def main(): b = find_one_brick() eyes = Motor(b, PORT_A) wheels = [Motor(b, PORT_B), Motor(b, PORT_C)] ultrasonic = Ultrasonic(b, PORT_4) phizic(eyes, wheels, ultrasonic)
def initialize(self): super(DrivarNxt,self).initialize() self.m_block = nxt.locator.find_one_brick() self.m_leftMotor = Motor(self.m_block, PORT_A) self.m_rightMotor = Motor(self.m_block, PORT_C) self.m_ultrasonicSensor = Ultrasonic(self.m_block, PORT_4) self.m_initialized = True
def initialize(self): super(DrivarNxt, self).initialize() self.m_block = nxt.locator.find_one_brick() self.m_leftMotor = Motor(self.m_block, PORT_A) self.m_rightMotor = Motor(self.m_block, PORT_C) self.m_ultrasonicSensor = Ultrasonic(self.m_block, PORT_4) self.m_initialized = True
def connect(self): self.log.info("Connecting ...") try: if self.address == None: self.brick = nxt.find_one_brick().connect() else: self.brick = BlueSock(self.address).connect() except nxt.locator.BrickNotFoundError: raise RobotNotFoundError except Exception as error: raise RobotConnectionError(error) self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) self.log.info("Set up Motors") try: # self.kicker.turn(100, 100, brake=True) self.log.debug(self.__read_motor_state(self.KICKER)) except Exception as error: self.log.error("kicker reset error: " + str(error)) self.state = self.STATE_IDLE self.__get_info() self.log.info("Conected to {name}".format(name=self.name)) self.buzz()
def __init__(self): brick = nxt.locator.find_one_brick() self.brick = brick self.left = Motor(brick, PORT_A) self.right = Motor(brick, PORT_C) self.light = Light(brick, PORT_4) # self.ultrasonic = Ultrasonic(brick, PORT_4) print "Connection established."
def _idle_motors(self): for b in self._bricks: try: Motor(b, PORT_A).idle() Motor(b, PORT_B).idle() Motor(b, PORT_C).idle() except: pass
def __init__(self): print 'Searching for NXT bricks...' self.robot = nxt.locator.find_one_brick() print 'NXT brick found' self.right_motor = Motor(self.robot, PORT_B) self.left_motor = Motor(self.robot, PORT_C) self.locator = Ultrasonic(self.robot, PORT_1) self.haptic = Touch(self.robot, PORT_4)
def __init__(self, world): Robot.__init__(self, world, 2, Orientation.NORTH) self.noise = 0 self.brick = find_one_brick() self.motor1 = Motor(self.brick, PORT_B) self.motor2 = Motor(self.brick, PORT_C) self.ultrasonic = Ultrasonic(self.brick, PORT_4) self.motor1.reset_position(False) self.motor2.reset_position(False)
def ConnectToNxt(): brick = nxt.bluesock.BlueSock('00:16:53:04:17:F1').connect() motor_right = Motor(brick, PORT_A) motor_left = Motor(brick, PORT_C) ultrasonic_front = Ultrasonic(brick, PORT_2) ultrasonic_left = Ultrasonic(brick, PORT_1) ultrasonic_right = Ultrasonic(brick, PORT_3) return motor_right, motor_left, ultrasonic_front, ultrasonic_left, ultrasonic_right
def syncmotorsforever(self, power): if self._bricks: if not((power < -127) or (power > 127)): try: motorB = Motor(self._bricks[self.active_nxt], PORT_B) motorC = Motor(self._bricks[self.active_nxt], PORT_C) syncmotors = SynchronizedMotors(motorB, motorC, 0) syncmotors.run(power) except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_POWER) else: raise logoerror(ERROR_BRICK)
def brake(self, port): if self._bricks: port = str(port) port_up = port.upper() if (port_up in NXT_MOTOR_PORTS): port = NXT_MOTOR_PORTS[port_up] try: m = Motor(self._bricks[self.active_nxt], port) m.brake() except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_PORT_M % port) else: raise logoerror(ERROR_BRICK)
def __init__(self, brick="NXT"): if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.motor = True self.sensor = True try: self.brick = brick except: print("No brick found") try: self.wheels = [Motor(brick, PORT_A), Motor(brick, PORT_B)] except: self.motor = False print("No motors detected!")
def runMotorAngle(self, actuatorVal, actuatorMotorPorts='PORT_A', actuatorForward=True, angle=30, motorGearTeeth=1, actuatorGearTeeth=1, power=70, initial=False): """ Runs a motor such that an output reaches the desired angle actuatorMotorPorts (str): The ports for the actuation motors (default='PORT_A') actuatorForward (bool): Whether positive power applies forward movement (default=True) angle (int): The desired angle of motion (default=30) motorGearTeeth (int): The number of teeth on the motor geer [1 implies no geer] (default=1) actuatorGearTeeth (int): The number of teeth on the actuator geer [1 implies no geer] (default=1) power (int): The power you wish to apply to the motor (default=70) """ if not initial: self.angle=() ports = actuatorMotorPorts.split('.') for port in ports: self.angle+=Motor(self.nxt.brick,eval(port)), gearRatio = float(actuatorGearTeeth/motorGearTeeth) baseDegree=getUsefulTacho(self.angle[0]) if int(actuatorVal)==1: if (actuatorForward and angle>0)or(not actuatorForward and angle<0): print 'Turning Motor '+str(ports)+' '+str(angle)+' degrees at '+str(power)+' power' curDegree=getUsefulTacho(self.angle[0]) controlledRun(self,self.angle,power,curDegree,(angle*gearRatio)) else: print 'Turning Motor '+str(ports)+' '+str(angle)+' degrees at '+str(power)+' power' curDegree=getUsefulTacho(self.angle[0]) controlledRun(self,self.angle,-power,curDegree,(angle*gearRatio)) sleep(1) curDegree=getUsefulTacho(self.angle[0]) self.pose.updateSteerAngle(curDegree, baseDegree)
def runMotorDistance(self, actuatorVal, actuatorMotorPorts='PORT_B.PORT_C', distance=.1, power=100, initial=False): """ Runs a motor for a specific distance of travel actuatorMotorPorts (str): The ports for the actuation motors (default='PORT_B.PORT_C') distance (float): Distance the motor should run for (default=.1) power (int): The power given to the motor (default=100) """ if not initial: self.motors=() ports = actuatorMotorPorts.split('.') for port in ports: self.motors+=Motor(self.nxt.brick,eval(port)), neededDegree=distance/self.pose.wheelDiameter*180/pi/self.pose.gearRatio*2 baseDegree=getUsefulTacho(self.motors[0]) if int(actuatorVal)==1: self.direction=self.pose.direction if self.direction: print 'Running motor '+str(ports)+' over '+str(distance)+' meters at '+str(power)+' power' curDegree=getUsefulTacho(self.motors[0]) controlledRun(self,self.motors,power,curDegree,neededDegree) else: print 'Running motor '+str(ports)+' over '+str(distance)+' meters at '+str(power)+' power' curDegree=getUsefulTacho(self.motors[0]) controlledRun(self,self.motors,-power,curDegree,-neededDegree) sleep(1) curDegree=getUsefulTacho(self.motors[0])
def runMotorTime(self, actuatorVal, actuatorMotorPorts='PORT_A', actuatorForward=True, actionTime=1.0, actionPower=100, initial=False): """ Runs a specified motor for power [-128 to 127] and time in seconds actuatorMotorPorts (str): The motor ports that allow the robot to do an action (default='PORT_A') actuatorForward (bool): Whether positive power applies forward motion (default=True) actionTime (float): The number of seconds to run the action motor (default=1) actionPower (int): The power to the actuator motor [0-100] (default=100) """ if not initial: #no initialization self.action=() ports = actuatorMotorPorts.split('.') for port in ports: self.action+=Motor(self.nxt.brick,eval(port)), if int(actuatorVal) == 1: #a correction so that it doesn't run on startup (thanks Cameron!) if actuatorForward: #if the user wants one direction print 'Running motor '+str(ports)+' for '+str(actionTime)+' seconds at '+str(actionPower)+' power' for motor in self.action: motor.run(actionPower) sleep(actionTime) for motor in self.action: motor.idle() else: #if the users wants the other direction print 'Running motor '+str(ports)+' for '+str(actionTime)+' seconds at '+str(actionPower)+' power' for motor in self.action: motor.run(-actionPower) sleep(actionTime) for motor in self.action: motor.idle()
def turnOnMotor(self, actuatorVal, actuatorMotorPorts='PORT_A.PORT_B', power=100, initial=False): """ Turns on a given set of motors with specified power actuatorMotorPorts (str): The ports for the actuation motors (default='PORT_A.PORT_B') power (int): The power sent to the set of motors (default=100) """ if not initial: self.actuating = True self.on = () ports = actuatorMotorPorts.split('.') for port in ports: self.on += Motor(self.nxt.brick, eval(port)), if int(actuatorVal) == 1: self.direction = self.loco.leftForward self.actuatorMotorOn = True if self.direction: print 'Turning ' + str(ports) + ' on with power ' + str( power) for motor in self.on: motor.run(power) else: print 'Turning ' + str(ports) + ' on with power ' + str( power) for motor in self.on: motor.run(-power)
def __init__(self, host=None): self.power = self.DEFAULT_POWER self.address = host self.connect() self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) print "Set up Motors" try: self.kicker.turn(100, 100, brake=True) except Exception as error: print error
def syncmotors(self, power, turns): if self._bricks: if not((power < -127) or (power > 127)): if turns < 0: turns = abs(turns) power = -1 * power try: motorB = Motor(self._bricks[self.active_nxt], PORT_B) motorC = Motor(self._bricks[self.active_nxt], PORT_C) syncmotors = SynchronizedMotors(motorB, motorC, 0) syncmotors.turn(power, int(turns*360)) except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_POWER) else: raise logoerror(ERROR_BRICK)
def __init__(self, brick='NXT'): r'''Creates a new Alpha Rex controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. ''' if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.arms = Motor(brick, PORT_C) self.left = Motor(brick, PORT_A) self.right = Motor(brick, PORT_B) self.direction = HTCompass(brick, PORT_2) self.ultrasonic = Ultrasonic(brick, PORT_4)
def motorreset(self, port): if self._bricks: port = str(port) port_up = port.upper() if (port_up in NXT_MOTOR_PORTS): port = NXT_MOTOR_PORTS[port_up] try: m = Motor(self._bricks[self.active_nxt], port) t = m.get_tacho() self._motor_pos[port_up][self.active_nxt] = t.tacho_count m.idle() except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_PORT_M % port) else: raise logoerror(ERROR_BRICK)
def motorposition(self, port): if self._bricks: port = str(port) port_up = port.upper() if (port_up in NXT_MOTOR_PORTS): port = NXT_MOTOR_PORTS[port_up] try: m = Motor(self._bricks[self.active_nxt], port) t = m.get_tacho() previous = self._motor_pos[port_up][self.active_nxt] return (t.tacho_count - previous) except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_PORT_M % port) else: raise logoerror(ERROR_BRICK)
def startmotor(self, port, power): if self._bricks: port = str(port) port_up = port.upper() if (port_up in NXT_MOTOR_PORTS): port = NXT_MOTOR_PORTS[port_up] if not((power < -127) or (power > 127)): try: m = Motor(self._bricks[self.active_nxt], port) m.weak_turn(power, 0) except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_POWER) else: raise logoerror(ERROR_PORT_M % port) else: raise logoerror(ERROR_BRICK)
def __init__(self, brick='NXT'): r'''Creates a new Alpha Rex controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. ''' if isinstance(brick, str): brick = find_one_brick(name=brick) self.brick = brick self.arms = Motor(brick, PORT_A) self.legs = [Motor(brick, PORT_B), Motor(brick, PORT_C)] self.touch = Touch(brick, PORT_1) self.sound = Sound(brick, PORT_2) self.light = Light(brick, PORT_3) self.ultrasonic = Ultrasonic(brick, PORT_4)
def __init__(self, proj, shared_data, leftDriveMotor='PORT_B', rightDriveMotor='PORT_C', steeringMotor='none', steeringGearRatio=1.0, leftForward=True, rightForward=True): """ Locomotion Command handler for NXT Mindstorms. leftDriveMotor (str): The motor that drives the left side (default='PORT_B') rightDriveMotor (str): The motor that drives the right side (default='PORT_C') steeringMotor (str): The motor that controls steering, if applicable (default='none') steeringGearRatio (float): The gear ratio on the steering control (default=1.0) leftForward (bool): Whether forward direction is positive power for the left drive motor (default=True) rightForward (bool): Whether forward direction is positive power for the right drive motor (default=True) """ self.nxt = shared_data['NXT_INIT_HANDLER'] # shared data is the nxt and its functions in this case self.pose = proj.h_instance['pose'] # pose data is useful for travel self.actuator = proj.h_instance['actuator'] # The following creates a tuple of the drive motors based on user input # It also derives the left and right motors as well as a steering motor if used # There are currently two modes of drive, differential and non-differential (car) self.driveMotors=() self.differentialDrive = False self.leftForward = leftForward self.rightForward = rightForward if(leftDriveMotor=='PORT_A' or rightDriveMotor=='PORT_A'): self.driveMotors+=Motor(self.nxt.brick, PORT_A), if(leftDriveMotor=='PORT_A'): self.left=Motor(self.nxt.brick, PORT_A) else: self.right=Motor(self.nxt.brick, PORT_A) if(leftDriveMotor=='PORT_B' or rightDriveMotor=='PORT_B'): self.driveMotors+=Motor(self.nxt.brick, PORT_B), if(leftDriveMotor=='PORT_B'): self.left=Motor(self.nxt.brick, PORT_B) else: self.right=Motor(self.nxt.brick, PORT_B) if(leftDriveMotor=='PORT_C' or rightDriveMotor=='PORT_C'): self.driveMotors+=Motor(self.nxt.brick, PORT_C), if(leftDriveMotor=='PORT_C'): self.left=Motor(self.nxt.brick, PORT_C) else: self.right=Motor(self.nxt.brick, PORT_C) self.steerMotor=None self.steeringRatio=1 if(steeringMotor=='none'): self.differentialDrive=True if(not self.differentialDrive): if(steeringMotor=='PORT_A'): self.steerMotor = Motor(self.nxt.brick, PORT_A) if(steeringMotor=='PORT_B'): self.steerMotor = Motor(self.nxt.brick, PORT_B) if(steeringMotor=='PORT_C'): self.steerMotor = Motor(self.nxt.brick, PORT_C) self.tacho = self.getUsefulTacho(self.steerMotor) self.steeringRatio=steeringGearRatio # Global variable fro steering gear ratio self.once=True # start dead reckoning path record only once
def run(self): # Start a BT connection over to the NXT print "Initializing Bluetooth" try: brick = nxt.bluesock.BlueSock(BRICK_ADDR).connect() except: print "Brick {0} not found. Trying search by name...".format( BRICK_ADDR) try: brick = find_one_brick(name=BRICK_NAME) except: print "Brick {0} not found".format(BRICK_NAME) return bt_motors = (Motor(brick, PORT_A), Motor(brick, PORT_B), Motor(brick, PORT_C)) while running: # use shoulder buttons on the game pad to make the omnibot rotate around it's axis. turnpower = 0 if gp_state['btn_r1']: turnpower = 60 if gp_state['btn_l1']: turnpower = -60 # read and scale joysticks joy_x = scale(gp_state['move_x'], STICK_RANGE, (-100, 100)) joy_y = scale(gp_state['move_y'], STICK_RANGE, (-100, 100)) # convert joystick x and y to a direction and power (deviation from the centre) joy_direction = math.atan2(joy_x, joy_y) # in radians joy_power = (joy_x**2 + joy_y**2)**0.5 # pythagoras i = 0 for motor in bt_motors: # for each motor the angle has a different offset (0, 120 and 240 degrees) angle = i * 2 * 3.1415 / 3 + joy_direction # motor power calculation. A simple sin. motorpower = math.sin(angle) * joy_power + turnpower motorpower = round(clamp(motorpower, (-100, 100))) motor.run(motorpower, regulated=True) i += 1 # wait a bit before sending more commands. If we don't the BT buffer overflows. btloop.throttle()
def __init__(self, brick='NXT'): r'''Creates a new Alpha Rex controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. ''' if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.leftMotor = Motor(brick, PORT_B) self.rightMotor = Motor(brick, PORT_C) self.motors = [self.leftMotor, self.rightMotor] self.touch = Touch(brick, PORT_3) #self.sound = Sound(brick, PORT_2) #self.light = Light(brick, PORT_3) self.ultrasonic = Ultrasonic(brick, PORT_4)
def arcTurn(self, actuatorVal, actuatorMotorPorts='PORT_B.PORT_C', power=100, arcAngle=90, arcRadius=.5, initial=False): """ For a differential drive robot, run the drive motors such that it creates an arc with radius arcRadius and through angle arcAngle. VERY INNACURATE actuatorMotorPorts (str): The ports for the actuation motors (default='PORT_A.PORT_B') power (int): The desired power to apply to the faster motor (default=100) arcAngle (int): The angle that you want the robot to arc through in degrees (default=90) arcRadius (float): The desired radius of the turning arc (default=.5) """ if not initial: self.motors = () ports = actuatorMotorPorts.split('.') for port in ports: self.motors += Motor(self.nxt.brick, eval(port)), distance = arcRadius * arcAngle * pi / 180 ri = arcRadius - self.pose.track / 2 ro = arcRadius + self.pose.track / 2 baseTravel = (getUsefulTacho(self.motors[0]) + getUsefulTacho(self.motors[1])) / 2 curTravel = baseTravel degrees = (distance / self.pose.wheelDiameter * 360 / pi / self.pose.gearRatio) if int(actuatorVal) == 1: self.direction = self.pose.direction print 'Arcing through ' + str( arcAngle) + ' at a radius of ' + str(arcRadius) + 'm' if self.direction: while curTravel < baseTravel + abs(degrees): if arcAngle < 0: self.motors[0].run(power) self.motors[1].run(power * ri / ro) else: self.motors[1].run(power) self.motors[0].run(power * ri / ro) curTravel = (getUsefulTacho(self.motors[0]) + getUsefulTacho(self.motors[1])) / 2 else: while curTravel > baseTravel - abs(degrees): if arcAngle < 0: self.motors[0].run(power) self.motors[1].run(power * ri / ro) else: self.motors[1].run(power) self.motors[0].run(power * ri / ro) curTravel = (getUsefulTacho(self.motors[0]) + getUsefulTacho(self.motors[1])) / 2 for motor in self.motors: motor.idle()
class Reality(Output): def __init__(self,kostkaid="00:16:53:07:F8:5B",homepos=(0,0),pos=(0,0)): self.kostkaid = kostkaid self.homepos=homepos self.pos=pos def __enter__(self): self.brick = nxt.locator.find_one_brick(self.kostkaid) self.motfile = Motor(self.brick,PORT_A) self.motrank = Motor(self.brick,PORT_B) self.motz = Motor(self.brick,PORT_C) return self def __exit__(self, exc_type, exc_val, exc_tb): self.motx.idle() self.moty.idle() self.motz.idle() print exc_type,exc_val,exc_tb def goto(self,loc): print "goto ",loc def lift(self,hchwyt,hlift): print "lifing from ",hchwyt," to ",hlift def place(self,ileopuscic): print "opuszczanie o ",ileopuscic," , placing" def home(self): print "----homing----" ; self.goto(self.HOMEpos)
def __init__(self, brick="NXT"): r"""Creates a new Strider controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. """ if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.back_leg = Motor(brick, PORT_B) self.left_leg = Motor(brick, PORT_C) self.right_leg = Motor(brick, PORT_A) # self.touch = Touch(brick, PORT_1) # self.sound = Sound(brick, PORT_2) # self.light = Light(brick, PORT_3) # self.ultrasonic = Ultrasonic(brick, PORT_4) self.colour = Color20(brick, PORT_3)
def __init__(self, host=None): self.power = self.DEFAULT_POWER self.address = host self.log = logging.getLogger("Robot") self.connect() self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) self.log.info("Set up Motors") try: #self.kicker.turn(100, 100, brake=True) self.log.debug(self.__read_motor_state(self.KICKER)) except Exception as error: self.log.error("kicker reset error: " + str(error))
def InitializeHardware(self): self.motor_grip = Motor(self.brick, nxt.PORT_C) self.rotation = 50 self.motor_rotate = Motor(self.brick, nxt.PORT_B) self.elevation = 0 self.motor_elevate = Motor(self.brick, nxt.PORT_A) self.grip = False
def connect(self): self.log.info("Connecting ...") try: if self.address == None: self.brick = nxt.find_one_brick().connect() else: self.brick = BlueSock(self.address).connect() except nxt.locator.BrickNotFoundError: raise RobotNotFoundError except Exception as error: raise RobotConnectionError(error) self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) self.log.info("Set up Motors") try: #self.kicker.turn(100, 100, brake=True) self.log.debug(self.__read_motor_state(self.KICKER)) except Exception as error: self.log.error("kicker reset error: " + str(error)) self.state = self.STATE_IDLE self.__get_info() self.log.info("Conected to {name}".format(name=self.name)) self.buzz()
def turnmotor(self, port, turns, power): if self._bricks: port = str(port) port_up = port.upper() if (port_up in NXT_MOTOR_PORTS): port = NXT_MOTOR_PORTS[port_up] if not((power < -127) or (power > 127)): if turns < 0: turns = abs(turns) power = -1 * power try: m = Motor(self._bricks[self.active_nxt], port) m.turn(power, int(turns*360), brake=True) m.brake() except: raise logoerror(ERROR_GENERIC) else: raise logoerror(ERROR_POWER) else: raise logoerror(ERROR_PORT_M % port) else: raise logoerror(ERROR_BRICK)
def initialize(self): super(DrivarNxt, self).initialize() self.block = nxt.locator.find_one_brick() self.leftMotor = Motor(self.block, PORT_A) self.rightMotor = Motor(self.block, PORT_C) self.penMotor = Motor(self.block, PORT_B) self.ultrasonicSensor = Ultrasonic(self.block, PORT_4) self.lightSensor = Light(self.block, PORT_3) self.initialized = True
def turnOffMotor(self, actuatorVal, actuatorMotorPorts='PORT_A.PORT_B', initial=False): """ Turns off a given set of motors actuatorMotorPorts (str): The ports for the actuation motors (default='PORT_A.PORT_B') """ if not initial: self.actuating=True self.off=() ports = actuatorMotorPorts.split('.') self.actuatorMotorOn=False for port in ports: self.off+=Motor(self.nxt.brick,eval(port)), if int(actuatorVal)==1: for motor in self.off: motor.idle()
def tachometer(self, motorPort='PORT_A', degree=0, operator='=', initial=False): """ Use the tachometer in the motors to determine True/False motorPort (str): The port for the motor that you want to read (default=PORT_A) degree (int): The value you are comparing the tachometer value to (default=0) operator (str): How the value is being compared to the tachometer value ['<','>','=','!='] (default='=') """ if initial: return False else: motor = Motor(self.nxt.brick,eval(motorPort)) data = getUsefulTacho(motor) #minus large number to positive large number output = operation(data,operator,degree) #get bolean based on user input if output: print 'Tachometer value is '+operator+' '+str(degree) return output
def __init__(self, brick_name='NXT'): sock = find_one_brick(name=brick_name) brick = self.brick = sock.connect() self.arm = Motor(brick, PORT_A) self.legs = [Motor(brick, PORT_B), Motor(brick, PORT_C)] #self.touch = Touch(brick, PORT_1) #self.sound = Sound(brick, PORT_2) #self.light = Light(brick, PORT_3) #self.ultrasonic = Ultrasonic(brick, PORT_4) self.busy = False self.arg_d = {"forward": (self.forward, 2), "backward": (self.backward, 2), "left": (self.turn_left, 2), "right": (self.turn_right, 2), #"power": (self.add_arm_power, 1), #"kick": (self.release_arm, 0), "boot": (self.boot, 0), "sing": (self.sing, 0), "talk": (self.talk, 0)}
class Robot(object): LEFT_WHEEL = 0x02 # port C RIGHT_WHEEL = 0x00 # port A KICKER = 0x01 # port B DEFAULT_POWER = 80 TURN_POWER = 0.8 BUZZER = 769 #NAME = "BrickAshley" NAME = "BrickAsh" def __init__(self, host=None): self.power = self.DEFAULT_POWER self.address = host self.connect() self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) print "Set up Motors" try: self.kicker.turn(100, 100, brake=True) except Exception as error: print error def connect(self): print "Connecting ..." try: if self.address == None: self.brick = nxt.find_one_brick().connect() else: self.brick = BlueSock(self.address).connect() except nxt.locator.BrickNotFoundError: raise RobotNotFoundError except BluetoothError as error: raise RobotConnectionError(error) self.__get_info() print "Conected to {name}".format(name=self.name) def disconnect(self): try: self.brick = None gc.collect() except: print "Unsafe disconect" def get_name(self): self.__get_info() return self.name def set_name(self, name): self.brick.set_brick_name(name) self.disconnect() self.connect() self.__get_info() def set_power(self, value): value=int(value) if value < -128 or value > 128: pass # TODO self.power = value def get_power(self): return self.power def __get_info(self): threading.Timer(30, self.__get_info).start() self.name, self.host, self.signal_strength, self.user_flash = self.brick.get_device_info() self.battery = self.brick.get_battery_level() print "Info: \n\tName: {name}" \ "\n\tBT MAC: {host}\n\tBT signal: {signal}\n\t" \ "Memory: {memory}\n\tBattery: {voltage}mV".format(name=self.name, host=self.host, \ signal=self.signal_strength, memory=self.user_flash, voltage=self.battery) def up(self): print "go up" self.leftWhell.run(power=self.power) self.rightWhell.run(power=self.power) def down(self): print "go down" self.brick.play_tone_and_wait(self.BUZZER, 1000) self.leftWhell.run(power=-self.power) self.rightWhell.run(power=-self.power) def right(self, withBrake=False): print "go right" self.leftWhell.run(power=self.power*self.TURN_POWER) if withBrake: self.rightWhell.brake() else: self.rightWhell.run(power=-self.power*self.TURN_POWER) def left(self, withBrake=False): print "go left" if withBrake: self.leftWhell.brake() else: self.leftWhell.run(power=-self.power*self.TURN_POWER) self.rightWhell.run(power=self.power*self.TURN_POWER) def stop(self): print "go stop" self.leftWhell.brake() self.rightWhell.brake() self.kicker.brake() def buzz(self): print "buzz" self.brick.play_tone_and_wait(self.BUZZER, 1000) def kick(self): print "kick" self.kicker.turn(-127, 85, brake=True) sleep(1.5) self.kicker.turn(127, 90, brake=True)
strict=True, method=nxt.locator.Method(usb=True, bluetooth=True)) else: # the bluetooth function of the nxt library works too, but "wastes" # time searching for devices. brick = nxtConnect.btConnect(brickName) print(brick.get_device_info()) # check what brick you connected to from time import sleep from nxt.motor import Motor, PORT_A, PORT_B, PORT_C from nxt.sensor import Touch, PORT_4, PORT_3, PORT_2, Light, PORT_1, Ultrasonic light = Light(brick, PORT_4) turningMotor = Motor(brick, PORT_B) walkingMotor = Motor(brick, PORT_C) armMotor = Motor(brick, PORT_A) touch = Touch(brick, PORT_1) ultrasonic = Ultrasonic(brick, PORT_2) compass = Ultrasonic(brick, PORT_3) # LINE FOLLOW VARIABLES turningPower = 65 # 70, normalized, motor power used when turning in line follow negInertiaPower = 70 # 65, normalized, motor power for negative inertia findLineTimeOut = 0.5 # 0.5, time between switching motor to the opposite direction negInertiaLengthOnWhite = 0.07 # 0.2, time before braking on negative inertia when originally on white negInertiaLengthOnBlack = 0.07 # 0.05, time before braking on ngative inertia when originally on black (should be smaller than white to prevent overshooting the line) # CALIBRATION VARIABLES calTurningPower = 70 # 70, normalized, motor power used to turn when calibrate
class NXTLocomotionCommandHandler: def __init__(self, proj, shared_data, leftDriveMotor='PORT_B', rightDriveMotor='PORT_C', steeringMotor='none', steeringGearRatio=1.0, leftForward=True, rightForward=True): """ Locomotion Command handler for NXT Mindstorms. leftDriveMotor (str): The motor that drives the left side (default='PORT_B') rightDriveMotor (str): The motor that drives the right side (default='PORT_C') steeringMotor (str): The motor that controls steering, if applicable (default='none') steeringGearRatio (float): The gear ratio on the steering control (default=1.0) leftForward (bool): Whether forward direction is positive power for the left drive motor (default=True) rightForward (bool): Whether forward direction is positive power for the right drive motor (default=True) """ self.nxt = shared_data['NXT_INIT_HANDLER'] # shared data is the nxt and its functions in this case self.pose = proj.h_instance['pose'] # pose data is useful for travel self.actuator = proj.h_instance['actuator'] # The following creates a tuple of the drive motors based on user input # It also derives the left and right motors as well as a steering motor if used # There are currently two modes of drive, differential and non-differential (car) self.driveMotors=() self.differentialDrive = False self.leftForward = leftForward self.rightForward = rightForward if(leftDriveMotor=='PORT_A' or rightDriveMotor=='PORT_A'): self.driveMotors+=Motor(self.nxt.brick, PORT_A), if(leftDriveMotor=='PORT_A'): self.left=Motor(self.nxt.brick, PORT_A) else: self.right=Motor(self.nxt.brick, PORT_A) if(leftDriveMotor=='PORT_B' or rightDriveMotor=='PORT_B'): self.driveMotors+=Motor(self.nxt.brick, PORT_B), if(leftDriveMotor=='PORT_B'): self.left=Motor(self.nxt.brick, PORT_B) else: self.right=Motor(self.nxt.brick, PORT_B) if(leftDriveMotor=='PORT_C' or rightDriveMotor=='PORT_C'): self.driveMotors+=Motor(self.nxt.brick, PORT_C), if(leftDriveMotor=='PORT_C'): self.left=Motor(self.nxt.brick, PORT_C) else: self.right=Motor(self.nxt.brick, PORT_C) self.steerMotor=None self.steeringRatio=1 if(steeringMotor=='none'): self.differentialDrive=True if(not self.differentialDrive): if(steeringMotor=='PORT_A'): self.steerMotor = Motor(self.nxt.brick, PORT_A) if(steeringMotor=='PORT_B'): self.steerMotor = Motor(self.nxt.brick, PORT_B) if(steeringMotor=='PORT_C'): self.steerMotor = Motor(self.nxt.brick, PORT_C) self.tacho = self.getUsefulTacho(self.steerMotor) self.steeringRatio=steeringGearRatio # Global variable fro steering gear ratio self.once=True # start dead reckoning path record only once def sendCommand(self, cmd): """ Send movement command to the NXT """ # general power specifications leftPow = BACK if self.leftForward: leftPow = FORTH rightPow = BACK if self.rightForward: rightPow = FORTH def forward(sec, power): #currently unused '''allows for forward movement with power and for time''' for motor in self.driveMotors: motor.run(power) sleep(sec) for motor in self.driveMotors: motor.idle() def go(power): '''turns the drive motors on with given power''' for motor in self.driveMotors: motor.run(power) def carTurn(sec, direction): #currently unused '''specifies time based steering''' self.steerMotor.run(direction) forward(sec,leftPow) self.steerMotor.idle() def left(leftPow, power): '''used for differential drive on left turns''' self.left.run(power) self.right.run(leftPow) def right(rightPow, power): '''used for differential drive on right turns''' self.left.run(rightPow) self.right.run(power) def idle(): '''sets all motors to idle state''' for motor in self.driveMotors: motor.idle() if(not self.differentialDrive): self.steerMotor.idle() def goToDegree(degree): """ Takes a degree measurement (from the tachometer) and carefully aligns the steering motor to that degree """ curDegree = self.getUsefulTacho(self.steerMotor) #currently angled at this degree baseDegree=curDegree degreeRange = abs(curDegree-degree) #distance in degrees it has to run leftPower = -75.0 #full power for steering rightPower = 75.0 powerRange=rightPower-MIN #power range for steering, MIN is the minimum power for movement on steering while(curDegree>degree+RANGE or curDegree<degree-RANGE): #checks to see if the current angle is close enough to the desired while(curDegree>degree+RANGE): if(abs(curDegree-degree)<30): leftPower=-MIN #small angle change necessitates small power elif(abs(curDegree-degree)>degreeRange): leftPower = -75 #large angle change necessitates max power else: leftPower = -(((abs(curDegree-degree)/degreeRange)*powerRange)+MIN) #As you get closer to the angle, decrease power to steering motor self.steerMotor.run(leftPower) lastDegree=curDegree curDegree=self.getUsefulTacho(self.steerMotor) #get new current degree if(lastDegree==curDegree): break #implies the motor is stuck if(self.v==0): break #check for pause... self.steerMotor.idle() #always idle motors before giving power incase opposite direction curDegree=self.getUsefulTacho(self.steerMotor) #recheck current degre while(curDegree<degree-RANGE): #Same as above if(abs(curDegree-degree)<30): rightPower=MIN elif(abs(curDegree-degree)>degreeRange): rightPower = 75 else: rightPower = (((abs(degree-curDegree)/degreeRange)*powerRange)+MIN) self.steerMotor.run(rightPower) lastDegree=curDegree curDegree=self.getUsefulTacho(self.steerMotor) if(lastDegree==curDegree): break if(self.v==0): break # check for pause... self.steerMotor.idle() curDegree=self.getUsefulTacho(self.steerMotor) if(self.v==0): break # check for pause... self.steerMotor.idle() try: self.pose.updateSteerAngle(curDegree,baseDegree) except: pass def difDrive(): """ Methodology behind a differential drive. It uses facing direction and needed direction """ stopped=False angle = self.angle*180/pi # if angle > 0 or angle < 0: #print 'angle='+str(angle)+' w='+str(self.angle) leftPow = -80 #max powers if self.leftForward: leftPow = 80 rightPow = -80 if self.rightForward: rightPow = 80 try: if(self.v==0 and not self.actuator.actuatorMotorOn): idle() #pause... stopped=True except: if(self.v==0): idle() stopped=True if stopped: pass elif angle>.5: #left turning arc if(leftPow>0): arcPower=((leftPow-LOW)*(90-abs(angle))/90)+LOW # scaled power based on required omega else: arcPower=((leftPow+LOW)*(90-abs(angle))/90)-LOW left(leftPow,arcPower) elif angle<-.5: #right tuning arc if(rightPow>0): arcPower=((rightPow-LOW)*(90-abs(angle))/90)+LOW else: arcPower=((rightPow+LOW)*(90-abs(angle))/90)-LOW right(rightPow,arcPower) else: go(leftPow) #straight stopped=False def nonDifDrive(): """ Methodology behind a car type drive. It checks current pose and uses given vx and vy to calculate whether it should be turning or not. """ pose = self.pose.getPose() angle = pose[2]*180/pi+90 #Facing Direction stopped=False #Orient facing direction between -180 and 180 while(angle>180): angle-=360 while(angle<-180): angle+=360 phi = atan2(vy,vx)*180/pi #Direction to POI try: if(self.v==0 and not self.actuator.actuatorMotorOn): #pause command sent idle() stopped=True except: if(self.v==0): idle() stopped=True if stopped: pass elif(phi+360-angle<angle-phi): #quadrant 3 angle and quadrant 2 phi #left degree=-MAX_ANGLE*self.steeringRatio goToDegree(degree) elif(angle+360-phi<phi-angle): #quadrant 2 angle and quadrant 3 phi #right degree=MAX_ANGLE*self.steeringRatio goToDegree(degree) elif(phi+RANGE<angle): #right turn to line up #right degree=MAX_ANGLE*self.steeringRatio goToDegree(degree) elif(phi-RANGE>angle): #left turn to line up #left degree=-MAX_ANGLE*self.steeringRatio goToDegree(degree) else: #general straight direction #straight degree=self.tacho goToDegree(degree) if(self.v!=0): #run drive motors go(leftPow*.65) stopped=False pose = self.pose.getPose() #get pose from vicon vx=cmd[0] #decompose velocity vy=cmd[1] if self.leftForward: theta = pose[2]-(pi/2) #get facing angle (account for vicon axes) else: theta = pose[2]+(pi/2) self.v = cos(theta)*vx+sin(theta)*vy #magnitude of v if self.once: try: self.pose.setPose() except: print 'Not setting pose with dead reckoning' pass self.once=False if(self.differentialDrive): #handles differential drive #theta=theta-pi #orient angle for reverse direction of travel self.angle = atan2(vy,vx) - theta #print 'Vx: '+str(vx)+' Vy: '+str(vy)+' theta: '+str(theta) while self.angle>pi: self.angle-=2*pi while self.angle<-pi: self.angle+=2*pi difDrive() else: #handles car type drive nonDifDrive() def getUsefulTacho(self, motor): """Turns instance data from tachometer in to useful integer""" # the tachometer data from the nxt is not useful in current form, this provides usability tacho = tuple(int(n) for n in str(motor.get_tacho()).strip('()').split(',')) return tacho[0]
class Strider(object): def __init__(self, brick="NXT"): r"""Creates a new Strider controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. """ if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.back_leg = Motor(brick, PORT_B) self.left_leg = Motor(brick, PORT_C) self.right_leg = Motor(brick, PORT_A) # self.touch = Touch(brick, PORT_1) # self.sound = Sound(brick, PORT_2) # self.light = Light(brick, PORT_3) # self.ultrasonic = Ultrasonic(brick, PORT_4) self.colour = Color20(brick, PORT_3) def walk(self, direction, time=0): [back, left, right] = direction.get_directions() self.back_leg.run(back * 80) self.left_leg.run(left * 80) self.right_leg.run(right * 80) if time > 0: sleep(time) self.stop() def show_colour(self, colour): self.colour.set_light_color(colour) def colour_display(self): for colour in [Type.COLORRED, Type.COLORGREEN, Type.COLORBLUE]: self.show_colour(colour) sleep(2) self.show_colour(Type.COLORNONE) def stop(self): self.back_leg.idle() self.left_leg.idle() self.right_leg.idle() def fire_lasers(self): for i in range(0, 5): self.brick.play_sound_file(False, "! Laser.rso")
class Robot(object): LEFT_WHEEL = 0x02 # port C RIGHT_WHEEL = 0x00 # port A KICKER = 0x01 # port B DEFAULT_POWER = 80 TURN_POWER = 0.8 BUZZER = 769 #NAME = "BrickAshley" NAME = "BrickAsh" def __init__(self, host=None): self.power = self.DEFAULT_POWER self.address = host self.log = logging.getLogger("Robot") self.connect() self.leftWhell = Motor(self.brick, self.LEFT_WHEEL) self.rightWhell = Motor(self.brick, self.RIGHT_WHEEL) self.kicker = Motor(self.brick, self.KICKER) self.log.info("Set up Motors") try: #self.kicker.turn(100, 100, brake=True) self.log.debug(self.__read_motor_state(self.KICKER)) except Exception as error: self.log.error("kicker reset error: " + str(error)) def connect(self): self.log.info("Connecting ...") try: if self.address == None: self.brick = nxt.find_one_brick().connect() else: self.brick = BlueSock(self.address).connect() except nxt.locator.BrickNotFoundError: raise RobotNotFoundError except Exception as error: raise RobotConnectionError(error) self.__get_info() self.log.info("Conected to {name}".format(name=self.name)) def disconnect(self): try: self.brick = None #self.get_info_thread.stop() gc.collect() except: self.log.warning("Unsafe disconect") pass def get_name(self): self.__get_info() return self.name def set_name(self, name): self.brick.set_brick_name(name) self.disconnect() self.connect() self.__get_info() def set_power(self, value): value=int(value) if value < -127 or value > 127: raise ValueError("Power can only be +-127") self.power = value def get_power(self): return self.power def __get_info(self): #self.get_info_thread = threading.Timer(30, self.__get_info) #self.get_info_thread.start() self.name, self.host, self.signal_strength, self.user_flash = self.brick.get_device_info() self.battery = self.brick.get_battery_level() self.log.info( "Info: \n\tName: {name}" \ "\n\tBT MAC: {host}\n\tBT signal: {signal}\n\t" \ "Memory: {memory}\n\tBattery: {voltage}mV".format(name=self.name, host=self.host, \ signal=self.signal_strength, memory=self.user_flash, voltage=self.battery) ) def up(self): self.log.debug("go up") self.leftWhell.run(power=self.power) self.rightWhell.run(power=self.power) def down(self): self.log.debug("go down") self.brick.play_tone_and_wait(self.BUZZER, 1000) self.leftWhell.run(power=-self.power) self.rightWhell.run(power=-self.power) def right(self, withBrake=False): self.log.debug("go right") self.leftWhell.run(power=self.power*self.TURN_POWER) if withBrake: self.rightWhell.brake() else: self.rightWhell.run(power=-self.power*self.TURN_POWER) def left(self, withBrake=False): self.log.debug("go left") if withBrake: self.leftWhell.brake() else: self.leftWhell.run(power=-self.power*self.TURN_POWER) self.rightWhell.run(power=self.power*self.TURN_POWER) def stop(self): self.log.debug("go stop") self.leftWhell.brake() self.rightWhell.brake() #self.kicker.brake() def buzz(self): self.log.debug("buzz") self.brick.play_tone_and_wait(self.BUZZER, 1000) def kick(self): self.log.debug("kick") self.kicker.turn(-127, 85, brake=True) threading.Timer(1.5, self.__kick_reset).start() def __kick_reset(self): self.kicker.turn(127, 90, brake=False) #def __del__(self): # self.log.debug("__del__") # if self.brick != None: # self.disconnect() def __read_motor_state(self, port): values = self.brick.get_output_state(port) self.log.debug("__read_motor_state: values='{0}'".format(values)) #state, tacho = get_tacho_and_state(values) #self.log.debug("__read_motor_state: state='{0}', tacho='{1}'".format(state, tacho)) left, kick, right = values[-3:] if port == self.KICKER: return kick elif port == self.LEFT_WHEEL: return left elif port == self.RIGHT_WHEEL: return left else: raise Exception("meh") def get_state(self): self.__read_motor_state(self.KICKER) self.__read_motor_state(self.LEFT_WHEEL) self.__read_motor_state(self.RIGHT_WHEEL) def kick_to(self, angle, kpower=127, withBrake=True): state, tacho = self.__read_motor_state(self.KICKER) if angle < tacho: self.kicker.turn(-kpower, tacho-angle, brake=withBrake) else: self.kicker.turn(+kpower, angle-tacho, brake=withBrake)
class Robot(object): r'''A high-level controller for the Alpha Rex model. This class implements methods for the most obvious actions performable by Alpha Rex, such as walk, wave its arms, and retrieve sensor samples. Additionally, it also allows direct access to the robot's components through public attributes. ''' def __init__(self, brick='NXT'): r'''Creates a new Alpha Rex controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. ''' if isinstance(brick, basestring): brick = find_one_brick(name=brick) self.brick = brick self.leftMotor = Motor(brick, PORT_B) self.rightMotor = Motor(brick, PORT_C) self.motors = [self.leftMotor, self.rightMotor] self.touch = Touch(brick, PORT_3) #self.sound = Sound(brick, PORT_2) #self.light = Light(brick, PORT_3) self.ultrasonic = Ultrasonic(brick, PORT_4) def WarningNoise(self): self.brick.play_tone_and_wait(FREQ_E, 100) self.brick.play_tone_and_wait(FREQ_D, 100) self.brick.play_tone_and_wait(FREQ_C, 100) def OkNoise(self): self.brick.play_tone_and_wait(FREQ_C, 100) self.brick.play_tone_and_wait(FREQ_D, 100) self.brick.play_tone_and_wait(FREQ_E, 100) def StartWalk(self, power): for motor in self.motors: motor.run(power=power) def StopWalk(self): for motor in self.motors: motor.idle() def walk(self, secs, power=FORTH): self.StartWalk(power) sleep(secs) self.StopWalk() def IsButtonPressed(self): r'''Reads the Touch sensor's output. ''' return self.touch.get_sample() def turn(self, direction, degrees): if (direction == RobotMode.Left): self.leftMotor.turn(-100, degrees) self.rightMotor.turn(100, degrees) else: self.rightMotor.turn(-100, degrees) self.leftMotor.turn(100, degrees) def getDistanceFromObstacle(self): return self.ultrasonic.get_sample()
class AlphaRex(object): r'''A high-level controller for the Alpha Rex model. This class implements methods for the most obvious actions performable by Alpha Rex, such as walk, wave its arms, and retrieve sensor samples. Additionally, it also allows direct access to the robot's components through public attributes. ''' def __init__(self, brick='NXT'): r'''Creates a new Alpha Rex controller. brick Either an nxt.brick.Brick object, or an NXT brick's name as a string. If omitted, a Brick named 'NXT' is looked up. ''' if isinstance(brick, str): brick = find_one_brick(name=brick) self.brick = brick self.arms = Motor(brick, PORT_A) self.legs = [Motor(brick, PORT_B), Motor(brick, PORT_C)] self.touch = Touch(brick, PORT_1) self.sound = Sound(brick, PORT_2) self.light = Light(brick, PORT_3) self.ultrasonic = Ultrasonic(brick, PORT_4) def echolocate(self): r'''Reads the Ultrasonic sensor's output. ''' return self.ultrasonic.get_sample() def feel(self): r'''Reads the Touch sensor's output. ''' return self.touch.get_sample() def hear(self): r'''Reads the Sound sensor's output. ''' return self.sound.get_sample() def say(self, line, times=1): r'''Plays a sound file named (line + '.rso'), which is expected to be stored in the brick. The file is played (times) times. line The name of a sound file stored in the brick. times How many times the sound file will be played before this method returns. ''' for i in range(0, times): self.brick.play_sound_file(False, line + '.rso') sleep(1) def see(self): r'''Reads the Light sensor's output. ''' return self.light.get_sample() def walk(self, secs, power=FORTH): r'''Simultaneously activates the leg motors, causing Alpha Rex to walk. secs How long the motors will rotate. power The strength effected by the motors. Positive values will cause Alpha Rex to walk forward, while negative values will cause it to walk backwards. If you are unsure about how much force to apply, the special values FORTH and BACK provide reasonable defaults. If omitted, FORTH is used. ''' for motor in self.legs: motor.run(power=power) sleep(secs) for motor in self.legs: motor.idle() def wave(self, secs, power=100): r'''Make Alpha Rex move its arms. secs How long the arms' motor will rotate. power The strength effected by the motor. If omitted, (100) is used. ''' self.arms.run(power=power) sleep(secs) self.arms.idle()
class NxtRobot(Robot): FULL_ROTATE_FACTOR = 5.5 CELL_MOVE_FACTOR = 2.35 def __init__(self, world): Robot.__init__(self, world, 2, Orientation.NORTH) self.noise = 0 self.brick = find_one_brick() self.motor1 = Motor(self.brick, PORT_B) self.motor2 = Motor(self.brick, PORT_C) self.ultrasonic = Ultrasonic(self.brick, PORT_4) self.motor1.reset_position(False) self.motor2.reset_position(False) def move(self, direction): if direction == Direction.FORWARD: pass elif direction == Direction.RIGHT: self._rotate(-0.25) pass elif direction == Direction.BACK: self._rotate(0.5) pass elif direction == Direction.LEFT: self._rotate(0.25) pass m = self.ultrasonic.get_sample() if m > 26: t1 = threading.Thread(target=self.motor1.turn, args=(50, self.CELL_MOVE_FACTOR * 360)) t2 = threading.Thread(target=self.motor2.turn, args=(50, self.CELL_MOVE_FACTOR * 360)) t1.start() t2.start() t1.join() t2.join() def measure(self): m = [] for i in range(4): m.append(self.ultrasonic.get_sample()) self._rotate(0.25) return m def sync(self): m = self.ultrasonic.get_sample() while m == 255: self._rotate(0.17) m = self.ultrasonic.get_sample() def _rotate(self, degree): if degree == 0: return sign = 1 if degree < 0: sign = -1 degree = abs(degree) t1 = threading.Thread(target=self.motor1.turn, args=(sign * 50, self.FULL_ROTATE_FACTOR * 360 * degree)) t2 = threading.Thread(target=self.motor2.turn, args=(sign * -50, self.FULL_ROTATE_FACTOR * 360 * degree)) t1.start() t2.start() t1.join() t2.join()
class DrivarNxt(Drivar): def __init__(self): self.m_initialized = False self.m_block = None self.m_leftMotor = None self.m_rightMotor = None self.m_ultrasonicSensor = None self.m_moving = False def initialize(self): super(DrivarNxt,self).initialize() self.m_block = nxt.locator.find_one_brick() self.m_leftMotor = Motor(self.m_block, PORT_A) self.m_rightMotor = Motor(self.m_block, PORT_C) self.m_ultrasonicSensor = Ultrasonic(self.m_block, PORT_4) self.m_initialized = True def move(self, direction=Drivar.DIR_FORWARD,durationInMs=1000, callback = None): durationInMs = max(durationInMs,100) _direct = direction self.rotateWheels(direction = _direct) time.sleep(durationInMs/1000) self.stop() if callback is not None: callback() def rotateWheels(self, wheelSet = Drivar.WHEELS_BOTH, direction = Drivar.DIR_FORWARD, speedLevel = Drivar.SPEED_FAST, callback = None): power = self._getNxtSpeed(speedLevel) # Correct the power (positive vs negative) depending on the direction if(direction == Drivar.DIR_FORWARD): if(power < 0): power = power * -1 if(direction == Drivar.DIR_BACKWARD): if(power > 0): power = power * -1 # Get the wheels turning if(wheelSet == Drivar.WHEELS_LEFT or wheelSet == Drivar.WHEELS_BOTH): self.m_leftMotor.run(power) if(wheelSet == Drivar.WHEELS_RIGHT or wheelSet == Drivar.WHEELS_BOTH): self.m_rightMotor.run(power) self.m_moving = True if callback is not None: callback() def turn(self, direction = Drivar.DIR_LEFT, angle = 90): left_power = -100 right_power = 100 if(direction == Drivar.DIR_RIGHT): left_power *= -1 right_power *= -1 self.m_leftMotor.turn(left_power, angle) self.m_rightMotor.turn(right_power, angle) def stop(self, callback = None): self.m_leftMotor.idle() self.m_rightMotor.idle() self.m_moving = False if callback is not None: callback() ''' Return the distance to the nearest obstacle, in centimeters ''' def getDistanceToObstacle(self): return self.m_ultrasonicSensor.get_sample() ''' Indicate with a boolean whether there is an obstacle within the given distance ''' def isObstacleWithin(self, distance): dist = self.m_ultrasonicSensor.get_sample() if(dist <= distance): return True else: return False ''' Return the NXT speed equivalent for the given DRIVAR speed flag ''' @staticmethod def _getNxtSpeed(speed): if(speed==Drivar.SPEED_SLOW): return 70 elif(speed==Drivar.SPEED_MEDIUM): return 100 elif(speed==Drivar.SPEED_FAST): return 127 else : return 100
#!/usr/bin/env python import nxt.bluesock import time import ipdb from nxt.motor import Motor, PORT_A, PORT_B from nxt.sensor import Ultrasonic, Sound, PORT_2, PORT_4 robo = nxt.bluesock.BlueSock('00:16:53:08:51:40').connect() direita = Motor(robo, PORT_A) esquerda = Motor(robo, PORT_B) direita.run(-82) esquerda.run(-80) time.sleep(20) direita.brake() esquerda.brake() direita.turn(-40,500) #ipdb.set_trace() direita.run(-82) esquerda.run(-80) time.sleep(7) direita.brake() esquerda.brake() direita.turn(-40,500) direita.run(-82) esquerda.run(-80) time.sleep(6)
class Mindstorm_Robot: def __init__(self, brick_name='NXT'): sock = find_one_brick(name=brick_name) brick = self.brick = sock.connect() self.arm = Motor(brick, PORT_A) self.legs = [Motor(brick, PORT_B), Motor(brick, PORT_C)] #self.touch = Touch(brick, PORT_1) #self.sound = Sound(brick, PORT_2) #self.light = Light(brick, PORT_3) #self.ultrasonic = Ultrasonic(brick, PORT_4) self.busy = False self.arg_d = {"forward": (self.forward, 2), "backward": (self.backward, 2), "left": (self.turn_left, 2), "right": (self.turn_right, 2), #"power": (self.add_arm_power, 1), #"kick": (self.release_arm, 0), "boot": (self.boot, 0), "sing": (self.sing, 0), "talk": (self.talk, 0)} def interpret(self, c): self.interpret_exception(c) #try: return self.interpret_exception(c) #except Exception as e: print(e); return "FAIL" def interpret_exception(self, c): i = c.rest[0] func, args = self.arg_d[i] func(*map(int, c.rest[1:1+args])) def stop(self): self.arm.stop() for m in self.legs: m.stop() def forward(self, X, P): if not (1 <= X <= 20 and 5 <= P <= 100): return "FAIL" self.busy = True for motor in self.legs: motor.run(power=P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def backward(self, X, P): if not (1 <= X <= 20 and 5 <= P <= 100): return "FAIL" self.busy = True for motor in self.legs: motor.run(power=-P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def turn_left(self, X, P): if not (1 <= X <= 20 and 5 <= P <= 100): return "FAIL" self.busy = True self.legs[0].run(power=P) self.legs[1].run(power=-P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def turn_right(self, X, P): if not (1 <= X <= 20 and 5 <= P <= 100): return "FAIL" self.busy = True self.legs[0].run(power=-P) self.legs[1].run(power=P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def add_arm_power(self, F): return self.reel_arm(int(F/2), 20) def reel_arm(self, X, P): if not (1 <= X <= 20 and 5 <= P <= 100): return "FAIL" self.busy = True self.arm.run(power=-P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def boot(self): self.add_arm_power(20) def release_arm(self): X = 5 P = 60 self.busy = True self.arm.run(power=P) time.sleep(X/5) self.stop() self.busy = False return "SUCCESS" def play(self, note, dur = 500): if note: self.brick.play_tone_and_wait(note, dur) else: time.sleep(0.5) def sing(self): C = 523 D = 587 E = 659 G = 784 R = None #self.busy = True for note in [E, D, C, D, E, E, E, R, \ D, D, D, R, \ E, G, G, R, E, D, C, D, E, E, E, E, D, D, E, D, C]: self.play(note) #self.busy = False return "SUCCESS" def talk(self): C = 523 D = 587 E = 659 G = 784 notes = C,D,E,G play_these = [choice(notes) for i in range(randint(2, 8))] #self.busy = True for p in play_these: self.play(p, dur = randint(50, 800)) #self.busy = False return "SUCCESS"
class Robot: def __init__(self): print 'Searching for NXT bricks...' self.robot = nxt.locator.find_one_brick() print 'NXT brick found' self.right_motor = Motor(self.robot, PORT_B) self.left_motor = Motor(self.robot, PORT_C) self.locator = Ultrasonic(self.robot, PORT_1) self.haptic = Touch(self.robot, PORT_4) def forward(self): if(random.random() > .5): self.right_motor.run(-STRAIGHT_POWER) self.left_motor.run(-STRAIGHT_POWER) else: self.left_motor.run(-STRAIGHT_POWER) self.right_motor.run(-STRAIGHT_POWER) sleep(SECONDS) if(random.random() > .5): self.right_motor.idle() self.left_motor.idle() else: self.left_motor.idle() self.right_motor.idle() def back(self): self.right_motor.run(STRAIGHT_POWER) self.left_motor.run(STRAIGHT_POWER) sleep(SECONDS) self.right_motor.idle() self.left_motor.idle() def right(self): self.left_motor.turn(-TURN_POWER, ANGLE) def left(self): self.right_motor.turn(-TURN_POWER, ANGLE) def distance(self): return self.locator.get_sample() def is_touching(self): return self.haptic.get_sample() def beep_ok(self): self.robot.play_tone_and_wait(FREQ_C, DURATION) self.robot.play_tone_and_wait(FREQ_D, DURATION) self.robot.play_tone_and_wait(FREQ_E, DURATION) def beep_not_ok(self): self.robot.play_tone_and_wait(FREQ_E, DURATION) self.robot.play_tone_and_wait(FREQ_D, DURATION) self.robot.play_tone_and_wait(FREQ_C, DURATION)
import nxt import nxtConnect # has to be in search path import time brickName = "Team60" useUSB = False if useUSB: brick = nxt.find_one_brick(name=brickName, strict=True, method=nxt.locator.Method(usb=True, bluetooth=True)) else: # the bluetooth function of the nxt library works too, but "wastes" # time searching for devices. brick = nxtConnect.btConnect(brickName) print(brick.get_device_info()) # check what brick you connected to from time import sleep from nxt.motor import Motor, PORT_A, PORT_B, PORT_C from nxt.sensor import Touch, PORT_4, PORT_3, PORT_2, Light, PORT_1, Ultrasonic turningMotor = Motor(brick, PORT_B) walkingMotor = Motor(brick, PORT_C) armMotor = Motor(brick, PORT_A) legPosition = Touch(brick, PORT_3) touch = Touch(brick, PORT_1) while True: print(touch.get_input_values().calibrated_value)
brick = nxt.find_one_brick(name=brickName, strict=True, method=nxt.locator.Method(usb=True, bluetooth=True)) else: # the bluetooth function of the nxt library works too, but "wastes" # time searching for devices. brick = nxtConnect.btConnect(brickName) print(brick.get_device_info()) # check what brick you connected to from time import sleep from nxt.sensor import Light, Touch from nxt.sensor import PORT_1, PORT_2, PORT_3, PORT_4 from nxt.motor import Motor, PORT_A, PORT_B, PORT_C motorLeft = Motor(brick, PORT_B) motorRight = Motor(brick, PORT_C) light = Light(brick, PORT_3) touch = Touch(brick, PORT_4) def calibrate(): # turn on light sensor light.set_illuminated(True) # zeroes motor position motorLeft.reset_position(False) motorRight.reset_position(False) # calibrates black value black = light.get_lightness()
class Car: brick = None left = None right = None def __init__(self): brick = nxt.locator.find_one_brick() self.brick = brick self.left = Motor(brick, PORT_A) self.right = Motor(brick, PORT_C) self.light = Light(brick, PORT_4) # self.ultrasonic = Ultrasonic(brick, PORT_4) print "Connection established." def turn(self, angle=100, speed=30): if angle > 0: self.left.turn(angle, speed) elif angle < 0: self.right.turn(-angle, speed) def forward(self, distance=50, speed=30): self.left.run(power=speed) self.right.run(power=speed) sleep(distance / speed) self.left.idle() self.right.idle() def range(self): return self.ultrasonic.get_sample() def surface(self): return self.light.get_sample()
def __enter__(self): self.brick = nxt.locator.find_one_brick(self.kostkaid) self.motfile = Motor(self.brick,PORT_A) self.motrank = Motor(self.brick,PORT_B) self.motz = Motor(self.brick,PORT_C) return self