def __init__(self): self._ping_timer = None self.user = User() self.bufferized_packets = [] UGAMEProtocol.__init__(self) self._ping_delay = 5 self.connection_lost_deferred = defer.Deferred()
def connectionLost(self, reason): self.factory.protocol_instance = None UGAMEProtocol.connectionLost(self, reason) d = self.connection_lost_deferred self.connection_lost_deferred = None d.callback(self) self.connection_lost_deferred = defer.Deferred()
def __init__(self): self.log = log.getChild(self.__class__.__name__) self._ping_timer = None self.bufferized_packets = [] self.avatar = None UGAMEProtocol.__init__(self) self._ping_delay = 10
def __init__(self): self.log = UGAMEClientProtocol.log.get_instance(self, refs=[ ('User', self, lambda x: x.user.serial if x.user.serial > 0 else None) ]) self.user = User() UGAMEProtocol.__init__(self) self._keepalive_delay = 5 self.connection_lost_deferred = defer.Deferred()
def __init__(self): self.log = UGAMEClientProtocol.log.get_instance( self, refs=[('User', self, lambda x: x.user.serial if x.user.serial > 0 else None)]) self.user = User() UGAMEProtocol.__init__(self) self._keepalive_delay = 5 self.connection_lost_deferred = defer.Deferred()
def __init__(self): self.log = UGAMEClientProtocol.log.get_instance(self, refs=[ ('User', self, lambda x: x.user.serial if x.user.serial > 0 else None) ]) self._ping_timer = None self.user = User() self.bufferized_packets = [] UGAMEProtocol.__init__(self) self._ping_delay = 5 self.connection_lost_deferred = defer.Deferred()
def __init__(self): self.log = log.getChild( self.__class__.__name__, refs=[("User", self, lambda x: x.user.serial if x.user.serial > 0 else None)] ) self._ping_timer = None self.user = User() self.bufferized_packets = [] UGAMEProtocol.__init__(self) self._ping_delay = 5 self.connection_lost_deferred = defer.Deferred()
def __init__(self): self.log = UGAMEClientProtocol.log.get_instance( self, refs=[('User', self, lambda x: x.user.serial if x.user.serial > 0 else None)]) self._ping_timer = None self.user = User() self.bufferized_packets = [] UGAMEProtocol.__init__(self) self._ping_delay = 5 self.connection_lost_deferred = defer.Deferred()
def connectionLost(self, reason): if hasattr(self, "_ping_timer") and self._ping_timer and self._ping_timer.active(): self._ping_timer.cancel() self._ping_timer = None if self.avatar: while len(self._queues) > 0: self._processQueues() self.factory.destroyAvatar(self.avatar) del self.avatar self.ignoreIncomingData() UGAMEProtocol.connectionLost(self, reason)
def connectionLost(self, reason): if hasattr(self, "_ping_timer" ) and self._ping_timer and self._ping_timer.active(): self._ping_timer.cancel() self._ping_timer = None if self.avatar: while len(self._queues) > 0: self._processQueues() self.factory.destroyAvatar(self.avatar) del self.avatar self.ignoreIncomingData() UGAMEProtocol.connectionLost(self, reason)
def connectionLost(self, reason): if hasattr(self, "_ping_timer") and self._ping_timer and self._ping_timer.active(): self._ping_timer.cancel() self._ping_timer = None self.factory.protocol_instance = None UGAMEProtocol.connectionLost(self, reason) if not reason.check(error.ConnectionDone) and self.factory.verbose > 3: self.message("UGAMEClient.connectionLost %s" % reason) d = self.connection_lost_deferred self.connection_lost_deferred = None d.callback(self) self.connection_lost_deferred = defer.Deferred()
def connectionLost(self, reason): if hasattr(self, "_ping_timer") and self._ping_timer and self._ping_timer.active(): self._ping_timer.cancel() self._ping_timer = None self.factory.protocol_instance = None UGAMEProtocol.connectionLost(self, reason) if not reason.check(error.ConnectionDone): self.log.debug("connectionLost: %s", reason) d = self.connection_lost_deferred self.connection_lost_deferred = None d.callback(self) self.connection_lost_deferred = defer.Deferred()
def connectionLost(self, reason): if hasattr(self, "_ping_timer" ) and self._ping_timer and self._ping_timer.active(): self._ping_timer.cancel() self._ping_timer = None self.factory.protocol_instance = None UGAMEProtocol.connectionLost(self, reason) if not reason.check(error.ConnectionDone): self.log.debug("connectionLost: %s", reason) d = self.connection_lost_deferred self.connection_lost_deferred = None d.callback(self) self.connection_lost_deferred = defer.Deferred()
def connectionLost(self, reason): if self.avatar: self.factory.destroyAvatar(self.avatar) self.avatar = None UGAMEProtocol.connectionLost(self, reason)
def __init__(self): self._ping_timer = None self.bufferized_packets = [] self.avatar = None UGAMEProtocol.__init__(self) self._ping_delay = 10
def __init__(self): self.avatar = None UGAMEProtocol.__init__(self)