def Draw(self, dc: DC, withChildren: bool = False): """ Paint handler, draws the content of the shape. Args: dc: device context to draw to withChildren: Redraw children or not """ OglObject.Draw(self, dc) dc.SetFont(self._textFont) w, h = self.GetSize() baseX, baseY = self.GetPosition() dc.SetClippingRegion(baseX, baseY, w, h) noteContent = cast(PyutText, self.getPyutObject()).content lines = LineSplitter().split(noteContent, dc, w - 2 * OglText.MARGIN) x = baseX + OglText.MARGIN y = baseY + OglText.MARGIN for line in range(len(lines)): dc.DrawText(lines[line], x, y + line * (dc.GetCharHeight() + 5)) dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren: bool = False): """ Paint handler, draws the content of the shape. Args: dc: device context to draw to withChildren: Redraw children or not """ OglObject.Draw(self, dc) dc.SetFont(self._defaultFont) w, h = self.GetSize() try: # lines = LineSplitter().split(self.getPyutObject().getName(), dc, w - 2 * MARGIN) # noteName = self.getPyutObject().getName() noteContent = self.getPyutObject().content lines = LineSplitter().split(noteContent, dc, w - 2 * OglNote.MARGIN) except (ValueError, Exception) as e: self.logger.error(f"Unable to display note - {e}") return baseX, baseY = self.GetPosition() dc.SetClippingRegion(baseX, baseY, w, h) x = baseX + OglNote.MARGIN y = baseY + OglNote.MARGIN for line in range(len(lines)): dc.DrawText(lines[line], x, y + line * (dc.GetCharHeight() + 5)) dc.DrawLine(baseX + w - OglNote.MARGIN, baseY, baseX + w, baseY + OglNote.MARGIN) dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren: bool = False): """ Draw the actor. @param dc : Device context @param withChildren Draw the children or not @since 1.0 @author Philippe Waelti <*****@*****.**> """ OglObject.Draw(self, dc) # Get current font dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top center of the shape x, y = self.GetPosition() # drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, width, height) # Our sweet actor size actorWidth = width actorHeight = 0.8 * (height - 2.0 * MARGIN) # 80 % of total height sizer = min(actorHeight, actorWidth) # Draw our actor head centerX = x + width // 2 centerY = y + height // 2 x = centerX - 0.2 * sizer y += MARGIN dc.DrawEllipse(x, y, 0.4 * sizer, 0.4 * sizer) # Draw body and arms x = centerX y += 0.4 * sizer dc.DrawLine(x, y, x, y + 0.3 * actorHeight) dc.DrawLine(x - 0.25 * actorWidth, y + 0.15 * actorHeight, x + 0.25 * actorWidth, y + 0.15 * actorHeight) # And the feet y += 0.3 * actorHeight dc.DrawLine(x, y, x - 0.25 * actorWidth, y + 0.3 * actorHeight) dc.DrawLine(x, y, x + 0.25 * actorWidth, y + 0.3 * actorHeight) # Draw our buddy name textWidth, textHeight = dc.GetTextExtent( self.getPyutObject().getName()) y = centerY + 0.5 * height - MARGIN - 0.1 * actorHeight dc.DrawText(self.getPyutObject().getName(), x - 0.5 * textWidth, y) dc.DestroyClippingRegion()
def Draw(self, dc, withChildren=False): """ Paint handler, draws the content of the shape. WARNING : Every change here must be reported in autoResize pyutMethod Args: dc: device context to draw to withChildren: """ pyutObject: PyutClass = cast(PyutClass, self.pyutObject) # Draw rectangle shape OglObject.Draw(self, dc) # drawing is restricted in the specified region of the device w, h = self._width, self._height x, y = self.GetPosition() # Get position dc.SetClippingRegion(x, y, w, h) # Draw header (headerX, headerY, headerW, headerH) = self.calculateClassHeader(dc, True) y = headerY + headerH if pyutObject.showFields is True: # Draw line dc.DrawLine(x, y, x + w, y) # Draw fields (fieldsX, fieldsY, fieldsW, fieldsH) = self.calculateClassFields(dc, True, initialY=y) y = fieldsY + fieldsH # Draw line dc.DrawLine(x, y, x + w, y) # # Method needs to be called even though returned values not used -- TODO look at refactoring # if pyutObject.showMethods is True: (methodsX, methodsY, methodsW, methodsH) = self.calculateClassMethods(dc, True, initialY=y, calcWidth=True) # noinspection PyUnusedLocal y = methodsY + methodsH dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren=False): """ Draw the actor. @param dc : Device context @param withChildren @since 1.0 @author Philippe Waelti <*****@*****.**> """ OglObject.Draw(self, dc, withChildren) dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top left of the shape x, y = self.GetPosition() # Draw ellipse dc.DrawEllipse(x + 1, y + 1, width - 2, height - 2) # Draw text x += round(0.25 * width) y += round(0.25 * height) textWidth: int = round(0.6 * width) # Text area width space: int = round(1.1 * dc.GetCharHeight()) # Space between lines # Drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, textWidth, round(0.6 * height)) # Split lines lines = LineSplitter().split(self.pyutObject.getName(), dc, textWidth) # Draw text for line in lines: dc.DrawText(line, x, y) y += space dc.DestroyClippingRegion()
def Draw(self, dc: DC, withChildren: bool = False): """ Draw an actor Args: dc: The device context to draw on withChildren: Draw the children or not """ OglObject.Draw(self, dc) # Get current font dc.SetFont(self._defaultFont) # Gets the minimum bounding box for the shape width, height = self.GetSize() # Calculate the top center of the shape x, y = self.GetPosition() # drawing is restricted in the specified region of the device dc.SetClippingRegion(x, y, width, height) # Our sweet actor size actorWidth = width actorHeight = int(0.8 * (height - 2.0 * MARGIN)) # 80 % of total height sizer = min(actorHeight, actorWidth) # Draw our actor head centerX = x + width // 2 centerY = y + height // 2 x = int(centerX - 0.2 * sizer) y += MARGIN percentageSizer: int = int(0.4 * sizer) # dc.DrawEllipse(x, y, 0.4 * sizer, 0.4 * sizer) dc.DrawEllipse(x, y, percentageSizer, percentageSizer) # Draw body and arms x = centerX y += round(0.4 * sizer) # dc.DrawLine(x, y, x, y + 0.3 * actorHeight) # dc.DrawLine(x - 0.25 * actorWidth, y + 0.15 * actorHeight, # x + 0.25 * actorWidth, y + 0.15 * actorHeight) dc.DrawLine(x, y, x, y + round(0.3 * actorHeight)) dc.DrawLine(round(x - 0.25 * actorWidth), round(y + 0.15 * actorHeight), round(x + 0.25 * actorWidth), round(y + 0.15 * actorHeight)) # And the feet # y += round(0.3 * actorHeight) # dc.DrawLine(x, y, x - 0.25 * actorWidth, y + 0.3 * actorHeight) # dc.DrawLine(x, y, x + 0.25 * actorWidth, y + 0.3 * actorHeight) actorFeetPercentage: int = round(0.3 * actorHeight) y += round(actorFeetPercentage) # dc.DrawLine(x, y, x - 0.25 * actorWidth, y + actorFeetPercentage) # dc.DrawLine(x, y, x + 0.25 * actorWidth, y + actorFeetPercentage) dc.DrawLine(x, y, x - round(0.25 * actorWidth), y + actorFeetPercentage) dc.DrawLine(x, y, x + round(0.25 * actorWidth), y + actorFeetPercentage) # Draw our buddy name textWidth, textHeight = dc.GetTextExtent(self.pyutObject.getName()) # y = centerY + 0.5 * height - MARGIN - 0.1 * actorHeight y = round(centerY + 0.5 * height - MARGIN - 0.1 * actorHeight) # dc.DrawText(self.getPyutObject().getName(), x - 0.5 * textWidth, y) dc.DrawText(self.pyutObject.getName(), round(x - 0.5 * textWidth), y) dc.DestroyClippingRegion()