예제 #1
0
 def buildCollisions(self):
     TrapGag.buildCollisions(self)
     gagSph = CollisionSphere(0, 0, 0, 1)
     gagSph.setTangible(0)
     gagNode = CollisionNode('gagSensor')
     gagNode.addSolid(gagSph)
     gagNP = self.gag.attachNewNode(gagNode)
     gagNP.setScale(0.75, 0.8, 0.75)
     gagNP.setPos(0.0, 0.1, 0.5)
     gagNP.setCollideMask(BitMask32.bit(0))
     gagNP.node().setFromCollideMask(CIGlobals.FloorBitmask)
     event = CollisionHandlerEvent()
     event.setInPattern('%fn-into')
     event.setOutPattern('%fn-out')
     base.cTrav.addCollider(gagNP, event)
예제 #2
0
 def buildCollisions(self):
     TrapGag.buildCollisions(self)
     gagSph = CollisionSphere(0, 0, 0, 1)
     gagSph.setTangible(0)
     gagNode = CollisionNode('gagSensor')
     gagNode.addSolid(gagSph)
     gagNP = self.entity.attachNewNode(gagNode)
     gagNP.setScale(0.75, 0.8, 0.75)
     gagNP.setPos(0.0, 0.1, 0.5)
     gagNP.setCollideMask(BitMask32.bit(0))
     gagNP.node().setFromCollideMask(CIGlobals.FloorBitmask)
     event = CollisionHandlerEvent()
     event.setInPattern('%fn-into')
     event.setOutPattern('%fn-out')
     base.cTrav.addCollider(gagNP, event)
     self.avatar.acceptOnce('gagSensor-into', self.onCollision)
예제 #3
0
 def buildCollisions(self):
     TrapGag.buildCollisions(self)
     gagSph = CollisionSphere(0, 0, 0, self.collRadius)
     gagSph.setTangible(0)
     gagNode = CollisionNode('gagSensor')
     gagNode.addSolid(gagSph)
     gagNP = self.gag.attachNewNode(gagNode)
     gagNP.setScale(0.75, 0.8, 0.75)
     gagNP.setPos(0.0, 0.1, 0.5)
     gagNP.setCollideMask(BitMask32.bit(0))
     gagNP.node().setFromCollideMask(CIGlobals.WallBitmask | CIGlobals.FloorBitmask)
     event = CollisionHandlerEvent()
     event.set_in_pattern('%fn-into')
     event.set_out_pattern('%fn-out')
     base.cTrav.addCollider(gagNP, event)
     if self.isLocal():
         self.avatar.accept('gagSensor-into', self.onCollision)
예제 #4
0
 def buildCollisions(self):
     TrapGag.buildCollisions(self)
     gagSph = CollisionSphere(0, 0, 0, self.collRadius)
     gagSph.setTangible(0)
     gagNode = CollisionNode('gagSensor')
     gagNode.addSolid(gagSph)
     gagNP = self.gag.attachNewNode(gagNode)
     gagNP.setScale(0.75, 0.8, 0.75)
     gagNP.setPos(0.0, 0.1, 0.5)
     gagNP.setCollideMask(BitMask32.bit(0))
     gagNP.node().setFromCollideMask(CIGlobals.WallBitmask | CIGlobals.FloorBitmask)
     event = CollisionHandlerEvent()
     event.set_in_pattern('%fn-into')
     event.set_out_pattern('%fn-out')
     base.cTrav.addCollider(gagNP, event)
     if self.isLocal():
         self.avatar.accept('gagSensor-into', self.onCollision)