예제 #1
0
 def generate_points(self):
     hollow_tri = HollowTriangle(**self.triangle_config)
     bang = TexMobject("!")
     bang.set_height(hollow_tri.inner_height * 0.7)
     bang.move_to(hollow_tri.get_center_of_mass())
     self.add(hollow_tri, bang)
     self.set_color(self.color)
예제 #2
0
    def init_points(self):
        start_angle = np.pi / 2 + self.arc_angle / 2
        end_angle = np.pi / 2 - self.arc_angle / 2
        self.add(Arc(start_angle=start_angle, angle=-self.arc_angle))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1 - self.tick_length) * vect, vect)
            label = TexMobject(str(10 * index))
            label.set_height(self.tick_length)
            label.shift((1 + self.tick_length) * vect)
            self.add(tick, label)

        needle = Polygon(LEFT,
                         UP,
                         RIGHT,
                         stroke_width=0,
                         fill_opacity=1,
                         fill_color=self.needle_color)
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
예제 #3
0
    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
예제 #4
0
    def get_coordinate_labels(self, *numbers):
        # TODO: Should merge this with the code from NumberPlane.get_coordinate_labels

        result = VGroup()
        if len(numbers) == 0:
            numbers = list(range(-int(self.x_radius), int(self.x_radius) + 1))
            numbers += [
                complex(0, y) for y in range(-int(self.y_radius),
                                             int(self.y_radius) + 1) if y != 0
            ]
        for number in numbers:
            # if number == complex(0, 0):
            #     continue
            point = self.number_to_point(number)
            num_str = str(number).replace("j", "i")
            if num_str.startswith("0"):
                num_str = "0"
            elif num_str in ["1i", "-1i"]:
                num_str = num_str.replace("1", "")
            num_mob = TexMobject(num_str)
            num_mob.add_background_rectangle()
            num_mob.set_height(self.written_coordinate_height)
            num_mob.next_to(point, DOWN + LEFT, SMALL_BUFF)
            result.add(num_mob)
        self.coordinate_labels = result
        return result
예제 #5
0
파일: drawings.py 프로젝트: coallaoh/manim
    def generate_points(self):
        start_angle = np.pi / 2 + self.arc_angle / 2
        end_angle = np.pi / 2 - self.arc_angle / 2
        self.add(Arc(
            start_angle=start_angle,
            angle=-self.arc_angle
        ))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1 - self.tick_length) * vect, vect)
            label = TexMobject(str(10 * index))
            label.set_height(self.tick_length)
            label.shift((1 + self.tick_length) * vect)
            self.add(tick, label)

        needle = Polygon(
            LEFT, UP, RIGHT,
            stroke_width=0,
            fill_opacity=1,
            fill_color=self.needle_color
        )
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
예제 #6
0
    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
예제 #7
0
 def get_coordinate_labels(self, x_vals=None, y_vals=None):
     coordinate_labels = VGroup()
     if x_vals is None:
         x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1))
     if y_vals is None:
         y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1))
     for index, vals in enumerate([x_vals, y_vals]):
         num_pair = [0, 0]
         for val in vals:
             if val == 0:
                 continue
             num_pair[index] = val
             point = self.coords_to_point(*num_pair)
             num = TexMobject(str(val))
             num.add_background_rectangle()
             num.set_height(self.written_coordinate_height)
             num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF)
             coordinate_labels.add(num)
     self.coordinate_labels = coordinate_labels
     return coordinate_labels
예제 #8
0
 def generate_symbol(self):
     symbol = TexMobject("\\checkmark")
     symbol.set_color(self.color)
     symbol.set_height(self.inner_radius)
     return symbol