class TestOrc(unittest.TestCase): def setUp(self): self.orc = Orc("Berserk", 100, 2) def test_orc_init(self): self.assertEqual("Berserk", self.orc.name) self.assertEqual(100, self.orc.health) self.assertEqual(2, self.orc.berserk_factor) def test_berserk_factor_over(self): tincho = Orc("Tincho", 200, 5) self.assertTrue(tincho.berserk_factor in [1, 2]) def test_berserk_factor_under(self): pencho = Orc("Pencho", 210, 0.5) self.assertTrue(pencho.berserk_factor in [1, 2]) def test_attack_berserk_with_weapon(self): weapon = Weapon("Mighty Axe", 25, 0.2) self.orc.equip_weapon(weapon) self.assertEqual(25 * 2, self.orc.attack()) def test_attack_berserk_without_weapon(self): self.assertEqual(0, self.orc.attack())
def test_simulate_fight_orc_win(self): orc_w = Orc("Winner", 300, 2) hero_l = Hero("Loser", 300, "TheLoser") wep = Weapon("Ubiec", 15, 0.5) orc_w.equip_weapon(wep) orc_fight = Fight(hero_l, orc_w) self.assertEqual(orc_fight.simulate_fight(), orc_fight._ORC_WINNER)
class FightTest(unittest.TestCase): def setUp(self): self.hero_one = Hero("Bron", 100, "DragonSlayer") self.orc_one = Orc("Orcy", 150, 1.5) self.fight_one = fight.Fight(self.hero_one, self.orc_one) self.axe = Weapon("Axe", 20, 0.2) self.sword = Weapon("Sword", 12, 0.7) self.hero_one.weapon = self.sword self.orc_one.weapon = self.axe def test_init(self): self.assertEqual(self.fight_one.hero, self.hero_one) self.assertEqual(self.fight_one.orc, self.orc_one) def test_fight(self): self.fight_one.simulate_battle() # if one of them died self.assertFalse(self.orc_one.is_alive() and self.hero_one.is_alive()) def test_fight_no_weapon(self): self.orc_one.weapon = None self.fight_one.simulate_battle() # orc has no weapon => orc dies self.assertFalse(self.orc_one.is_alive()) def test_fight_equal(self): hero_one = Hero("Bron", 100, "DragonSlayer") orc_one = Orc("Orcy", 150, 1.5) hero_one.weapon = Weapon("Axe", 20, 0.5) orc_one.weapon = Weapon("Axe", 20, 0.5) self.fight_one.simulate_battle() # both has the same weapon, but the orc has berserc_factor,\ # he should be alive at the end self.assertTrue(self.orc_one.is_alive())
def setUp(self): weapon = Weapon('Dagger', 10, 0.0) hero = Hero('Asd', 100, 'Hero') hero.equip_weapon(weapon) orc = Orc('Dsa', 1, 1.4) orc.equip_weapon(weapon) self.fight = fight.Fight(hero, orc)
class FightTest(unittest.TestCase): def setUp(self): self.bron_hero = Hero("Bron", 100, "DragonSlayer") self.torug_orc = Orc("Torug", 100, 1.2) self.new_fight = Fight(self.bron_hero, self.torug_orc) self.axe = Weapon("Axe", 20, 0.2) self.sword = Weapon("Sword", 12, 0.7) self.bron_hero.equip_weapon(self.sword) self.torug_orc.equip_weapon(self.axe) def test_init(self): self.assertEqual(self.new_fight.orc, self.torug_orc) self.assertEqual(self.new_fight.hero, self.bron_hero) def test_who_is_first(self): first_entity = self.new_fight.who_is_first() self.assertIn(first_entity, [self.bron_hero, self.torug_orc]) def test_fight(self): self.new_fight.simulate_battle() self.assertFalse(self.torug_orc.is_alive() and self.bron_hero.is_alive()) def test_fight_with_no_weapons(self): self.torug_orc.weapon = None self.new_fight.simulate_battle() self.assertFalse(self.torug_orc.is_alive())
def test_battle(self): orc = Orc("Bron", 100, 1.3) hero = Hero("Bron", 100, "DragonSlayer") axe = Weapon("Mighty Axe", 25, 0.2) orc.weapon = axe self.my_map.spawn("player_1", orc) self.my_map.spawn("player_2", hero) self.my_map.move("player_1", "right") self.my_map.move("player_1", "left") self.my_map.move("player_1", "right") self.my_map.move("player_2", "up") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") for i in range(0, 4): self.my_map.move("player_2", "up") for i in range(0, 4): self.my_map.move("player_2", "left") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_1", "right") self.my_map.move("player_2", "left") self.my_map.move("player_2", "left") self.my_map.move("player_1", "right") self.assertEqual(self.my_map.print_map(), "..##......\n#.##..###.\n#.###.###.\n#..O..###.\n###.#####.\n")
def setUp(self): self.orc = Orc("Berserk", 1000, 2) self.hero = Hero("Bron", 1000, "DragonSlayer") self.weapon = Weapon("Mighty Axe", 25, 0.3) self.orc.equip_weapon(self.weapon) self.hero.equip_weapon(self.weapon) self.fight = Fight(self.hero, self.orc)
def test_Orc_attack_with_weapon(self): my_weapon = Weapon("Axe", 31, 0.2) my_Orc = Orc("Ivan", 100, 1.5) my_Orc.equip_weapon(my_weapon) attack = my_weapon.damage * (1 + my_weapon.critical_strike_percent) * my_Orc.berserk_factor true_attack = my_Orc.attack() self.assertEqual(attack, true_attack)
class TestOrc(unittest.TestCase): def setUp(self): self.thrall = Orc("Thrall", 100, 1.2) def test_orc_init(self): self.assertEqual(100, self.thrall.health) self.assertEqual("Thrall", self.thrall.name) self.assertEqual(1.2, self.thrall.berserk_factor) def test_berserk_factor_within_bounds(self): normal_berserking_orc = Orc("Aaaaaa", 100, 1.89) self.assertEqual(1.89, normal_berserking_orc.berserk_factor) def test_berserk_factor_out_of_bounds(self): berserking_orc = Orc("Gromash", 100, 3) self.assertEqual(2, berserking_orc.berserk_factor) less_berserking_orc = Orc("Not Gromash", 100, -20) self.assertEqual(1, less_berserking_orc.berserk_factor) def test_attack_with_berserk_factor(self): self.thrall.equip_weapon(Weapon("Pickaxe", 38, 0.6)) self.assertEqual( self.thrall.weapon.damage * self.thrall.berserk_factor, self.thrall.attack())
class TestFight(unittest.TestCase): def setUp(self): self.my_hero = Hero("Hero", 100, "Hero") self.my_orc = Orc("Orc", 100, 1.5) self.the_fight = Fight(self.my_hero, self.my_orc) def test_init(self): self.assertEqual(self.my_hero.name, "Hero") self.assertEqual(self.my_hero.health, 100) self.assertEqual(self.my_hero.nickname, "Hero") self.assertEqual(self.my_orc.name, "Orc") self.assertEqual(self.my_orc.health, 100) self.assertEqual(self.my_orc.berserk_factor, 1.5) def test_attacks_first(self): my_arr = [] for i in range(0, 100): if self.the_fight.attacks_first() == True: my_arr.append(1) my_arr.append(0) self.assertIn(1, my_arr) self.assertIn(0, my_arr) def test_simulate_fight(self): proba1 = Weapon("axe", 1, 0.1) proba2 = Weapon("sword", 40, 0.9) self.my_hero.equip_weapon(proba1) self.my_orc.equip_weapon(proba2) the_fight = Fight(self.my_hero, self.my_orc) self.assertFalse(the_fight.simulate_fight())
class TestOrc(unittest.TestCase): def setUp(self): self.grom_orc = Orc("Grom", 100, 1.5) def test_orc_init(self): self.assertEqual("Grom", self.grom_orc.name) self.assertEqual(100, self.grom_orc.health) self.assertEqual(1.5, self.grom_orc.berserk_factor) def test_orc_berserk_factor_init(self): self.orc = Orc("Orc", 100, 0.2) self.assertEqual(self.orc.berserk_factor, 1) self.orc2 = Orc("test", 100, 2.6) self.assertEqual(self.orc2.berserk_factor, 2) def test_orc_attack(self): weapon = Weapon("Axe", 30, 0.2) self.grom_orc.equip(weapon) crit = False not_crit = False for i in range(100): if self.grom_orc.attack() == 90: crit = True elif self.grom_orc.attack() == 45: not_crit = True self.assertTrue(crit and not_crit)
class Tests(unittest.TestCase): def setUp(self): self.test_hero = Hero("Bron", 100, "DragonSlayer") self.test_ork = Orc("Vilasteros", 100, 1.34) self.bow = Weapon("Mighty Bow", 13, 0.17) self.axe = Weapon("Thunder Axe", 19, 0.25) self.test_ork.equip_weapon(self.bow) self.test_hero.equip_weapon(self.axe) self.battle = Fight(self.test_hero, self.test_ork) def test_init(self): self.assertEqual(self.battle.attaker, self.test_hero) self.assertEqual(self.battle.orc, self.test_ork) def test_simulate_fight(self): self.battle.simulate_fight() self.assertTrue(self.test_hero.is_alive() ^ self.test_ork.is_alive()) def test_fight_with_no_weapons_orc(self): self.test_ork.equipped_weapon = None self.battle.simulate_fight() self.assertTrue(self.test_hero.is_alive()) def test_fight_with_no_weapons_hero(self): self.test_hero.equipped_weapon = None self.battle.simulate_fight() self.assertTrue(self.test_ork.is_alive())
def main(): map = Dungeon("dungeon_map") goshko = Hero("Hero", 100, "Hero") Orko = Orc("Orko", 100, 1.5) Orko2 = Orc("Orko2", 100, 1.4) Orko3 = Orc("Orko3", 100, 1.4) map.spawn("Goshko", goshko) map.spawn("Orko", Orko) map.spawn("Orko2", Orko2) map.spawn("Orko3", Orko3) map.move("Goshko", "right") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "down") map.print_map() print(map.players["Goshko"].i_coord, map.players["Goshko"].j_coord) map.move("Orko", "up") map.print_map()
def test_battle(self): orc = Orc("Bron", 100, 1.3) hero = Hero("Bron", 100, "DragonSlayer") axe = Weapon("Mighty Axe", 25, 0.2) orc.weapon = axe self.my_map.spawn("player_1", orc) self.my_map.spawn("player_2", hero) self.my_map.move("player_1", "right") self.my_map.move("player_1", "left") self.my_map.move("player_1", "right") self.my_map.move("player_2", "up") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") for i in range(0, 4): self.my_map.move("player_2", "up") for i in range(0, 4): self.my_map.move("player_2", "left") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_1", "right") self.my_map.move("player_2", "left") self.my_map.move("player_2", "left") self.my_map.move("player_1", "right") self.assertEqual( self.my_map.print_map(), "..##......\n#.##..###.\n#.###.###.\n#..O..###.\n###.#####.\n")
def setUp(self): self.hero = Hero("Bron", 100, "DragonSlayer") self.orc = Orc("Shapeshifter", 100, 1.5) sword = Weapon("Sword", 10, 0.2) axe = Weapon("Axe", 10, 0.2) self.hero.equip_weapon(sword) self.orc.equip_weapon(axe) self.battle = Fight(self.hero, self.orc)
def setUp(self): self.test_hero = Hero("Bron", 100, "DragonSlayer") self.test_ork = Orc("Vilasteros", 100, 1.34) self.bow = Weapon("Mighty Bow", 13, 0.17) self.axe = Weapon("Thunder Axe", 19, 0.25) self.test_ork.equip_weapon(self.bow) self.test_hero.equip_weapon(self.axe) self.battle = Fight(self.test_hero, self.test_ork)
def test_Orc_attack_with_weapon(self): my_weapon = Weapon("Axe", 31, 0.2) my_Orc = Orc("Ivan", 100, 1.5) my_Orc.equip_weapon(my_weapon) attack = my_weapon.damage * ( 1 + my_weapon.critical_strike_percent) * my_Orc.berserk_factor true_attack = my_Orc.attack() self.assertEqual(attack, true_attack)
def setUp(self): self.varyan = Hero("Varyan Wrynn", 100, "King") self.garrosh = Orc("Garrosh Hellscream", 100, 7) self.weak_weapon = Weapon("Noob Weapon", 10, 0.1) self.strong_weapon = Weapon("Woo Weapon", 20, 0.7) self.fight = Fight(self.varyan, self.garrosh)
def setUp(self): self.bron_hero = Hero("Bron", 100, "DragonSlayer") self.axe = Weapon("Mighty Axe", 25, 0.2) self.sword = Weapon("Mighty Sword", 12, 0.7) self.bron_orc = Orc("Bron", 100, 1.3) self.my_fight = Fight(self.bron_hero, self.bron_orc) self.bron_hero.weapon = self.sword self.bron_orc.weapon = self.axe
def test_fight1(self): new_hero = Hero("Jack", 100, "Ripper") new_orc = Orc("Gruumsh", 40, 1.2) hero_weapon = Weapon("The Sting", 8, 0.33) orc_weapon = Weapon("The Pacifier", 12, 1) new_hero.equip_weapon(hero_weapon) new_orc.equip_weapon(orc_weapon) Fight(new_hero, new_orc)
def setUp(self): self.orc_goshe = Orc("Georgi", 100, 1.2) self.hero_slayer = Hero("DragonSlayer", 100, "Killer") self.axe = Weapon("Axe", 10, 0.2) self.sword = Weapon("Sword", 12, 0.5) self.orc_goshe.weapon = self.axe self.hero_slayer.weapon = self.sword self.battle_one = Fight(self.orc_goshe, self.hero_slayer)
def test_fight_equal(self): hero_one = Hero("Bron", 100, "DragonSlayer") orc_one = Orc("Orcy", 150, 1.5) hero_one.weapon = Weapon("Axe", 20, 0.5) orc_one.weapon = Weapon("Axe", 20, 0.5) self.fight_one.simulate_battle() # both has the same weapon, but the orc has berserc_factor,\ # he should be alive at the end self.assertTrue(self.orc_one.is_alive())
class TestDungeon(unittest.TestCase): def setUp(self): self.without_weapon = Weapon("With bare hands", 0, 0) self.thanes_hummer = Weapon("Thanes hummer", 15, 0.4) self.yurnero_blade = Weapon("Yurneros blade", 10, 0.35) self.the_hero = Hero("Thanes", 150, 150, "Mountain King") self.the_orc = Orc("Yurnero the Blademaster", 150, 150, 1.3) self.the_chen = Orc("Chen", 150, 150, 1.3) self.small_potion = Potion("Small potion", 15) self.midium_potion = Potion("Midium potion", 25) self.the_hero.equip_weapon(self.thanes_hummer) self.the_orc.equip_weapon(self.yurnero_blade) self.map = Dungeon("map.txt") self.map.read_map() self.map.dict_of_items[self.yurnero_blade] = [] self.map.dict_of_items[self.thanes_hummer] = [] self.map.dict_of_items[self.small_potion] = [] self.map.dict_of_items[self.midium_potion] = [] self.map.dict_of_herous[self.the_orc] = [] self.map.dict_of_herous[self.the_hero] = [] self.map.spawn_player("shosho", self.the_hero) #self.map.spawn_player("kosho", self.the_orc) #self.map.dict_champion_name[self.the_hero] = "shosho" self.map.dict_champion_name[self.the_orc] = "kosho" #def test_validate_player(self): # self.assertEqual(self.the_hero, self.map.validate_player_name("hero")) def test_spawn_player(self): #self.assertFalse(self.map.spawn_player("shosho", self.the_hero)) self.assertTrue(self.map.spawn_player("kosho", self.the_orc)) self.assertFalse(self.map.spawn_player("kosho", self.the_chen)) def test_can_move(self): #print("{}\n{}".format(self.map.number_of_rows, self.map.number_of_chars)) #print((self.map.number_of_rows)) self.current_user = self.the_orc self.map.print_map() self.assertFalse(self.map.can_move_up(-1, 0)) self.assertFalse(self.map.can_move_down(1, 0)) self.assertTrue(self.map.can_move_right(0, 1)) self.map.validate_player_name("orc") print("{} {}".format(self.map.current_x, self.map.current_y)) self.assertFalse(self.map.can_move_up(-1, 0)) self.assertFalse(self.map.can_move_down(1, 0)) self.assertTrue(self.map.can_move_right(0, 1)) self.assertFalse(self.map.can_move_left(0, -1)) def test_validate_player_name(self): self.map.spawn_player("kosho", self.the_orc) self.assertEqual(self.map.validate_player_name("kosho"), self.the_orc) self.map.print_map()
def setUp(self): self.hero = Hero('Stoyan', 200, 'DeathBringer') self.hero.equip_weapon(Weapon('Sword', 20, 0.5)) self.orc = Orc('Beginner Orc', 100, 1.5) self.orc.equip_weapon(Weapon('Stick', 10, 0.1)) self.legendary_orc = Orc('Broksiguar', 200, 2) self.legendary_orc.equip_weapon(Weapon('Frostmourne', 80, 0.9)) self.fight_hero_vs_orc = Fight(self.hero, self.orc) self.fight_hero_vs_legendary_orc = Fight(self.hero, self.legendary_orc)
def setUp(self): self.sniper = Weaphon("Gun", 85, 0.10) self.hammer = Weaphon("One-Hand", 30, 0) self.bron_orc = Orc("Pesho", 100, 1.50) self.bron_hero = Hero("Ivan", 100, "Magician") self.bron_orc.equip_weapon(self.hammer) self.bron_hero.equip_weapon(self.sniper) self.magura = Dungeon("/home/biser/TDD/simple_dungeon.txt")
def test_start_fight_both_alive(self): fight_map = Dungeon("fight_map.txt") blademaster = Orc("Yurnero", 120, 1.2) fight_map.spawn("player_1", self.paladin) fight_map.spawn("player_2", blademaster) fight_map.move("player_1", "right") fight_map.move("player_2", "left") fight_map.move("player_1", "right") self.assertTrue(self.paladin.is_alive()) self.assertTrue(blademaster.is_alive())
def test_fight(self): my_Hero = Hero("Ivan", 100, "bad ass") my_Orc = Orc("Boko", 100, 1.5) my_weapon1 = Weapon("Axe1", 31, 0.2) my_weapon2 = Weapon("Axe2", 31, 0.2) my_Hero.equip_weapon(my_weapon1) my_Orc.equip_weapon(my_weapon2) fight1 = Fight(my_Hero, my_Orc) fight1.simulate_fight() self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
class OrcTests(unittest.TestCase): def setUp(self): self.the_orc = Orc("Oplik", 122, 1.42) def test_orc_init(self): self.assertEqual(1.42, self.the_orc.berserk_factor) def test_set_berserk_factor(self): self.the_orc.set_berserk_factor(2.55) self.assertEqual(2, self.the_orc.berserk_factor) self.the_orc.set_berserk_factor(0.55) self.assertEqual(1, self.the_orc.berserk_factor) def test_orc_attack_no_weapon(self): self.assertEqual(0, self.the_orc.attack()) # that's a stupid test, fix it later! def test_orc_attack(self): weapon = Weapon("spoon", 2, 0.7) self.the_orc.equip_weapon(weapon) critical = False normal = False critical_num = 4 * self.the_orc.berserk_factor normal_num = 2 * self.the_orc.berserk_factor for i in range(0, 1000): critical = critical or (critical_num == self.the_orc.attack()) normal = normal or (normal_num == self.the_orc.attack()) self.assertTrue(critical) self.assertTrue(normal)
class TestOrc(unittest.TestCase): def setUp(self): self.gad_orc = Orc("Gad", 100, 1.5) def test_orc_init(self): self.assertEqual(self.gad_orc.berserk_factor, 1.5) def test_attack(self): weapon = Weapon("tree", 10, 0.5) self.gad_orc.equip_weapon(weapon) self.assertEqual(self.gad_orc.attack(), 15)
class TestFight(unittest.TestCase): def setUp(self): self.orc = Orc("Berserk", 1000, 2) self.hero = Hero("Bron", 1000, "DragonSlayer") self.weapon = Weapon("Mighty Axe", 25, 0.3) self.orc.equip_weapon(self.weapon) self.hero.equip_weapon(self.weapon) self.fight = Fight(self.hero, self.orc) def test_simulate_fight(self): self.fight.simulate_fight() self.assertTrue(not self.orc.is_alive() or not self.hero.is_alive())
def test__fail_move_on_map(self): bron_orc = Orc("Bron", 100, 1.3) bron_hero = Hero("Bron", 100, "DragonSlayer") axe = Weapon("Mighty Axe", 25, 0.2) bron_orc.weapon = axe self.my_map.spawn("player_1", bron_orc) self.my_map.spawn("player_2", bron_hero) self.assertFalse(self.my_map.move("player_1", "left")) self.assertTrue(self.my_map.move("player_1", "right")) self.assertFalse(self.my_map.move("player_1", "up")) self.assertFalse(self.my_map.move("player_1", "right")) self.assertFalse(self.my_map.move("player_2", "down"))
def test_move_and_fight(self): boromir = Hero("Boromir", 100, "OneDoesNotSimply") gollum = Orc("Gollum", 100, 1.5) axe = Weapon("Mighty Axe", 25, 0.2) sword = Weapon("Sword", 25, 0.2) boromir.equip_weapon(sword) gollum.equip_weapon(axe) self.dungeon.spawn("player_1", boromir) self.dungeon.spawn("player_2", gollum) self.dungeon.spawned["player_2"][1] = 12 self.dungeon.move("player_1", "right") been_fight = self.dungeon.spawned["player_1"][0].is_alive() and self.dungeon.spawned["player_2"][0].is_alive() self.assertFalse(been_fight)
class TestFight(unittest.TestCase): def setUp(self): self.varyan = Hero("Varyan Wrynn", 100, "King") self.garrosh = Orc("Garrosh Hellscream", 100, 7) self.weak_weapon = Weapon("Noob Weapon", 10, 0.1) self.strong_weapon = Weapon("Woo Weapon", 20, 0.7) self.fight = Fight(self.varyan, self.garrosh) def test_simulate_fight_win(self): self.varyan.equip_weapon(self.strong_weapon) self.garrosh.equip_weapon(self.weak_weapon) self.assertIsNotNone(self.fight.simulate_fight())
def setUp(self): path = open("path.txt", "w") self.dung_map = """S.##...... #.##..### #.###.###. #.....### ###.####S""" path.write(self.dung_map) path.close() self.dungeon = Dungeon("path.txt") self.bron = Hero("Bron", 100, "DragonSlayer") self.orc = Orc("orc", 90, 1.4) self.bron.equip_weapon(Weapon("Mighty Axe", 25, 0.2)) self.orc.equip_weapon(Weapon("basher", 16, 0.75))
def setUp(self): self.start_map_content = 'S.##......\n#.##..###.\n#.###.###.\n#.....###.\n###.#####S' with open('basic_dungeon.txt', 'w') as map_file: map_file.write(self.start_map_content) self.map = Dungeon('basic_dungeon.txt') self.hero_player = Hero('Stoyan', 100, 'DeathBringer') self.hero_player.equip_weapon(Weapon('Sword', 20, 0.5)) self.orc_player = Orc('Broks', 100, 1.5) self.orc_player.equip_weapon(Weapon('Stick', 10, 0.1)) self.battle_map_content = 'S.#\n#S#' with open('battle_map.txt', 'w') as map_file: map_file.write(self.battle_map_content) self.battle_map = Dungeon('battle_map.txt') self.battle_map.spawn('human', self.hero_player) self.battle_map.spawn('orc', self.orc_player)
def test_start_fight_paladin_dead(self): axe = Weapon("axe", 10, 0.5) blademaster = Orc("Yurnero", 120, 1.2) blademaster.equip_weapon(axe) fight_map = Dungeon("fight_map.txt") fight_map.spawn("player_1", self.paladin) fight_map.spawn("player_2", blademaster) fight_map.move("player_1", "right") fight_map.move("player_2", "left") fight_map.move("player_1", "right") expected_arr = [['.', '.', 'O', '.']] self.assertFalse(self.paladin.is_alive()) self.assertTrue(blademaster.is_alive()) #testing _make_changes_after_fight self.assertEqual(fight_map.map_array, expected_arr)
class TestOrc(unittest.TestCase): def setUp(self): self.orc = Orc('Broks', 100, 1.5) def test_orc_init_berserk(self): self.assertEqual(self.orc.berserk_factor, 1.5) def test_orc_attack_without_weapon(self): self.assertEqual(self.orc.attack(), 0) def test_orc_attack_with_weapon(self): axe = Weapon('Axe', 25, 0.5) self.orc.equip_weapon(axe) self.assertEqual(self.orc.attack(), 25*1.5)