def create_window(self): ltc.console_set_custom_font('fonts/' + self.user_settings['font'], ltc.FONT_TYPE_GREYSCALE | ltc.FONT_LAYOUT_TCOD) ltc.console_init_root(self.settings_screenSize[0], self.settings_screenSize[1], 'Robot Death Area', False) ltc.console_set_default_background(0,constants.colors['background']) ltc.sys_set_fps(self.settings_fpsLimit) # clears it so it will take the new default background color ltc.console_clear(0) self.creates_the_cons()
def main(world_info): if not network.multiplayer: barf.warn('Starting singleplayer game session.',False) global main_map screen_width = parser.OPTIONS['game']['fullwidth'] screen_height = parser.OPTIONS['game']['fullheight'] map_width = parser.OPTIONS['game']['tilewidth'] map_height = parser.OPTIONS['game']['tileheight'] root_width = map_width root_height = map_height tcod.sys_force_fullscreen_resolution(screen_width, screen_height) if parser.OPTIONS['game']['debug'] is True: barf.Barf('DBG', "'%s' v%s, by %s, loaded." % (world_info['name'], world_info['version'], world_info['author'])) tcod.console_set_custom_font('data/tiles/terminal16x16_gs_as.png', tcod.FONT_TYPE_GREYSCALE | tcod.FONT_LAYOUT_ASCII_INCOL) tcod.console_init_root(root_width, root_height, '%s v%s (%s)' % (version.__appname__, version.__version__, version.__edition__), False) tcod.sys_set_fps(12) # Set up initial consoles. console.update({ 'root' : gui.Console(0, 0, screen_width, screen_height, 'Con', tcod.white, tcod.black), 'map' : gui.Console(0, 0, screen_width, screen_height, 'Map', tcod.white, tcod.BKGND_NONE), 'chat' : gui.Console(0, 0, screen_width, 8, 'Chat', tcod.white, tcod.BKGND_NONE), 'health': gui.Console(0, 0, 22, 5, 'Health Meter', tcod.white, tcod.BKGND_NONE) }) ''' TODO: sync with server when network.multiplayer is True ''' player = creature.Creature(console['map'].panel, 0, 0, 1, tcod.BKGND_NONE, [randrange(125,200),randrange(125,200),randrange(125,200)], name=getuser().capitalize()+str(randrange(1,100))) #npc = creature.Creature(console['map'].panel, 0, 0, 1, tcod.BKGND_NONE, tcod.yellow, name='Naughty Non-Player') handler.handle_objects('add', { player.name: player #npc.name: npc }) # Generate initial map #if not network.multiplayer: main_map = mapgen.Map(root_width, root_height) main_map = main_map.render_map(console['map'].panel) # Update creature locations to valid ones, if needed for obj in objects.values(): obj.find_open(main_map, map_width, map_height) if network.multiplayer: network.client.Update( objects[player.name].name, (objects[player.name].x,objects[player.name].y), objects[player.name].char, objects[player.name]._color ) # Build Health Meters bars.update({ 'mental' : render.build_bar(root_width, root_height, 1, 1, 7, 10, 10, 'Mental', tcod.dark_green, tcod.desaturated_green), 'physical' : render.build_bar(root_width, root_height, 1, 2, 7, 10, 10, 'Physical', tcod.crimson, tcod.desaturated_crimson), 'spiritual': render.build_bar(root_width, root_height, 1, 3, 7, 10, 10, 'Spiritual', tcod.blue, tcod.desaturated_han), }) mouse = tcod.Mouse() key = tcod.Key() while not tcod.console_is_window_closed(): tcod.sys_check_for_event(tcod.EVENT_KEY_PRESS|tcod.EVENT_MOUSE,key,mouse) if network.multiplayer: network.client.Loop() render.render_loop(console, objects, bars, root_width, root_height) exit = handler.handle_keys(player, main_map) if exit: break