def listByAsset(self): self.shader_table_model.clear() self.__current_assect = unicode(self.asset_list.currentText()) if self.__current_assect: shaders = pcshader.listAssetShaders(self.__current_assect) self.shader_table_model.addShaders(shaders) self.shader_table_model.reset()
def listAll(self): self.shader_table_model.clear() self.__current_assect = '' shaders = pcshader.listAssetShaders() self.shader_table_model.addShaders(shaders) self.shader_table_model.reset()