def __init__(self, cr=None, shipMgr=None, shipClass=None, isFlagship=0): DistributedPlayerSimpleShip.__init__(self, cr) self.allowCrewState = False self.allowFriendState = False self.allowGuildState = False self.allowPublicState = True self.captureTimer = None
def __init__(self, cr=None, shipMgr=None, shipClass=None, isFlagship=0, isFishing=True): DistributedPlayerSimpleShip.__init__(self, cr) self.pendingCannons = None self.isFishing = isFishing self.fishingSpots = {} self.maxFishingSpots = 6
def __init__(self, cr = None, shipMgr = None, shipClass = None, isFlagship = 0, isFishing = True): DistributedPlayerSimpleShip.__init__(self, cr) self.pendingCannons = None self.isFishing = isFishing self.fishingSpots = { } self.maxFishingSpots = 6