def __init__(self, air): DistributedPlayerAI.__init__(self, air) HumanDNA.__init__(self) DistributedBattleAvatarAI.__init__(self, air) self.avatarType = [0, 0, 0, 0] self.inInvasion = False self.skillEffects = []
def __init__(self, air): DistributedPlayerAI.__init__(self, air) HumanDNA.__init__(self) DistributedBattleAvatarAI.__init__(self, air) DistributedQuestAvatarAI.__init__(self, air) self.inventoryId = 0 self.founder = False self.defaultShard = 0 self.defaultZone = 0