def test_table_take_bet_skim(): table = Table() player = Player(4) player.sit(table, 0) for i in (1, 2): player = Player(10) player.sit(table, i) table.initialize_hand() table.incr_action() table.take_bet(5) assert len(table.pots) == 1 assert table.pots[0].round_bets == {1: 5, 0: None, 2: None} table.incr_action() table.take_bet(6) assert len(table.pots) == 1 assert table.pots[0].round_bets == {1: 5, 0: None, 2: 6} table.incr_action() table.take_bet(6) assert len(table.pots) == 2 assert table.pots[0].round_bets == {1: 4, 0: 4, 2: 4} assert table.pots[1].round_bets == {1: 1, 2: 2} assert table.players[0].chips == 0 assert table.players[1].chips == 5 assert table.players[2].chips == 4
def test_table_take_bet_two_skim_bets(): table = Table() player = Player(3) player.sit(table, 0) player = Player(4) player.sit(table, 3) for i in (1, 2): player = Player(10) player.sit(table, i) table.initialize_hand() table.incr_action() table.take_bet(5) assert len(table.pots) == 1 assert table.pots[0].round_bets == {1: 5, 0: None, 2: None, 3: None} table.incr_action() table.take_bet(6) assert len(table.pots) == 1 assert table.pots[0].round_bets == {1: 5, 0: None, 2: 6, 3: None} table.incr_action() table.take_bet(6) assert len(table.pots) == 2 assert table.pots[0].round_bets == {1: 4, 0: None, 2: 4, 3: 4} assert table.pots[1].round_bets == {1: 1, 2: 2, 0: None} table.incr_action() table.take_bet(6) assert len(table.pots) == 3 assert table.pots[0].round_bets == {1: 3, 0: 3, 2: 3, 3: 3} assert table.pots[1].round_bets == {1: 1, 2: 1, 3: 1} assert table.pots[2].round_bets == {1: 1, 2: 2}
def test_foldwithnopostfloppairorbetter_call_preflop(): table = Table() num_players = 3 for i in xrange(num_players): player = Player(10, 'FoldWithNoPostFlopPairOrBetter') player.sit(table, i) table.initialize_hand() table.players[0].hole_cards.append(Card('D', 2)) table.players[0].hole_cards.append(Card('H', 9)) assert table.players[0].decide() == Decision.CALL
def test_callpairorbetter_fold_preflop(): table = Table() num_players = 3 for i in xrange(num_players): player = Player(10, 'CallPairOrBetter') player.sit(table, i) table.initialize_hand() table.players[0].hole_cards.append(Card('H', 10)) table.players[0].hole_cards.append(Card('H', 9)) assert table.players[0].decide() == Decision.FOLD
def test_callpairorbetter_call_postflop(): table = Table() num_players = 3 for i in xrange(num_players): player = Player(10, 'CallPairOrBetter') player.sit(table, i) table.initialize_hand() table.players[0].hole_cards.append(Card('D', 9)) table.players[0].hole_cards.append(Card('H', 9)) table.board.append(Card('S', 'A')) assert table.players[0].decide() == Decision.CALL
def test_table_community_card(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() remember = table.deck.cards[0] table.deal_one_community_card() assert table.board == [remember]
def test_table_river(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() to_burn = table.deck.cards[0] remember = table.deck.cards[1] table.river() assert table.board == [remember]
def test_table_flop(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() to_burn = table.deck.cards[0] board_cards = table.deck.cards[1:4] table.flop() assert table.board == board_cards
def test_table(): table = Table() for i in xrange(3): player = Player(10) player.sit(table, i) table.initialize_hand() assert table.board == [] assert table.button_seat == 0 assert table.action == 0 assert len(table.pots) == 1 assert table.pots[0].chips == 0 assert table.pots[0].round_bets == {0: None, 1: None, 2: None} assert table.rake == [0]
def test_table_pots_need_action(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() table.incr_action() table.take_blinds() assert table.pots_need_action(0) assert table.pots_need_action(1) assert not table.pots_need_action(2)
def test_table_take_blinds(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() table.incr_action() table.take_blinds() # This will have to change when I support more types of games assert table.pots[0].round_bets == {1: 1, 2: 2, 0: None} assert table.action == 2
def test_table_determine_final_winner(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() table.deal_one_hole_card_to_all_players() table.deal_one_hole_card_to_all_players() table.flop() table.turn() table.river()
def test_table_run_betting_round(): table = Table() # Dealer will bet first preflop, so 2 will win as for now all players will fold num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() table.incr_action() table.take_blinds() winner = table.run_betting_round() assert winner == 2 assert len(table.pots) == 1 assert table.pots[0].chips == 3 # For a 1/2 limit game
def test_table_deal_hole_card(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() to_burn = table.deck.cards[0] player_cards = [[table.deck.cards[i + 1]] for i in xrange(num_players)] assert to_burn == table.burn_one_card() table.deal_one_hole_card_to_all_players() for i in xrange(1, num_players): assert players[i].hole_cards == player_cards[i - 1] assert players[0].hole_cards == player_cards[-1]
def test_table_deal_hole_card(): table = Table() num_players = 3 players = [] for i in xrange(num_players): player = Player(10) player.sit(table, i) players.append(player) table.initialize_hand() to_burn = table.deck.cards[0] player_cards = [[table.deck.cards[i+1]] for i in xrange(num_players)] assert to_burn == table.burn_one_card() table.deal_one_hole_card_to_all_players() for i in xrange(1, num_players): assert players[i].hole_cards == player_cards[i-1] assert players[0].hole_cards == player_cards[-1]
def test_table_take_rake_at_limit(): table = Table() for i in (1, 2, 3, 4): player = Player(100) player.sit(table, i) table.initialize_hand() table.incr_action() table.take_bet(100) table.incr_action() table.take_bet(100) table.incr_action() table.take_bet(100) table.incr_action() table.take_bet(100) for pot in table.pots: pot.end_round() table.take_rake() assert table.rake == [5]
def test_table_take_rake_with_skim(): table = Table() for i in (1, 2, 3): player = Player(100) player.sit(table, i) player = Player(10) player.sit(table, 0) table.initialize_hand() table.incr_action() table.take_bet(25) table.incr_action() table.take_bet(25) table.incr_action() table.take_bet(25) table.incr_action() table.take_bet(11) # Gets skimmed to 10 assert len(table.pots) == 2 assert table.pots[0].round_bets == {1: 10, 0: 10, 2: 10, 3: 10} assert table.pots[1].round_bets == {1: 15, 2: 15, 3: 15} for pot in table.pots: pot.end_round() table.take_rake() assert table.rake == [4, 1]