reason, we submit the initial code in the response # (configured in the problem XML above) pass elif problem_type == 'radio_text' or problem_type == 'checkbox_text': input_value = "8" if correctness == 'correct' else "5" choice = "choiceinput_0bc" if correctness == 'correct' else "choiceinput_1bc" world.css_fill( inputfield(course, problem_type, choice="choiceinput_0_numtolerance_input_0"), input_value) world.css_check(inputfield(course, problem_type, choice=choice)) elif problem_type == 'image': offset = 25 if correctness == "correct" else -25 def try_click(): problem_html_loc = section_loc.course_key.make_usage_key( 'problem', 'image').html_id() image_selector = "#imageinput_{}_2_1".format(problem_html_loc) input_selector = "#input_{}_2_1".format(problem_html_loc) world.browser.execute_script( '$("body").on("click", function(event) {console.log(event);})') initial_input = world.css_value(input_selector) world.wait_for_visible(image_selector) image = world.css_find(image_selector).first (image.action_chains.move_to_element( image._element).move_by_offset(offset, offset).click().perform()) world.wait_for( lambda _: world.css_value(input_selector) != initial_input) world.retry_on_exception(try_click)