def __init__(self, air): DistributedPlayerAI.__init__(self, air) HumanDNA.__init__(self) DistributedBattleAvatarAI.__init__(self, air) self.avatarType = [0, 0, 0, 0] self.inInvasion = False self.skillEffects = []
def __init__(self, air): DistributedPlayerAI.__init__(self, air) HumanDNA.__init__(self) DistributedBattleAvatarAI.__init__(self, air) DistributedQuestAvatarAI.__init__(self, air) self.inventoryId = 0 self.founder = False self.defaultShard = 0 self.defaultZone = 0
def announceGenerate(self): DistributedPlayerAI.announceGenerate(self) DistributedBattleAvatarAI.announceGenerate(self)
def generate(self): DistributedPlayerAI.generate(self) DistributedBattleAvatarAI.generate(self)
def destroy(self): self.d_setGameState('TeleportOut') DistributedPlayerAI.destroy(self) DistributedBattleAvatarAI.destroy(self)