def createSprite(self,lines, j, i, character): self.stageScale = 50 # Para que player aparezca en esquina superior izquierda x = self.stageScale * (j) y = self.stageScale * (i) sprite = Platform() sprite.i = i sprite.j = j if character == "a": sprite.image = self.imageDictionary["topCement"] sprite.imagen2 = self.imageDictionary["topCement"] elif character == "t": sprite.image = self.imageDictionary["lowEarth"] sprite.imagen2 = self.imageDictionary["lowEarth"] elif character == "b": sprite.image = self.imageDictionary["water"] sprite.imagen2 = self.imageDictionary["watert"] sprite.color = "Blue" elif character == "l": sprite.image = self.imageDictionary["lavat"] sprite.imagen2 = self.imageDictionary["lavat"] elif character == "s": sprite.image = self.imageDictionary["sand"] sprite.imagen2 = self.imageDictionary["sand"] elif character == "w": sprite.image = self.imageDictionary["watert"] sprite.imagen2 = self.imageDictionary["watert"] elif character == 'r': sprite.image = self.imageDictionary["lava"] sprite.imagen2 = self.imageDictionary["lava"] #sprite.color = "Green" elif character == "O": sprite.image = self.imageDictionary["water"] sprite.imagen2 = self.imageDictionary["watert"] sprite.color = "Blue" elif character == "P": sprite.image = self.imageDictionary["lava"] sprite.imagen2 = self.imageDictionary["lavat"] sprite.color = "Green" elif character == "Q": sprite.image = self.imageDictionary["water"] sprite.imagen2 = self.imageDictionary["watert"] sprite.color = "Blue" elif character == "F": sprite.image = self.imageDictionary["lava"] sprite.imagen2 = self.imageDictionary["lavat"] sprite.color = "Green" else: sprite.image = self.imageDictionary["lava"] sprite.imagen2 = self.imageDictionary["lavat"] sprite.color = "Green" if character == "P" or character == "O": colorlargo = self.createPlatform(lines,j,i,"H") color = colorlargo[0] scale_x = colorlargo[1] scale_y = colorlargo[2] sprite.color = color #scale = 2 x = self.stageScale * (j) y = self.stageScale * (i) sprite.scale_x = scale_x sprite.scale_y = scale_y sprite.x_scale = self.stageScale *scale_x sprite.y_scale = self.stageScale*scale_y sprite.image = pygame.transform.scale(sprite.image, (int(scale_x*self.stageScale), int(scale_y*self.stageScale))) sprite.imagen2 = pygame.transform.scale(sprite.imagen2, (int(scale_x*self.stageScale), int(scale_y*self.stageScale))) sprite.rect = pygame.Rect((x, y), (scale_x*self.stageScale, scale_y*self.stageScale)) sprite.imagenoriginal = sprite.image elif character == "F" or character == "Q": sprite.x_scale = self.stageScale sprite.y_scale = self.stageScale sprite.image = pygame.transform.scale(sprite.image, (int(0.5*self.stageScale), 5*self.stageScale)) sprite.imagen2 = pygame.transform.scale(sprite.imagen2, (int(0.5*self.stageScale), 5*self.stageScale)) sprite.rect = pygame.Rect((x, y), (int(0.5*self.stageScale), 5*self.stageScale)) sprite.imagenoriginal = sprite.image if character == "F": sprite.color = "Green" elif character == "Q": sprite.color = "Blue" else: sprite.x_scale = self.stageScale sprite.y_scale = self.stageScale sprite.image = pygame.transform.scale(sprite.image, (self.stageScale, self.stageScale)) sprite.imagen2 = pygame.transform.scale(sprite.imagen2, (self.stageScale, self.stageScale)) sprite.rect = pygame.Rect((x, y), (self.stageScale, self.stageScale)) sprite.imagenoriginal = sprite.image # Define rectangulos que serviran para delimitar etapa y limitar movimiento de la camara if i == 0 and j == 0: self.firstRect = pygame.Rect((x, y), (self.stageScale, self.stageScale)) elif i == (self.height - 1) and j == (self.width - 1): self.lastRect = pygame.Rect((x, y), (self.stageScale, self.stageScale)) sprite.colororiginal = sprite.color self.group.add(sprite);