def _init_monsters_wave(self) -> None: """ Создаёт волну монстров. Добавляет монстров в группу спрайтов. """ # 1-ая волна монстров if self.monster_waves_counter == 1: monster1 = Monster.little(xy=(1, 1), game=self) self.monsters.add(monster1) self.characters.add(monster1) self.map.add_characters([monster1]) return # 2-ая волна монстров if self.monster_waves_counter == 2: monster2 = Monster.little(xy=(13, 1), game=self) monster3 = Monster.little(xy=(1, 9), game=self) self.monsters.add(monster2, monster3) self.characters.add(monster2, monster3) self.map.add_characters([monster2, monster3]) return # 3-ая волна монстров if self.monster_waves_counter == 3: monster4 = Monster.big(xy=(5, 4), game=self) self.monsters.add(monster4) self.characters.add(monster4) self.map.add_characters([monster4]) # 4-ая волна монстров if self.monster_waves_counter == 4: monster5 = Monster.big(xy=(10, 8), game=self) monster6 = Monster.little(xy=(3, 3), game=self) self.monsters.add(monster5, monster6) self.characters.add(monster5, monster6) self.map.add_characters([monster5, monster6]) # 5-ая волна монстров if self.monster_waves_counter == 5: monster7 = Monster.big(xy=(7, 1), game=self) monster8 = Monster.little(xy=(6, 6), game=self) self.monsters.add(monster7, monster8) self.characters.add(monster7, monster8) self.map.add_characters([monster7, monster8]) # 6-ая волна монстров if self.monster_waves_counter == 6: monster9 = Monster.boss_1(xy=(11, 8), game=self) monster7_ = Monster.big(xy=(7, 1), game=self) self.monsters.add(monster9, monster7_) self.characters.add(monster9, monster7_) self.map.add_characters([monster9, monster7_]) # 7-ая волна монстров if self.monster_waves_counter == 7: monster10 = Monster.fast(xy=(2, 5), game=self) monster11 = Monster.big(xy=(9, 9), game=self) monster12 = Monster.little(xy=(8, 4), game=self) self.monsters.add(monster10, monster11, monster12) self.characters.add(monster10, monster11, monster12) self.map.add_characters([monster10, monster11, monster12]) # 8-ая волна монстров if self.monster_waves_counter == 8: monster14 = Monster.fast(xy=(5, 8), game=self) monster19 = Monster.fast(xy=(10, 2), game=self) monster15 = Monster.big(xy=(3, 9), game=self) self.monsters.add(monster14, monster15, monster19) self.characters.add(monster14, monster15, monster19) self.map.add_characters([monster14, monster15, monster19]) # 9-ая волна монстров if self.monster_waves_counter == 9: monster24 = Monster.eye(xy=(7, 3), game=self) monster23 = Monster.big(xy=(6, 3), game=self) monster21 = Monster.little(xy=(4, 6), game=self) self.monsters.add(monster21, monster23, monster24) self.characters.add(monster21, monster23, monster24) self.map.add_characters([monster21, monster23, monster24]) # 10-ая волна монстров if self.monster_waves_counter == 10: monster25 = Monster.eye(xy=(1, 4), game=self) monster29 = Monster.fast(xy=(3, 2), game=self) monster28 = Monster.little(xy=(9, 6), game=self) self.monsters.add(monster25, monster28) self.characters.add(monster25, monster28, monster29) self.map.add_characters([monster25, monster28, monster29]) # 11-ая волна монстров if self.monster_waves_counter == 11: monster31 = Monster.eye(xy=(1, 4), game=self) monster30 = Monster.eye(xy=(1, 4), game=self) monster32 = Monster.little(xy=(12, 2), game=self) self.monsters.add(monster30, monster31, monster32) self.characters.add(monster30, monster31, monster32) self.map.add_characters([monster30, monster31, monster32]) # 12-ая волна монстров if self.monster_waves_counter == 12: monster33 = Monster.boss_2(xy=(9, 8), game=self) monster17 = Monster.fast(xy=(3, 2), game=self) monster18 = Monster.big(xy=(6, 3), game=self) self.monsters.add(monster33, monster17, monster18) self.characters.add(monster33, monster17, monster18) self.map.add_characters([monster33, monster17, monster18]) # 13-ая волна монстров if self.monster_waves_counter == 13: monster34 = Monster.shooting(xy=(10, 2), game=self) monster38 = Monster.eye(xy=(4, 1), game=self) monster37 = Monster.fast(xy=(3, 2), game=self) monster35 = Monster.little(xy=(12, 2), game=self) self.monsters.add(monster34, monster35, monster37, monster38) self.characters.add(monster34, monster35, monster37, monster38) self.map.add_characters( [monster34, monster35, monster37, monster38]) # 14-ая волна монстров if self.monster_waves_counter == 14: monster40 = Monster.shooting(xy=(10, 2), game=self) monster41 = Monster.shooting(xy=(10, 2), game=self) monster42 = Monster.eye(xy=(4, 1), game=self) monster43 = Monster.eye(xy=(3, 5), game=self) self.monsters.add(monster40, monster41, monster42, monster43) self.characters.add(monster40, monster41, monster42, monster43) self.map.add_characters( [monster40, monster41, monster42, monster43]) # 15-ая волна монстров if self.monster_waves_counter == 15: monster52 = Monster.smart(xy=(14, 9), game=self) monster51 = Monster.fast(xy=(7, 5), game=self) monster48 = Monster.little(xy=(7, 7), game=self) monster47 = Monster.little(xy=(6, 6), game=self) self.monsters.add(monster47, monster48, monster51, monster52) self.characters.add(monster47, monster48, monster51, monster52) self.map.add_characters( [monster47, monster48, monster51, monster52]) # 16-ая волна монстров if self.monster_waves_counter == 16: monster53 = Monster.smart(xy=(7, 5), game=self) monster54 = Monster.shooting(xy=(5, 4), game=self) monster55 = Monster.fast(xy=(14, 9), game=self) monster56 = Monster.big(xy=(12, 6), game=self) self.monsters.add(monster56, monster54, monster55, monster53) self.characters.add(monster56, monster54, monster55, monster53) self.map.add_characters( [monster56, monster54, monster55, monster53]) # 17-ая волна монстров if self.monster_waves_counter == 17: monster57 = Monster.smart(xy=(3, 8), game=self) monster58 = Monster.smart(xy=(11, 4), game=self) monster59 = Monster.eye(xy=(1, 7), game=self) monster60 = Monster.little(xy=(1, 1), game=self) self.monsters.add(monster57, monster58, monster59, monster60) self.characters.add(monster57, monster58, monster59, monster60) self.map.add_characters( [monster57, monster58, monster59, monster60]) # 18-ая волна монстров if self.monster_waves_counter == 18: monster61 = Monster.boss_3(xy=(6, 6), game=self) monster62 = Monster.shooting(xy=(0, 0), game=self) monster63 = Monster.eye(xy=(7, 2), game=self) monster64 = Monster.little(xy=(4, 9), game=self) self.monsters.add(monster61, monster62, monster63, monster64) self.characters.add(monster61, monster62, monster63, monster64) self.map.add_characters( [monster61, monster62, monster63, monster64]) # 19-ая волна монстров if self.monster_waves_counter == 19: monster65 = Monster.walking(xy=(3, 1), game=self) monster66 = Monster.shooting(xy=(6, 2), game=self) monster67 = Monster.shooting(xy=(3, 9), game=self) monster68 = Monster.fast(xy=(12, 3), game=self) monster69 = Monster.big(xy=(7, 5), game=self) self.monsters.add(monster65, monster66, monster67, monster68, monster69) self.characters.add(monster65, monster66, monster67, monster68, monster69) self.map.add_characters( [monster65, monster67, monster66, monster68, monster69]) # 20-ая волна монстров if self.monster_waves_counter == 20: monster70 = Monster.walking(xy=(13, 6), game=self) monster71 = Monster.walking(xy=(14, 7), game=self) monster72 = Monster.smart(xy=(12, 8), game=self) monster73 = Monster.fast(xy=(11, 9), game=self) monster74 = Monster.little(xy=(10, 5), game=self) self.monsters.add(monster70, monster71, monster72, monster73, monster74) self.characters.add(monster70, monster71, monster72, monster73, monster74) self.map.add_characters( [monster70, monster71, monster72, monster73, monster74]) # 21-ая волна монстров if self.monster_waves_counter == 21: monster75 = Monster.ghost(xy=(13, 6), game=self) monster76 = Monster.smart(xy=(12, 8), game=self) monster77 = Monster.fast(xy=(11, 9), game=self) monster78 = Monster.little(xy=(10, 5), game=self) monster79 = Monster.little(xy=(10, 5), game=self) self.monsters.add(monster75, monster76, monster77, monster78, monster79) self.characters.add(monster75, monster76, monster77, monster78, monster79) self.map.add_characters( [monster75, monster77, monster76, monster78, monster79]) # 22-ая волна монстров if self.monster_waves_counter == 22: monster80 = Monster.ghost(xy=(3, 2), game=self) monster81 = Monster.walking(xy=(1, 9), game=self) monster82 = Monster.shooting(xy=(4, 2), game=self) monster83 = Monster.eye(xy=(4, 4), game=self) monster84 = Monster.big(xy=(8, 8), game=self) self.monsters.add(monster80, monster81, monster82, monster83, monster84) self.characters.add(monster80, monster81, monster82, monster83, monster84) self.map.add_characters( [monster80, monster81, monster82, monster83, monster84]) # 23-ая волна монстров if self.monster_waves_counter == 23: monster85 = Monster.ghost(xy=(13, 6), game=self) monster86 = Monster.walking(xy=(13, 6), game=self) monster87 = Monster.shooting(xy=(3, 9), game=self) monster88 = Monster.fast(xy=(11, 9), game=self) monster89 = Monster.little(xy=(10, 5), game=self) self.monsters.add(monster85, monster86, monster87, monster88, monster89) self.characters.add(monster85, monster86, monster87, monster88, monster89) self.map.add_characters( [monster85, monster86, monster87, monster88, monster89]) # 24-ая волна монстров if self.monster_waves_counter == 24: monster91 = Monster.boss_4(xy=(2, 9), game=self) monster92 = Monster.ghost(xy=(2, 1), game=self) monster93 = Monster.shooting(xy=(5, 2), game=self) monster94 = Monster.eye(xy=(13, 5), game=self) monster90 = Monster.big(xy=(12, 7), game=self) self.monsters.add(monster90, monster91, monster92, monster93, monster94) self.characters.add(monster90, monster91, monster92, monster93, monster94) self.map.add_characters( [monster90, monster91, monster92, monster93, monster94]) # 25-ая волна монстров if self.monster_waves_counter == 25: monster100 = Monster.bat(xy=(4, 8), game=self) monster96 = Monster.walking(xy=(8, 2), game=self) monster97 = Monster.smart(xy=(3, 7), game=self) monster98 = Monster.fast(xy=(10, 1), game=self) monster99 = Monster.fast(xy=(1, 2), game=self) monster95 = Monster.little(xy=(0, 0), game=self) self.monsters.add(monster95, monster99, monster98, monster97, monster96, monster100) self.characters.add(monster95, monster99, monster98, monster97, monster96, monster100) self.map.add_characters([ monster95, monster99, monster98, monster96, monster97, monster100 ]) # 26-ая волна монстров if self.monster_waves_counter == 26: monster101 = Monster.bat(xy=(3, 6), game=self) monster102 = Monster.bat(xy=(13, 3), game=self) monster103 = Monster.ghost(xy=(12, 2), game=self) monster104 = Monster.shooting(xy=(1, 9), game=self) monster105 = Monster.eye(xy=(13, 1), game=self) monster106 = Monster.little(xy=(8, 6), game=self) self.monsters.add(monster101, monster102, monster103, monster104, monster105, monster106) self.characters.add(monster101, monster102, monster103, monster104, monster105, monster106) self.map.add_characters([ monster101, monster102, monster103, monster104, monster105, monster106 ]) # 27-ая волна монстров if self.monster_waves_counter == 27: monster112 = Monster.vampier(xy=(1, 4), game=self) monster111 = Monster.walking(xy=(9, 1), game=self) monster110 = Monster.smart(xy=(0, 9), game=self) monster109 = Monster.fast(xy=(14, 9), game=self) monster108 = Monster.big(xy=(13, 2), game=self) monster107 = Monster.little(xy=(2, 2), game=self) self.monsters.add(monster107, monster108, monster109, monster110, monster111, monster112) self.characters.add(monster107, monster108, monster109, monster110, monster111, monster112) self.map.add_characters([ monster107, monster108, monster109, monster110, monster111, monster112 ]) # 28-ая волна монстров if self.monster_waves_counter == 28: monster113 = Monster.vampier(xy=(4, 8), game=self) monster114 = Monster.bat(xy=(6, 3), game=self) monster115 = Monster.walking(xy=(3, 2), game=self) monster116 = Monster.shooting(xy=(1, 9), game=self) monster117 = Monster.eye(xy=(10, 2), game=self) monster118 = Monster.little(xy=(12, 5), game=self) self.monsters.add(monster113, monster114, monster115, monster116, monster117, monster118) self.characters.add(monster113, monster114, monster115, monster116, monster117, monster118) self.map.add_characters([ monster113, monster114, monster115, monster116, monster117, monster118 ]) # 29-ая волна монстров if self.monster_waves_counter == 29: monster124 = Monster.bat(xy=(4, 8), game=self) monster123 = Monster.bat(xy=(6, 3), game=self) monster122 = Monster.walking(xy=(3, 2), game=self) monster121 = Monster.shooting(xy=(1, 9), game=self) monster120 = Monster.fast(xy=(10, 2), game=self) monster119 = Monster.big(xy=(12, 5), game=self) self.monsters.add(monster119, monster120, monster121, monster122, monster123, monster124) self.characters.add(monster119, monster120, monster121, monster122, monster123, monster124) self.map.add_characters([ monster119, monster120, monster121, monster122, monster123, monster124 ]) # 30-ая волна монстров if self.monster_waves_counter == 30: monster130 = Monster.boss_5(xy=(0, 0), game=self) monster129 = Monster.vampier(xy=(0, 0), game=self) monster128 = Monster.ghost(xy=(0, 0), game=self) monster127 = Monster.smart(xy=(0, 0), game=self) monster126 = Monster.eye(xy=(0, 0), game=self) monster125 = Monster.big(xy=(0, 0), game=self) self.monsters.add(monster125, monster126, monster127, monster128, monster129, monster130) self.characters.add(monster125, monster126, monster127, monster128, monster129, monster130) self.map.add_characters([ monster125, monster126, monster127, monster128, monster129, monster130 ])