예제 #1
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'proj.wp8.disads/wp8/HelloCpp/HelloCpp/Assets/Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'mif',
    'wp8',
    ['en']
)

project.buildProject()
예제 #2
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'proj.ios/Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'mif',
    'ios',
    ['en']
)

project.buildProject()
예제 #3
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'proj.wp8/wp8/HelloCpp/HelloCpp/Assets/Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'letters_match',
    'windows',
    ['en']
)

project.buildProject()
예제 #4
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'mif_mul',
    'android_win',
    ['en','ru','uk']
)

project.buildProject()
예제 #5
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'proj.winrt.mul/Solution/Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'mif_mul',
    'winrt',
    ['en']
)

project.buildProject()
예제 #6
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'),
    'letters_match',
    'android_win',
    ['en']
)

project.buildProject()
예제 #7
0
from environment import *
from libraries.ADLib.buildutil.ResourceOnlyProject import *

working_directory = os.path.dirname(os.path.realpath(__file__))
project = ResourceOnlyProject(env)
project.resource_output = os.path.join(working_directory, 'Resources')
project.resource_task = createResourceCompilerTask(
    os.path.join(working_directory, 'Resources_storage'), 'letters_match',
    'android_win', ['en'])

project.buildProject()