def to_corner(self, vect=None, **kwargs): if vect is not None: SVGMobject.to_corner(self, vect, **kwargs) else: self.scale(self.corner_scale_factor) self.to_corner(DOWN + LEFT, **kwargs) return self
def __init__(self, pi_creature, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_stroke(WHITE, width=0) self.set_fill(GREY, 1) self.set_width( self.glasses_width_to_eyes_width * pi_creature.eyes.get_width() ) self.move_to(pi_creature.eyes, UP)
def init_colors(self): SVGMobject.init_colors(self) if not self.parts_named: self.name_parts() self.mouth.set_fill(BLACK, opacity=1) self.body.set_fill(self.color, opacity=1) self.eyes.set_fill(WHITE, opacity=1) self.init_pupils() return self
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) circle = Circle( stroke_width=3, stroke_color=GREEN, fill_opacity=1, fill_color=BLUE_C, ) circle.replace(self) self.add_to_back(circle)
def __init__(self, pi_creature=None, **kwargs): digest_config(self, kwargs) SVGMobject.__init__(self, file_name=self.file_name, **kwargs) self.stretch(self.y_stretch_factor, 1) self.set_height(self.height) self.set_stroke(width=0) self.set_fill(color=self.color) if pi_creature is not None: eyes = pi_creature.eyes self.set_height(3 * eyes.get_height()) self.move_to(eyes, DOWN) self.shift(DOWN * eyes.get_height() / 4)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_height(self.height) if self.pi_creature is not None: self.next_to(self.pi_creature.eyes, UP, buff=0) self.frills = VGroup(*self[:self.NUM_FRILLS]) self.cone = self[self.NUM_FRILLS] self.dots = VGroup(*self[self.NUM_FRILLS + 1:]) self.frills.set_color_by_gradient(*self.frills_colors) self.cone.set_color(self.cone_color) self.dots.set_color_by_gradient(*self.dots_colors)
def __init__(self, tex_string, **kwargs): digest_config(self, kwargs) assert(isinstance(tex_string, str)) self.tex_string = tex_string file_name = tex_to_svg_file( self.get_modified_expression(tex_string), self.template_tex_file_body ) SVGMobject.__init__(self, file_name=file_name, **kwargs) if self.height is None: self.scale(TEX_MOB_SCALE_FACTOR) if self.organize_left_to_right: self.organize_submobjects_left_to_right()
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_stroke(WHITE, width=0) colors = [BLUE_E, "#008445", GREEN_B] index_lists = [ (10, 11, 12, 13, 14, 21, 22, 23, 24, 27, 28, 29, 30), (0, 1, 2, 3, 4, 15, 16, 17, 26), (5, 6, 7, 8, 9, 18, 19, 20, 25) ] for color, index_list in zip(colors, index_lists): for i in index_list: self.submobjects[i].set_fill(color, opacity=1) self.set_height(self.height) self.center()
def __init__(self, suit_name, **kwargs): digest_config(self, kwargs) suits_to_colors = { "hearts": self.red, "diamonds": self.red, "spades": self.black, "clubs": self.black, } if suit_name not in suits_to_colors: raise Exception("Invalid suit name") SVGMobject.__init__(self, file_name=suit_name, **kwargs) color = suits_to_colors[suit_name] self.set_stroke(width=0) self.set_fill(color, 1) self.set_height(self.height)
def __init__(self, **kwargs): digest_config(self, kwargs, locals()) if self.file_name is None: raise Exception("Must invoke Bubble subclass") try: SVGMobject.__init__(self, **kwargs) except IOError as err: self.file_name = os.path.join(FILE_DIR, self.file_name) SVGMobject.__init__(self, **kwargs) self.center() self.stretch_to_fit_height(self.height) self.stretch_to_fit_width(self.width) if self.direction[0] > 0: Mobject.flip(self) self.direction_was_specified = ("direction" in kwargs) self.content = Mobject()
def __init__(self, mode="plain", **kwargs): digest_config(self, kwargs) self.mode = mode self.parts_named = False try: svg_file = os.path.join( PI_CREATURE_DIR, "%s_%s.svg" % (self.file_name_prefix, mode) ) SVGMobject.__init__(self, file_name=svg_file, **kwargs) except Exception: warnings.warn("No %s design with mode %s" % (self.file_name_prefix, mode)) svg_file = os.path.join( FILE_DIR, "PiCreatures_plain.svg", ) SVGMobject.__init__(self, mode="plain", file_name=svg_file, **kwargs) if self.flip_at_start: self.flip() if self.start_corner is not None: self.to_corner(self.start_corner)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) path = self.submobjects[0] subpaths = path.get_subpaths() path.clear_points() for indices in [(0, 1), (2, 3), (4, 6, 7), (5,), (8,)]: part = VMobject() for index in indices: part.append_points(subpaths[index]) path.add(part) self.set_height(self.height) self.set_stroke(color=WHITE, width=0) self.set_fill(self.color, opacity=1) from manimlib.for_3b1b_videos.pi_creature import Randolph randy = Randolph(mode="happy") randy.set_height(0.6 * self.get_height()) randy.stretch(0.8, 0) randy.look(RIGHT) randy.move_to(self) randy.shift(0.07 * self.height * (RIGHT + UP)) self.randy = self.pi_creature = randy self.add_to_back(randy) orientation_line = Line(self.get_left(), self.get_right()) orientation_line.set_stroke(width=0) self.add(orientation_line) self.orientation_line = orientation_line for light, color in zip(self.get_lights(), self.light_colors): light.set_fill(color, 1) light.is_subpath = False self.add_treds_to_tires()
def copy(self): copy_mobject = SVGMobject.copy(self) copy_mobject.name_parts() return copy_mobject
def align_data(self, mobject): # This ensures that after a transform into a different mode, # the pi creatures mode will be updated appropriately SVGMobject.align_data(self, mobject) if isinstance(mobject, PiCreature): self.mode = mobject.get_mode()
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self[0].set_fill(self.fill_color, self.fill_opacity) self[1].set_fill(self.inner_color, 1)
def get_face_card_design(self, value, symbol): from for_3b1b_videos.pi_creature import PiCreature sub_rect = Rectangle( stroke_color=BLACK, fill_opacity=0, height=0.9 * self.get_height(), width=0.6 * self.get_width(), ) sub_rect.move_to(self) # pi_color = average_color(symbol.get_color(), GREY) pi_color = symbol.get_color() pi_mode = {"J": "plain", "Q": "thinking", "K": "hooray"}[value] pi_creature = PiCreature( mode=pi_mode, color=pi_color, ) pi_creature.set_width(0.8 * sub_rect.get_width()) if value in ["Q", "K"]: prefix = "king" if value == "K" else "queen" crown = SVGMobject(file_name=prefix + "_crown") crown.set_stroke(width=0) crown.set_fill(YELLOW, 1) crown.stretch_to_fit_width(0.5 * sub_rect.get_width()) crown.stretch_to_fit_height(0.17 * sub_rect.get_height()) crown.move_to(pi_creature.eyes.get_center(), DOWN) pi_creature.add_to_back(crown) to_top_buff = 0 else: to_top_buff = SMALL_BUFF * sub_rect.get_height() pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff) # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT) pi_copy = pi_creature.copy() pi_copy.rotate(np.pi, about_point=sub_rect.get_center()) return VGroup(sub_rect, pi_creature, pi_copy)
def get_face_card_design(self, value, symbol): from for_3b1b_videos.pi_creature import PiCreature sub_rect = Rectangle( stroke_color=BLACK, fill_opacity=0, height=0.9 * self.get_height(), width=0.6 * self.get_width(), ) sub_rect.move_to(self) # pi_color = average_color(symbol.get_color(), GREY) pi_color = symbol.get_color() pi_mode = { "J": "plain", "Q": "thinking", "K": "hooray" }[value] pi_creature = PiCreature( mode=pi_mode, color=pi_color, ) pi_creature.set_width(0.8 * sub_rect.get_width()) if value in ["Q", "K"]: prefix = "king" if value == "K" else "queen" crown = SVGMobject(file_name=prefix + "_crown") crown.set_stroke(width=0) crown.set_fill(YELLOW, 1) crown.stretch_to_fit_width(0.5 * sub_rect.get_width()) crown.stretch_to_fit_height(0.17 * sub_rect.get_height()) crown.move_to(pi_creature.eyes.get_center(), DOWN) pi_creature.add_to_back(crown) to_top_buff = 0 else: to_top_buff = SMALL_BUFF * sub_rect.get_height() pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff) # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT) pi_copy = pi_creature.copy() pi_copy.rotate(np.pi, about_point=sub_rect.get_center()) return VGroup(sub_rect, pi_creature, pi_copy)
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.set_width(self.width) self.center()
def __init__(self, **kwargs): SVGMobject.__init__(self, **kwargs) self.center() self.set_width(self.width) self.set_stroke(color=WHITE, width=0) self.set_fill(color=WHITE, opacity=1)
def align_data_and_family(self, mobject): # This ensures that after a transform into a different mode, # the pi creatures mode will be updated appropriately SVGMobject.align_data_and_family(self, mobject) if isinstance(mobject, PiCreature): self.mode = mobject.get_mode()