from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'proj.wp8.disads/wp8/HelloCpp/HelloCpp/Assets/Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'mif', 'wp8', ['en'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'proj.ios/Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'mif', 'ios', ['en'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'proj.wp8/wp8/HelloCpp/HelloCpp/Assets/Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'letters_match', 'windows', ['en'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'mif_mul', 'android_win', ['en','ru','uk'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'proj.winrt.mul/Solution/Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'mif_mul', 'winrt', ['en'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'letters_match', 'android_win', ['en'] ) project.buildProject()
from environment import * from libraries.ADLib.buildutil.ResourceOnlyProject import * working_directory = os.path.dirname(os.path.realpath(__file__)) project = ResourceOnlyProject(env) project.resource_output = os.path.join(working_directory, 'Resources') project.resource_task = createResourceCompilerTask( os.path.join(working_directory, 'Resources_storage'), 'letters_match', 'android_win', ['en']) project.buildProject()