def onCollision(self, entry): TrapGag.onCollision(self, entry) gag = self.gag if not gag: gag = self.entity x, y, z = gag.getPos(render) self.avatar.sendUpdate('setGagPos', [self.getID(), x, y, z])
def onCollision(self, entry): TrapGag.onCollision(self, entry) x, y, z = self.entity.getPos(render) base.localAvatar.sendUpdate('setGagPos', [self.getID(), x, y, z])