def main(argv=None): # declair globals global ser, output, curX, curY, last_dir # Open serial connection ser = serial.Serial(DEFAULT_SERIAL_PORT, 9600, timeout=1) last_dir = [None, None] # Print starting time stamp print time.strftime ('Start Time: %H:%M:%S') # Create the output image curX = 0 curY = 0 output = opencv.cvCreateImage(opencv.cvSize(DEFAULT_OUTPUT_WIDTH,DEFAULT_OUTPUT_HEIGHT), opencv.IPL_DEPTH_8U, 3) opencv.cvZero(output) opencv.cvNot(output,output) global window, screen # Initialize pygame if not already initialized if not pygame.display.get_init(): pygame.init() window = pygame.display.set_mode((DEFAULT_OUTPUT_WIDTH,DEFAULT_OUTPUT_HEIGHT)) pygame.display.set_caption("Etch-A-Sketch") screen = pygame.display.get_surface() # Draw the image calibrationRoutine(60) # Show the image displayImage(output) # Print end time stamp print time.strftime ('End Time: %H:%M:%S') # loop while(1): events = pygame.event.get() for event in events: if event.type == QUIT or (event.type == KEYDOWN): exit()
def main(argv=None): if argv is None: argv = sys.argv if len(argv) <= 1 or argv[1] is "-": im = DEFAULT_INPUT_IMAGE else: im = argv[1] if len(argv) <= 2 or argv[2] is "-": psize = DEFAULT_PIXEL_SCALE else: psize = int(argv[2]) if len(argv) <= 3 or argv[3] is "-": h = DEFAULT_OUTPUT_HEIGHT else: h = int(argv[3]) if len(argv) <= 4 or argv[4] is "-": w = DEFAULT_OUTPUT_WIDTH else: w = int(argv[4]) if len(argv) <= 5 or argv[5] is "-": serialport = DEFAULT_SERIAL_PORT else: serialport = argv[5] # declair globals global ser, output, curX, curY, last_dir # Open serial connection if serialport is not -1: ser = serial.Serial(serialport, 9600, timeout=1) else: ser = 0 last_dir = [None,None] # Print starting time stamp print time.strftime ('Start Time: %H:%M:%S') # Load the image image = highgui.cvLoadImage(im) # Create the output image curX = 0 curY = 0 output = opencv.cvCreateImage(opencv.cvSize(w,h), opencv.IPL_DEPTH_8U, 3) opencv.cvZero(output) opencv.cvNot(output,output) # Draw the image drawImage(image,h,w,psize) # Show the image displayImage(output) # Print end time stamp print time.strftime ('End Time: %H:%M:%S') # loop while(1): events = pygame.event.get() for event in events: if event.type == QUIT or (event.type == KEYDOWN): exit()