def main(): map = Dungeon("dungeon_map") goshko = Hero("Hero", 100, "Hero") Orko = Orc("Orko", 100, 1.5) Orko2 = Orc("Orko2", 100, 1.4) Orko3 = Orc("Orko3", 100, 1.4) map.spawn("Goshko", goshko) map.spawn("Orko", Orko) map.spawn("Orko2", Orko2) map.spawn("Orko3", Orko3) map.move("Goshko", "right") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "up") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "right") map.move("Goshko", "down") map.move("Goshko", "down") map.move("Goshko", "down") map.print_map() print(map.players["Goshko"].i_coord, map.players["Goshko"].j_coord) map.move("Orko", "up") map.print_map()
def setUp(self): self.hero = Hero('Stoyan', 200, 'DeathBringer') self.hero.equip_weapon(Weapon('Sword', 20, 0.5)) self.orc = Orc('Beginner Orc', 100, 1.5) self.orc.equip_weapon(Weapon('Stick', 10, 0.1)) self.legendary_orc = Orc('Broksiguar', 200, 2) self.legendary_orc.equip_weapon(Weapon('Frostmourne', 80, 0.9)) self.fight_hero_vs_orc = Fight(self.hero, self.orc) self.fight_hero_vs_legendary_orc = Fight(self.hero, self.legendary_orc)
def test_simulate_fight_hero_win(self): orc_l = Orc("Loser", 300, 2) hero_w = Hero("Winner", 300, "TheWinner") wep = Weapon("Ubiec", 15, 0.5) hero_w.equip_weapon(wep) hero_fight = Fight(hero_w, orc_l) self.assertEqual(hero_fight.simulate_fight(), hero_fight._HERO_WINNER)
def test_simulate_fight_orc_win(self): orc_w = Orc("Winner", 300, 2) hero_l = Hero("Loser", 300, "TheLoser") wep = Weapon("Ubiec", 15, 0.5) orc_w.equip_weapon(wep) orc_fight = Fight(hero_l, orc_w) self.assertEqual(orc_fight.simulate_fight(), orc_fight._ORC_WINNER)
def setUp(self): self.orc = Orc("PeshoOrc", 100, 1.2) self.hero = Hero("PeshoHero", 100, "peshooo") self.weapon1 = Weapon("axe", 50, 0.5) self.weapon2 = Weapon("axe2", 70, 0.3) self.fighting = Fight(self.hero, self.orc) self.orc.weapon = self.weapon1
def setUp(self): weapon = Weapon('Dagger', 10, 0.0) hero = Hero('Asd', 100, 'Hero') hero.equip_weapon(weapon) orc = Orc('Dsa', 1, 1.4) orc.equip_weapon(weapon) self.fight = fight.Fight(hero, orc)
def setUp(self): self.orc = Orc("Berserk", 1000, 2) self.hero = Hero("Bron", 1000, "DragonSlayer") self.weapon = Weapon("Mighty Axe", 25, 0.3) self.orc.equip_weapon(self.weapon) self.hero.equip_weapon(self.weapon) self.fight = Fight(self.hero, self.orc)
def test_battle(self): orc = Orc("Bron", 100, 1.3) hero = Hero("Bron", 100, "DragonSlayer") axe = Weapon("Mighty Axe", 25, 0.2) orc.weapon = axe self.my_map.spawn("player_1", orc) self.my_map.spawn("player_2", hero) self.my_map.move("player_1", "right") self.my_map.move("player_1", "left") self.my_map.move("player_1", "right") self.my_map.move("player_2", "up") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") self.my_map.move("player_1", "down") for i in range(0, 4): self.my_map.move("player_2", "up") for i in range(0, 4): self.my_map.move("player_2", "left") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_2", "down") self.my_map.move("player_1", "right") self.my_map.move("player_2", "left") self.my_map.move("player_2", "left") self.my_map.move("player_1", "right") self.assertEqual( self.my_map.print_map(), "..##......\n#.##..###.\n#.###.###.\n#..O..###.\n###.#####.\n")
def test_move_down_no_where_to_go(self): boromir = Hero("Boromir", 100, "OneDoesNotSimply") gollum = Orc("Gollum", 100, 1.5) self.dungeon.spawn("player_1", boromir) self.dungeon.spawn("player_2", gollum) move_entity = self.dungeon.move("player_2", "down") self.assertFalse(move_entity)
def test_move_right(self): orc = Orc("Bron", 100, 1.3) self.my_map.spawn("player_1", orc) self.my_map.move("player_1", "right") self.assertEqual( self.my_map.print_map(), ".O##......\n#.##..###.\n#.###.###.\n#.....###.\n###.#####S\n")
def setUp(self): self.orc_goshe = Orc("Georgi", 100, 1.2) self.hero_slayer = Hero("DragonSlayer", 100, "Killer") self.axe = Weapon("Axe", 10, 0.2) self.sword = Weapon("Sword", 12, 0.5) self.orc_goshe.weapon = self.axe self.hero_slayer.weapon = self.sword self.battle_one = Fight(self.orc_goshe, self.hero_slayer)
def test_fight1(self): new_hero = Hero("Jack", 100, "Ripper") new_orc = Orc("Gruumsh", 40, 1.2) hero_weapon = Weapon("The Sting", 8, 0.33) orc_weapon = Weapon("The Pacifier", 12, 1) new_hero.equip_weapon(hero_weapon) new_orc.equip_weapon(orc_weapon) Fight(new_hero, new_orc)
def setUp(self): self.bron_hero = Hero("Bron", 100, "DragonSlayer") self.axe = Weapon("Mighty Axe", 25, 0.2) self.sword = Weapon("Mighty Sword", 12, 0.7) self.bron_orc = Orc("Bron", 100, 1.3) self.my_fight = Fight(self.bron_hero, self.bron_orc) self.bron_hero.weapon = self.sword self.bron_orc.weapon = self.axe
def setUp(self): self.hero = Hero("Don Quixote", 9.99, "The Common Sense") self.orc = Orc("Oplik", 10, 0.3) self.fight = Fight(self.hero, self.orc) self.spoon = Weapon("Rounded Spoon", 2, 0.7) self.knife = Weapon("Rusty Knife", 6, 0.3) self.orc.weapon = self.knife self.hero.weapon = self.spoon
def setUp(self): self.test_hero = Hero("Bron", 100, "DragonSlayer") self.test_ork = Orc("Vilasteros", 100, 1.34) self.bow = Weapon("Mighty Bow", 13, 0.17) self.axe = Weapon("Thunder Axe", 19, 0.25) self.test_ork.equip_weapon(self.bow) self.test_hero.equip_weapon(self.axe) self.battle = Fight(self.test_hero, self.test_ork)
def test_Orc_attack_with_weapon(self): my_weapon = Weapon("Axe", 31, 0.2) my_Orc = Orc("Ivan", 100, 1.5) my_Orc.equip_weapon(my_weapon) attack = my_weapon.damage * ( 1 + my_weapon.critical_strike_percent) * my_Orc.berserk_factor true_attack = my_Orc.attack() self.assertEqual(attack, true_attack)
def setUp(self): self.varyan = Hero("Varyan Wrynn", 100, "King") self.garrosh = Orc("Garrosh Hellscream", 100, 7) self.weak_weapon = Weapon("Noob Weapon", 10, 0.1) self.strong_weapon = Weapon("Woo Weapon", 20, 0.7) self.fight = Fight(self.varyan, self.garrosh)
def setUp(self): self.hero = Hero("Bron", 100, "DragonSlayer") self.orc = Orc("Shapeshifter", 100, 1.5) sword = Weapon("Sword", 10, 0.2) axe = Weapon("Axe", 10, 0.2) self.hero.equip_weapon(sword) self.orc.equip_weapon(axe) self.battle = Fight(self.hero, self.orc)
def test_spawn(self): hero = Hero('p1', 100, 'first') orc = Orc('p2', 100, 2) self.test_map.spawn('player1', hero) self.assertEqual('H', self.test_map.print_map()[36]) self.assertEqual('S', self.test_map.print_map()[38]) self.test_map.spawn('player2', orc) self.assertEqual('O', self.test_map.print_map()[38]) self.assertEqual(False, self.test_map.spawn('player3', orc))
def test_move_up(self): orc = Orc("Bron", 100, 1.3) hero = Hero("Bron", 100, "DragonSlayer") self.my_map.spawn("player_1", orc) self.my_map.spawn("player_2", hero) self.my_map.move("player_2", "up") self.assertEqual( self.my_map.print_map(), "O.##......\n#.##..###.\n#.###.###.\n#.....###H\n###.#####.\n")
def test_spawn(self): boromir = Hero("Boromir", 100, "OneDoesNotSimply") gollum = Orc("Gollum", 100, 1.5) spawns = set() spawns.add(self.dungeon.spawn("player_1", boromir)) spawns.add(self.dungeon.spawn("player_2", gollum)) self.assertDictEqual({"player_1": [boromir, 0], "player_2": [gollum, 53]}, self.dungeon.spawned) self.assertIn(True, spawns)
def setUp(self): file = open("test_file.txt", "w") content = ["S...S", "", "Spoon 4 0.2", "RustyFork 6 0.7"] file.write("\n".join(content)) file.close() self.dungeon = Dungeon("test_file.txt") self.hero = Hero("Don Quixote", 20, "The Common Sense") self.orc = Orc("Oplik", 20, 1.5)
def test_fight(self): my_Hero = Hero("Ivan", 100, "bad ass") my_Orc = Orc("Boko", 100, 1.5) my_weapon1 = Weapon("Axe1", 31, 0.2) my_weapon2 = Weapon("Axe2", 31, 0.2) my_Hero.equip_weapon(my_weapon1) my_Orc.equip_weapon(my_weapon2) fight1 = Fight(my_Hero, my_Orc) fight1.simulate_fight() self.assertFalse(my_Orc.is_alive() and my_Hero.is_alive())
def setUp(self): self.existing_file = str(uuid4) self.test_map = \ "S.##......\n#.##..###.\n#.###.###.\n#.....###.\n###.#####S" with open(self.existing_file, "w") as writeFile: writeFile.write(self.test_map) self.dungeon = Dungeon(self.existing_file) self.hero = Hero("Hero", 100, "Nick") self.orc = Orc("Orc", 100, 2)
def test_start_fight_both_alive(self): fight_map = Dungeon("fight_map.txt") blademaster = Orc("Yurnero", 120, 1.2) fight_map.spawn("player_1", self.paladin) fight_map.spawn("player_2", blademaster) fight_map.move("player_1", "right") fight_map.move("player_2", "left") fight_map.move("player_1", "right") self.assertTrue(self.paladin.is_alive()) self.assertTrue(blademaster.is_alive())
def setUp(self): self.sniper = Weaphon("Gun", 85, 0.10) self.hammer = Weaphon("One-Hand", 30, 0) self.bron_orc = Orc("Pesho", 100, 1.50) self.bron_hero = Hero("Ivan", 100, "Magician") self.bron_orc.equip_weapon(self.hammer) self.bron_hero.equip_weapon(self.sniper) self.magura = Dungeon("/home/biser/TDD/simple_dungeon.txt")
def test_spawn_no_more_space(self): boromir = Hero("Boromir", 100, "OneDoesNotSimply") gollum = Orc("Gollum", 100, 1.5) bilbo = Hero("Bilbo", 100, "Baggins") spawns = set() spawns.add(self.dungeon.spawn("player_1", boromir)) spawns.add(self.dungeon.spawn("player_2", gollum)) spawns.add(self.dungeon.spawn("player_3", bilbo)) self.assertDictEqual({"player_1": [boromir, 0], "player_2": [gollum, 53]}, self.dungeon.spawned) self.assertIn(False, spawns)
def setUp(self): test_dungeon = [ "S.##......", "#.##..###.", "#.###.###.", "#.....###.", "###.#####S" ] self.test_dungeon_data = [list(i) for i in test_dungeon] self.map = Dungeon("basic_dungeon.txt") self.test_hero = Hero("Bron1", 100, "DragonSlayer") self.test_orc = Orc("Bron2", 100, 1.25) self.first_weapon = Weapon("BigAxe", 25, 0.2) self.second_weapon = Weapon("SmallAxe", 19, 0.7) self.line_map = Dungeon("line_map.txt")
def test__fail_move_on_map(self): bron_orc = Orc("Bron", 100, 1.3) bron_hero = Hero("Bron", 100, "DragonSlayer") axe = Weapon("Mighty Axe", 25, 0.2) bron_orc.weapon = axe self.my_map.spawn("player_1", bron_orc) self.my_map.spawn("player_2", bron_hero) self.assertFalse(self.my_map.move("player_1", "left")) self.assertTrue(self.my_map.move("player_1", "right")) self.assertFalse(self.my_map.move("player_1", "up")) self.assertFalse(self.my_map.move("player_1", "right")) self.assertFalse(self.my_map.move("player_2", "down"))
def test_fight(self): hero = Hero("LevskiHooligan", 650, "ChupimSkuli") orc = Orc("CskaSkinhead", 100, 3) fight = Fight(hero, orc) beer_bottle = Weapon("BeerBottle", 150, 0.8) metal_pipe = Weapon("MetalPipe", 180, 0.9) fight.hero.weapon = metal_pipe fight.orc.weapon = beer_bottle fight.simulate_fight() self.assertEqual(fight.orc.fight_health, 0) self.assertTrue(fight.hero.fight_health > 0)