def __init__(self, player): '''call parent constructor''' Level.__init__(self, player) self.level_limit = -10000 '''array with with width, height, x, and y of platform''' level = [ [210, 70, 500, 500], [210, 70, 800, 400], [210, 70, 1120, 280], [210, 70, 2000, 300], [210, 70, 1800, 500], [210, 70, 2900, 400], ] walls = [[70, 600, 0, 0], [70, 600, 3200, 0]] '''go through the array and add platforms''' for platform in level: block = Platform(platform[0], platform[1]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) '''do the same for level walls''' for wall in walls: block = Wall(wall[0], wall[1]) block.rect.x = wall[2] block.rect.y = wall[3] block.player = self.player self.walls_list.add(block) '''add enemies to level''' self.enemy_list.add(Enemy()) self.enemy_list.add(Enemy())
def __init__(self, player): teleporter = Teleporter() # Call the parent constructor Level.__init__(self, player) self.level_limit = 1500 # Array with type of platform, and x, y location of the platform. level = [ [210, 70, 450, 770], [210, 70, 850, 520], [210, 70, 1000, 420], [210, 70, 1120, 580], ] # Go through the array above and add platforms for platform in level: block = Platform(platform[0], platform[1]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) teleporter.rect.x = self.level_limit teleporter.rect.y = 50 self.teleporter_list.add(teleporter)
def __init__(self, player): teleporter = Teleporter() # Call the parent constructor Level.__init__(self, player) self.level_limit = 2000 # Array with width, height, x, and y of platform level = [[210, 40, 500, 650], [210, 40, 900, 600], [210, 40, 1200, 550], [210, 40, 1400, 450], [1000, 40, 2010, 795], [1000, 40, 2010, 795]] # Go through the array above and add platforms for platform in level: block = Platform(platform[0], platform[1]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) teleporter.rect.x = 1000 teleporter.rect.y = 620 self.teleporter_list.add(teleporter) # X and Y coordinates for generating enemies enemy_list = [] enemy_level = [[230, 420], [500, 420], [800, 300]] for n in enemy_level: enemy = Enemy() enemy.rect.x = n[0] enemy.rect.y = n[1] self.enemy_list.add(enemy) #X and Y for the score chests chest_list = [] chest_level = [[300, 100], [550, 300]] for n in chest_level: chest = Chest() chest.rect.x = n[0] chest.rect.y = n[1] self.chest_list.add(chest)
def gen_platform(self, plat): # Left side of platform plat_l = Platform(plat[0], plat[1]) plat_l.rect.x = 0 plat_l.rect.y = plat[2] plat_l.player = self.player # Right side of platform plat_r = Platform(SCREEN_WIDTH - plat[0] - GAP_LEN, plat[1]) plat_r.rect.x = plat[0] + GAP_LEN plat_r.rect.y = plat[2] plat_r.player = self.player # Add both platforms to platform_list self.platform_list.add(plat_l) self.platform_list.add(plat_r)
def __init__(self, player): """ Create level 1. """ # Call the parent constructor Level.__init__(self, player) self.level_limit = -1000 # Array with type of platform, and x, y location of the platform. level = [ [210, 30, 450, 570], [210, 30, 850, 420], [210, 30, 1000, 520], [210, 30, 1120, 280], ] # Go through the array above and add platforms for platform in level: block = Platform(platform[0], platform[1]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block)
def __init__(self, player): """ Create level 2. """ # Call the parent constructor Level.__init__(self, player) # Pozycja startowa gracza self.start = [300, 400] # Choinka self.tree_pos = (50, 165) # Array with width, height, x, and y of platform level = [ *Platforma(40, 450, 3), *Platforma(260, 360, 3), *Platforma(40, 270, 3), *Platforma(260, 180, 3), *Platforma(530, 450, 3), *Platforma(420, 340, 2), *Platforma(680, 340, 2), *Platforma(550, 250, 2), *Platforma(640, 150, 3) ] # Go through the array above and add platforms for platform in level: block = Platform(platform[0], platform[1], platform[4]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) walls = [] door = [] seg_pion = int(SCREEN_HEIGHT / 40) seg_poz = int(SCREEN_WIDTH / 40) for i in range(seg_poz): walls.append([40, 40, 40 * i, 0]) # sufit walls.append([40, 40, 40 * i, SCREEN_HEIGHT - 40]) # podłoga for i in range(seg_pion): walls.append([40, 40, 0, 40 * i]) # lewa ściana for i in range(9): walls.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) # prawa ściana for i in range(9, 12): door.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) for i in range(12, seg_pion): walls.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) for i in range(10): walls.append([40, 40, 380, 520 - 40 * i]) for platform in walls: wall = Platform(platform[0], platform[1], 1) wall.rect.x = platform[2] wall.rect.y = platform[3] wall.player = self.player self.wall_list.add(wall) for platform in door: wall = Platform(platform[0], platform[1], 1) wall.rect.x = platform[2] wall.rect.y = platform[3] wall.player = self.player self.door_list.add(wall) # Wrogowie z poziomu self.enemy_list.add(Enemy(50, 150, 1, "R")) self.enemy_list.add(Enemy(700, 50, 2, "L")) self.enemy_list.add(Enemy(430, 450, 3, "R")) # Prezenty self.gift_list.add(Gift(385, 130, "Blue")) self.gift_list.add(Gift(570, 220, "Red")) #self.gift_list.add(Gift(45,530,"Green")) # Dźwignia self.lever_list.add(Candy(70, 409)) self.candy_pushed = [70, 419]
def __init__(self, player): """ Create level 2. """ # Call the parent constructor Level.__init__(self, player) # Pozycja startowa gracza self.start = [680, 350] # Choinka self.tree_pos = (695, 95) # Array with width, height, x, and y of platform level = [ *Platforma(560, 200, 5), Platforma(640, 180, 1), *Platforma(360, 300, 4), *Platforma(40, 200, 4), Platforma(360, 100, 1) ] #print(level) # Go through the array above and add platforms for platform in level: block = Platform(platform[0], platform[1], platform[4]) block.rect.x = platform[2] block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) walls = [] door = [] seg_pion = int(SCREEN_HEIGHT / 40) seg_poz = int(SCREEN_WIDTH / 40) for i in range(2): walls.append([40, 40, 40 * i, 0]) # sufit walls.append([40, 40, 40 * i, SCREEN_HEIGHT - 40]) for i in range(5, seg_poz): walls.append([40, 40, 40 * i, 0]) # sufit walls.append([40, 40, 40 * i, SCREEN_HEIGHT - 40]) # podłoga for i in range(seg_pion): walls.append([40, 40, 0, 40 * i]) # lewa ściana for i in range(8): walls.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) # prawa ściana for i in range(8, 11): door.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) for i in range(11, seg_pion): walls.append([40, 40, SCREEN_WIDTH - 40, 40 * i]) walls.append([40, 40, 520, 40]) walls.append([40, 40, 520, 180]) walls.append([40, 40, 200, 520]) walls.append([40, 40, 200, 480]) for platform in walls: wall = Platform(platform[0], platform[1], 1) wall.rect.x = platform[2] wall.rect.y = platform[3] wall.player = self.player self.wall_list.add(wall) for platform in door: wall = Platform(platform[0], platform[1], 1) wall.rect.x = platform[2] wall.rect.y = platform[3] wall.player = self.player self.door_list.add(wall) # Wrogowie z poziomu self.enemy_list.add(Enemy(80, 100, 1, "R")) self.enemy_list.add(Enemy(600, 300, 2, "L")) self.enemy_list.add(Enemy(680, 100, 3, "L")) # Prezenty self.gift_list.add(Gift(365, 70, "Blue")) #self.gift_list.add(Gift(645,220,"Red")) self.gift_list.add(Gift(45, 530, "Green")) # Dźwignia self.lever_list.add(Candy(647, 140)) self.candy_pushed = [647, 150]
def __init__(self,player): Level.__init__(self, player) self.obstacles = [ [800,20,20,SCREEN_HEIGHT-120], [200,20,860,SCREEN_HEIGHT-120], [SCREEN_WIDTH-380,20,400,SCREEN_HEIGHT-220], [150,20,210,SCREEN_HEIGHT-220], [700,20,20,SCREEN_HEIGHT-320], [300,20,760,SCREEN_HEIGHT-320], [SCREEN_WIDTH-380,20,400,SCREEN_HEIGHT-420], [200,20,160,SCREEN_HEIGHT-420], [500,20,20,SCREEN_HEIGHT-520], [400,20,560,SCREEN_HEIGHT-520], [SCREEN_WIDTH-330,20,350,SCREEN_HEIGHT-620], [100,20,210,SCREEN_HEIGHT-620], [750,20,20,SCREEN_HEIGHT-720], [200,20,810,SCREEN_HEIGHT-720], [SCREEN_WIDTH-380,20,400,SCREEN_HEIGHT-820], [150,20,210,SCREEN_HEIGHT-820], [100,20,600,SCREEN_HEIGHT-920], [200,20,740,SCREEN_HEIGHT-920], ] self.ladders = [ [820,SCREEN_HEIGHT-120,55,100], [350,SCREEN_HEIGHT-220,55,100], [710,SCREEN_HEIGHT-320,55,100], [350,SCREEN_HEIGHT-420,55,100], [515,SCREEN_HEIGHT-520,55,100], [305,SCREEN_HEIGHT-620,55,100], [755,SCREEN_HEIGHT-720,55,100], [355,SCREEN_HEIGHT-820,55,100], [695,SCREEN_HEIGHT-920,55,100], [800,SCREEN_HEIGHT-220,55,30], [800,SCREEN_HEIGHT-160,55,20], [800,SCREEN_HEIGHT-620,55,30], [800,SCREEN_HEIGHT-560,55,20] ] L = [self.level[0],self.level[2]] for platform in L: k = platform[3] for i in range(platform[1]/16): block = Platform() block.rect.x = platform[2] block.rect.y = k self.platform_list.add(block) k+=16 __level = [self.level[1],self.level[3]] for i in self.obstacles: __level.append(i) for platform in __level: __k = platform[2] for i in range(platform[0]/16): block = Platform() block.rect.x = __k block.rect.y = platform[3] block.player = self.player self.platform_list.add(block) __k+=16 for ladder in self.ladders: block = Ladders(ladder[2],ladder[3]) block.rect.x = ladder[0] block.rect.y = ladder[1] self.ladder_list.add(block)